I don't want Antimatter rifles as an option for my Ranger. I don't know what book that comes from but there has to be a way to filter those out. Choosing a Martial weapon for my Starting equipment should not include the option to add a shotgun. There are at least 10 out of 34 that are future weapons and have very little use in a D&D list. I understand some people may use them, but that must be a very small percentage and there has to be a way that those people can turn them on as an option while removing them for the rest of us. I really don't want to see Pistol, Automatic every time I make a character.
Please give us a toggle to turn on or off Future Tech.
At first I thought some homebrew content got mixed up, but no, those are legit, albeit optional choices from the Dungeons Master Guide.
I personally find it funny that I see them when rolling, let's say, an Eldritch Knight. It does not bother me that much, but, yes, for the sake of clarity, those could be at least grouped separately, not mixed with other stuff, so I second the original post.
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"[D&D] is like hanging out... but with math" - Dan Harmon
I think, ideally, I would like to see a whole page of toggles and switches in my campaign view to control what does or doesn't appear in a campaign.
That's just me and I'm a bit of a control freak about stuff at times - it would make support fairly tricky, as we would get support requests from people complaining that they can't add <thing> to their character and it's because the DM switched it off in the campaign.
I don't want Antimatter rifles as an option for my Ranger.
I don't know what book that comes from but there has to be a way to filter those out.
Choosing a Martial weapon for my Starting equipment should not include the option to add a shotgun.
There are at least 10 out of 34 that are future weapons and have very little use in a D&D list.
I understand some people may use them, but that must be a very small percentage and there has to be a way that those people can turn them on as an option while removing them for the rest of us.
I really don't want to see Pistol, Automatic every time I make a character.
Please give us a toggle to turn on or off Future Tech.
The DMG. Why is it such a huge issue for you not to select them?
At first I thought some homebrew content got mixed up, but no, those are legit, albeit optional choices from the Dungeons Master Guide.
I personally find it funny that I see them when rolling, let's say, an Eldritch Knight. It does not bother me that much, but, yes, for the sake of clarity, those could be at least grouped separately, not mixed with other stuff, so I second the original post.
"[D&D] is like hanging out... but with math" - Dan Harmon
I think, ideally, I would like to see a whole page of toggles and switches in my campaign view to control what does or doesn't appear in a campaign.
That's just me and I'm a bit of a control freak about stuff at times - it would make support fairly tricky, as we would get support requests from people complaining that they can't add <thing> to their character and it's because the DM switched it off in the campaign.
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