Portal Jump. On your turn, you can spend an amount of movement equal to half your Speed (round down) to teleport to an unoccupied space you can see within 10 feet of yourself or within 5 feet of a creature that is within 30 feet of you and holding one of your Adventurer’s Atlas maps. You can’t use this benefit if your Speed is 0.
No you have to be able to see the space you are teleporting to.
Portal Jump. On your turn, you can spend an amount of movement equal to half your Speed (round down) to teleport to an unoccupied space you can see within 10 feet of yourself or within 5 feet of a creature that is within 30 feet of you and holding one of your Adventurer’s Atlas maps. You can’t use this benefit if your Speed is 0.
No you have to be able to see the space you are teleporting to.
It does say that, though you also have a feature that says that when you're creating any effect that requires being able to see the target, you can target another map holder even if you can't see them. A strict reading of the rules would say this only allows you to target a map holder you can't see, not a space adjacent to a map holder you can't see. But some DMs — including me — might allow it as it seems within the general spirit of what that feature is trying to give you.
"On your turn, you can spend an amount of movement equal to half your Speed (round down) to teleport to
(1) an unoccupied space
(2)you can see
(3) (3a) within 10 feet of yourself OR
(3) (3b) (3bi) within 5 feet of a creature that is (3bii) within 30 feet of you AND (3biii) holding one of your Adventurer’s Atlas maps.
You can’t use this benefit if your Speed is 0."
Linguitically, the "and" operator binds more tightly to its operands than the "or" operator. Which means when you see the "and" between 3bi and 3bii, you do the and first, then the result gets "or"ed with whatever is left, which would be 3a.
Its kind of a weirdly specific grammar rule that wotc is relying on people knowing for them to figure out the rules. If OR bound more tightly than AND then the overall result would be that yes, in fact, you could portal jump to a party member within 30 feet of you as long as they have an atlas, whether you see them or not.
Honestly, its kinda crappy writing to rely on people fuguring out operator precedence when the rules could be broken up and grouped together more obviously.
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“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
I believe so. And if you dash you should be able to teleport up to 4 times.
It's basically misty step with no spell slot and no action cost, and in the case of teleporting to other map holders, ignores sight restrictions so you can go through walls.
1) an unoccupied space you can see within 10 feet of yourself.
2) an unoccupied space you can see within 5 feet of a creature that is within 30 feet of you and and holding one of your Adventurer’s Atlas maps.
Teleporting to a destination you cannot see doesnt become available until something like Dimension Door.
This is a fundamental issue with English -- one can parse that sentence two different ways, and neither is inherently incorrect:
space (you can see within 10 feet of yourself) or (within 5 feet of a creature that is within 30 feet of you and holding one of your Adventurer’s Atlas maps).
space you can see (within 10 feet of yourself or within 5 feet of a creature that is within 30 feet of you and holding one of your Adventurer’s Atlas maps).
The language is clearly ambiguous and probably should be clarified. That said, absent clarification, if I were DMing for this subclass, I would utilize the “location you can see within 10 feet” and “space within 5 feet of a map holder” interpretation, where “can see” is only applied to individual teleport. The reason for this is twofold:
First, looking at the other abilities for context, the Positioning ability explicitly allows you to target map holders regardless of sight, provided they are within a spell’s range. This is substantially similar to the teleport, which both focuses on the map holder as an origin space for the ability and has an overall range limitation. Since one ability explicitly does not require line of sight, it is reasonable to interpret ambiguity to maintain consistency.
Second, reading it in such a manner provides a degree of uniqueness to the subclass. There are a number of different subclasses (ex. Fey Pact Warlock) that already do various things with teleporting. This would make the artificer’s teleport unique and unlock additional playstyles and tactics that do not otherwise exist in the game, and I generally see that as a positive.
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As said in the title. Can the Cartographer teleport through walls to a map holder?
No you have to be able to see the space you are teleporting to.
It does say that, though you also have a feature that says that when you're creating any effect that requires being able to see the target, you can target another map holder even if you can't see them. A strict reading of the rules would say this only allows you to target a map holder you can't see, not a space adjacent to a map holder you can't see. But some DMs — including me — might allow it as it seems within the general spirit of what that feature is trying to give you.
pronouns: he/she/they
https://www.dndbeyond.com/sources/dnd/efota/the-artificer#Level3MappingMagic
"On your turn, you can spend an amount of movement equal to half your Speed (round down) to teleport to
(1) an unoccupied space
(2)you can see
(3) (3a) within 10 feet of yourself OR
(3) (3b) (3bi) within 5 feet of a creature that is (3bii) within 30 feet of you AND (3biii) holding one of your Adventurer’s Atlas maps.
You can’t use this benefit if your Speed is 0."
Linguitically, the "and" operator binds more tightly to its operands than the "or" operator. Which means when you see the "and" between 3bi and 3bii, you do the and first, then the result gets "or"ed with whatever is left, which would be 3a.
Its kind of a weirdly specific grammar rule that wotc is relying on people knowing for them to figure out the rules. If OR bound more tightly than AND then the overall result would be that yes, in fact, you could portal jump to a party member within 30 feet of you as long as they have an atlas, whether you see them or not.
Honestly, its kinda crappy writing to rely on people fuguring out operator precedence when the rules could be broken up and grouped together more obviously.
“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
idk, it weird to think the opposite, Why limit me to 10 feet that I can see or any spot within 30 I can't see so long as someone is holding a map
Makes more sense you have to be able to see for both positioning rules.
But I am not a grammar nerd, I just think it makes more sense you need to see no matter what/
I believe so. And if you dash you should be able to teleport up to 4 times.
It's basically misty step with no spell slot and no action cost, and in the case of teleporting to other map holders, ignores sight restrictions so you can go through walls.
Very cool ability.
You have 2 options for where you can port to:
1) an unoccupied space you can see within 10 feet of yourself.
2) an unoccupied space you can see within 5 feet of a creature that is within 30 feet of you and and holding one of your Adventurer’s Atlas maps.
Teleporting to a destination you cannot see doesnt become available until something like Dimension Door.
“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
This is a fundamental issue with English -- one can parse that sentence two different ways, and neither is inherently incorrect:
The language is clearly ambiguous and probably should be clarified. That said, absent clarification, if I were DMing for this subclass, I would utilize the “location you can see within 10 feet” and “space within 5 feet of a map holder” interpretation, where “can see” is only applied to individual teleport. The reason for this is twofold:
First, looking at the other abilities for context, the Positioning ability explicitly allows you to target map holders regardless of sight, provided they are within a spell’s range. This is substantially similar to the teleport, which both focuses on the map holder as an origin space for the ability and has an overall range limitation. Since one ability explicitly does not require line of sight, it is reasonable to interpret ambiguity to maintain consistency.
Second, reading it in such a manner provides a degree of uniqueness to the subclass. There are a number of different subclasses (ex. Fey Pact Warlock) that already do various things with teleporting. This would make the artificer’s teleport unique and unlock additional playstyles and tactics that do not otherwise exist in the game, and I generally see that as a positive.