folowwing the current trend we are due to another setting. stories have followed this trend up to this point...
The first year they came out with 2 stories in FR. the second year they had 1 FR and 1 other setting. the third year they did 2 FR. if they follow this trend, then this year means they will do 1 setting + 1 FR again. in dice camera action, the players actually gotten in sigil the city of doors because of strix.
but fact is, even the players thought, this is awesome, but so much out of the blue that they were wondering why chris did that. chris then hinted that this was the next part of their adventure after they finish chult. he foreshadow a lot in that game ! going from one story to the next. but he's also following closely the stories from the pre made adventures. so this event during the live show, was probably him telling us, we're going there in the next adventure !
so the guess of everyone who looked at that, we all think, this is the next story thats coming this spring... we're going to planescape ! and it fits the trend above. this year we're supposed to receive 1 new setting and 1 FR adventure. mind you this is all about theory crafting... but there is no way we can doubt this... because up to this point may it be in ACQ INC or DCA, chris perkins always shot hints at the next campaign book by just his costumes alone.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
an item book for all the mundane items and supplies that people are kinda just guessing what they cost and how rare they are. i have a character building a tavern but i cant find the basic items that would help. like tables, chairs ,wood, and the list goes on. i think it would round out the game for the town dwelling characters.
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you some times you feel like hitting a human with another human
I think they should break the mold and do a series of campaigns for the characters level 20 and above that puts maximum difficulty on the players with great rewards. I realize that level 20 is the end for most, but there's no reason why it has to be. There are plenty of planes of existence to span this out to, and for sure there are plenty of monsters, demi-gods, and gods to engage. There could even be a book just for epic level players and their progression.
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"It was crazy in there! People were farting everywhere—it was not me. They're building a throne room, there was some locked doors, man I wish you could have been there! It was exciting but ultimately pointless, so let's go down to the mines!" - Scanlan Shorthalt (Sam Riegle - Critical Role)
an item book for all the mundane items and supplies that people are kinda just guessing what they cost and how rare they are. i have a character building a tavern but i cant find the basic items that would help. like tables, chairs ,wood, and the list goes on. i think it would round out the game for the town dwelling characters.
I have something for you... let me find it. It's a PDF of item prices. Let me find it, the_rigby... if anything, I have it on my flashdrive and can bring it over this weekend for you to upload on your laptop or whatever... it's Homebrew, but it has a lot of great information in it.
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"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Personally, I'd like to see future adventures come with a guide to adapting them to other settings, and advice for incorporating them into your own homebrewed settings.
I’d love to see some format of the older games systems officially be acknowledged and converted to 5e. Some examples: Top Secret, Star Frontiers, Boot Hill and Gamma World.
I was also hoping to see the gunslinger class become official as well.
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Roll the dice and play the game, I’m not here to listen to your politics.
“But this isn’t right. You’re meant to charge in, sword drawn, banner flying-that’s what all the other knights did!” “Yeah, right before they burst into flame.”
I think an adventure book set in Sigil with attached Planescape worldbuilding materials to supplement the DMG would be great. It ticks a lot of boxes - a new adventure in a popular complex city, a non-FR setting that is nonetheless compatible with FR infrastructure, and the planes make an ideal setting for high-level play (which published adventures have been sorely lacking, so it would be nice to have a bit of guidance).
Anything non psionics, A planar adventure would be much appreciated. I have never done anything with planescape so I will have to look into it. I would prefer that most of the things they release be still in the fantasy settings rather than a scifi or modern setting.
But no Psionics, although now that they work basically as spellcasters its not so bad but I swear they were the worst thing to happen to 3.5.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I never liked mystics because they literally render rogue assassins and rogues in general useless. Also... Why would anyone still be playing wizards whens mystics does itall the same but without vsm limitations ? I dont like the class cause its way too strong.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Well yeah mystics need a bit of balancing, no doubt about that but I've always had a preference of mp to slots. Slots feel very costly to use. With mp, my power scales to how much effort is put forth. But from what I can tell, mystics are just spell kits for disciplines. As for vsm concerns, they aren't so heavily enforced by my DM so they don't come up often. Valid reasoning. I would considered a weaker version of spells to forgo vsm and still choose mystic. Hell, I'd be perfectly content with a mystic wizard subclass and be content with the slots if I got to keep the flavor of my current mystic. But since mystic itself was what, 21 pages, it would mean a metric slew of subclasses.
