Honestly, I want to be able to make custom character sheets, and I mean ones for a homebrew system I'm making. That and being able to make campaigns here using homebrew rules, as well as official Transformers D&D content.
Are we ever going to be able to filter through Feats by the Ability Score they increase? Since most/all general feats in 2024 are half feats, it would be nice to know at a glance which feats I could use to increase Int, Wis, Dex, etc.
Are we ever going to be able to filter through Feats by the Ability Score they increase? Since most/all general feats in 2024 are half feats, it would be nice to know at a glance which feats I could use to increase Int, Wis, Dex, etc.
Probably not. It'd be better for you if you just compile a list yourself than it would be to expect it from Beyond. It's a bit of a niche demand, albeit one everyone has felt at one point.
The only thing I want in D&D Beyond is a la carte purchasing back.
I hope someone at WOTC actually reads these forums, because removing that was the worst, anti-player descision WOTC ever made on the D&D Beyond platform. As a player, and not a DM, I don't need 90% of the book that covers monsters, items, adventures and lore bits. Just let me pay the few bucks for the two pages relevant to Drakewarden again.
If not, then split the book in half with a 50% discount. Anything after Chapter 2 is DM-only.
According to the recent AMA, that's extremely unlikely to change. It was removed because it adds so many extra checks on the backend that is causes a significant slowdown.
Its not a good excuse though, when a vast portion of your userbase are demanding the return of a feature, then you should find a way to streamline it so it causes less issues when implemented. They wouldn't even need t bring back le carte for individual things just grouping into bundles
Group 1: Book read contents and images & maps
Group 2: player options (all the races, archetypes, classes, spells, backgrounds)
Group 3: Items Both Magical and objects with stat blocks such as vehicles
Group 4: Monsters/NPCs
Just letting people buy one of four la carte bundles would be a massive improvement without adding too many backend check as before, What was also nice about the la carte was it let you see what it was you were buying so you new if you actually wanted it or not, you don't even know what is in the books your buying anymore without looking it up elsewhere, which is just dumb
At this point, I want: Obojima 2024 that I know is on someone's desktop, virtual or otherwise Color Maps for The Crooked Moon Part 2 Proficiency w/Jinx Weapons no matter the form of such for Sinner Rogue in The Crooked Moon Part 1 The Grim Hollow Subclasses's calcs to be fixed in the character builder The cut Gunslinger Subclasses(Gun-Ko Adept, Gun Tank, Pistolero, Musketeer) The rest of the Pugilist subclasses(Whiskey Fist & Lucha Libre) Grim Hollow to update Carrion Raven Barbarian & Blade Breaker Fighter for 2024 All 2014 Partnered Content to be updated to 2024 Hasbro to hire & retain a fleet of Beyond programmers as full employees w/full benefits, not Uberified contractors, to fix all the issues WotC to be given back their pre-2021 independence of Hasbro micromanagement A Forum Member Code of Conduct policy/clarification of how to request & critique, & what to expect of such A bug fix bounty system For existing devs to employ a test server so users don't have to find issues A clearer & public-facing priority system for implementations, especially of bug fixes & errata The rest of Valda's Spire of Secrets/public reasons why various classes & subclasses can't be sold & implemented, even after the backend revamp Sebastian Crowe's Guide to Drakkenheim The Grim Hollow Monster Grimoire Why Slay Dragons When You Can Go Fishing? A legally binding commitment to not publishing Partnered Content that used AI in any aspect More Paizo content(Magus, Thaumaturge & some other classes, maybe?) Something from Green Ronin Press More Kobold Press, especially anything mentioned in books but not sold here+the followups to such Humblewood Kickstarter 3's content Steinhart's Guide to the Eldritch Hunt Ryoko's Guide to the Realms The Tamer Class from Heliana's as soon as it can be functionally implemented(post-backend?) An editorial cleanup of Cthulhu by Torchlight Minsc & Boo's Journal of Villainy 2024 Chains of Asmodeus 2024 Grim Hollow Transformation functionality Fixes to the big 2 issues Ritual Caster & invocations More Visionary Productions material Another round of Reddit AMA questions answered Clarifications on which Unearthed Arcana have been dropped from consideration A general forum sweep to read & address ALL un/minimally addressed bug threads & unfixed bugs Clarification on what the backend rewrite will fix, exactly AMA 2+regular AMAs Stibbles's Codex of Companions+2024 The Quest-o-Nomicon Letting Larian Studios work on the Baldur's Gate show on HBO
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DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Grim Hollow to update Carrion Raven Barbarian & Blade Breaker Fighter for 2024 All 2014 Partnered Content to be updated to 2024 Hasbro to hire & retain a fleet of Beyond programmers as full employees w/full benefits, not Uberified contractors, to fix all the issues WotC to be given back their pre-2021 independence of Hasbro micromanagement An editorial cleanup of Cthulhu by Torchlight Clarifications on which Unearthed Arcana have been dropped from consideration Letting Larian Studios work on the Baldur's Gate show on HBO
None of these are feedback pertaining to D&D Beyond.
