Vice: Anger. You have anger issues from your past that crop up from time to time. (More on that below.)
Virtue: Fortitude. You have always been healthy and resilient, even as a child you rarely fell ill. However, you did get injured one time while exploring as a child. You slipped and fell while climbing rocks and got a small scar on your head. (You choose the exact spot.) This lead to the anger issue as you finally felt vulnerable for the first time and were embarrassed that it was your own fault.
Alignment: True neutral. There is no right or wrong for you. Everything is a tool. It is actions that matter, not the tools used to achieve them.
You are an adult. (Approx. 30 years old)
You're a half orc and half dragonborn. This is contributing to your outstanding health. You of course faced some judgement growing up with a unique combination, which lead to your Alignment and viewing resources as tool, including magic. Free of judgement, your magic is your safe haven. Even if you were not born with it.
You are from a mountainous town to the west. The townsfolk live at the base and gather resources from mines etc. in the mountains. Typically a mild climate, but, It was raining and thundering the day you were born, as if nature itself was made aware of your coming into existence. Perhaps your patron was watching you before you were ever born... the Moon phase for that day was a waning young moon.
You are male.
You're size is medium.
Do to your unique gentic pairing your eyes are each a different color. They also seemed to shift slightly in their shade of color when you became a warlock. Possibly due to your change in power.
Class: You are a warlock. The occasional order from your patron is just the cost of doing business. What you gain is far more valuable. You enjoy summoning demons. You view them as a tool as well. Indifferent to what they do in battle for you. They are more like employees that are doing a job. They knew what they were getting into when being summoned. They are your sword and shield. You are a master of them and use them in every way you find useful, both in and out of combat.
You started off poor. Only 2 gold to name. Purchase any equipment, etc. Now that you have your magic, you have potential for the future. Perhaps a business where you buy and sell magical favors... perhaps something else warlock related. You have many plans for.magic and money. You have a goal to get a large fortune to have influence over people both with your magical prowess and your financial Hoard. You need money for the mission after all, right? You of course do your own accounting in case the tax man comes calling. You do need the government to let you fly under the radar. At least for now.
Your lowest Stat is strength. As you've relied more on your magic, you have not kept to your physical training regiment and studied far more than before. This lead to intelligence being your highest Stat. Your spellcasting Stat will also be hight, but your intellect exceeds even that. Perhaps you hope to outsmart your patron one day?
Your typical mood is at peace and optimistic. You are overcoming your past and have what you feel is a bright future ahead. Things are falling into place. This masks your true ambitions from everyone except your inner circle.
When your actions are called into question you get somewhat flustered. You do not like being questioned and have a mild paranoia that it is your patron spying on you. Do they know you plan to break free of them one day and still keep your powers? Is the patron trying to ruin you before you can get to that level?
This ties your characters past to their present and future. How will they handle it?
You have no real connections to family or friends from the past. They were unable to help you move forward in any significant way, so you have moved on from them.
Your father had a helmet from when they were called into battle. They were an infantry soldier. Nothing special, but they kept their helmet. It held a special value to them. Their time with the other soldiers was enjoyed and they wanted to remember it.
You stole that helmet. Your patron wanted it for their own plans, which have yet to be revealed.
You want to leave your mark on this world and possibly others. Your ambition outreaches your current means, however you are striving every day to broaden your reach. The best way to do that is money and magic. This may lead to multiclassing in the future. Your hopes and dreams are that you will not be under someone's thumb and will live your life your way, with nothing and no one to stop you. A true neutral at heart.
For your stats these are the amount rolled.
14
14
12
10
11
11
Not the best stats but not the worst either.
Of course choose your spells etc. based on this character description. Hope you enjoy it and let me know if you try it out.
I want a character! Maybe some kind of artificer??!
Usually i do roll for class but since you requested an artificer, we will use that as a class. 😃
Name:
Kyanna Zalo Winbarrow
Race:
Leonin (one of my favorites 😁)
Gender:
Female
Age:
Elder. Approx 50+ years old. A wise leonin that has learned much over her time. She never lets age hold her back. She is ready to adventure in order to achieve her goals!
Eye color:
Brown
Size:
Extra small. You are far shorter than other leonin. You are at least a foot shorter than the average leonin female. (Smol)😆
Check with the dm as to if your character counts as any other size besides medium for in game mechanics.
Alignment:
Chaotic evil. Your years in this world have shown you that knowledge lifts the veil of good and evil and that it is not always so simple.
They label you chaotic but you see it as working towards your own desires. Youve seen good people labeled evil by society and evil people rise to prestigious positions and become influencial. You revel in your label that they gave you as it means you don’t bend to their standards, you've set your own.
Vice:
Gluttony.
You love food. The more decadent, the better. Sweets. High grade meats. You enjoy it all. You don't lose control, but you do not hesitate to enjoy a good meal.
