This is just a thread for people to post about interesting, strange, or funny characters that they've either played or have just created. I personally have a Barbarian/1 that I recently made who is an axe-wielding aasimar, but the catch is that he's an atheist. I'm excited to see what y'all have to share!
I love it. I especially like the kobold, because I once had an encounter in which we were fighting kobolds, and one of the party members goes after one who was carrying quote "a twig", and then got cooked by a fireball spell.
Kobold college of swords bard / battlesmith artificer multiclass who uses his steel defender as a mobile performing stage and battle mount. The steel defender also has bagpipes, drums, and a zulkoon built into it like a player piano that blasts bardcore metal tunes.
Fairy rune knight fighter who combines Giant's Might and Enlarge/Reduce to grapple giant monsters. Ultraman, basically.
Loxodon circle of the moon druid / way of the astral self monk that specs into WIS and CON instead of DEX. Performs martial arts as woodland creatures with jacked energy arms, rest of the time can fall back on natural armor, Shillelagh, and spellcasting.
I want to play a college of creation bard sometime with disney princess vibes, with the little magical notes and being able to animate objects to make them dance etc.
In a game I'm running, one character is a college of glamour bard playing clown, claiming to have lost her circus. She says a lot of crazy stuff and I work with the player to keep the rest of the party uncertain how much of what the clown says is true and how much she just makes up in the moment. For example she'll often claim to have met npcs the party comes across, and they generally respond with confusion. Except for the one time an NPC DID recognize her and reminisced about seeing said circus when they were younger.
I've been looking to play a high-elf that was admittedly inspired by a meme. He has split-personality disorder, and each personality has a different class, with one side being a warlock of Tiamat and the other side being a cleric of Bahumat. Both deities are constantly fighting for control, and the warlock side is Lawful Evil while the Cleric is Lawful Good. He has differently colored eyes, one is red and the other is yellow. The red one shines when Tiamat is in control, and the yellow one shines when Bahumat is in control.
Always thought of an peacock-"skinned" Aarakocra Paladin with an outrageous French accent, but never got to play him.
Back when Fairy wasn't a race option, I rolled a warlock and pushed him off to the side just to "play" the Sprite Pact of the Chain familiar using the Warlock's touch spells.
A character I came up with for a friend's world: a Warforged Kensei monk, the twist being: he doesn't actually have any supernatural abilities, he's just incredibly good at rapid-fire statistical/situational analysis. Basically nicked that idea from the movie Equilibrium.
Another one I came up with for a friend's short-shot: An owlin storm sorcerer using the Strixhaven background for some extra spells. His reason for being an adventurer in teh first place? Two words: Student Debt.
Fuuny/weirdd characters comprise so many of mine, but allow me to tell you of two of mine from 5th (My 4e characters were just... chef kisses)
Bixby Garthson Starr:a member of an eccentric family of waterdeep nobles, Bixby was a monk who was travelling out into the world in order to develop what he refered to as "a form of proper pugilism for fancy gentlemen" with said style involving slaps, poking people with a cane and kicks to the shin when he wasn't grooming his immaculate handlebar mustache.
His flaw became a source of endless wonder, mirth and confusion for the various parties he was in since I took "wanton carnal desires" and pushed it to it's limits; effectively Bixby was obsessed with trying new things and as a result wouldn't pursue activities he'd already done in the past and as such by the time he was an adventurer things were in the deeply weird camp.
At level 3 I took the sun soul style, throwing out punch lasers and reflavoring burning hands so that it would come flying off his mustache.
Lucky Ted M'seeks:going into Tomb of Annihilation I was determined to challenge myself more so then I ever had by creating a character that would do the unthinkable: Pacifism... and I found the perfect character archetype for this:
What I came up with was a Kobold rogue with the far traveller background who had come from the great kobold nation of Sovietski to help the people of the surface who were suffering under monarchies and plutarchies and republican rule and he was determined to teach them the ways of the kobolds. Which is to say he was a socialist and all about that teamwork.
People laughed it off at first and assumed that it was only a matter of time before the tiny thing (He was like, 2'4" and 28 lbs soaking wet) was going to cave eventually because pack tactics and sneak attack are too lethal to pass up, but I was determined, only using help actions and cower grovel and beg and persisted in running all the way to level 3 wherein I took... mastermind where Ted went and became the most obnoxious mechanical thing for the GM to deal with, since I was helping multiple other characters per turn and often riding "yoda style" around on other players backs, telling them about the wonders of collectivism while also giving them advantage.