For existing devs to employ a test server so users don't have to find issues
They do, it's just the nature of development that bugs will slip through. 100,000 users will run into bugs in a fraction of the time it takes 100 testers.
A general forum sweep to read & address ALL un/minimally addressed bug threads & unfixed bugs
That's an absurdly unreasonable request. Like not even remotely possible
I would like for 2024 to tangibly go away and just be the Optional Class Changes, like all of the Ranger stuff they added to 2014.
You can still sell the 2024 books, you can even set 2024 to the default setting. But having them be functionally separate classes only breeds confusion and incompatibility.
Grim Hollow to update Carrion Raven Barbarian & Blade Breaker Fighter for 2024 All 2014 Partnered Content to be updated to 2024 Hasbro to hire & retain a fleet of Beyond programmers as full employees w/full benefits, not Uberified contractors, to fix all the issues WotC to be given back their pre-2021 independence of Hasbro micromanagement An editorial cleanup of Cthulhu by Torchlight Clarifications on which Unearthed Arcana have been dropped from consideration Letting Larian Studios work on the Baldur's Gate show on HBO
None of these are feedback pertaining to D&D Beyond.
For existing devs to employ a test server so users don't have to find issues
They do, it's just the nature of development that bugs will slip through. 100,000 users will run into bugs in a fraction of the time it takes 100 testers.
A general forum sweep to read & address ALL un/minimally addressed bug threads & unfixed bugs
That's an absurdly unreasonable request. Like not even remotely possible
Cthulhu by Torchlight's copyediting issues are entirely on Beyond staff for cutting text on Feline Chaos, cutting Hastur's stat block and more, yet refusing to fix what they've been handed by Chaosium & fans alike. Wanting more permanent, cared for programming staff is, in fact, quite relevant to Beyond's improvement. & wanting Beyond to push Partners to update 2014 content to 2024, & obtaining 2014 versions of such, is also quite "In Beyond", because it's part of the need to be a good steward of the Beyond brand by making it the best it can be.
I just want the bug thread necros to slow down. That's why they need to address(As in, respond to) all of them to stop that from being the single thing accounts post/revive their forums accounts for. So responding on ALL the threads where people do the "[time period] & its still not fixed/implemented, [insult, left-field conspiracy theory and/or assumption of constant state of open & enthusiastic personalized malice, bending the rules on respect and/or tolerated frustration degrees]" is what I mostly want in this regard.
For existing devs to employ a test server so users don't have to find issues
They do, it's just the nature of development that bugs will slip through. 100,000 users will run into bugs in a fraction of the time it takes 100 testers.
While I'm quite sure that they have non-production versions of the site, I think what was probably meant by this was having an actual QA process for new content prior to releases.
If you look at the release support threads for newer content like Eberron: Forge of the Artificer, Exploring Eberron, and the Pugilist class, you'll see that there are a lot of basic, fundamental things that didn't work at all on release day — the kind of things that would found instantly by someone just adding a new class/subclass/species to a character in the character builder and then looking at the online character sheet. The sheer number of issues like this with every single release really suggests that no one is actually doing that — the most basic level of QA possible for something like this — prior to the actual release.
That's what I meant to say.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I want a way to sort/filter Monsters by their STR/DEX/CON attributes. We can already filter by a range of AC values, so it should be pretty easy to implement.
Given that some game elements like Polymorph and Wild Shape still make use of Monster stat blocks, having a better way to filter those stat blocks for the attributes you are looking for would be a major benefit to players using these elements. One of the rationales for using templated creatures so commonly was to reduce the time and effort needed to go "Monster Manual Diving"; having more detailed Monster stat block filters is another way to meet that objective.
