Hi Mike, thanks for responding to questions and issues. Here's another one for you:
The sidebar in the Mythos Spells chapter refers to an optional rule in which you gain the Passion of "Power at Any Cost with a rating of +10."
Similarly, in the Mythos Tomes chapter, it says each tome provides a Dreadful Insight with a bonus. One example is "Insatiable Curiosity (+15)."
Neither the Passion Rating nor the Dreadful Insight bonus are defined anywhere in the book. My best guess is that the +5 you're supposed to roll when following a Passion / Dreadful Insight, as described in Chapter 1, is replaced with this rating / bonus, but nothing I have read clearly indicates this.
Will these changes added to the actual descriptions of the subclasses and spells and such or do we always have to come back to this post to reference it? I hope they get added because I'd hate to have to keep coming back to this all the time lol
Edit: I think Mike had a post saying that they will be talking with the DDB staff about making these changes so I hope that is the case
For anyone who may be on the fence with this product, it may be perhaps the worst third-party release on DDB yet. Not just for the numerous issues raised in this thread, but the class design being utterly abysmal in terms of thematics and balance.
You get a Barbarian with a better Aura of Protection than a Paladin at level 3, a Fighter who gets an action-free AOE heal and a legendary reaction (that can trigger two attacks!) at level 3, a Monk that can teleport other creatures with no saving throw anywhere (including into the air) at level 3, a Paladin that can double everyone's opportunity attacks, and a Sorcerer who gets around being a one-trick pony by deliberately cheating around the counters to said trick.
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I wish the mechanics of the Shadow Stalker subclass were clearer. It suffers from some of the same issues as the Echo Knight. Does the Shadowy Reflection occupy its space? Can it move through small spaces (hard to picture a shadow being stopped by prison bars)? Can it move further than 120 ft from you when not using the Shadow Scout feature? Can it be destroyed (it says it disappears if it takes any damage or is the target of an effect, but how can something that is classified as neither an object or creature and has no stats (until level 17) take damage or be targeted?)? What does “can manipulate an object” mean (pick a lock or someone’s pocket? Disarm a trap? I’m assuming none of these things because again if has no stats)? Can it fly (it’s not specified what directions it can move)? Do you have to maintain line of sight with it/see where it’s going to move it?
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Hi Mike, thanks for responding to questions and issues. Here's another one for you:
The sidebar in the Mythos Spells chapter refers to an optional rule in which you gain the Passion of "Power at Any Cost with a rating of +10."
Similarly, in the Mythos Tomes chapter, it says each tome provides a Dreadful Insight with a bonus. One example is "Insatiable Curiosity (+15)."
Neither the Passion Rating nor the Dreadful Insight bonus are defined anywhere in the book. My best guess is that the +5 you're supposed to roll when following a Passion / Dreadful Insight, as described in Chapter 1, is replaced with this rating / bonus, but nothing I have read clearly indicates this.
Will these changes added to the actual descriptions of the subclasses and spells and such or do we always have to come back to this post to reference it? I hope they get added because I'd hate to have to keep coming back to this all the time lol
Edit: I think Mike had a post saying that they will be talking with the DDB staff about making these changes so I hope that is the case
For anyone who may be on the fence with this product, it may be perhaps the worst third-party release on DDB yet. Not just for the numerous issues raised in this thread, but the class design being utterly abysmal in terms of thematics and balance.
You get a Barbarian with a better Aura of Protection than a Paladin at level 3, a Fighter who gets an action-free AOE heal and a legendary reaction (that can trigger two attacks!) at level 3, a Monk that can teleport other creatures with no saving throw anywhere (including into the air) at level 3, a Paladin that can double everyone's opportunity attacks, and a Sorcerer who gets around being a one-trick pony by deliberately cheating around the counters to said trick.
A +2 bonus to saving throws against spells only, and only while your Rage is up, is hardly better than a paladin's base aura
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I wish the mechanics of the Shadow Stalker subclass were clearer. It suffers from some of the same issues as the Echo Knight. Does the Shadowy Reflection occupy its space? Can it move through small spaces (hard to picture a shadow being stopped by prison bars)? Can it move further than 120 ft from you when not using the Shadow Scout feature? Can it be destroyed (it says it disappears if it takes any damage or is the target of an effect, but how can something that is classified as neither an object or creature and has no stats (until level 17) take damage or be targeted?)? What does “can manipulate an object” mean (pick a lock or someone’s pocket? Disarm a trap? I’m assuming none of these things because again if has no stats)? Can it fly (it’s not specified what directions it can move)? Do you have to maintain line of sight with it/see where it’s going to move it?