As for rendering rogues useless, I am not sure how you mean. They, in no way, get the same benefits and skill profeciencies
2. An adventure format more like Pathfinder's adventure paths. Shorter, more detailed adventure books, in paperback, that make up a contiguous adventure path. Not talking organized play modules, those are too short, and generally lack immersion elements.
I never liked mystics because they literally render rogue assassins and rogues in general useless. Also... Why would anyone still be playing wizards whens mystics does itall the same but without vsm limitations ? I dont like the class cause its way too strong.
Heck with the right spells they out-barbarian the barbarian... at least in 3.5 era. Always caused more disruption than good in games i participated in.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
@PseudoImmortal if your DM isn't enforcing VSM then i can't even believe any fighter/barbarian/monk or any melee guy ae there, because without enforcing VSM, then wizards and casters in generals becomes very abusive. aka you are in a silence zone yet can still cast anything. you are in a guard tower yet you cast hold person and nobody ever knows its you because no VSM. one of my friend played a mystic in 5e for lols and giggles, he literally killed guards from the crowds 60 feet away and guards were wondering but no one could ever know it was him, because no VSM at all to show, so no signs at all. i was like, ok... so from now on, all assassins and thieves are mystics and since they can do pretty much all the same stuff as mages, let's also assume all schools teaches you to use mystics powers. after i started enforcing some VSM on him, he understood why the class was way too strong. he himself started to get bored out of the class he thought was gonna be great yet only disrupted my game easily. before you ask, he actually liked it better with VSM enforced on him. made him think twice before starting to influence minds or play tricks on people.
in any cases... if i wanted classes for the next book, i'd ask for classes that are pure support, but i know that wont eork cause apparently all people want in 5e are DPS based class as shown by the artificer class.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
if i wanted classes for the next book, i'd ask for classes that are pure support, but i know that won't work because apparently all people want in 5e are DPS based class as shown by the artificer class.
I would not be opposed to that idea, or at least one that is very much the buff monkey.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
2. An adventure format more like Pathfinder's adventure paths. Shorter, more detailed adventure books, in paperback, that make up a contiguous adventure path. Not talking organized play modules, those are too short, and generally lack immersion elements.
folowwing the current trend we are due to another setting.
stories have followed this trend up to this point...
The first year they came out with 2 stories in FR.
the second year they had 1 FR and 1 other setting.
the third year they did 2 FR.
if they follow this trend, then this year means they will do 1 setting + 1 FR again.
in dice camera action, the players actually gotten in sigil the city of doors because of strix.
but fact is, even the players thought, this is awesome, but so much out of the blue that they were wondering why chris did that.
chris then hinted that this was the next part of their adventure after they finish chult. he foreshadow a lot in that game ! going from one story to the next. but he's also following closely the stories from the pre made adventures. so this event during the live show, was probably him telling us, we're going there in the next adventure !
so the guess of everyone who looked at that, we all think, this is the next story thats coming this spring... we're going to planescape ! and it fits the trend above. this year we're supposed to receive 1 new setting and 1 FR adventure. mind you this is all about theory crafting... but there is no way we can doubt this... because up to this point may it be in ACQ INC or DCA, chris perkins always shot hints at the next campaign book by just his costumes alone.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
an item book for all the mundane items and supplies that people are kinda just guessing what they cost and how rare they are. i have a character building a tavern but i cant find the basic items that would help. like tables, chairs ,wood, and the list goes on. i think it would round out the game for the town dwelling characters.
you some times you feel like hitting a human with another human
I think they should break the mold and do a series of campaigns for the characters level 20 and above that puts maximum difficulty on the players with great rewards. I realize that level 20 is the end for most, but there's no reason why it has to be. There are plenty of planes of existence to span this out to, and for sure there are plenty of monsters, demi-gods, and gods to engage. There could even be a book just for epic level players and their progression.