Virtue:
Prudence. You come off regal and beyond reproach. People know just by looking at you that you will tolerate no foolery in your presence, unless it will gain you progress towards your goal.
Class:
Artificer. Your thirst for knowledge comes in all forms. Wisdom, as well as intelligence. You are fascinated by mechanical items and the wonders they unlock for you. You feel it is the future!
If you choose to multiclass then it will be warlock. Perhaps something using demons to power your creations as an artificer? Maybe a mechanical demon to aid you? A lot of possibilities arise if you choose this combo.
Hometown:
Small village. Thatched roofs. Southwest
You come from a town in the southwest. A very, very small village to be precise. Thatched roofs are the norm. Intelligence and wisdom is hard found in that town and thay caused you to rebell when you were ykung as none of the elders would embrace chamge or new information.
This always angered you, but you made it through and swore youd never let ignorance or tradition slow your mental growth.
Weather when born:
An abnormally hot day. A sharp rise in temperature made ot a moody and sweaty day.
Moon phase:
Their was a new moon the night you came into being. This information can serve you if you choose to visit a fortune teller of sorts for your character.
Marking:
You were born with a birth mark on your left leg. It is in the form of a fur discolorization. To make things worse, you got a bad bee sting their when you were young and it got infected as the elders medicine was not modern enough to handle the task. This added to your focus on progressing your knowledge. (Maybe take the healer feat?)
Job:
Lumberjack.
You spent most of your life harvesting the forest around the village and selling it to larger developing cities. You were never permitted to go to those cities though as your parents feared it would corrupt you. Now in your elder years, you throw caution to the wind and will go on any adventure you want!
Starting gold:
8 gold is all the gold you have left after a long life.
You will inherit 100 gold at level 3 in the form of a diamond ring that was your mothers only form of wealth. You will receive it by mail with a letter stating she has passed and the ring is yours.
Your father insisted she deserved the best and talked into accepting the ring when they got married even though she typically refused luxury outright.
Your father boasted the story of slaying a wild boar that was terrorizing a city in exchange for the ring. It fueled your passion to see the world as your father told tales of the far off city of their youth where the quest took place. Traveling was always just out ofnreach and your mother always forbade it.
Stats:
12
11
15
15
11
11
Highest and lowest attribute:
High: Wisdom
You are very wise despite not traveling much.
You were always able to sneak ways of getting books and info from the city when they would pick up the lumber harvest. So you are wise beyond any in your village.
Low: Constitution
Age may grant wisdom in your case but not health. A life of hard labor has made your body ready to retire, but you spirit disagrees and assures you that an adventure is worth the extra strain.
Typical mood:
Visceral. A time bomb. You were told what to do so much as a kid that you HATE it as an adult. Friendships come and go and are more like acquaintances than friends.
You only pay attention when someone seems competent and worth your time.
Depending on your mood for the day mostly anything can set you off and you delve into a lecture of how and why they are incorrect.
Pressure mood:
Indifferent as if you've already written off the source of pressure. Whether it be a person or even the weather. Your pride keeps you from letting others perceive you as effected by anything. You are typically silent in battle and when uncomfortable. Only speaking as necessary, as you prefer your own thoughts when getting through something.
Ties to the past:
You had one steady friend as a child. They annoyed you regularly but somehow you were still intrigued by them. They annoyed you to no end, but you were ok with it for some reason.
This friend was lawful good and always nervous when you did something chaotic, yet still followed you and was close to you. You two shared a lot of time and memories, despit lots of friction due to your contrary natures. Perhaps opposites attract in this scenario and each of you at least in part wanted what the other had? Even if only subconsciously.
Motivations:
Knowledge above all else. The wonders of the world await you and you will not be restricted from them any longer. No one but you can hold you back.
Hinderances:
Your anger often gets in the way of connections. Even non personal ones like learning from a professor for example. You do make an honest attempt to not let it hinder the party but itncomes out at times, even if you dont mean it to. Usually in the form of a passive agressive comment, or a joke that spunds more harsh than funny. Finding a content bond is tough for you.
The party knows you are trying though and even though it can be a love hate relationship sometimes, the party knows your passion/anger is apart of you.
Of course feel free to change anything you want or ask questions. 👍
How much of the above character is dice, and how much is your own personal embellishment/interpretation of the roll?
I use a lot of dice and the vast majority of things are by dice. It of course has elements that come from me as well. As an example, I use a dice for phases of the moon and as another example I use dice to generate backstory elements and build from there.
I like making characters and have a LOT of character creation dice that I like to use. (A few dozen dice.) This includes back stories, etc.
So, I figured I would make characters for people that want me to do so for them, whether it be because of a creative block or just boredom, etc.
So if you would like me to make a character for you, then reply and I will post it here for you.
