I haven't looked closely at the starter packs as I have no use for them, but do they give a discount if you do decide to buy the full sourcebook? If not, then that is very different from the old system.
Product details show a $5 discount on the 5.5e PHB for buying it, but these don't stack, it's either on or off after a single bundle.
OK, in that case it seems like a decent intermediate step for new players, which I guess is what it's intended to be.
4. for all Basic DnD classes and subclasses (Ex: Artificier and Necromancer) to be available instead of me having to Recreate them in Homebrew Creations
5. for VTT maps and character sheets to not randomly become invisible for me on the site for a month
4. for all Basic DnD classes and subclasses (Ex: Artificier and Necromancer) to be available instead of me having to Recreate them in Homebrew Creations
5. for VTT maps and character sheets to not randomly become invisible for me on the site for a month
6. For the app, acess to VTT
1. You have access to all the monsters in the free rules, I would consider those "basic" monsters.
2. It does? I run games on it all the time.
3. Agreed, they say they are working on that.
4. I wouldn´t consider Atrificer "basic". So you want all subclasses available for free? Why should anyone buy the books then. They give you everything you need to play free, extra options arent "basic" I feel.
5. I dont have that issue. Have you contacted support or asked on the discord about that?
It's so weird that when creating a "custom item" in the character sheet to add as an example: some trade goods or art loot you found the DM might have told you how much it weighs and cost, but when you go to add it to your sheet DnD beyond does not support prices measured in silver, nor weight measured in fractions of a pound because those numbers are stored as integers (even though half the adventuring equipment in the game cost less than a gold and weighs less than a pound)
But, if you add an existing item and "customize" it, then it's weight and price are floats that can support decimals (they're only integers for custom items), But unfortunately: You can't edit the description or change the properties or masteries of weapons, nor AC of armor. So there's also no support for a DM who decides that 'whistling arrows' work differently, or that longswords are two handed weapons with the finesse property or that use flaws and boon's from Helena's guide to monster hunting, which is a book included on DnD beyond that the DnD beyond character sheet can not add items from
And with both of these problems are combined with the fact that there's no homebrew options to make custom mundane equipment outside of the custom item section of the character sheet, and it's suddenly needlessly impossible to have in your inventory a 0.5 pound 200 gold painting with a discerption of what it's a painting of that effects who might buy it, even though every one of those components is individually possible and even though, that exact painting is loot that can be found in Curse of Straad
Heck decimal values even for the normally definitionally integer number of 'quantity' could reasonably be useful for things like salt or diamond dust, which have a gold per weight ratio but whose quantities are not indivisible. There's literally no reason why any part of an items properties should be stored as an integer or have any unmodifiable components. But everything does, and it's not even the same components universally, which only goes to suggest how easily fixable this problem is.
OK, in that case it seems like a decent intermediate step for new players, which I guess is what it's intended to be.
1. Access to all basic DnD "Monsters" on VTT
2. For VTT to work
3. Easier Navigation on Mobile
4. for all Basic DnD classes and subclasses (Ex: Artificier and Necromancer) to be available instead of me having to Recreate them in Homebrew Creations
5. for VTT maps and character sheets to not randomly become invisible for me on the site for a month
6. For the app, acess to VTT
new druid spells and subclasses
1. You have access to all the monsters in the free rules, I would consider those "basic" monsters.
2. It does? I run games on it all the time.
3. Agreed, they say they are working on that.
4. I wouldn´t consider Atrificer "basic". So you want all subclasses available for free? Why should anyone buy the books then. They give you everything you need to play free, extra options arent "basic" I feel.
5. I dont have that issue. Have you contacted support or asked on the discord about that?
6. Doesnt it have that?
Better homebrew for mundane equipment
It's so weird that when creating a "custom item" in the character sheet to add as an example: some trade goods or art loot you found the DM might have told you how much it weighs and cost, but when you go to add it to your sheet DnD beyond does not support prices measured in silver, nor weight measured in fractions of a pound because those numbers are stored as integers (even though half the adventuring equipment in the game cost less than a gold and weighs less than a pound)
But, if you add an existing item and "customize" it, then it's weight and price are floats that can support decimals (they're only integers for custom items), But unfortunately: You can't edit the description or change the properties or masteries of weapons, nor AC of armor. So there's also no support for a DM who decides that 'whistling arrows' work differently, or that longswords are two handed weapons with the finesse property or that use flaws and boon's from Helena's guide to monster hunting, which is a book included on DnD beyond that the DnD beyond character sheet can not add items from
And with both of these problems are combined with the fact that there's no homebrew options to make custom mundane equipment outside of the custom item section of the character sheet, and it's suddenly needlessly impossible to have in your inventory a 0.5 pound 200 gold painting with a discerption of what it's a painting of that effects who might buy it, even though every one of those components is individually possible and even though, that exact painting is loot that can be found in Curse of Straad
Heck decimal values even for the normally definitionally integer number of 'quantity' could reasonably be useful for things like salt or diamond dust, which have a gold per weight ratio but whose quantities are not indivisible. There's literally no reason why any part of an items properties should be stored as an integer or have any unmodifiable components. But everything does, and it's not even the same components universally, which only goes to suggest how easily fixable this problem is.
Which only makes it more infuriating