Difficulty (very useful) Total Experience (okay) Experience per Player (okay)
However, it doesn't show adjusted experience. To see that, I need to go to the edit screen. That's a real head-scratcher for me. I'd think that adjusted experience is more important than the total experience that is not adjusted.
I'd also like to see adjusted experience on the encounter list. The color dots under difficulty seems redundant cause the same information is spelled out clearly and color coded (nice touch) to the left of it (i.e. easy, medium, etc.) That space would be better served giving new meaningful information, such as, adjusted experience.
I'm not sure why adjusted experience would be more important when viewing an encounter, since it is only used during encounter building to establish difficulty. Adjusted XP is not intended to be awarded to players. It is of course very important when building an encounter, but it is shown there. Still, I could imagine DMs wishing to award adjusted XP, so this could be a useful thing to have visible.
I do award adjusted XP, but I thought that was per the rules! I'll continue to do so cause it doesn't make sense to me why it's not the case. Is the daily budget figured off actual or adjusted?
I do award adjusted XP, but I thought that was per the rules! I'll continue to do so cause it doesn't make sense to me why it's not the case. Is the daily budget figured off actual or adjusted?
Generally you use the adjusted XP to determine whether or not something is too hard for the PCs (and this would count against the daily budget).
I can see arguments either way. Using the adjusted seems more appropriately rewarding to the players for the actual challenge they faced, and makes level progression faster. Using the non-adjusted seems to acknowledge that a bunch of mooks, while possibly more dangerous than one tough new baddy, isn't really all that much more "experience" per se.
What I generally do is take half the difference between the total experience and the adjusted experience and add that in. So I like to see that number.
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When viewing an encounter, it displays:
Difficulty (very useful)
Total Experience (okay)
Experience per Player (okay)
However, it doesn't show adjusted experience. To see that, I need to go to the edit screen. That's a real head-scratcher for me. I'd think that adjusted experience is more important than the total experience that is not adjusted.
I'd also like to see adjusted experience on the encounter list. The color dots under difficulty seems redundant cause the same information is spelled out clearly and color coded (nice touch) to the left of it (i.e. easy, medium, etc.) That space would be better served giving new meaningful information, such as, adjusted experience.
Hey there! I'll pass this request on to the team :D
I'm not sure why adjusted experience would be more important when viewing an encounter, since it is only used during encounter building to establish difficulty. Adjusted XP is not intended to be awarded to players. It is of course very important when building an encounter, but it is shown there. Still, I could imagine DMs wishing to award adjusted XP, so this could be a useful thing to have visible.
I do award adjusted XP, but I thought that was per the rules! I'll continue to do so cause it doesn't make sense to me why it's not the case. Is the daily budget figured off actual or adjusted?
Generally you use the adjusted XP to determine whether or not something is too hard for the PCs (and this would count against the daily budget).
You can read more about it here - https://www.dndbeyond.com/sources/basic-rules/building-combat-encounters#EvaluatingEncounterDifficulty
I can see arguments either way. Using the adjusted seems more appropriately rewarding to the players for the actual challenge they faced, and makes level progression faster. Using the non-adjusted seems to acknowledge that a bunch of mooks, while possibly more dangerous than one tough new baddy, isn't really all that much more "experience" per se.
Well, hopefully it’s gets put in. Seems like an easy thing to do that opens options. :)
Another vote for this.
What I generally do is take half the difference between the total experience and the adjusted experience and add that in. So I like to see that number.