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Ive never DM'ed before but I've played a lot of DND, all the members in my party are new to DND and frankly I'm panicking I have a story laid out I don't know how to run it I don't know what to do please help
Ok first thing is BREATHE, slow in and out. Stop panicking.
If this is your first time running a game I'd advise you not to try homebrewing it, I'm sure you've got a lot of great ideas but you need to learn how to pace a story and the kinds of things you need to consider when running a story. Are you doing a one shot or a campaign? If it's a one shot try Googling Wild Sheep Chase or Wolves of Welton, both very fun adventures available for free. If you're trying for a campaign then I'd suggest picking up Lost Mines of Phandelver or Dragon of Icespire Peak, you can get Lost Mines on here as part of Phandelver and Below (it's the first half of the book) or Icespire Peak also on here but is a bit cheaper, both are really good beginner campaigns designed for both new players and new DMs with lots of good advice on how to run each part.
If you're a new DM, with new players, there's an argument that you should start off with a canned adventure. It's not required, but it gives you less to worry about for your first time.
Also, I'm not sure what you mean by having "a story laid out", but a common beginner (and also more experienced) DM error is thinking of the way you expect "the story" to go, and forcing the game to go that way, regardless of what the players want to do. You could also just mean "I've got an adventure set up". And some players, especially new ones, often need a fair amount of direction, and new DMs likely have an easier time if they're sending players on well-defined adventures.
The summary of that rather rambly paragraph is "be careful that you're not stepping on the players' agency in service of 'your story'."
What part in particular are you struggling with? Beyond "I have a story laid out" (which itself is fairly vague and could mean a lot of different things to different people--from a rough idea to an in-depth outline), you do not really provide enough information on what part of running the game you seem to be struggling with. That makes giving feedback fairly difficult.
Pending additional information on specific elements you need help with, I will provide a couple general pieces of advice I give to new DMs.
First, be up front about the fact that you are a new DM and most players will be fairly forgiving, particularly if you are able to take constructive criticism. You will mess things up and very well may mess them up in either foolish, game-warping, or possibly campaign killing kinds of ways. That is fine - as long as you are willing to take ownership of your mistakes and learn from them. Do that and your players will give you the benefit of the doubt and stick with you.
Second, remember that this is not your story - it is everyone's story. The number one pratfall I see from new DMs is they get stuck in their own heads and either try and force players to follow the story they envision, or they do things they think are cool, but no one else at the table is really enjoying, and fail to pivot from that into something everyone can have fun with.
Third, seek out resources that help you. There are plenty of great websites with DM advice, or plenty of video content out there which can be very helpful if that is the best way for you to process information. I recommend Ginny Di, particularly for new players who are spiraling a bit - she is very easygoing and has generally good advice, presented in a way that is not super intimidating.
Finally, remember that this is a game - it is about having fun. As long as everyone is enjoying themselves - including you! - that is a success, even if everything else looks a bit messy.
The 1st time DM game should be a canned adventure. I am in that camp.
Your "story you have laid out " s not going anywhere. You know what it is like from a player POV, but as a DM, there is more. You need to understand pacing and how to describe to your players so all understand. Think about your style and if you made up the canned adventure, would you describe and move the plot like the adventure or something different? Use the canned adventure to set up and find your own style. In a sports metaphor, the canned adventure is basically preseason, so you can work out the kinks and get comfortable.
As the DM responsibility and role is different from the player POV, it allows you to see if you even like to DM.
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Ive never DM'ed before but I've played a lot of DND, all the members in my party are new to DND and frankly I'm panicking I have a story laid out I don't know how to run it I don't know what to do please help
Ok first thing is BREATHE, slow in and out. Stop panicking.
If this is your first time running a game I'd advise you not to try homebrewing it, I'm sure you've got a lot of great ideas but you need to learn how to pace a story and the kinds of things you need to consider when running a story. Are you doing a one shot or a campaign? If it's a one shot try Googling Wild Sheep Chase or Wolves of Welton, both very fun adventures available for free. If you're trying for a campaign then I'd suggest picking up Lost Mines of Phandelver or Dragon of Icespire Peak, you can get Lost Mines on here as part of Phandelver and Below (it's the first half of the book) or Icespire Peak also on here but is a bit cheaper, both are really good beginner campaigns designed for both new players and new DMs with lots of good advice on how to run each part.
If you're a new DM, with new players, there's an argument that you should start off with a canned adventure. It's not required, but it gives you less to worry about for your first time.
Also, I'm not sure what you mean by having "a story laid out", but a common beginner (and also more experienced) DM error is thinking of the way you expect "the story" to go, and forcing the game to go that way, regardless of what the players want to do. You could also just mean "I've got an adventure set up". And some players, especially new ones, often need a fair amount of direction, and new DMs likely have an easier time if they're sending players on well-defined adventures.
The summary of that rather rambly paragraph is "be careful that you're not stepping on the players' agency in service of 'your story'."
What part in particular are you struggling with? Beyond "I have a story laid out" (which itself is fairly vague and could mean a lot of different things to different people--from a rough idea to an in-depth outline), you do not really provide enough information on what part of running the game you seem to be struggling with. That makes giving feedback fairly difficult.
Pending additional information on specific elements you need help with, I will provide a couple general pieces of advice I give to new DMs.
First, be up front about the fact that you are a new DM and most players will be fairly forgiving, particularly if you are able to take constructive criticism. You will mess things up and very well may mess them up in either foolish, game-warping, or possibly campaign killing kinds of ways. That is fine - as long as you are willing to take ownership of your mistakes and learn from them. Do that and your players will give you the benefit of the doubt and stick with you.
Second, remember that this is not your story - it is everyone's story. The number one pratfall I see from new DMs is they get stuck in their own heads and either try and force players to follow the story they envision, or they do things they think are cool, but no one else at the table is really enjoying, and fail to pivot from that into something everyone can have fun with.
Third, seek out resources that help you. There are plenty of great websites with DM advice, or plenty of video content out there which can be very helpful if that is the best way for you to process information. I recommend Ginny Di, particularly for new players who are spiraling a bit - she is very easygoing and has generally good advice, presented in a way that is not super intimidating.
Finally, remember that this is a game - it is about having fun. As long as everyone is enjoying themselves - including you! - that is a success, even if everything else looks a bit messy.
The 1st time DM game should be a canned adventure. I am in that camp.
Your "story you have laid out " s not going anywhere. You know what it is like from a player POV, but as a DM, there is more. You need to understand pacing and how to describe to your players so all understand. Think about your style and if you made up the canned adventure, would you describe and move the plot like the adventure or something different? Use the canned adventure to set up and find your own style. In a sports metaphor, the canned adventure is basically preseason, so you can work out the kinks and get comfortable.
As the DM responsibility and role is different from the player POV, it allows you to see if you even like to DM.