Have you ever tried adapting classic aliens into D&D?
Short answer no. What are grey aliens? I have never heard of that term. But if I want sci fi with aliens, I would look for something other then D&D.
Greys are the stereotypical alien with a thin usually grey colored humanoid body, teardrop shaped eyes and a small mouth
Thank you, I have never heard of them being called greys.
I'm glad you asked because my immediate thought was the creatures from the movie Alien that started the franchise. Hitting those things guaranteed an acid splash
Note the Xill were 1st published in the Fied Folio 1981, which was written and published by the UK branch of TSR which eventually became GamesWorkshop. It was a collection of monsters from White Dwarf. Many of which have become D&D staples, ie Githyanki (Seriously a British joke became one of the most loved D&D species.)
If you're talking about xenomorphs, I think that would be dope. However, I would go in prepared for a high lethality campaign. Xenomorphs kill people, often times horribly; it's a big part of what makes them, well, them. Even fighting a single Xenomorph at any level should be an absolutely last resort, so some sort of scaling mechanic in terms of damamge, similar to the traps scale perhaps?
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"Ma'am, you do not need to yell at me. This is my first day with your 7th grader and I am also upset that they cannot read." - me, teaching.
I apologize for the Alien fandom gibberish that is about to spew from my mouth.
The Titular alien from the Alien franchise carries the Weyland Yutani designation Xenomorph-XX121. Xenomorph, Latin for Strange form, and XX121 is the obscure classification that WY uses meaning it is likely the 121st creature in the XX category. Shows like Alien earth and some of the older comics have shown that there are other extra terrestrial life forms that Weyland-Yutani has cataloged and some of those are almost as dangerous as the XX121.
In the same vain in D&D, there can be a whole host of other extremely dangerous as well as a whole whose of benign creatures. I also was reminded that i did make Grey Aliens for a 4E one shot and one player really liked them. The idea was, Very low strength to fit with their thin gangly limbs, High intelligence and perception/wisdom because of the large eyes , Decent dex because they would tinker with their tiny hands and be able to move fast, flat low con because of their frailty, and their Charisma was dependent on their rank or subtype. Some were stronger willed than others. Also gave them spell like abilities that were reflavored devices. They were all around weak and only a threat when they manipulated or used their Bio-weapons.
My plot for them was there were 2 factotions of them, scientists who wanted to study Faerun biology and conquerors who were trying to harvest people.
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He/Him. Loooooooooong time Player. The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call To rise up in triumph should we all unite The spark for change is yours to ignite." Kalandra - The State of the World
Note the Xill were 1st published in the Fied Folio 1981, which was written and published by the UK branch of TSR which eventually became GamesWorkshop. It was a collection of monsters from White Dwarf. Many of which have become D&D staples, ie Guthyanki (Seriously a British joke became one of the most loved D&D species.)
The Proto Tyrranid
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He/Him. Loooooooooong time Player. The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call To rise up in triumph should we all unite The spark for change is yours to ignite." Kalandra - The State of the World
If you're talking about xenomorphs, I think that would be dope. However, I would go in prepared for a high lethality campaign.
That's really more of a campaign design decision than anything about xenomorphs per se; their actual demonstrated abilities are not particularly impressive by D&D standards, it's just that they're fighting normal people.
I'm glad you asked because my immediate thought was the creatures from the movie Alien that started the franchise. Hitting those things guaranteed an acid splash
The Alien from Alien is called a xenomorph.
Yup, and Xill are the D&D version.
Note the Xill were 1st published in the Fied Folio 1981, which was written and published by the UK branch of TSR which eventually became GamesWorkshop. It was a collection of monsters from White Dwarf. Many of which have become D&D staples, ie Githyanki (Seriously a British joke became one of the most loved D&D species.)
If you're talking about xenomorphs, I think that would be dope. However, I would go in prepared for a high lethality campaign. Xenomorphs kill people, often times horribly; it's a big part of what makes them, well, them. Even fighting a single Xenomorph at any level should be an absolutely last resort, so some sort of scaling mechanic in terms of damamge, similar to the traps scale perhaps?
"Ma'am, you do not need to yell at me. This is my first day with your 7th grader and I am also upset that they cannot read." - me, teaching.
@gothicshark
ie Guthyanki (Seriously a British joke...
Can you explain the joke?
I apologize for the Alien fandom gibberish that is about to spew from my mouth.
The Titular alien from the Alien franchise carries the Weyland Yutani designation Xenomorph-XX121. Xenomorph, Latin for Strange form, and XX121 is the obscure classification that WY uses meaning it is likely the 121st creature in the XX category.
Shows like Alien earth and some of the older comics have shown that there are other extra terrestrial life forms that Weyland-Yutani has cataloged and some of those are almost as dangerous as the XX121.
In the same vain in D&D, there can be a whole host of other extremely dangerous as well as a whole whose of benign creatures.
I also was reminded that i did make Grey Aliens for a 4E one shot and one player really liked them.
The idea was, Very low strength to fit with their thin gangly limbs, High intelligence and perception/wisdom because of the large eyes , Decent dex because they would tinker with their tiny hands and be able to move fast, flat low con because of their frailty, and their Charisma was dependent on their rank or subtype. Some were stronger willed than others.
Also gave them spell like abilities that were reflavored devices. They were all around weak and only a threat when they manipulated or used their Bio-weapons.
My plot for them was there were 2 factotions of them, scientists who wanted to study Faerun biology and conquerors who were trying to harvest people.
He/Him. Loooooooooong time Player.
The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call
To rise up in triumph should we all unite
The spark for change is yours to ignite."
Kalandra - The State of the World
The Proto Tyrranid
He/Him. Loooooooooong time Player.
The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call
To rise up in triumph should we all unite
The spark for change is yours to ignite."
Kalandra - The State of the World
That's really more of a campaign design decision than anything about xenomorphs per se; their actual demonstrated abilities are not particularly impressive by D&D standards, it's just that they're fighting normal people.
fixed the type-o (Sometimes I should look at what I'm typing, and not twitch)... and Githyanki = Git Yankee.
shhhh... don't want people from WotC to look too closly at Warhamer ... ;p