(I know there's a whole laundry list of things we want to see to improve how DDB manages templated creature/spells, but I'm not getting into that here, in the interest of keeping the request simple. Just add attribute filters to the monsters, please)
Yeah, and an initial log of what is different between paper and online.
The Borderlands kit use of cards caused all kinds of changes for the online version like rolling dice for magic items with an awkward reroll dupes rule...
I would like for 2024 to tangibly go away and just be the Optional Class Changes, like all of the Ranger stuff they added to 2014.
You can still sell the 2024 books, you can even set 2024 to the default setting. But having them be functionally separate classes only breeds confusion and incompatibility.
if anything, it'd be 2014 that went away because 2024 is the new default.
I would like for 2024 to tangibly go away and just be the Optional Class Changes, like all of the Ranger stuff they added to 2014.
You can still sell the 2024 books, you can even set 2024 to the default setting. But having them be functionally separate classes only breeds confusion and incompatibility.
if anything, it'd be 2014 that went away because 2024 is the new default.
I already made that point, but more content connects to 2014 content than it does 2024. It makes more sense on the backend to drop 2024 into optional check boxes.
I would like for 2024 to tangibly go away and just be the Optional Class Changes, like all of the Ranger stuff they added to 2014.
You can still sell the 2024 books, you can even set 2024 to the default setting. But having them be functionally separate classes only breeds confusion and incompatibility.
if anything, it'd be 2014 that went away because 2024 is the new default.
I already made that point, but more content connects to 2014 content than it does 2024. It makes more sense on the backend to drop 2024 into optional check boxes.
Given the scale and complexity of the changes in the 2024 rules, that seems vastly more difficult and time-consuming than the way they did it.
Really, the most user-friendly way to do this would've been to have two separate character builder apps entirely, but that'd be a nightmare for ongoing maintenance.
I'm going to hard disagree on this one. There's nothing in the 2024 changes to classes that can't be an Optional Class Feature. Creating a separate class for something that is more or less the same thing is significantly more difficult and time-consuming (not to mention confusing)
I'd love to be able to filter out items I already own on the Marketplace so I can see what I'm missing before adding stuff willy-nilly to my shopping cart.
I'm going to hard disagree on this one. There's nothing in the 2024 changes to classes that can't be an Optional Class Feature. Creating a separate class for something that is more or less the same thing is significantly more difficult and time-consuming (not to mention confusing)
That would be an objectively incorrect way to handle it though. And 2024 content SHOULD be the front-and-center focus moving forward.
I would like for 2024 to tangibly go away and just be the Optional Class Changes, like all of the Ranger stuff they added to 2014.
You can still sell the 2024 books, you can even set 2024 to the default setting. But having them be functionally separate classes only breeds confusion and incompatibility.
if anything, it'd be 2014 that went away because 2024 is the new default.
I already made that point, but more content connects to 2014 content than it does 2024. It makes more sense on the backend to drop 2024 into optional check boxes.
Given the scale and complexity of the changes in the 2024 rules, that seems vastly more difficult and time-consuming than the way they did it.
Really, the most user-friendly way to do this would've been to have two separate character builder apps entirely, but that'd be a nightmare for ongoing maintenance.
I'm going to hard disagree on this one. There's nothing in the 2024 changes to classes that can't be an Optional Class Feature. Creating a separate class for something that is more or less the same thing is significantly more difficult and time-consuming (not to mention confusing)
2024 rules are the default, why would they make them optional rules when it's the system that WotC is primarily selling moving forward?
I would like for 2024 to tangibly go away and just be the Optional Class Changes, like all of the Ranger stuff they added to 2014.
You can still sell the 2024 books, you can even set 2024 to the default setting. But having them be functionally separate classes only breeds confusion and incompatibility.
if anything, it'd be 2014 that went away because 2024 is the new default.
I already made that point, but more content connects to 2014 content than it does 2024. It makes more sense on the backend to drop 2024 into optional check boxes.
Given the scale and complexity of the changes in the 2024 rules, that seems vastly more difficult and time-consuming than the way they did it.
Really, the most user-friendly way to do this would've been to have two separate character builder apps entirely, but that'd be a nightmare for ongoing maintenance.
