I noticed when you are viewing one of your encounters, in the top left corner where it has the difficulty of the encounter, you added a small "change" link to be able to change the average party level and number of party members. While convenient, was this meant to just be a preview? Because it does not save the changes made, you still have to go to "edit" and change it there, and then click Save Encounter for it to save the changes. Just a small thing I noticed, if you had intended it to actually be saved or if it was just for preview purposes only. Thanks!
Changing the party on an encounter's details page is a read-only action so you can see how the difficulty would change for different party compositions. This was to address feedback we've heard a lot where people want a means to quickly check how the difficulty of an encounter would change if say, a player couldn't make it to a session (or if the players convinced a high level NPC to fight with them).
I agree, it's not very obvious while using this feature that it's intended to be read-only. I've added some messaging to the modal on that page to hopefully make it more intuitive what this modal will actually do. This messaging should make it out in our next deploy, likely early next week.
Thank you for helping us test the encounter builder and leaving feedback!
I think a good feature here would be to let us save custom party make ups. So if my campaign has 7 players and each are a different level we could save the make up and just use it like the presets instead of having to change the party composition regularly.
I think a good feature here would be to let us save custom party make ups. So if my campaign has 7 players and each are a different level we could save the make up and just use it like the presets instead of having to change the party composition regularly.
Or just be able to select a campaign and have it just pull the party makeup from there.
I too, would like to see it remember party level and number. I like to create optional or alternate route encounters and that menu got old by the third session.
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I noticed when you are viewing one of your encounters, in the top left corner where it has the difficulty of the encounter, you added a small "change" link to be able to change the average party level and number of party members. While convenient, was this meant to just be a preview? Because it does not save the changes made, you still have to go to "edit" and change it there, and then click Save Encounter for it to save the changes. Just a small thing I noticed, if you had intended it to actually be saved or if it was just for preview purposes only. Thanks!
~Bumblebee tuna!~
Changing the party on an encounter's details page is a read-only action so you can see how the difficulty would change for different party compositions. This was to address feedback we've heard a lot where people want a means to quickly check how the difficulty of an encounter would change if say, a player couldn't make it to a session (or if the players convinced a high level NPC to fight with them).
I agree, it's not very obvious while using this feature that it's intended to be read-only. I've added some messaging to the modal on that page to hopefully make it more intuitive what this modal will actually do. This messaging should make it out in our next deploy, likely early next week.
Thank you for helping us test the encounter builder and leaving feedback!
Where is this link? Or are we talking about manage characters?
There's a "change" link on the encounter details page that opens the same modal as the "manage characters" button does.
https://imgur.com/a/bWg1Kyy
I think a good feature here would be to let us save custom party make ups. So if my campaign has 7 players and each are a different level we could save the make up and just use it like the presets instead of having to change the party composition regularly.
Rescroff's idea is brilliant. Would like to have that too.
Or just be able to select a campaign and have it just pull the party makeup from there.
It would even be nice if the last used party makeup was used in the new encounter.
I too, would like to see it remember party level and number. I like to create optional or alternate route encounters and that menu got old by the third session.