Six years and still getting bumped. My table hit this same wall, and the virtual item workaround never stuck for us either, partly for the reason far92 ran into.
What we ended up using is a browser extension I wrote for my own group, Rollwarden. The part that solved this: the extra damage dice go into D&D Beyond's own roll before it's thrown, so a rapier plus Sneak Attack, or a longsword with Booming Blade, comes out as one roll with one total in the game log instead of three separate clicks and some mental arithmetic. Crits double the right dice too. It's cut a real amount of time out of our combats.
It also gave us somewhere to keep that gear. LinkinBreak's ZZZ container is exactly the upkeep we used to do by hand. Now the homebrew riders and the consumables sit in the extension's own panel instead of the character's inventory, so no zero-weight fake items and no extra rows in the Actions tab.
None of which is an argument against D&D Beyond just doing it, which is what this thread is actually asking for. AboveVTT's /dmg trick above is a good route too if you'd rather stay inside notes.
Please read my post from 2 comments above. They are in the process of fixing this and a host of other problems that were created before WOTC took over. Stop beating the dead horse while they're training a replacement.
I'm glad to see their changelog every week. However, I was just proposing a solution for now rather than a link to an AMA from 7 months ago.
I guess "Over for years" would be more correct then, as that is how long it's been since WotC acquired dndbeyond. Not sure that makes a huge difference.
I guess "Over for years" would be more correct then, as that is how long it's been since WotC acquired dndbeyond. Not sure that makes a huge difference.
D&D Beyond was bought 4 years ago. The first two years were re-organisation and prep for 5.5e being supported. The next year after that was bug fixing 5.5e and prepping to expand with the third party content as best they could (think classes like Pugilist etc). They started an entire rebuild of the site last year.
In the corporate world, that's moving at lightning speed. My company got bought out by a F500, and it took them 5 years to authorize actually rebuilding the software we'd been selling for 15 years.
WOTC is not to blame here. If anyone is to blame, it's Fandom/Curse for not giving them more resources when they bought the site. The original D&D Beyond startup was a tiny team using every shortcut to get the system they had working, with no knowledge that 5.5e was coming. WOTC is moving very quickly (in corporate terms) to upgrade the site to exactly what is needed to support multiple editions and multiple game types.
I guess "Over for years" would be more correct then, as that is how long it's been since WotC acquired dndbeyond. Not sure that makes a huge difference.
D&D Beyond was bought 4 years ago. The first two years were re-organisation and prep for 5.5e being supported. The next year after that was bug fixing 5.5e and prepping to expand with the third party content as best they could (think classes like Pugilist etc). They started an entire rebuild of the site last year.
In the corporate world, that's moving at lightning speed. My company got bought out by a F500, and it took them 5 years to authorize actually rebuilding the software we'd been selling for 15 years.
WOTC is not to blame here. If anyone is to blame, it's Fandom/Curse for not giving them more resources when they bought the site. The original D&D Beyond startup was a tiny team using every shortcut to get the system they had working, with no knowledge that 5.5e was coming. WOTC is moving very quickly (in corporate terms) to upgrade the site to exactly what is needed to support multiple editions and multiple game types.
Perspective says cut them a little slack.
WotC not to blame for everything wrong with TTRPGs? HERESY DETECTED:EXTERMINATUS AUTHORIZED
Jokes aside, there needs to be a proper discussion of these kinds of things, but that's neither here or there.
I do think the dice need an overhaul again:More specifically, the dang dice beyond the default ones need to register in the game log when rolling for non-standard damage w/a magic item. The site revamp should free up the coding in that regards(With a possible return of all the dice that didn't make the previous cut, perhaps?)
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I for one am glad you offered a solution for the problem at hand instead of telling us to just wait and deal with the problems. 😆
I'll be trying out rollwarden for a while as I have been having a lot of issues with Beyond20 as of late. So far I like it, though the two issues I have right now is that every new character sheet I open up adds a dozen abilities/spells that my character doesn't have without any way to set the default to select nothing. So I have to turn off everything before turning on what my character actually has.
The second issue is that you can't save your settings per sheet. Some items are saved, but I play in multiple games and every table has slightly different rules. For example, crit damage has different ways it can be calculated. In one game, we double the dice and in another it's max dice plus regular roll. That setting is saved globally so I have to remember to change it for each game.
Also, while I was typing that I realized there isn't any scroll bars so when I open some sections, I can't see the bottom items unless I zoom out the page. I use D&D Beyond at 120% zoom to fill the screen, but that messes with rollwarden as you can't scroll the main area. Though maybe if I used it as separate windows it would be less of an issue.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm glad to see their changelog every week. However, I was just proposing a solution for now rather than a link to an AMA from 7 months ago.
Your opening line was "Six years and still getting bumped."
I guess "Over for years" would be more correct then, as that is how long it's been since WotC acquired dndbeyond. Not sure that makes a huge difference.
D&D Beyond was bought 4 years ago. The first two years were re-organisation and prep for 5.5e being supported. The next year after that was bug fixing 5.5e and prepping to expand with the third party content as best they could (think classes like Pugilist etc). They started an entire rebuild of the site last year.
In the corporate world, that's moving at lightning speed. My company got bought out by a F500, and it took them 5 years to authorize actually rebuilding the software we'd been selling for 15 years.
WOTC is not to blame here. If anyone is to blame, it's Fandom/Curse for not giving them more resources when they bought the site. The original D&D Beyond startup was a tiny team using every shortcut to get the system they had working, with no knowledge that 5.5e was coming. WOTC is moving very quickly (in corporate terms) to upgrade the site to exactly what is needed to support multiple editions and multiple game types.
Perspective says cut them a little slack.
WotC not to blame for everything wrong with TTRPGs? HERESY DETECTED:EXTERMINATUS AUTHORIZED
Jokes aside, there needs to be a proper discussion of these kinds of things, but that's neither here or there.
I do think the dice need an overhaul again:More specifically, the dang dice beyond the default ones need to register in the game log when rolling for non-standard damage w/a magic item. The site revamp should free up the coding in that regards(With a possible return of all the dice that didn't make the previous cut, perhaps?)
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I for one am glad you offered a solution for the problem at hand instead of telling us to just wait and deal with the problems. 😆
I'll be trying out rollwarden for a while as I have been having a lot of issues with Beyond20 as of late. So far I like it, though the two issues I have right now is that every new character sheet I open up adds a dozen abilities/spells that my character doesn't have without any way to set the default to select nothing. So I have to turn off everything before turning on what my character actually has.
The second issue is that you can't save your settings per sheet. Some items are saved, but I play in multiple games and every table has slightly different rules. For example, crit damage has different ways it can be calculated. In one game, we double the dice and in another it's max dice plus regular roll. That setting is saved globally so I have to remember to change it for each game.
Also, while I was typing that I realized there isn't any scroll bars so when I open some sections, I can't see the bottom items unless I zoom out the page. I use D&D Beyond at 120% zoom to fill the screen, but that messes with rollwarden as you can't scroll the main area. Though maybe if I used it as separate windows it would be less of an issue.