I'm going to hard disagree on this one. There's nothing in the 2024 changes to classes that can't be an Optional Class Feature. Creating a separate class for something that is more or less the same thing is significantly more difficult and time-consuming (not to mention confusing)
2024 rules are the default, why would they make them optional rules when it's the system that WotC is primarily selling moving forward?
They can literally just rename the public-facing class to be 2024 and move things around, but the reason is because there is significantly more content tied into 2014 than there is 2024. It's a workload issue.
I'm going to hard disagree on this one. There's nothing in the 2024 changes to classes that can't be an Optional Class Feature. Creating a separate class for something that is more or less the same thing is significantly more difficult and time-consuming (not to mention confusing)
That would be an objectively incorrect way to handle it though. And 2024 content SHOULD be the front-and-center focus moving forward.
The objectively correct way to handle it is to do so with the smallest workload possible, and that includes dressing up 2014 in a 2024 hat and making the 2024 settings default. There's way more content linked to 2014 than there is 2024, and [anecdotally] with the rejection rate I've been experiencing with 2024 rules I personally have no reason to believe that gap will shrink.
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Honestly, I want to be able to make custom character sheets, and I mean ones for a homebrew system I'm making. That and being able to make campaigns here using homebrew rules, as well as official Transformers D&D content.
Are we ever going to be able to filter through Feats by the Ability Score they increase? Since most/all general feats in 2024 are half feats, it would be nice to know at a glance which feats I could use to increase Int, Wis, Dex, etc.
Probably not. It'd be better for you if you just compile a list yourself than it would be to expect it from Beyond. It's a bit of a niche demand, albeit one everyone has felt at one point.
According to the recent AMA, that's extremely unlikely to change. It was removed because it adds so many extra checks on the backend that is causes a significant slowdown.
Its not a good excuse though, when a vast portion of your userbase are demanding the return of a feature, then you should find a way to streamline it so it causes less issues when implemented. They wouldn't even need t bring back le carte for individual things just grouping into bundles
Group 1: Book read contents and images & maps
Group 2: player options (all the races, archetypes, classes, spells, backgrounds)
Group 3: Items Both Magical and objects with stat blocks such as vehicles
Group 4: Monsters/NPCs
Just letting people buy one of four la carte bundles would be a massive improvement without adding too many backend check as before, What was also nice about the la carte was it let you see what it was you were buying so you new if you actually wanted it or not, you don't even know what is in the books your buying anymore without looking it up elsewhere, which is just dumb
At this point, I want:
Obojima 2024 that I know is on someone's desktop, virtual or otherwise
Color Maps for The Crooked Moon Part 2
Proficiency w/Jinx Weapons no matter the form of such for Sinner Rogue in The Crooked Moon Part 1
The Grim Hollow Subclasses's calcs to be fixed in the character builder
The cut Gunslinger Subclasses(Gun-Ko Adept, Gun Tank, Pistolero, Musketeer)
The rest of the Pugilist subclasses(Whiskey Fist & Lucha Libre)
Grim Hollow to update Carrion Raven Barbarian & Blade Breaker Fighter for 2024
All 2014 Partnered Content to be updated to 2024
Hasbro to hire & retain a fleet of Beyond programmers as full employees w/full benefits, not Uberified contractors, to fix all the issues
WotC to be given back their pre-2021 independence of Hasbro micromanagement
A Forum Member Code of Conduct policy/clarification of how to request & critique, & what to expect of such
A bug fix bounty system
For existing devs to employ a test server so users don't have to find issues
A clearer & public-facing priority system for implementations, especially of bug fixes & errata
The rest of Valda's Spire of Secrets/public reasons why various classes & subclasses can't be sold & implemented, even after the backend revamp
Sebastian Crowe's Guide to Drakkenheim
The Grim Hollow Monster Grimoire
Why Slay Dragons When You Can Go Fishing?
A legally binding commitment to not publishing Partnered Content that used AI in any aspect
More Paizo content(Magus, Thaumaturge & some other classes, maybe?)
Something from Green Ronin Press
More Kobold Press, especially anything mentioned in books but not sold here+the followups to such
Humblewood Kickstarter 3's content
Steinhart's Guide to the Eldritch Hunt
Ryoko's Guide to the Realms
The Tamer Class from Heliana's as soon as it can be functionally implemented(post-backend?)
