grittier games can call for more realism as can games that do more tracking. Further, some folks (both DMs and players) want/need more than the "bare essentials" when designing dungeons and bastion spaces so leaving in those container types etc. can be useful for some of us. If they aren't for you just ignore them. I'm kinda tired of folks that don't want/need things I do want/need trying to tell me I can't/shouldn't have them because they don't need/want them.
The DM does not need to disable Goodberry. Your group just doesn't have a caster with the spell.
Twisting a non druid character into something that can cast the spell is normally not needed and something better for that character can be picked.
I am firmly part of the "realism isn't fun regarding tracking supplies" camp. A lot of it is busy work, and as someone who has played Joel Hardin's Mogul to the end...busy paperwork is not fun for me.
Rangers & several subclasses can learn Goodberry, too.
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DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Can we not descend into Simulationist VS Abstractionist gameplay style arguments? They are tedious and unproductive as edition wars.
Different stroke for different folks. Move on with your lives.
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He/Him. Loooooooooong time Player. The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call To rise up in triumph should we all unite The spark for change is yours to ignite." Kalandra - The State of the World
The DM does not need to disable Goodberry. Your group just doesn't have a caster with the spell.
I am curious: how many times have you brought new players into a campaign where you are clear with players that tracking rations and food is going to be a thing you do as dm, that severe environments will be a common thing, how many times do you do that and no one chose to build a charavter that can magically create food?
Druids and rangers can cast goodberry. Clerics, paladins, and artificers can cast create food and water.
Thats 5 different classes that could prepare one spell and make the problem go away. Plus the Guide background gives folks access to the goodberry spell and shillelagh cantrip, which can be used by many other builds, since you can select int, wis, or cha as your spellcasting ability.
How many times have you seen a party in a extreme survival envirment campaign, and no one had a magical means to make it go away?
How many parties saw an extreme environment with possible starbation being a refular ocurence, and everyone said, you know what, im NOT taking goodberry spell?
The only party ive ever seen where no one had the goodberry spell was a campaign where the dm banned it cause they thought trying tonstarve us would be something players would enjoy.
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“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
Can we not descend into Simulationist VS Abstractionist gameplay style arguments?
Hasn't that been the focus of this discussion from the start?
There are a couple of basic ways of handling a PC announcing "I'm going to mark our path with chalk" (or whatever)
Let them do it if they have chalk on their character sheet. Keep track of how much chalk they use.
Let them do it if they have chalk on their character sheet. Don't bother tracking how much they use, unless they try to do something silly.
Let them do it if they have some other composite component on their character sheet.
Give the player a roll to see if they thought to bring chalk. Or let them use some sort of metagame currency to 'buy' chalk.
Just assume they can have chalk if they want it.
Simulationist play tends towards the top of that list, abstract or cinematic play tends towards the bottom. D&D isn't all that consistent though its default is probably closest to (3). There's an argument for having some exploration type tool proficiencies, and having abstract equipment kits (like component pouch), so a Spelunker's Kit would have a bunch of stuff appropriate for exploring caves.
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grittier games can call for more realism as can games that do more tracking. Further, some folks (both DMs and players) want/need more than the "bare essentials" when designing dungeons and bastion spaces so leaving in those container types etc. can be useful for some of us. If they aren't for you just ignore them. I'm kinda tired of folks that don't want/need things I do want/need trying to tell me I can't/shouldn't have them because they don't need/want them.
Wisea$$ DM and Player since 1979.
I am firmly part of the "realism isn't fun regarding tracking supplies" camp. A lot of it is busy work, and as someone who has played Joel Hardin's Mogul to the end...busy paperwork is not fun for me.
Rangers & several subclasses can learn Goodberry, too.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Can we not descend into Simulationist VS Abstractionist gameplay style arguments? They are tedious and unproductive as edition wars.
Different stroke for different folks. Move on with your lives.
He/Him. Loooooooooong time Player.
The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call
To rise up in triumph should we all unite
The spark for change is yours to ignite."
Kalandra - The State of the World
I am curious: how many times have you brought new players into a campaign where you are clear with players that tracking rations and food is going to be a thing you do as dm, that severe environments will be a common thing, how many times do you do that and no one chose to build a charavter that can magically create food?
Druids and rangers can cast goodberry. Clerics, paladins, and artificers can cast create food and water.
Thats 5 different classes that could prepare one spell and make the problem go away. Plus the Guide background gives folks access to the goodberry spell and shillelagh cantrip, which can be used by many other builds, since you can select int, wis, or cha as your spellcasting ability.
How many times have you seen a party in a extreme survival envirment campaign, and no one had a magical means to make it go away?
How many parties saw an extreme environment with possible starbation being a refular ocurence, and everyone said, you know what, im NOT taking goodberry spell?
The only party ive ever seen where no one had the goodberry spell was a campaign where the dm banned it cause they thought trying tonstarve us would be something players would enjoy.
“Doubt is not a pleasant condition, but certainty is absurd.” — Voltaire
Hasn't that been the focus of this discussion from the start?
There are a couple of basic ways of handling a PC announcing "I'm going to mark our path with chalk" (or whatever)
Simulationist play tends towards the top of that list, abstract or cinematic play tends towards the bottom. D&D isn't all that consistent though its default is probably closest to (3). There's an argument for having some exploration type tool proficiencies, and having abstract equipment kits (like component pouch), so a Spelunker's Kit would have a bunch of stuff appropriate for exploring caves.