An Archfey Warlock, a College of Glamour Bard, and a Circle of Dreams Druid all work for the same Archfey to protect nature.
A similar concept with a Druid, a Ranger, a Barbarian, a Nature/Life Cleric, and a Scout Rogue.
Then there was the Crusaders concept with the Light Cleric, an Oath of Devotion Palidan, a Celestial Warlock, and a Favored Soul Sorceror.
And the all Warlock party that was a small cult of Nyarlathotep or some other Elder God. Imagine someone getting swiss-cheesed by 5-25 Eldritch Blasts.
Then there was the family of Sorcerors, a set of twins, triplets, or quintuplets who had all been born under the same shooting star, giving them a wide variety of magic powers.
And the Band of Bards idea had crossed my mind at least once.
Sadly, getting enough people together AND on board with this insanity to pull these off is rather unlikely.
I remember there being a podcast or stream about a "wrath of nature" style build, think it had a circle of the moon druid, a barbarian of some sort, maybe a ranger. It was interesting.
I do like themed parties, they can add a lot of fun to a game. Ride the Lightning: A group of Blue Dragonborn heroes, Storm Sorcerer, Storm Herald Barbarian, and a Tempest Cleric,
I would love to see an all ranger (or rogue (scout subclass)) group, guerrilla warfare style. Between their decent health, various skill and weapon proficiencies, and some healing, I imagine they'd actually form a good team overall. Bonus points if they're all wood elves with long bows as their main weapon.
You can also make an undeath/death based party with ease. Undying Warlock, Death Cleric, Necromancer Wizard, Oathbreaker Paladin. You could also replace one or more of those with a HexbladeWarlock, Long Death Monk, Shadow Sorcerer, or Circle of Spores (UA) Druid for good measure.
Whilst not class-related, I've also always wanted to see an all-genasi party with one from each element. Bonus points if you also match the classes to the genasi (Air Genasi/Tempest Cleric, Water Genasi/Storm Sorcerer, Fire Genasi/Evocation Wizard, Earth Genasi/Forge Cleric?).
Whilst not class-related, I've also always wanted to see an all-genasi party with one from each element. Bonus points if you also match the classes to the genasi (Air Genasi/Tempest Cleric, Water Genasi/Storm Sorcerer, Fire Genasi/Evocation Wizard, Earth Genasi/Forge Cleric?).
Would their leader be a Planetar? Their... Captain?
Whilst not class-related, I've also always wanted to see an all-genasi party with one from each element. Bonus points if you also match the classes to the genasi (Air Genasi/Tempest Cleric, Water Genasi/Storm Sorcerer, Fire Genasi/Evocation Wizard, Earth Genasi/Forge Cleric?).
Would their leader be a Planetar? Their... Captain?
I was tempted to joke on the Power Ranger possible parallel with VillainTheory's first idea, but this is much better.
Kudos to you, sir. /clap
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Whilst not class-related, I've also always wanted to see an all-genasi party with one from each element. Bonus points if you also match the classes to the genasi (Air Genasi/Tempest Cleric, Water Genasi/Storm Sorcerer, Fire Genasi/Evocation Wizard, Earth Genasi/Forge Cleric?).
Would their leader be a Planetar? Their... Captain?
I'm all in for this sort of stuff. I hate that the default party is one warrior, one thief, one mage, one healer, and so on. There are plenty of quests where sending a party like that would be a terrible idea: Planning a heist? Send in the rogues. Got undead problems? Why are you wasting time hiring anyone who isn't 5 clerics? With the archetypes and differing stats and feats you can get huge variation in how two characters of the same class play and feel. And I'm also a huge fan of a themed group. And the same theme can be painted over almost any class. Pirates: Rogue Swashbuckler, Storm Sorcerer, any fighters, bards, coastal rangers and druids, Viking barbarian berserker, a monk for some reason. It's all good.
Tonight I'll be playing with a Half-Orc Barbarian and a Fallen Aasimar Artificer (Alchemist)... neither have played an RPG before. The DM is experienced, though... so seeing how they played out their introductory session with each other... I rolled up a Neutral Drow Ranger with a Pirate background. We're going to have a terrible time dealing with people in Faerun (Lost Mines of Phandelver I am now thinking from what I have heard). I am planning to have a lot of fun with Roleplay, but hey... we all have Darkvision... but I hope we can get an additional player that will heal because I've heard the Aasimar forgets he can heal others and my Cure Wounds probably won't end up going far... but, I still expect we'll have a lot of fun learning bad things as they figure out how to play.
I'd love to run a campaign tailored to a band of bards, that sounds freaking awesome. A bards' guild quest kind of thing, slip in a lot of music references...
There was an adventure idea in a very early dragon magazine of a group of thieves waking at the top of a tower and having to escape through the tower of traps.
As DM I potted my PCs against a group of NPCs (the opposing adventuring band, but I selected the NPC classes at random with a die roll (1d12 in alphabetical order, 1 is Bard, 12 is Wizard) I really liked my resulting party.
It'd be fun to make your players select their classes at random. Comparably an old thread in the PvP board "the misfits" had the players roll stats and then take the stats rolled in order. (First roll was Str, then Dex, etc.) That looked like a good time. They picked their class based on their random stats... Sort of like real life.
I was reading a thread on ENWorld (http://www.enworld.org/forum/showthread.php?616613-An-All-Bard-Party-Don-t-Stop) about a Kotaku article (https://kotaku.com/my-all-bard-dungeons-dragons-session-went-up-in-glori-1822930147) about an all-bard group getting smashed by their jerk of a DM and it got me thinking about unusual or narratively meaningful party comps (all-casters, all-physical, similar origins, etc.). Then I wondered what every one HERE would come up with so here are my ideas.
