I had an idea for my rogue to carry around a bag of ground up glass or sand to throw in the eyes of enemies to blind them and maybe do a small amount of piercing damage, but I can't figure out how to add this to my character sheet.
I definitely would like to have a non-magic item homebrew section. This just came up yesterday. In my campaign, I have a "small shield" which is half the bonus, weight, and cost of a regular D&D shield (which in my campaign is called a "large shield"). The only way to currently do this, that I could find, was to create a magic shield -1 with a lower weight (and then the player would have to manually mess with the cost). Although this technically works out, it's ugly. We can already make magic items, so the code and interface for it is there. Really how hard would it be to just have a non-magic item version of this?
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Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I just had to customise a quarter staff to get a Scythe but I can’t change the fact that it deals bludgeoning damage. My DM said that it would make sense if it had reach but I can’t make my character sheet display that properly.
I just had to customise a quarter staff to get a Scythe but I can’t change the fact that it deals bludgeoning damage. My DM said that it would make sense if it had reach but I can’t make my character sheet display that properly.
In the homebrew tools, you should be able to change the damage type. Not sure if you can add reach or not.
I just had to customise a quarter staff to get a Scythe but I can’t change the fact that it deals bludgeoning damage. My DM said that it would make sense if it had reach but I can’t make my character sheet display that properly.
In the homebrew tools, you should be able to change the damage type. Not sure if you can add reach or not.
Custom items are great, but when you want to add something that anyone or everyone in a campaign might have you end up having to custom the same item on character after character. A homebrew section (or option in magic items to be non-magical) for new non-magic items would be awesome.
It would really be nice to be able to make a mundane item that can be purchased by low level characters that isn't something already in the equipment list. (There are several items that are not in the standard equipment list that could be used over and over rather than adding a custom item every time; scythe, brigandine armor, buckler shield just as some exames)
Can we get a flag for rarity that is "mundane" or something so we can just make a non-magic item?
Is there any plan for this whatsoever? I would like to add a slew of non-magic items to my campaigns and adding them per character doesn't really solve the problem of me still having to create a third party document for the party to lookup instead of just searching the item.
Replying to this topic again. This is a basic feature that already could easily be added since the framework is there, all the workarounds are basically making this system less useful than a paper sheet. Wotc needs to seriously start implementation some of these basic QOL additions if they want people to keep buying into this ecosystem. I have an absurd amount of money sunk in here but if they don't start adding this kind of stuff I may need to think about more flexible game management systems (Roll 20, Aurora, Foundry, etc). I would like to not have to move everything but the lack of any meaningful progress on even the little things is getting frustrating, especially now that a massive company with resources has bought D&DB.
I would also really love this. I keep trying to use the system as is, such as by giving custom items. part of the point of adding non-magical homebrew items to the game is making something that as many players as wanted to could find or buy pretty much anywhere, with some exceptions. Creating a homebrew non-magic item by using the ‘create magic item’ feature is just as bad. You can alter weapon properties and even weight but you also have to choose a base weapon which you cannot change the damage type or dice on, at least not that I have been able to do in a satisfactory way. DnDBeyond is amazing but this is a feature I have wanted for a long time and I am surprised it is not an option already.
I know this forum is decently old now but please please please, Homebrew Non-Magical Items would be one of the best things to happen to Dndbeyond in a while because trying to highly modify non-magical weapons is incredibly tedious and annoying and especially so if multiple party members have to have it. I'd love to see it happen even if it's not likely to.
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I had an idea for my rogue to carry around a bag of ground up glass or sand to throw in the eyes of enemies to blind them and maybe do a small amount of piercing damage, but I can't figure out how to add this to my character sheet.
You can add custom items directly to your character sheet by selecting 'manage equipment' and then creating a custom entry
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Custom items works for 99% of non-magic items. Custom weapons and armor are planned for the remaining 1%.
I definitely would like to have a non-magic item homebrew section. This just came up yesterday. In my campaign, I have a "small shield" which is half the bonus, weight, and cost of a regular D&D shield (which in my campaign is called a "large shield"). The only way to currently do this, that I could find, was to create a magic shield -1 with a lower weight (and then the player would have to manually mess with the cost). Although this technically works out, it's ugly. We can already make magic items, so the code and interface for it is there. Really how hard would it be to just have a non-magic item version of this?
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I just had to customise a quarter staff to get a Scythe but I can’t change the fact that it deals bludgeoning damage. My DM said that it would make sense if it had reach but I can’t make my character sheet display that properly.
In the homebrew tools, you should be able to change the damage type. Not sure if you can add reach or not.
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Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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You can. It is the "weapon property" modifier.
Custom items are great, but when you want to add something that anyone or everyone in a campaign might have you end up having to custom the same item on character after character. A homebrew section (or option in magic items to be non-magical) for new non-magic items would be awesome.
It would really be nice to be able to make a mundane item that can be purchased by low level characters that isn't something already in the equipment list. (There are several items that are not in the standard equipment list that could be used over and over rather than adding a custom item every time; scythe, brigandine armor, buckler shield just as some exames)
Can we get a flag for rarity that is "mundane" or something so we can just make a non-magic item?
Is there any plan for this whatsoever? I would like to add a slew of non-magic items to my campaigns and adding them per character doesn't really solve the problem of me still having to create a third party document for the party to lookup instead of just searching the item.
Hey, I just started and I think this would be a really good feature to add. I'd love to homebrew and make custom non-magical weapons and armor.
Still think that this would be great! Sad to discover it's not already there :(
Just jumping on the thread here to say that I would also really like to see an option implemented for creating non-magical homebrew equipment
As the DM, I want to add non-magical items so I can provide pictures and flavor text to them for my players. Give us non-magical items!
Adding to the chorus to request this functionality for homebrew of items, weapons, and armor.
Replying to this topic again. This is a basic feature that already could easily be added since the framework is there, all the workarounds are basically making this system less useful than a paper sheet. Wotc needs to seriously start implementation some of these basic QOL additions if they want people to keep buying into this ecosystem. I have an absurd amount of money sunk in here but if they don't start adding this kind of stuff I may need to think about more flexible game management systems (Roll 20, Aurora, Foundry, etc). I would like to not have to move everything but the lack of any meaningful progress on even the little things is getting frustrating, especially now that a massive company with resources has bought D&DB.
I would also really love this. I keep trying to use the system as is, such as by giving custom items. part of the point of adding non-magical homebrew items to the game is making something that as many players as wanted to could find or buy pretty much anywhere, with some exceptions. Creating a homebrew non-magic item by using the ‘create magic item’ feature is just as bad. You can alter weapon properties and even weight but you also have to choose a base weapon which you cannot change the damage type or dice on, at least not that I have been able to do in a satisfactory way. DnDBeyond is amazing but this is a feature I have wanted for a long time and I am surprised it is not an option already.
well it's been almost 4 years folks, it still doesn't exist, and i still need it to. dnd and beyond, please give us non magic homebrew
Almost certainly not going to happen. DDB's homebrew tools are essentially abandonware at this point.
I know this forum is decently old now but please please please, Homebrew Non-Magical Items would be one of the best things to happen to Dndbeyond in a while because trying to highly modify non-magical weapons is incredibly tedious and annoying and especially so if multiple party members have to have it. I'd love to see it happen even if it's not likely to.