With content sharing enabled, players in your campaign have access to every character option available in the book you own. That's technical access.
However, in terms of running the game, if you're the DM, you're free to impose limitations on what options players may use for characters in the game you run, or have a discussion where parameters are set. If there's something you don't care for or don't want to double check like say Custom Lineage in Tasha's or what have you, you have the prerogative to say no. Some players may push back with some sort of player agency derived claim that they should have options to everything presented in the character maker under your campaign. Again, if you're DM and you own content you don't want the players using, make that clear up front or have a conversation coming to a consensus. I'd say in such a negotiation a DM claiming they're just not comfortable running or designing a game around particular character options should pretty much trump the hardline player agency argument.
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Jander Sunstar is the thinking person's Drizzt, fight me.
I was asking, cause when I got extra character classes, someone who was in the campaign could not see those options. My guess is they have to create the character from the campaign page, but I'm not sure.
Once they join the campaign they can create a character with any available content that other campaign members own as long as one person has a master tier account. They can also join the campaign with an existing character after which the character should have access to the content.
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Much that once was is lost. Objects in Mirror Image are closer than they appear.
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When you share content with a Campaign, do players get to choose races that are in the books you own?
They can use all options in any book purchased by anyone in the campaign.
But this is only for characters they have in the campaign.
My Homebrew: Races | Subclasses | Backgrounds | Spells | Magic Items | Feats
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With content sharing enabled, players in your campaign have access to every character option available in the book you own. That's technical access.
However, in terms of running the game, if you're the DM, you're free to impose limitations on what options players may use for characters in the game you run, or have a discussion where parameters are set. If there's something you don't care for or don't want to double check like say Custom Lineage in Tasha's or what have you, you have the prerogative to say no. Some players may push back with some sort of player agency derived claim that they should have options to everything presented in the character maker under your campaign. Again, if you're DM and you own content you don't want the players using, make that clear up front or have a conversation coming to a consensus. I'd say in such a negotiation a DM claiming they're just not comfortable running or designing a game around particular character options should pretty much trump the hardline player agency argument.
Jander Sunstar is the thinking person's Drizzt, fight me.
I was asking, cause when I got extra character classes, someone who was in the campaign could not see those options. My guess is they have to create the character from the campaign page, but I'm not sure.
Yes, content sharing is only shared "within" the campaign. The player has to build a character within your campaign to use the content you're sharing.
Jander Sunstar is the thinking person's Drizzt, fight me.
Once they join the campaign they can create a character with any available content that other campaign members own as long as one person has a master tier account. They can also join the campaign with an existing character after which the character should have access to the content.
Much that once was is lost.
Objects in Mirror Image are closer than they appear.