An editorial cleanup of Cthulhu by Torchlight
Minsc & Boo's Journal of Villainy 2024
Chains of Asmodeus 2024
Grim Hollow Transformation functionality
Fixes to the big 2 issues Ritual Caster & invocations
More Visionary Productions material
Another round of Reddit AMA questions answered
Clarifications on which Unearthed Arcana have been dropped from consideration
A general forum sweep to read & address ALL un/minimally addressed bug threads & unfixed bugs
Clarification on what the backend rewrite will fix, exactly
AMA 2+regular AMAs
Stibbles's Codex of Companions+2024
The Quest-o-Nomicon
Letting Larian Studios work on the Baldur's Gate show on HBO
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
None of these are feedback pertaining to D&D Beyond.
They do, it's just the nature of development that bugs will slip through. 100,000 users will run into bugs in a fraction of the time it takes 100 testers.
That's an absurdly unreasonable request. Like not even remotely possible
Find my D&D Beyond articles here
I would like for 2024 to tangibly go away and just be the Optional Class Changes, like all of the Ranger stuff they added to 2014.
You can still sell the 2024 books, you can even set 2024 to the default setting. But having them be functionally separate classes only breeds confusion and incompatibility.
Cthulhu by Torchlight's copyediting issues are entirely on Beyond staff for cutting text on Feline Chaos, cutting Hastur's stat block and more, yet refusing to fix what they've been handed by Chaosium & fans alike.
Wanting more permanent, cared for programming staff is, in fact, quite relevant to Beyond's improvement.
& wanting Beyond to push Partners to update 2014 content to 2024, & obtaining 2014 versions of such, is also quite "In Beyond", because it's part of the need to be a good steward of the Beyond brand by making it the best it can be.
I just want the bug thread necros to slow down. That's why they need to address(As in, respond to) all of them to stop that from being the single thing accounts post/revive their forums accounts for. So responding on ALL the threads where people do the "[time period] & its still not fixed/implemented, [insult, left-field conspiracy theory and/or assumption of constant state of open & enthusiastic personalized malice, bending the rules on respect and/or tolerated frustration degrees]" is what I mostly want in this regard.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
That's what I meant to say.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
This is an easy one, relatively.
I want a way to sort/filter Monsters by their STR/DEX/CON attributes. We can already filter by a range of AC values, so it should be pretty easy to implement.
Given that some game elements like Polymorph and Wild Shape still make use of Monster stat blocks, having a better way to filter those stat blocks for the attributes you are looking for would be a major benefit to players using these elements. One of the rationales for using templated creatures so commonly was to reduce the time and effort needed to go "Monster Manual Diving"; having more detailed Monster stat block filters is another way to meet that objective.
(I know there's a whole laundry list of things we want to see to improve how DDB manages templated creature/spells, but I'm not getting into that here, in the interest of keeping the request simple. Just add attribute filters to the monsters, please)
Yeah, and an initial log of what is different between paper and online.
The Borderlands kit use of cards caused all kinds of changes for the online version like rolling dice for magic items with an awkward reroll dupes rule...
if anything, it'd be 2014 that went away because 2024 is the new default.
I already made that point, but more content connects to 2014 content than it does 2024. It makes more sense on the backend to drop 2024 into optional check boxes.
I'm going to hard disagree on this one. There's nothing in the 2024 changes to classes that can't be an Optional Class Feature. Creating a separate class for something that is more or less the same thing is significantly more difficult and time-consuming (not to mention confusing)
I'd love to be able to filter out items I already own on the Marketplace so I can see what I'm missing before adding stuff willy-nilly to my shopping cart.
That would be an objectively incorrect way to handle it though. And 2024 content SHOULD be the front-and-center focus moving forward.
2024 rules are the default, why would they make them optional rules when it's the system that WotC is primarily selling moving forward?
They can literally just rename the public-facing class to be 2024 and move things around, but the reason is because there is significantly more content tied into 2014 than there is 2024. It's a workload issue.
The objectively correct way to handle it is to do so with the smallest workload possible, and that includes dressing up 2014 in a 2024 hat and making the 2024 settings default. There's way more content linked to 2014 than there is 2024, and [anecdotally] with the rejection rate I've been experiencing with 2024 rules I personally have no reason to believe that gap will shrink.