More elementals, fey, monstrosities, and abberitions. More detailed information on the Inner and Outer Planes, the Feywild, and the Shadowfell.
It's not very recent, but the Manual of the Planes exists from 2E. Provides some insight into the planes themselves, but has some outdated spell and mechanic references.
Mystics have a lesser arsenal of spells at their disposal than wizards. That is one draw back. Similar spells without the VSM aspects. That's where wizards have their advantage over mystics: The added support or niche spells that mystics can never hope to do. Sorcerer are in a similar boat that they get less spells and spell slots but spell tweaks in exchange. It's a tweaked caster.
As for how OP that is, if you roll purely for damage, the only way you should be able to kill stuff in your average challenge rating is with a surprise round. The damage on the spells are almost identical to existing spells so if it could be done before, it can be done now. Some of the mystic components need checks on them and when it comes to that, my DM and I have an agreement that we look up the original spell that it is modeled after and use that check if it has one.
As for not enforcing VSM, I never said he didn't. I said he didn't enforce it so heavily. I don't need to carry a ton of components with me and mark off what I use but if what I'm doing requires a consumable of a certain value, we figure out where to go from there. The reason being is that with 8 people in our group, shopping excursions are already a long enough deal and a wizard shopping would take the longest.
In reference to replacing rogues, as far as damage is concerned, perhaps at lower levels, mostly because Mystics ramp up in power early on but taper off in the end game. They get their 7 point psi cap early. Also, mystics can work a LOT of damage into a turn for one reason: Wizards and such are limited to a spell and a cantrip, never two spells regardless of what action type they take. But mystics will BURN their psi points a LOT faster than a wizard can go through slots if they are not careful, especially at lower levels.
I'm not saying they don't feel powerful, because they are and it shows. But don't make it seem as if they are the end all of end all because the reality is they won't replace the jack of all trades like the wizard or the jack of all skills like the rogue. You'd be more accurate in saying they replace paladins.
And moreover, how is it that any of this changes my desire to see them come out as an official class?
Tested one myself... Broke my dms game... Yeah hes 15 years of experience great dm... Yeah broke his game... One player tryed it in my game... Broke my game as well... Im 30years of experience... Ive dealt with mystics in 3e. They were far from that strong. In fact in all othe editions they were weaker then this.
Sure other classes may be strong too in other editions... But here... Mystics literally render some other classes useless.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
That's the point of having it as a playtest material though, isn't it?
I mean, we have seem how much some subclasses presented in UA changed when published in XGtE, and those were "just" subclasses. I'd imagine that the more feedback they receive on the Mystic, the more it would change in a possible official publishing, making it a class more in line with the other base ones.
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
An updated version of Manual of the Planes would be great.
Back on topic... (aren’t there any other threads on the mystic and power balance?) ;)
I‘d love to see this, too. In fact, I’m hoping what Volo’s Guide is to the Monster Manual, a new book would be to the Manual of the Planes: fill the same sort of role but be packed with a ton of flavor. Hopefully more flavor than Xanathar’s, which should be easier since MotP doesn’t need a lot of crunchy mechanics (plenty are possible, but it’s not necessary in order to fill the role of MotP). That is what I’m guessing (and hoping) 5e Planescape would look like.
Others have mentioned it, but I’d also love an urban adventure - dealing with thieves guilds, intrigue with noble or merchant houses, finding the mad wizard’s lab in the sewers, NPCs that you get to know throughout the entire campaign, etc. I’d actually be excited by yet more Forgotten Realms if it was an adventure that took place almost entirely in Waterdeep. We could really use a solid urban adventure.
Also, I just saw this morning that apparently the Spring 5e release will be announced Feb 6 (or possibly earlier on Feb 2)!
That EN World thread is, of course, full of the usual speculation which is fun but can lead to some deep rabbit holes. :) But apparently in a couple weeks we will at least know what one of the 5e products for 2018 will be.