When we finally stood before Acerak at the end of that slog I took a moment to say the following
"Just hold up for a second., because there's something that you need to know, Like it's important that you hear this"
"This whole thing here? This is ruined. You're not going to be able to do something like the soulmonger again. But the really important thing that you need to know is this: you got beaten by a party that was led by a kobold. Think about that. Really let it sink in. This will be with you forever. It will never go away. It can never be undone.
Cue the GM throwing everything he could for the next few rounds, just determined to murder my kobold who managed to dodge so much crap until he was knocked into lava, which another player scooped him out of with bigby's hand only to have power word kill unleashed on me... at which point I just raised my hands in triumph over how much effort it took to put me down.
If anyone wants to hear about them I can tell you about the 4e luntatics I assembled.
Oh wait, I forgot the Duo characters I played once:
Maker and Breaker.
Picture if you will, a goliath, a loose shirt barely concealing his hulking muscles, a great stone axe strapped to his back, and on his chest was a baby Bjorn that contained a happy smiling gnome, and said barbarian was riding a Giant mechanical elk.
These two partners were an absurd pair of characters I had put together to help bulk out a party that was critically short on players and based off of the "Master Blaster" duo from Mad max beyond thunder dome. Using the UA artificer I created maker, a friendly alchemist who was always eager to help as long as he had a chance to aquire "rare components" which would lead into some disturbing moments... and then their was Breaker who was a goliath wolf totem barbarian and urban bounty hunter who ~due to a prophecy from his tribe's shaman about how he would speak a thousand words and then die~ concluded that if he didn't speak he was immortal. Also he had an idiotic number of proficiencies; like 7 skills... and the harmonica.
The Giant mechanical elk (Named kidsandairbags) was something I put a lot of work into designing for extra absurdity since it had nigh vision optic eyes, a swivel mounted head that could turn 180 degrees, a bucket seat in the back, and instead of legs it had pneumatic pistons.
NPC I made for my players: A half-elf half-dwarf smith--also known as a dwelf-- named Arred Alaric. Built like a dwarf with the height of an elf, an absolute master of the forge, as both parents made powerful magic items and could supply an army for weapons and armor in a week. The way I described him made my players love him instantly, especially when the whole village was going to battle, and he started dual wielding great swords. I'm thinking he was probably a 7th level artificer, with less magic and more fighty stuff.
Hosted a battle between the Cult of Sedge and the Forum Countershere(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
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This is just a thread for people to post about interesting, strange, or funny characters that they've either played or have just created. I personally have a Barbarian/1 that I recently made who is an axe-wielding aasimar, but the catch is that he's an atheist. I'm excited to see what y'all have to share!
Orange Juice!
Here's a couple I posted previously:
1) a pro wrestling inspired ranger: https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/108405-rob76s-unused-character-idea-1-pavise-hightower
2) a kobold wizard: https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/109614-rob76s-unused-character-idea-4-sir-paddymore
I love it. I especially like the kobold, because I once had an encounter in which we were fighting kobolds, and one of the party members goes after one who was carrying quote "a twig", and then got cooked by a fireball spell.
Orange Juice!
Some characters I want to play:
I want to play a college of creation bard sometime with disney princess vibes, with the little magical notes and being able to animate objects to make them dance etc.
In a game I'm running, one character is a college of glamour bard playing clown, claiming to have lost her circus. She says a lot of crazy stuff and I work with the player to keep the rest of the party uncertain how much of what the clown says is true and how much she just makes up in the moment. For example she'll often claim to have met npcs the party comes across, and they generally respond with confusion. Except for the one time an NPC DID recognize her and reminisced about seeing said circus when they were younger.
I've been looking to play a high-elf that was admittedly inspired by a meme. He has split-personality disorder, and each personality has a different class, with one side being a warlock of Tiamat and the other side being a cleric of Bahumat. Both deities are constantly fighting for control, and the warlock side is Lawful Evil while the Cleric is Lawful Good. He has differently colored eyes, one is red and the other is yellow. The red one shines when Tiamat is in control, and the yellow one shines when Bahumat is in control.
Orange Juice!