Sure. Let’s see what the Dice Gods decide.
Name: Rewt Prial Jicx
Vice: Anger. You have anger issues from your past that crop up from time to time. (More on that below.)
Virtue: Fortitude. You have always been healthy and resilient, even as a child you rarely fell ill. However, you did get injured one time while exploring as a child. You slipped and fell while climbing rocks and got a small scar on your head. (You choose the exact spot.) This lead to the anger issue as you finally felt vulnerable for the first time and were embarrassed that it was your own fault.
Alignment: True neutral. There is no right or wrong for you. Everything is a tool. It is actions that matter, not the tools used to achieve them.
You are an adult. (Approx. 30 years old)
You're a half orc and half dragonborn. This is contributing to your outstanding health. You of course faced some judgement growing up with a unique combination, which lead to your Alignment and viewing resources as tool, including magic. Free of judgement, your magic is your safe haven. Even if you were not born with it.
You are from a mountainous town to the west. The townsfolk live at the base and gather resources from mines etc. in the mountains. Typically a mild climate, but, It was raining and thundering the day you were born, as if nature itself was made aware of your coming into existence. Perhaps your patron was watching you before you were ever born... the Moon phase for that day was a waning young moon.
You are male.
You're size is medium.
Do to your unique gentic pairing your eyes are each a different color. They also seemed to shift slightly in their shade of color when you became a warlock. Possibly due to your change in power.
Class: You are a warlock. The occasional order from your patron is just the cost of doing business. What you gain is far more valuable. You enjoy summoning demons. You view them as a tool as well. Indifferent to what they do in battle for you. They are more like employees that are doing a job. They knew what they were getting into when being summoned. They are your sword and shield. You are a master of them and use them in every way you find useful, both in and out of combat.
You started off poor. Only 2 gold to name. Purchase any equipment, etc. Now that you have your magic, you have potential for the future. Perhaps a business where you buy and sell magical favors... perhaps something else warlock related. You have many plans for.magic and money. You have a goal to get a large fortune to have influence over people both with your magical prowess and your financial Hoard. You need money for the mission after all, right? You of course do your own accounting in case the tax man comes calling. You do need the government to let you fly under the radar. At least for now.
Your lowest Stat is strength. As you've relied more on your magic, you have not kept to your physical training regiment and studied far more than before. This lead to intelligence being your highest Stat. Your spellcasting Stat will also be hight, but your intellect exceeds even that. Perhaps you hope to outsmart your patron one day?
Your typical mood is at peace and optimistic. You are overcoming your past and have what you feel is a bright future ahead. Things are falling into place. This masks your true ambitions from everyone except your inner circle.
When your actions are called into question you get somewhat flustered. You do not like being questioned and have a mild paranoia that it is your patron spying on you. Do they know you plan to break free of them one day and still keep your powers? Is the patron trying to ruin you before you can get to that level?
This ties your characters past to their present and future. How will they handle it?
You have no real connections to family or friends from the past. They were unable to help you move forward in any significant way, so you have moved on from them.
Your father had a helmet from when they were called into battle. They were an infantry soldier. Nothing special, but they kept their helmet. It held a special value to them. Their time with the other soldiers was enjoyed and they wanted to remember it.
You stole that helmet. Your patron wanted it for their own plans, which have yet to be revealed.
You want to leave your mark on this world and possibly others. Your ambition outreaches your current means, however you are striving every day to broaden your reach. The best way to do that is money and magic. This may lead to multiclassing in the future. Your hopes and dreams are that you will not be under someone's thumb and will live your life your way, with nothing and no one to stop you. A true neutral at heart.
For your stats these are the amount rolled.
14
14
12
10
11
11
Not the best stats but not the worst either.
Of course choose your spells etc. based on this character description. Hope you enjoy it and let me know if you try it out.
Opening more slots for people. I will make a character for you with my amazing dice! Just let me know.
How much of the above character is dice, and how much is your own personal embellishment/interpretation of the roll?
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
I want a character! Maybe some kind of artificer??!
Usually i do roll for class but since you requested an artificer, we will use that as a class. 😃
Name:
Kyanna Zalo Winbarrow
Race:
Leonin (one of my favorites 😁)
Gender:
Female
Age:
Elder. Approx 50+ years old. A wise leonin that has learned much over her time. She never lets age hold her back. She is ready to adventure in order to achieve her goals!
Eye color:
Brown
Size:
Extra small. You are far shorter than other leonin. You are at least a foot shorter than the average leonin female. (Smol)😆
Check with the dm as to if your character counts as any other size besides medium for in game mechanics.
Alignment:
Chaotic evil. Your years in this world have shown you that knowledge lifts the veil of good and evil and that it is not always so simple.
They label you chaotic but you see it as working towards your own desires. Youve seen good people labeled evil by society and evil people rise to prestigious positions and become influencial. You revel in your label that they gave you as it means you don’t bend to their standards, you've set your own.
