The front page news lists a new dev roadmap and there's posts in the D&D Beyond reddit, but I'm not seeing much about these here on these forums. I wanted to bring this here and see what people say. There's also going to be another Reddit AMA with Brian Perry.
We are beyond (hehe) excited to share the 2026 development roadmap for D&D Beyond, and our brand-new Roadmap page. This will be your one-stop shop to see everything coming down the pipeline for D&D Beyond—Shared Dice is around the corner, a new character Quickbuilder for faster and simpler character creation, and other DDB enhancements throughout the year.
Additionally, we’d like to invite you all to an AMA with u/WOTC_BrianPerry and u/WOTC_Zac next Tuesday, February 24 at 10am PT over in r/dndnext to ask them about all things DDB! (I will also be there, but this isn’t about me.)
We’re looking forward to these improvements to D&D Beyond and we hope you are too! More to come soon!
Click Here to see the AMA time/date in your own timezone.
I am loving the new transparency we are getting lately. The planned features are very exciting. I am most looking forward to the Game Platform updates which should work to alleviate the issues we have with some content not being properly implemented. The more modular approach should mean features work more smoothly and as intended.
There seems to be some great updates being worked on.
What do you think of the inclusion of a roadmap and the things being planned?
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I am cautiously optimistic. These sound like great features. I really like the idea of rebuilding the site from the ground up like they’re doing. Character builder 2.0 seems like a great idea. It sounds like they’ve been listening to the community about things we’d like to see. And I love the transparency and communication we’ve been getting under the new management here. My caution comes from it being kind of vague about what it will look like in the end. I certainly understand why they wouldn’t want to make firm statements, since people will then get upset if beyond needs to change course. (I’m sure we can all imagine the angry threads about a feature beyond said they were considering, which someone took as a hard promise of something that was going to happen.) But it leaves us with a bit of a Rorschach test as we can all project what we want to see on a vague plan. Eventually someone will be disappointed.
The other thing is there have, over the years, been lots of promised features that never materialized. However, I’m trying not to hold the current beyond staff responsible for previous folks not delivering.
We do plan to make improvements to the Homebrew tools, likely starting with Monsters. But honestly, homebrewing your own class is probably one the last homebrew features we’d tackle.
And what if anybody publishes any content created with help by AI?
Probably a good thing to bring up in the next AMA (questions posted here will probably not be considered, you'd need to post them on the Reddit AMA thread during the AMA).
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I would want to know more about what will happen to exiting systems and character sheets. Updates like this sound really great and are much needed (really hope they get some actually useful search functionality! The current system is an embarrassment and vastly eclipsed by their prior 4e generation of tools!), but I hope they find a way to add these much needed improvements without invalidating the countless hours folks have put into existing character sheets and tools.
I'm really happy to see the roadmap return and what they've got listed is quite exciting. I think from the Now section, journals in Maps is the most interesting, and I'm curious about what the DM Prep Tools are in the Next section. I can't actually think of any specific tools that'd help with my prep, so I curious to know what they've got in mind (or tbh what other people hope the tools include).
Also, and maybe I'm just being optimistic, but the Rules Assistant sounds less like an AI/LLM powered tool and more just like a compact, rules-focused search engine within Maps:
A rules search tool within Maps that provides a quick reference during gameplay.
I truly hope that's the case because I am personally very tired with having AI shoved down my throat.
I'm cautiously optimistic that the rebuilding of the Character Creator allows for a lot of long standing issues to be fixed (e.g. Agonizing Blast applying to any cantrip, having a simple toggle for Devotion Paladin's Sacred Weapon). Hopefully this also means that when a lot of new books get released, the development team aren't swamped with trying to get the new books coded for the website to the detriment of not being able to spare time for old bugs / non-working features that haven't been addressed.
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#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
I'm a bit disappointed, though not surprised, to see nothing related to the marketplace.
Still, just having a roadmap is nice, even if the things on it aren't very exciting. And the updated character builder could turn out to be great, but I suspect it's not going to be ready anytime soon (if ever).
When I looked via the email, there wasn't much information about anything. It was all so vague that there just wasn't much to actually learn. For example, yes, they say a new character builder, and that could be great. That doesn't mean Agonising Blast is getting fixed though, or anything really.
It could be a great year. It might mean nothing, because nothing's actually been committed to, if you notice.
The one thing that is worth being happy about is that they're moving from hardcoded stuff to more flexible rules. That should make it more realistic to make new class features work properly, more flexible homebrew rules, etc. Even things like optional rules could be implemented. Again though, it counts on them actually doing it, and how they move forward.
In short...I'm not getting excited until it's rolled out or at least they explicitly say they are doing it.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Hey, I may hate Beyond as a VTT, but I hope it gets better for those that do use it. Thumbs up and good luck to the Devs.
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He/Him. Loooooooooong time Player. The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call To rise up in triumph should we all unite The spark for change is yours to ignite." Kalandra - The State of the World
I just wish they would update the Encounter Builder. I don't want to build a map or select tokens. The original Encounter builder wasn't perfect, but it was exactly the kind of tool I wanted. That is the primary reason that I have stopped buying anything on Beyond. The tools are just not useful enough for me to spend the extra money on them.
