Those of you who keep quoting the 70:30 split of revenue from print copy versus digital seem to be missing, in my opinion, a pretty important point here: that that 30% (which is nearly half of 70%) didn’t exist 10 to 15 years ago. That means that they’ve grown their business significantly through digital and is evidence of a transition as people move away from printed copies to a digital way of playing. If that’s where the market is going then you need to prioritise that part of the market if you want to capture growth moving forwards, otherwise you’re you’re just catering to a loud base and not thinking about the future. Lets not get sidetracked by sigil etc,
Those of you who keep quoting the 70:30 split of revenue from print copy versus digital seem to be missing, in my opinion, a pretty important point here: that that 30% (which is nearly half of 70%) didn’t exist 10 to 15 years ago. That means that they’ve grown their business significantly through digital and is evidence of a transition as people move away from printed copies to a digital way of playing. If that’s where the market is going then you need to prioritise that part of the market if you want to capture growth moving forwards, otherwise you’re you’re just catering to a loud base and not thinking about the future. Lets not get sidetracked by sigil etc,
The question is whether that’s continuous growth, or if it filled out as the segment of the community interested in it invested in the first couple years and now it’s leveled out.
Live plays like CR and D20 seem like pretty good advertisements for playing in person over digital to me
Both of them are also moving to at least a partial live event model
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Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Those of you who keep quoting the 70:30 split of revenue from print copy versus digital seem to be missing, in my opinion, a pretty important point here: that that 30% (which is nearly half of 70%) didn’t exist 10 to 15 years ago. That means that they’ve grown their business significantly through digital and is evidence of a transition as people move away from printed copies to a digital way of playing. If that’s where the market is going then you need to prioritise that part of the market if you want to capture growth moving forwards, otherwise you’re you’re just catering to a loud base and not thinking about the future. Lets not get sidetracked by sigil etc,
The question is whether that’s continuous growth, or if it filled out as the segment of the community interested in it invested in the first couple years and now it’s leveled out.
If you're suggesting it will stop dead at 30% for the rest of time... no, I don't think that'll be the case.
You're barking up the wrong tree, pointing out any flaw with Wizbro on this site brings out the dogpile, we just can't express any disappointment here. It is verboten.
I'm expressing my disappointment on this site just fine.
Those of you who keep quoting the 70:30 split of revenue from print copy versus digital seem to be missing, in my opinion, a pretty important point here: that that 30% (which is nearly half of 70%) didn’t exist 10 to 15 years ago. That means that they’ve grown their business significantly through digital and is evidence of a transition as people move away from printed copies to a digital way of playing. If that’s where the market is going then you need to prioritise that part of the market if you want to capture growth moving forwards, otherwise you’re you’re just catering to a loud base and not thinking about the future. Lets not get sidetracked by sigil etc,
The question is whether that’s continuous growth, or if it filled out as the segment of the community interested in it invested in the first couple years and now it’s leveled out.
If you're suggesting it will stop dead at 30% for the rest of time... no, I don't think that'll be the case.
I don't think anyone is suggesting that the demographics are going to stay static, but trying to force a preference for digital now probably wouldn't be a smart decision. Especially since they already have a recent case of delaying a physical book and not the digital version blowing up in their face
Those of you who keep quoting the 70:30 split of revenue from print copy versus digital seem to be missing, in my opinion, a pretty important point here: that that 30% (which is nearly half of 70%) didn’t exist 10 to 15 years ago. That means that they’ve grown their business significantly through digital and is evidence of a transition as people move away from printed copies to a digital way of playing. If that’s where the market is going then you need to prioritise that part of the market if you want to capture growth moving forwards, otherwise you’re you’re just catering to a loud base and not thinking about the future. Lets not get sidetracked by sigil etc,
The question is whether that’s continuous growth, or if it filled out as the segment of the community interested in it invested in the first couple years and now it’s leveled out.
If you're suggesting it will stop dead at 30% for the rest of time... no, I don't think that'll be the case.
You're barking up the wrong tree, pointing out any flaw with Wizbro on this site brings out the dogpile, we just can't express any disappointment here. It is verboten.
I'm expressing my disappointment on this site just fine.
Not necessarily "stop dead", but if it's down to a trickle rather than a pretty steady stream then even if it's growing it's not worth completely reprioritizing the business model over.
The more books released recently the more salt in the wound of waiting for this release after it was promised months ago. Hopefully they are working on the artificer class features in the app and website, and thats why we have this delay?
The more books released recently the more salt in the wound of waiting for this release after it was promised months ago. Hopefully they are working on the artificer class features in the app and website, and thats why we have this delay?
The delay was to reprint the books, as they announced. They may have taken the opportunity to do more testing and bug fixing of the DDB features, but that's not why.
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Those of you who keep quoting the 70:30 split of revenue from print copy versus digital seem to be missing, in my opinion, a pretty important point here: that that 30% (which is nearly half of 70%) didn’t exist 10 to 15 years ago. That means that they’ve grown their business significantly through digital and is evidence of a transition as people move away from printed copies to a digital way of playing. If that’s where the market is going then you need to prioritise that part of the market if you want to capture growth moving forwards, otherwise you’re you’re just catering to a loud base and not thinking about the future. Lets not get sidetracked by sigil etc,
The question is whether that’s continuous growth, or if it filled out as the segment of the community interested in it invested in the first couple years and now it’s leveled out.
Live plays like CR and D20 seem like pretty good advertisements for playing in person over digital to me
Both of them are also moving to at least a partial live event model
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
If you're suggesting it will stop dead at 30% for the rest of time... no, I don't think that'll be the case.
I'm expressing my disappointment on this site just fine.
I don't think anyone is suggesting that the demographics are going to stay static, but trying to force a preference for digital now probably wouldn't be a smart decision. Especially since they already have a recent case of delaying a physical book and not the digital version blowing up in their face
Not necessarily "stop dead", but if it's down to a trickle rather than a pretty steady stream then even if it's growing it's not worth completely reprioritizing the business model over.
The more books released recently the more salt in the wound of waiting for this release after it was promised months ago. Hopefully they are working on the artificer class features in the app and website, and thats why we have this delay?
The delay was to reprint the books, as they announced. They may have taken the opportunity to do more testing and bug fixing of the DDB features, but that's not why.