At least we don't have TOO long to wait for that announcement.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I am probably in the minority here, but I would love to see a fleshed out 5e Modern (Urban Arcana) book, one that doesn't water-down abilities or progression like d20 Modern did. I would want to see multiple modern sub-classes for each class, modern takes on shadow races, modern spells, and modern magic items. The Veil of Shadow would be awesome to see implemented with truly heroic characters protecting innocent mundane folk from terrors so strange their minds literally cannot perceive them for what they are.
So, tell the agents of Department-7 to dust off their badges and to get back to work!
I would love to see the Revised Ranger made official. I'd really love a new setting or two--personally I'm hoping for Ebberon but I'll take anything. Really liked the idea someone else had of publishing all the MtG settings together in one book. I ran a Kaladesh one-shot and it was a great time.
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DM: The Cult of the Crystal Spider (Currently playing Storm King's Thunder) Player: The Knuckles of Arth - Lemire (Tiefling Rogue 5/Fighter 1)
I would love to see the Revised Ranger made official. I'd really love a new setting or two--personally I'm hoping for Ebberon but I'll take anything. Really liked the idea someone else had of publishing all the MtG settings together in one book. I ran a Kaladesh one-shot and it was a great time.
MtG settings book would actually be pretty interesting. They do have a rather large set of areas, events, planes, and heroes/villains to draw from.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
i think in-depth world build with extensive Deity and demi gods with possible ways to handle higher campaigns like 15+ maybe a variant means for playing above 20. Idon't make the request likely thier are quite a few questions concerning clerics and sub classes of cleric and thier relationship with thier diety. what about when you move worlds dose your go go with you or do you have to start all over again, as a faith based issue or do they pull thier god in with them.
what happen when you enter a world with out gods and only ethos and domain type Clerics?
Tested one myself... Broke my dms game... Yeah hes 15 years of experience great dm... Yeah broke his game... One player tryed it in my game... Broke my game as well... Im 30years of experience... Ive dealt with mystics in 3e. They were far from that strong. In fact in all othe editions they were weaker then this.
Sure other classes may be strong too in other editions... But here... Mystics literally render some other classes useless.
Tested one myself... Broke my dms game... Yeah hes 15 years of experience great dm... Yeah broke his game... One player tryed it in my game... Broke my game as well... Im 30years of experience... Ive dealt with mystics in 3e. They were far from that strong. In fact in all othe editions they were weaker then this.
Sure other classes may be strong too in other editions... But here... Mystics literally render some other classes useless.
How? I’ve seen several in play and had no issues.
I have to agree with him, nothing but misery with psionic characters... Maybe it is more the players that tend towards that class being problematic. Hard to separate correlation from causation.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Tested one myself... Broke my dms game... Yeah hes 15 years of experience great dm... Yeah broke his game... One player tryed it in my game... Broke my game as well... Im 30years of experience... Ive dealt with mystics in 3e. They were far from that strong. In fact in all othe editions they were weaker then this.
Sure other classes may be strong too in other editions... But here... Mystics literally render some other classes useless.
How? I’ve seen several in play and had no issues.
I have to agree with him, nothing but misery with psionic characters... Maybe it is more the players that tend towards that class being problematic. Hard to separate correlation from causation.
I think it’s just the specific players you’ve had problems with. I’ve literally had no issues whatsoever with the Mystic class.
When you say psionics, are you including other editions in your experiences, or are we still talking about the Mystic in 5e?
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Well, I don’t see how previous edition psionics are remotely relevant.
Ok and moving on, we can have this discussion in a different thread.
Rollback Post to RevisionRollBack
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
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An updated version of Manual of the Planes would be great.
Mystics have a lesser arsenal of spells at their disposal than wizards. That is one draw back. Similar spells without the VSM aspects. That's where wizards have their advantage over mystics: The added support or niche spells that mystics can never hope to do. Sorcerer are in a similar boat that they get less spells and spell slots but spell tweaks in exchange. It's a tweaked caster.
As for how OP that is, if you roll purely for damage, the only way you should be able to kill stuff in your average challenge rating is with a surprise round. The damage on the spells are almost identical to existing spells so if it could be done before, it can be done now. Some of the mystic components need checks on them and when it comes to that, my DM and I have an agreement that we look up the original spell that it is modeled after and use that check if it has one.