Vice:
Gluttony.
You love food. The more decadent, the better. Sweets. High grade meats. You enjoy it all. You don't lose control, but you do not hesitate to enjoy a good meal.
Virtue:
Prudence. You come off regal and beyond reproach. People know just by looking at you that you will tolerate no foolery in your presence, unless it will gain you progress towards your goal.
Class:
Artificer. Your thirst for knowledge comes in all forms. Wisdom, as well as intelligence. You are fascinated by mechanical items and the wonders they unlock for you. You feel it is the future!
If you choose to multiclass then it will be warlock. Perhaps something using demons to power your creations as an artificer? Maybe a mechanical demon to aid you? A lot of possibilities arise if you choose this combo.
Hometown:
Small village. Thatched roofs. Southwest
You come from a town in the southwest. A very, very small village to be precise. Thatched roofs are the norm. Intelligence and wisdom is hard found in that town and thay caused you to rebell when you were ykung as none of the elders would embrace chamge or new information.
This always angered you, but you made it through and swore youd never let ignorance or tradition slow your mental growth.
Weather when born:
An abnormally hot day. A sharp rise in temperature made ot a moody and sweaty day.
Moon phase:
Their was a new moon the night you came into being. This information can serve you if you choose to visit a fortune teller of sorts for your character.
Marking:
You were born with a birth mark on your left leg. It is in the form of a fur discolorization. To make things worse, you got a bad bee sting their when you were young and it got infected as the elders medicine was not modern enough to handle the task. This added to your focus on progressing your knowledge. (Maybe take the healer feat?)
Job:
Lumberjack.
You spent most of your life harvesting the forest around the village and selling it to larger developing cities. You were never permitted to go to those cities though as your parents feared it would corrupt you. Now in your elder years, you throw caution to the wind and will go on any adventure you want!
Starting gold:
8 gold is all the gold you have left after a long life.
You will inherit 100 gold at level 3 in the form of a diamond ring that was your mothers only form of wealth. You will receive it by mail with a letter stating she has passed and the ring is yours.
Your father insisted she deserved the best and talked into accepting the ring when they got married even though she typically refused luxury outright.
Your father boasted the story of slaying a wild boar that was terrorizing a city in exchange for the ring. It fueled your passion to see the world as your father told tales of the far off city of their youth where the quest took place. Traveling was always just out ofnreach and your mother always forbade it.
Stats:
12
11
15
15
11
11
Highest and lowest attribute:
High: Wisdom
You are very wise despite not traveling much.
You were always able to sneak ways of getting books and info from the city when they would pick up the lumber harvest. So you are wise beyond any in your village.
Low: Constitution
Age may grant wisdom in your case but not health. A life of hard labor has made your body ready to retire, but you spirit disagrees and assures you that an adventure is worth the extra strain.
Typical mood:
Visceral. A time bomb. You were told what to do so much as a kid that you HATE it as an adult. Friendships come and go and are more like acquaintances than friends.
You only pay attention when someone seems competent and worth your time.
Depending on your mood for the day mostly anything can set you off and you delve into a lecture of how and why they are incorrect.
Pressure mood:
Indifferent as if you've already written off the source of pressure. Whether it be a person or even the weather. Your pride keeps you from letting others perceive you as effected by anything. You are typically silent in battle and when uncomfortable. Only speaking as necessary, as you prefer your own thoughts when getting through something.
Ties to the past:
You had one steady friend as a child. They annoyed you regularly but somehow you were still intrigued by them. They annoyed you to no end, but you were ok with it for some reason.
This friend was lawful good and always nervous when you did something chaotic, yet still followed you and was close to you. You two shared a lot of time and memories, despit lots of friction due to your contrary natures. Perhaps opposites attract in this scenario and each of you at least in part wanted what the other had? Even if only subconsciously.
Motivations:
Knowledge above all else. The wonders of the world await you and you will not be restricted from them any longer. No one but you can hold you back.
Hinderances:
Your anger often gets in the way of connections. Even non personal ones like learning from a professor for example. You do make an honest attempt to not let it hinder the party but itncomes out at times, even if you dont mean it to. Usually in the form of a passive agressive comment, or a joke that spunds more harsh than funny. Finding a content bond is tough for you.
The party knows you are trying though and even though it can be a love hate relationship sometimes, the party knows your passion/anger is apart of you.
Of course feel free to change anything you want or ask questions. 👍
I use a lot of dice and the vast majority of things are by dice. It of course has elements that come from me as well. As an example, I use a dice for phases of the moon and as another example I use dice to generate backstory elements and build from there.
Thank you! Using this in upcoming campaign!
Glad you like it! Let me know how it turns out. 😁
K
Able to make more characters today if someone wants one.