We've been using 5e for 2 years now. As a GM and a player, a source of constant frustration is the lack of actual prices on magic items. I understand the general concept of rarity and being able to adjust from campaign to campaign, but a gamemaster always makes this sorts of adjustments for rarity. But having a baseline saves so much hassle. As a GM, constantly fielding questions about the price of items is tiring. And then as a player, having to ask the GM everytime is also time consuming and frustrating for both.
Yes, there are lists out there, but since 5.5 is in the works, it is my single largest recommendation.
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We've been using 5e for 2 years now. As a GM and a player, a source of constant frustration is the lack of actual prices on magic items. I understand the general concept of rarity and being able to adjust from campaign to campaign, but a gamemaster always makes this sorts of adjustments for rarity. But having a baseline saves so much hassle. As a GM, constantly fielding questions about the price of items is tiring. And then as a player, having to ask the GM everytime is also time consuming and frustrating for both.
Yes, there are lists out there, but since 5.5 is in the works, it is my single largest recommendation.