We just signed up for DND Beyond and are making our way through it. The druid turned into a large beast, be we didn't know how to make his token large. https://vlc****/
If One square = 5 feet, shouldn’t the player tokens sizes allow for 3 tokens per square depending on race?
Greetings Bouncntigrr,
If you look at the optional rule for Grids in the PHB, just after the Squeezing into a Smaller Space section, you can get some more basic info on how the Grid System works.
Additionally, the reason that players are shown as five feet wide for their tokens, is because for most players, this is their melee attack reach, so if someone or something is touching your token, you know they are 'in reach' of your melee attacks.
As far as being in the same square as another player, you can do this and even move through the square with no penalty as this is non-hostile space per the Moving Around Other Creatures rule from the PHB.
Cheers!
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Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty. Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers; Sing too of Chromatic Tiamat, painting all over the infinite canvas. Partnered, they woke in the darkness; partnered, they labored in acts of creation.
As a DM you can go into the "Extras" on the character sheet and add in animals and pets and summons. One of them is Wildshapes and you can add the animals your druid often turns into.
We're playing Descent into Avernus and the D&D Beyond maps are not optimized at all. We either have to zoom in at 500% and its still small or the map is huge and we're taking up 1/4th of a 5-foot square. I really wish they'd either allow for token adjustments or release maps that are fit correctly.
As a DM you can go into the "Extras" on the character sheet and add in animals and pets and summons. One of them is Wildshapes and you can add the animals your druid often turns into.
This is the way we've handled wildshape, especially now that you choose a set of them.
We're playing Descent into Avernus and the D&D Beyond maps are not optimized at all. We either have to zoom in at 500% and its still small or the map is huge and we're taking up 1/4th of a 5-foot square. I really wish they'd either allow for token adjustments or release maps that are fit correctly.
Have you actually checked the scale printed on the maps? I've gone through every map and the following have a scale of 1 square = 10 ft
High Hall Cathedral
High Hall Cathedral, Choir Level
High Hall Catacombs
Side View of the Scab
Idyllglen
Loading all the other maps in Maps, they are perfectly scaled per the maps scale. You need to set aside the assumption that 1 grid square always = 5ft
If One square = 5 feet, shouldn’t the player tokens sizes allow for 3 tokens per square depending on race?
Additionally, the reason that players are shown as five feet wide for their tokens, is because for most players, this is their melee attack reach, so if someone or something is touching your token, you know they are 'in reach' of your melee attacks.
That is not the reason. PCs take up 5 foot squares because, unless you're using homebrew, they will ALWAYS be Small or Medium at base, and those sizes take up a 5 foot square.
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We just signed up for DND Beyond and are making our way through it. The druid turned into a large beast, be we didn't know how to make his token large. https://vlc****/
Is that possible in the online map?
There is currently no way to change a tokens size on the fly, i think. You have to make a seperate token for the druid when he turns large.
I can set token size on maps I upload, but I cannot find a way to si e tokens for the adventure maps I.e. icespire peak maps
If One square = 5 feet, shouldn’t the player tokens sizes allow for 3 tokens per square depending on race?
All PC species are small or medium by default, which equals one 5ft grid square. I'm not sure where you're getting 3 per square from
Also you're not setting token size when you upload the maps, you're setting map size. A token is used as a scale reference
Find my D&D Beyond articles here
Greetings Bouncntigrr,
If you look at the optional rule for Grids in the PHB, just after the Squeezing into a Smaller Space section, you can get some more basic info on how the Grid System works.
Additionally, the reason that players are shown as five feet wide for their tokens, is because for most players, this is their melee attack reach, so if someone or something is touching your token, you know they are 'in reach' of your melee attacks.
As far as being in the same square as another player, you can do this and even move through the square with no penalty as this is non-hostile space per the Moving Around Other Creatures rule from the PHB.
Cheers!
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers;
Sing too of Chromatic Tiamat, painting all over the infinite canvas.
Partnered, they woke in the darkness; partnered, they labored in acts of creation.
As a DM you can go into the "Extras" on the character sheet and add in animals and pets and summons. One of them is Wildshapes and you can add the animals your druid often turns into.
We're playing Descent into Avernus and the D&D Beyond maps are not optimized at all. We either have to zoom in at 500% and its still small or the map is huge and we're taking up 1/4th of a 5-foot square. I really wish they'd either allow for token adjustments or release maps that are fit correctly.
This is the way we've handled wildshape, especially now that you choose a set of them.
Have you actually checked the scale printed on the maps? I've gone through every map and the following have a scale of 1 square = 10 ft
Loading all the other maps in Maps, they are perfectly scaled per the maps scale. You need to set aside the assumption that 1 grid square always = 5ft
Find my D&D Beyond articles here
The size issue has proven to be quite annoying. As I discovered when the players were fighting oozes that can split into two smaller oozes.
Except I had no way of showing that on the map (had to fudge it).
There is a workaround, you can add an overlay of the right size
Alternatively you can add a different monster token of the correct size and rename them.
Find my D&D Beyond articles here
That is not the reason. PCs take up 5 foot squares because, unless you're using homebrew, they will ALWAYS be Small or Medium at base, and those sizes take up a 5 foot square.