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
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The front page news lists a new dev roadmap and there's posts in the D&D Beyond reddit, but I'm not seeing much about these here on these forums. I wanted to bring this here and see what people say. There's also going to be another Reddit AMA with Brian Perry.
Post by Brian Perry : https://www.dndbeyond.com/posts/2132-d-d-beyonds-2026-development-roadmap
Direct Link to Roadmap : https://www.dndbeyond.com/en/roadmap
Post on Reddit by D&D Community Manager LaTiaJacquise
Link: https://www.reddit.com/r/dndbeyond/comments/1r94zma/announcing_dd_beyonds_2026_development_roadmap/
Click Here to see the AMA time/date in your own timezone.
I am loving the new transparency we are getting lately. The planned features are very exciting. I am most looking forward to the Game Platform updates which should work to alleviate the issues we have with some content not being properly implemented. The more modular approach should mean features work more smoothly and as intended.
There seems to be some great updates being worked on.
What do you think of the inclusion of a roadmap and the things being planned?
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I am cautiously optimistic. These sound like great features. I really like the idea of rebuilding the site from the ground up like they’re doing. Character builder 2.0 seems like a great idea. It sounds like they’ve been listening to the community about things we’d like to see. And I love the transparency and communication we’ve been getting under the new management here.
My caution comes from it being kind of vague about what it will look like in the end. I certainly understand why they wouldn’t want to make firm statements, since people will then get upset if beyond needs to change course. (I’m sure we can all imagine the angry threads about a feature beyond said they were considering, which someone took as a hard promise of something that was going to happen.) But it leaves us with a bit of a Rorschach test as we can all project what we want to see on a vague plan. Eventually someone will be disappointed.
The other thing is there have, over the years, been lots of promised features that never materialized. However, I’m trying not to hold the current beyond staff responsible for previous folks not delivering.
Will they allow any space for homemade classes? And what if anybody publishes any content created with help by AI?
They have no plans to add homebrew classes at this time. Maybe in future after everything else. Here's what Brian Perry said in the previous AMA.
Probably a good thing to bring up in the next AMA (questions posted here will probably not be considered, you'd need to post them on the Reddit AMA thread during the AMA).
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I would want to know more about what will happen to exiting systems and character sheets. Updates like this sound really great and are much needed (really hope they get some actually useful search functionality! The current system is an embarrassment and vastly eclipsed by their prior 4e generation of tools!), but I hope they find a way to add these much needed improvements without invalidating the countless hours folks have put into existing character sheets and tools.
I'm really happy to see the roadmap return and what they've got listed is quite exciting. I think from the Now section, journals in Maps is the most interesting, and I'm curious about what the DM Prep Tools are in the Next section. I can't actually think of any specific tools that'd help with my prep, so I curious to know what they've got in mind (or tbh what other people hope the tools include).
Also, and maybe I'm just being optimistic, but the Rules Assistant sounds less like an AI/LLM powered tool and more just like a compact, rules-focused search engine within Maps:
I truly hope that's the case because I am personally very tired with having AI shoved down my throat.
Find my D&D Beyond articles here
Very exciting news, especially the Journal functionality, as the ability to write a quick "note" directly from the sheet helps a lot
Looking forward to seeing the things mention in the roadmap being implemented.
This is great news!
I'm cautiously optimistic that the rebuilding of the Character Creator allows for a lot of long standing issues to be fixed (e.g. Agonizing Blast applying to any cantrip, having a simple toggle for Devotion Paladin's Sacred Weapon). Hopefully this also means that when a lot of new books get released, the development team aren't swamped with trying to get the new books coded for the website to the detriment of not being able to spare time for old bugs / non-working features that haven't been addressed.
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
I'm a bit disappointed, though not surprised, to see nothing related to the marketplace.
Still, just having a roadmap is nice, even if the things on it aren't very exciting. And the updated character builder could turn out to be great, but I suspect it's not going to be ready anytime soon (if ever).
When I looked via the email, there wasn't much information about anything. It was all so vague that there just wasn't much to actually learn. For example, yes, they say a new character builder, and that could be great. That doesn't mean Agonising Blast is getting fixed though, or anything really.
It could be a great year. It might mean nothing, because nothing's actually been committed to, if you notice.
The one thing that is worth being happy about is that they're moving from hardcoded stuff to more flexible rules. That should make it more realistic to make new class features work properly, more flexible homebrew rules, etc. Even things like optional rules could be implemented. Again though, it counts on them actually doing it, and how they move forward.
In short...I'm not getting excited until it's rolled out or at least they explicitly say they are doing it.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Hey, I may hate Beyond as a VTT, but I hope it gets better for those that do use it. Thumbs up and good luck to the Devs.
He/Him. Loooooooooong time Player.
The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call
To rise up in triumph should we all unite
The spark for change is yours to ignite."
Kalandra - The State of the World
I hope they do a good job on the updates.
BUT
I just wish they would update the Encounter Builder. I don't want to build a map or select tokens. The original Encounter builder wasn't perfect, but it was exactly the kind of tool I wanted. That is the primary reason that I have stopped buying anything on Beyond. The tools are just not useful enough for me to spend the extra money on them.
This is why I'm remaining cautiously optimistic 😂
Hoping for the best, expecting something better than the rollout of Project Sigil.
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.