An Archfey Warlock, a College of Glamour Bard, and a Circle of Dreams Druid all work for the same Archfey to protect nature.
A similar concept with a Druid, a Ranger, a Barbarian, a Nature/Life Cleric, and a Scout Rogue.
Then there was the Crusaders concept with the Light Cleric, an Oath of Devotion Palidan, a Celestial Warlock, and a Favored Soul Sorceror.
And the all Warlock party that was a small cult of Nyarlathotep or some other Elder God. Imagine someone getting swiss-cheesed by 5-25 Eldritch Blasts.
Then there was the family of Sorcerors, a set of twins, triplets, or quintuplets who had all been born under the same shooting star, giving them a wide variety of magic powers.
And the Band of Bards idea had crossed my mind at least once.
Sadly, getting enough people together AND on board with this insanity to pull these off is rather unlikely.
Anyone got any other ideas?
I remember there being a podcast or stream about a "wrath of nature" style build, think it had a circle of the moon druid, a barbarian of some sort, maybe a ranger. It was interesting.
I do like themed parties, they can add a lot of fun to a game. Ride the Lightning: A group of Blue Dragonborn heroes, Storm Sorcerer, Storm Herald Barbarian, and a Tempest Cleric,
I would love to see an all ranger (or rogue (scout subclass)) group, guerrilla warfare style. Between their decent health, various skill and weapon proficiencies, and some healing, I imagine they'd actually form a good team overall. Bonus points if they're all wood elves with long bows as their main weapon.
You can also make an undeath/death based party with ease. Undying Warlock, Death Cleric, Necromancer Wizard, Oathbreaker Paladin. You could also replace one or more of those with a HexbladeWarlock, Long Death Monk, Shadow Sorcerer, or Circle of Spores (UA) Druid for good measure.
Whilst not class-related, I've also always wanted to see an all-genasi party with one from each element. Bonus points if you also match the classes to the genasi (Air Genasi/Tempest Cleric, Water Genasi/Storm Sorcerer, Fire Genasi/Evocation Wizard, Earth Genasi/Forge Cleric?).
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My homebrew: [Subclasses] [Races] [Feats] [Discussion Thread]
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Currently I'm in a group with a Tiefling rogue (me), a Goblin cleric, an Aasimar Ranger monster hunter, and a human paladin.
I'm finding the clashing fun.
I was toying around with the idea of a party of warlocks basically playing out a Magical Girl Raising Project/Sailor Scout/whatever campaign.
- Hexblade Warlock as your fighting magical girl. (Access you better weapons and armor.)
-Celestial Pact Warlock as your healer magical girl. (Access to healing spells.)
-Infernal Pact Warlock as your wizard magical girl. (Access to fireball.)
-Fey or Great Old One Pact Warlock as your sneaky/weird magical girl. (access to some teleportation, enchantments, mind powers, etc.)
I'm all in for this sort of stuff. I hate that the default party is one warrior, one thief, one mage, one healer, and so on. There are plenty of quests where sending a party like that would be a terrible idea: Planning a heist? Send in the rogues. Got undead problems? Why are you wasting time hiring anyone who isn't 5 clerics? With the archetypes and differing stats and feats you can get huge variation in how two characters of the same class play and feel. And I'm also a huge fan of a themed group. And the same theme can be painted over almost any class. Pirates: Rogue Swashbuckler, Storm Sorcerer, any fighters, bards, coastal rangers and druids, Viking barbarian berserker, a monk for some reason. It's all good.
Tonight I'll be playing with a Half-Orc Barbarian and a Fallen Aasimar Artificer (Alchemist)... neither have played an RPG before. The DM is experienced, though... so seeing how they played out their introductory session with each other... I rolled up a Neutral Drow Ranger with a Pirate background. We're going to have a terrible time dealing with people in Faerun (Lost Mines of Phandelver I am now thinking from what I have heard). I am planning to have a lot of fun with Roleplay, but hey... we all have Darkvision... but I hope we can get an additional player that will heal because I've heard the Aasimar forgets he can heal others and my Cure Wounds probably won't end up going far... but, I still expect we'll have a lot of fun learning bad things as they figure out how to play.
I'd love to run a campaign tailored to a band of bards, that sounds freaking awesome. A bards' guild quest kind of thing, slip in a lot of music references...
Or maybe it would be...A Bard's Tale
...
All bards, huh? If you had a Ranger in the mix, you could go off adventuring with Men in Tights! (Which, sadly, is probably an antique reference...)
Thank you both for making me feel old... ... ...
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
A toll is a toll, and a roll is a roll, and if we don't get no tolls then we don't eat no rolls.
How do you get a one-armed goblin out of a tree?
Wave!
There was an adventure idea in a very early dragon magazine of a group of thieves waking at the top of a tower and having to escape through the tower of traps.
It would make a lot of role playing sense for a party to all know each other before starting to adventure together.
Any party like that would be mostly one or two classes and would be fun.
Professional computer geek
As DM I potted my PCs against a group of NPCs (the opposing adventuring band, but I selected the NPC classes at random with a die roll (1d12 in alphabetical order, 1 is Bard, 12 is Wizard) I really liked my resulting party.
It'd be fun to make your players select their classes at random. Comparably an old thread in the PvP board "the misfits" had the players roll stats and then take the stats rolled in order. (First roll was Str, then Dex, etc.) That looked like a good time. They picked their class based on their random stats... Sort of like real life.
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