I THINK that it would still be the DEX mod. Cumbersome "must use your Strength modifier for the attack and damage rolls" but the Scatter damage isn't a roll just a flat number.
Kinda a shame though meaning that STR users are gutted when using the mastery. The 2014 version accounted for this and I'm hoping it was an oversight of sorts.
Scatter. Scatter weapons can devastate multiple enemies at once. When you take the Attack action and hit a creature with a scatter weapon, measure the weapon’s scatter range from the square the target you hit occupies to a point farther from you. Creatures other than the original target that fall within the weapon’s scatter range must attempt a Dexterity saving throw (DC of 8 + your proficiency bonus + the ability score modifier you use to determine damage for the scatter weapon). Creatures that fail take damage equal to the ability score modifier you use to determine damage with the weapon (minimum 1). This damage is of the same type you dealt to the original target.
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Hey everyone.
A blunderbuss has cumbersome meaning that it can use STR as a modifier instead of DEX.
Would scatter than actually be either STR or DEX? Instead of just 1+DEX mod (min of 2)
I THINK that it would still be the DEX mod. Cumbersome "must use your Strength modifier for the attack and damage rolls" but the Scatter damage isn't a roll just a flat number.
Yeah it definitely reads that way.
Kinda a shame though meaning that STR users are gutted when using the mastery. The 2014 version accounted for this and I'm hoping it was an oversight of sorts.
Scatter. Scatter weapons can devastate multiple enemies at once. When you take the Attack action and hit a creature with a scatter weapon, measure the weapon’s scatter range from the square the target you hit occupies to a point farther from you. Creatures other than the original target that fall within the weapon’s scatter range must attempt a Dexterity saving throw (DC of 8 + your proficiency bonus + the ability score modifier you use to determine damage for the scatter weapon). Creatures that fail take damage equal to the ability score modifier you use to determine damage with the weapon (minimum 1). This damage is of the same type you dealt to the original target.