If you have the free account, this will use up one of the 6 free character sheets you can have.
The idea is to go through the steps once and create a base character with no proficiencies and then copy and modify as needed. This will help you keep track of your familiar, help you do dice rolls for skill checks or saves while wildshaped, etc.
Go to "create character"
You will want to do a "standard" build, not a quickbuild.or premade.
For name enter something like "blank sidekick"
For class select one level of fighter. For skill proficiencies, masteries, and all other selectable features, leave them unselected.
For background, select noble. For gaming set, Skilled feat, and ability score modifiers, leave them all unselected.
For species, select human. For all human features, dont select anything.
For ability scores, select manual roll. Enter 10 for.everything.
You should now be able to go to.the character sheet, wven though its "incomplete".
On the Saving Throw section, click on the gear, then click on the 2 saving throw proficiencies from fighter. (Str and Con). Click on the "str" button, click "custumize", on the "saving throw proficiency level" click the pulldown and select "not proficient." Then do same for Con saves.
On the Skills Proficiency section, click on the gear, then click on each skill proficiency you started with, click the "customize" pulldown, then in the "skill proficiency level", click on the pulldown and select "not proficient". Do this for all starting proficiencies so the character is not proficient in anythjing.
On the main page click on "hit points" and then click on "override max hp" and enter the value 10
The character should have no saving throw proficiencies, no.skill proficiencies, and a custom number of hitpoints: all which make a great starting point for your familair charavter or custom, or whstever.
If you can spare the character sheets in dndbeyond, then copy this sheet and rename it your familiar or sidekick or.wildshape. then go through the same steps to.customize the saving throw proficiencies your familiar or wildshape may have, their skill proficinicies if.any, and their max hp.
You can then use this charavter sheet to track hit points and make skill rolls and saving throws.
It wont track your hit die, but most everything else is accurate.
You can then save this character as a starting point for.any
I haven't tried a sidekick but for my familiars and homunculi I just print out a copy of the statblock from the Extras tab and pencil in the changes. You get all their abilities and such that way.
For familiars I just add the animal under Extras, change name, type and add note. Takes moments and less faff.
For sidekicks I just make a statblock and add that under Extras.
For Wildshape I make a feat for my most common choices that does the changes to the sheet and just add that when I need to.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
If you want something that can do rolls for saving throws and skills, this can get you there. Juat enable the saves youre proficient in and the skill proficiencies you have.
If you want something to roll attacks and damge for you, add weapons that do same damage and customize the tohit bonuses.
If you can do this all from.a.statblock, then you dont need this
If you want something that can do rolls for saving throws and skills, this can get you there. Juat enable the saves youre proficient in and the skill proficiencies you have.
If you want something to roll attacks and damge for you, add weapons that do same damage and customize the tohit bonuses.
If you can do this all from.a.statblock, then you dont need this
If you're using Maps VTT then the statblock allows all the rolling. The DM can check the companio0ns tab to add any statblock under anyone's Extras, which can then be counted in initiative and allows all the saves, skills, attack etc to be rolled from the statblock.
For the wildshapes, since it will change what needs to be changed, including stats and proficiencies and can add any actions granted by the wildshape, then this also means the player can just roll as needed from sheet normally after adding the custom feat manually.
It takes a bit to get such setup (for Wildshapes and Sidekicks, the familiars are just a couple clicks) but it's not that hard when you get used to it and the result is more intuitive and easy for gameplay than the PC sheet method, in my opinion.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
If you have the free account, this will use up one of the 6 free character sheets you can have.
The idea is to go through the steps once and create a base character with no proficiencies and then copy and modify as needed. This will help you keep track of your familiar, help you do dice rolls for skill checks or saves while wildshaped, etc.
Go to "create character"
You will want to do a "standard" build, not a quickbuild.or premade.
For name enter something like "blank sidekick"
For class select one level of fighter. For skill proficiencies, masteries, and all other selectable features, leave them unselected.
For background, select noble. For gaming set, Skilled feat, and ability score modifiers, leave them all unselected.
For species, select human. For all human features, dont select anything.
For ability scores, select manual roll. Enter 10 for.everything.
You should now be able to go to.the character sheet, wven though its "incomplete".
On the Saving Throw section, click on the gear, then click on the 2 saving throw proficiencies from fighter. (Str and Con). Click on the "str" button, click "custumize", on the "saving throw proficiency level" click the pulldown and select "not proficient." Then do same for Con saves.
On the Skills Proficiency section, click on the gear, then click on each skill proficiency you started with, click the "customize" pulldown, then in the "skill proficiency level", click on the pulldown and select "not proficient". Do this for all starting proficiencies so the character is not proficient in anythjing.
On the main page click on "hit points" and then click on "override max hp" and enter the value 10
The character should have no saving throw proficiencies, no.skill proficiencies, and a custom number of hitpoints: all which make a great starting point for your familair charavter or custom, or whstever.
If you can spare the character sheets in dndbeyond, then copy this sheet and rename it your familiar or sidekick or.wildshape. then go through the same steps to.customize the saving throw proficiencies your familiar or wildshape may have, their skill proficinicies if.any, and their max hp.
You can then use this charavter sheet to track hit points and make skill rolls and saving throws.
It wont track your hit die, but most everything else is accurate.
You can then save this character as a starting point for.any
I haven't tried a sidekick but for my familiars and homunculi I just print out a copy of the statblock from the Extras tab and pencil in the changes. You get all their abilities and such that way.
For familiars I just add the animal under Extras, change name, type and add note. Takes moments and less faff.
For sidekicks I just make a statblock and add that under Extras.
For Wildshape I make a feat for my most common choices that does the changes to the sheet and just add that when I need to.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
If you want something that can do rolls for saving throws and skills, this can get you there. Juat enable the saves youre proficient in and the skill proficiencies you have.
If you want something to roll attacks and damge for you, add weapons that do same damage and customize the tohit bonuses.
If you can do this all from.a.statblock, then you dont need this
If you're using Maps VTT then the statblock allows all the rolling. The DM can check the companio0ns tab to add any statblock under anyone's Extras, which can then be counted in initiative and allows all the saves, skills, attack etc to be rolled from the statblock.
For the wildshapes, since it will change what needs to be changed, including stats and proficiencies and can add any actions granted by the wildshape, then this also means the player can just roll as needed from sheet normally after adding the custom feat manually.
It takes a bit to get such setup (for Wildshapes and Sidekicks, the familiars are just a couple clicks) but it's not that hard when you get used to it and the result is more intuitive and easy for gameplay than the PC sheet method, in my opinion.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I do not.
I use dmhelper for my map and monsters on a lay-flat screen.
My players use minis and will reference their sheets in their phones.