Anyone hear anything from the designers about what that dc15 was for? I suppose if you wanted to hide before enemies showed up, it provided a min roll for your ambush?
Other than that, i dont see any reason for it.
Failing that check means you never went into hiding, essentially, was my parsing. You hit the DC15, you're hidden, then it's a check to see if someone looking for you succeeds. If you don't hit it, you never get the condition in the first place.
Not my favourite mechanic.
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Anyone hear anything from the designers about what that dc15 was for? I suppose if you wanted to hide before enemies showed up, it provided a min roll for your ambush?
Other than that, i dont see any reason for it.
Probably they were following the Passive Perception from the monsters, DC 15 is bigger than most of the monster of CR 1 Passive Perception.
Other than that weird dc 15, mechanically they are identical. Flavor text is verrry different.
Although in weird situations where you can't go invisible (See Faerie Fire), the new hide is at a disadvantage. Although those situations will be rare.
I don't understand why hiding while illuminated by fairie fire would make the hide check at disadvantage. It seems like faerie fire says you can't "benefit from teh invisible condition", so it seems like it would be impossible. I guess technically you can "get" the invisible condition but not be able to "benefit" from it, which is a weird corner case.
For me I think having a standard check makes investment in stealth better. No matter what it takes a certain level of "skill" to be stealthy so having a static DC makes that work. Since staying hidden is based on the observers skills it also makes better work. Now at least if a Boss has a passive of like 29 Perception, the rogue can at least still hide and get their benefits since their +230000 to stealth will normally break that DC 15 check.
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Failing that check means you never went into hiding, essentially, was my parsing. You hit the DC15, you're hidden, then it's a check to see if someone looking for you succeeds. If you don't hit it, you never get the condition in the first place.
Not my favourite mechanic.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I think the 2024 hide rules are pretty good, but the DC 15 should be replaced with a dm adjudicated dc and a supplementary table providing examples.
Howling blizzard? dc 5
Plain room? dc 25
etc
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I probably nitpick and scrutinize too much
Probably they were following the Passive Perception from the monsters, DC 15 is bigger than most of the monster of CR 1 Passive Perception.
I don't understand why hiding while illuminated by fairie fire would make the hide check at disadvantage.
It seems like faerie fire says you can't "benefit from teh invisible condition", so it seems like it would be impossible.
I guess technically you can "get" the invisible condition but not be able to "benefit" from it, which is a weird corner case.
It doesn't. It just means that being hidden doesn't do anything, and you get instantly found if you aren't heavily obscured.
For me I think having a standard check makes investment in stealth better. No matter what it takes a certain level of "skill" to be stealthy so having a static DC makes that work. Since staying hidden is based on the observers skills it also makes better work. Now at least if a Boss has a passive of like 29 Perception, the rogue can at least still hide and get their benefits since their +230000 to stealth will normally break that DC 15 check.