Art Portfolio
A character I came up with for a friend's world: a Warforged Kensei monk, the twist being: he doesn't actually have any supernatural abilities, he's just incredibly good at rapid-fire statistical/situational analysis. Basically nicked that idea from the movie Equilibrium.
Another one I came up with for a friend's short-shot: An owlin storm sorcerer using the Strixhaven background for some extra spells. His reason for being an adventurer in teh first place? Two words: Student Debt.
Fuuny/weirdd characters comprise so many of mine, but allow me to tell you of two of mine from 5th (My 4e characters were just... chef kisses)
Bixby Garthson Starr: a member of an eccentric family of waterdeep nobles, Bixby was a monk who was travelling out into the world in order to develop what he refered to as "a form of proper pugilism for fancy gentlemen" with said style involving slaps, poking people with a cane and kicks to the shin when he wasn't grooming his immaculate handlebar mustache.
His flaw became a source of endless wonder, mirth and confusion for the various parties he was in since I took "wanton carnal desires" and pushed it to it's limits; effectively Bixby was obsessed with trying new things and as a result wouldn't pursue activities he'd already done in the past and as such by the time he was an adventurer things were in the deeply weird camp.
At level 3 I took the sun soul style, throwing out punch lasers and reflavoring burning hands so that it would come flying off his mustache.
Lucky Ted M'seeks: going into Tomb of Annihilation I was determined to challenge myself more so then I ever had by creating a character that would do the unthinkable: Pacifism... and I found the perfect character archetype for this:
What I came up with was a Kobold rogue with the far traveller background who had come from the great kobold nation of Sovietski to help the people of the surface who were suffering under monarchies and plutarchies and republican rule and he was determined to teach them the ways of the kobolds. Which is to say he was a socialist and all about that teamwork.
People laughed it off at first and assumed that it was only a matter of time before the tiny thing (He was like, 2'4" and 28 lbs soaking wet) was going to cave eventually because pack tactics and sneak attack are too lethal to pass up, but I was determined, only using help actions and cower grovel and beg and persisted in running all the way to level 3 wherein I took... mastermind where Ted went and became the most obnoxious mechanical thing for the GM to deal with, since I was helping multiple other characters per turn and often riding "yoda style" around on other players backs, telling them about the wonders of collectivism while also giving them advantage.
When we finally stood before Acerak at the end of that slog I took a moment to say the following
Cue the GM throwing everything he could for the next few rounds, just determined to murder my kobold who managed to dodge so much crap until he was knocked into lava, which another player scooped him out of with bigby's hand only to have power word kill unleashed on me... at which point I just raised my hands in triumph over how much effort it took to put me down.
If anyone wants to hear about them I can tell you about the 4e luntatics I assembled.
Oh wait, I forgot the Duo characters I played once:
Maker and Breaker.
Picture if you will, a goliath, a loose shirt barely concealing his hulking muscles, a great stone axe strapped to his back, and on his chest was a baby Bjorn that contained a happy smiling gnome, and said barbarian was riding a Giant mechanical elk.
These two partners were an absurd pair of characters I had put together to help bulk out a party that was critically short on players and based off of the "Master Blaster" duo from Mad max beyond thunder dome. Using the UA artificer I created maker, a friendly alchemist who was always eager to help as long as he had a chance to aquire "rare components" which would lead into some disturbing moments... and then their was Breaker who was a goliath wolf totem barbarian and urban bounty hunter who ~due to a prophecy from his tribe's shaman about how he would speak a thousand words and then die~ concluded that if he didn't speak he was immortal. Also he had an idiotic number of proficiencies; like 7 skills... and the harmonica.
The Giant mechanical elk (Named kidsandairbags) was something I put a lot of work into designing for extra absurdity since it had nigh vision optic eyes, a swivel mounted head that could turn 180 degrees, a bucket seat in the back, and instead of legs it had pneumatic pistons.
NPC I made for my players: A half-elf half-dwarf smith--also known as a dwelf-- named Arred Alaric. Built like a dwarf with the height of an elf, an absolute master of the forge, as both parents made powerful magic items and could supply an army for weapons and armor in a week. The way I described him made my players love him instantly, especially when the whole village was going to battle, and he started dual wielding great swords. I'm thinking he was probably a 7th level artificer, with less magic and more fighty stuff.
Subclass Evaluations So Far:
Sorcerer
Warlock
My statblock. Fear me!
Hosted a battle between the Cult of Sedge and the Forum Counters here(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.