As for not enforcing VSM, I never said he didn't. I said he didn't enforce it so heavily. I don't need to carry a ton of components with me and mark off what I use but if what I'm doing requires a consumable of a certain value, we figure out where to go from there. The reason being is that with 8 people in our group, shopping excursions are already a long enough deal and a wizard shopping would take the longest.
In reference to replacing rogues, as far as damage is concerned, perhaps at lower levels, mostly because Mystics ramp up in power early on but taper off in the end game. They get their 7 point psi cap early. Also, mystics can work a LOT of damage into a turn for one reason: Wizards and such are limited to a spell and a cantrip, never two spells regardless of what action type they take. But mystics will BURN their psi points a LOT faster than a wizard can go through slots if they are not careful, especially at lower levels.
I'm not saying they don't feel powerful, because they are and it shows. But don't make it seem as if they are the end all of end all because the reality is they won't replace the jack of all trades like the wizard or the jack of all skills like the rogue. You'd be more accurate in saying they replace paladins.
And moreover, how is it that any of this changes my desire to see them come out as an official class?
You only lose if you die. Any time else, there's opportunity for a come back.
Tested one myself... Broke my dms game... Yeah hes 15 years of experience great dm... Yeah broke his game... One player tryed it in my game... Broke my game as well... Im 30years of experience... Ive dealt with mystics in 3e. They were far from that strong. In fact in all othe editions they were weaker then this.
Sure other classes may be strong too in other editions... But here... Mystics literally render some other classes useless.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
That's the point of having it as a playtest material though, isn't it?
I mean, we have seem how much some subclasses presented in UA changed when published in XGtE, and those were "just" subclasses.
I'd imagine that the more feedback they receive on the Mystic, the more it would change in a possible official publishing, making it a class more in line with the other base ones.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
DDB discord channel
Also, I just saw this morning that apparently the Spring 5e release will be announced Feb 6 (or possibly earlier on Feb 2)!
That EN World thread is, of course, full of the usual speculation which is fun but can lead to some deep rabbit holes. :) But apparently in a couple weeks we will at least know what one of the 5e products for 2018 will be.
At least we don't have TOO long to wait for that announcement.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I am probably in the minority here, but I would love to see a fleshed out 5e Modern (Urban Arcana) book, one that doesn't water-down abilities or progression like d20 Modern did. I would want to see multiple modern sub-classes for each class, modern takes on shadow races, modern spells, and modern magic items. The Veil of Shadow would be awesome to see implemented with truly heroic characters protecting innocent mundane folk from terrors so strange their minds literally cannot perceive them for what they are.
So, tell the agents of Department-7 to dust off their badges and to get back to work!
I would love to see the Revised Ranger made official. I'd really love a new setting or two--personally I'm hoping for Ebberon but I'll take anything. Really liked the idea someone else had of publishing all the MtG settings together in one book. I ran a Kaladesh one-shot and it was a great time.
DM: The Cult of the Crystal Spider (Currently playing Storm King's Thunder)
Player: The Knuckles of Arth - Lemire (Tiefling Rogue 5/Fighter 1)
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
i think in-depth world build with extensive Deity and demi gods with possible ways to handle higher campaigns like 15+ maybe a variant means for playing above 20. Idon't make the request likely thier are quite a few questions concerning clerics and sub classes of cleric and thier relationship with thier diety. what about when you move worlds dose your go go with you or do you have to start all over again, as a faith based issue or do they pull thier god in with them.
what happen when you enter a world with out gods and only ethos and domain type Clerics?
Eberron, for sure.
I need a good changing, shifter, kalashtar, Warforged, artificer, and Mystic, in order to update my Eberron campaign to 5e without a lot of work.
We do bones, motherf***ker!
We do bones, motherf***ker!
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
We do bones, motherf***ker!
yes.
Both.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
We do bones, motherf***ker!
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."