"It was crazy in there! People were farting everywhere—it was not me. They're building a throne room, there was some locked doors, man I wish you could have been there! It was exciting but ultimately pointless, so let's go down to the mines!" - Scanlan Shorthalt (Sam Riegle - Critical Role)
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Eberron 5e!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Oh, and a book of the undead and fiends lol
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Bring Planescape back......
Personally, I'd like to see future adventures come with a guide to adapting them to other settings, and advice for incorporating them into your own homebrewed settings.
I’d love to see some format of the older games systems officially be acknowledged and converted to 5e. Some examples: Top Secret, Star Frontiers, Boot Hill and Gamma World.
I was also hoping to see the gunslinger class become official as well.
Roll the dice and play the game, I’m not here to listen to your politics.
“But this isn’t right. You’re meant to charge in, sword drawn, banner flying-that’s what all the other knights did!”
“Yeah, right before they burst into flame.”
Dragonlance with Margaret Weis's and Tracy Hickman's involvement. Also preferably with the War of Souls and 5th Age retconned out.
Mystics as an official class.
You only lose if you die. Any time else, there's opportunity for a come back.
I think an adventure book set in Sigil with attached Planescape worldbuilding materials to supplement the DMG would be great. It ticks a lot of boxes - a new adventure in a popular complex city, a non-FR setting that is nonetheless compatible with FR infrastructure, and the planes make an ideal setting for high-level play (which published adventures have been sorely lacking, so it would be nice to have a bit of guidance).
Even a blind squirrel finds a nut once in awhile.
Anything non psionics, A planar adventure would be much appreciated. I have never done anything with planescape so I will have to look into it. I would prefer that most of the things they release be still in the fantasy settings rather than a scifi or modern setting.
But no Psionics, although now that they work basically as spellcasters its not so bad but I swear they were the worst thing to happen to 3.5.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I never liked mystics because they literally render rogue assassins and rogues in general useless. Also... Why would anyone still be playing wizards whens mystics does itall the same but without vsm limitations ? I dont like the class cause its way too strong.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Well yeah mystics need a bit of balancing, no doubt about that but I've always had a preference of mp to slots. Slots feel very costly to use. With mp, my power scales to how much effort is put forth. But from what I can tell, mystics are just spell kits for disciplines. As for vsm concerns, they aren't so heavily enforced by my DM so they don't come up often. Valid reasoning. I would considered a weaker version of spells to forgo vsm and still choose mystic. Hell, I'd be perfectly content with a mystic wizard subclass and be content with the slots if I got to keep the flavor of my current mystic. But since mystic itself was what, 21 pages, it would mean a metric slew of subclasses.
As for rendering rogues useless, I am not sure how you mean. They, in no way, get the same benefits and skill profeciencies
You only lose if you die. Any time else, there's opportunity for a come back.
1. Dragonlance campaign setting and adventures.
2. An adventure format more like Pathfinder's adventure paths. Shorter, more detailed adventure books, in paperback, that make up a contiguous adventure path. Not talking organized play modules, those are too short, and generally lack immersion elements.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
@PseudoImmortal if your DM isn't enforcing VSM then i can't even believe any fighter/barbarian/monk or any melee guy ae there, because without enforcing VSM, then wizards and casters in generals becomes very abusive. aka you are in a silence zone yet can still cast anything. you are in a guard tower yet you cast hold person and nobody ever knows its you because no VSM. one of my friend played a mystic in 5e for lols and giggles, he literally killed guards from the crowds 60 feet away and guards were wondering but no one could ever know it was him, because no VSM at all to show, so no signs at all. i was like, ok... so from now on, all assassins and thieves are mystics and since they can do pretty much all the same stuff as mages, let's also assume all schools teaches you to use mystics powers. after i started enforcing some VSM on him, he understood why the class was way too strong. he himself started to get bored out of the class he thought was gonna be great yet only disrupted my game easily. before you ask, he actually liked it better with VSM enforced on him. made him think twice before starting to influence minds or play tricks on people.
in any cases...
if i wanted classes for the next book, i'd ask for classes that are pure support, but i know that wont eork cause apparently all people want in 5e are DPS based class as shown by the artificer class.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
More players faces as we play more D&D is what i'd like to see in 2018
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Lifelong gamer and writer