Why is it that all these NPC casters seem to have never picked useful or good spells on their stat block. Almost every spell is a damage one. Lots of power word kill very little wish/foresight, loads of fireball and lightning bolt, but very limited on tiny hut. Very little on wall of force/creation or mirage arcane.
I find it difficult to believe very powerful casters choose to not learn mind blank or wish or demiplane. Where is the utility spells?
I often feel like NPCs are not even the same species they have way more hp and initiate. At will spells all over the place. I don't mind a monster sure but like an arch mage or a noble prodigy are ment to be the same species as the players..
D&D is an "asymmetric" system. Meaning that 'monsters', while having the same basic stats such as AC, ability scores etc, do not necessarily follow the same "rules" as player characters.
In the case of NPCs, i.e. mostly monsters that are Humanoids with class-like traits, then the ones in the Monster Manual and similar books are generally written with the concept of them being antagonists and that PCs will basically be fighting them. Hence the focus on combat spells.
But...as a DM, you are also entirely free to change these spells (or any other abilities) if you want an NPC that needs to fulfil some other role rather than "monster to kill". You don't even have to be too formal about it. If this is a 'one-off' NPC that the PCs visit for help, and you want that NPC to use the Archmage state block but have the Divination spell, then they have the Divination spell. That simple.
Why is it that all these NPC casters seem to have never picked useful or good spells on their stat block. Almost every spell is a damage one. Lots of power word kill very little wish/foresight, loads of fireball and lightning bolt, but very limited on tiny hut. Very little on wall of force/creation or mirage arcane.
Because stat blocks are primarily for combat and thus reflect the combat-relevant information for the NPC. It's uncommon to encounter the same NPC in a combat and non-combat situation so it's rare for the stat block to list both combat and non-combat information.
If an NPC is meant to participate in the story in a non-combat role, they'll usually have a modified stat block. For example you might have Thestos the Spellwright who uses the Mage stat block, but also has the spells Message, Sending, and Skywrite prepared.
When it comes to combat, the DM has a lot of information to parse, so stat blocks need to be as efficient as possible. You don't need to be flipping through 7 different spells, only to find out 3 of them are completely irrelevant to combat.
I find it difficult to believe very powerful casters choose to not learn mind blank or wish or demiplane. Where is the utility spells?
What fun is Wish on an NPC? Some do have Mind Blank or Demiplane, but not on their stat block. It'll be in their description or traits, such as "X casts Mind Blank on before combat on themselves" and the resistances and immunities are listed in their stat block.
I often feel like NPCs are not even the same species they have way more hp and initiate. At will spells all over the place. I don't mind a monster sure but like an arch mage or a noble prodigy are ment to be the same species as the players..
Yes, because D&D is an asymmetric game. NPC HP is determined by size category, not class—tiny is d6, small and medium are d8, large is d10, huge is d12, and gargantuan is d20. Some NPCs add their proficiency bonus to their initiative because that matters more for balanced game design. You're confusing "same species" with "mechanically designed the same".
This has been a complaint by some of us for quite some time now. You can of course solve this, just by making a character sheet for that NPC following the same rules that PCs must follow. That's what we do. If it's an NPC and has a class, it gets all abilities that a PC would get, and follows the same rules.
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Playing D&D since 1982
Have played every version of the game since Basic (original Red Box Set), except that abomination sometimes called 4e.
This has been a complaint by some of us for quite some time now. You can of course solve this, just by making a character sheet for that NPC following the same rules that PCs must follow. That's what we do. If it's an NPC and has a class, it gets all abilities that a PC would get, and follows the same rules.
OP should be aware that doing this will lead to NPC enemies that perform considerably differently in combat.
If you have ever been blocked in a room with a tiny hut, or put in the microwave with a wall of force and sickening radience combo, I think you can see why people in the design team wouldn't want to encourage DMs to do that to players by putting those spells out there on the NPC sheet.
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He/Him. Loooooooooong time Player. The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call To rise up in triumph should we all unite The spark for change is yours to ignite." Kalandra - The State of the World
I alter stat blocks all the time. On occasion I even change things mid-combat. If I think an NPC or a monster should have a spell or an ability, I just give it to them.
I want the NPC using the most effective tools they would have available in conjunction with their int and wis stats. The PC are special but do not hold the monopoly on tactics and brains
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Why is it that all these NPC casters seem to have never picked useful or good spells on their stat block. Almost every spell is a damage one. Lots of power word kill very little wish/foresight, loads of fireball and lightning bolt, but very limited on tiny hut. Very little on wall of force/creation or mirage arcane.
I find it difficult to believe very powerful casters choose to not learn mind blank or wish or demiplane. Where is the utility spells?
I often feel like NPCs are not even the same species they have way more hp and initiate. At will spells all over the place. I don't mind a monster sure but like an arch mage or a noble prodigy are ment to be the same species as the players..
D&D is an "asymmetric" system. Meaning that 'monsters', while having the same basic stats such as AC, ability scores etc, do not necessarily follow the same "rules" as player characters.
In the case of NPCs, i.e. mostly monsters that are Humanoids with class-like traits, then the ones in the Monster Manual and similar books are generally written with the concept of them being antagonists and that PCs will basically be fighting them. Hence the focus on combat spells.
But...as a DM, you are also entirely free to change these spells (or any other abilities) if you want an NPC that needs to fulfil some other role rather than "monster to kill". You don't even have to be too formal about it. If this is a 'one-off' NPC that the PCs visit for help, and you want that NPC to use the Archmage state block but have the Divination spell, then they have the Divination spell. That simple.
Because stat blocks are primarily for combat and thus reflect the combat-relevant information for the NPC. It's uncommon to encounter the same NPC in a combat and non-combat situation so it's rare for the stat block to list both combat and non-combat information.
If an NPC is meant to participate in the story in a non-combat role, they'll usually have a modified stat block. For example you might have Thestos the Spellwright who uses the Mage stat block, but also has the spells Message, Sending, and Skywrite prepared.
When it comes to combat, the DM has a lot of information to parse, so stat blocks need to be as efficient as possible. You don't need to be flipping through 7 different spells, only to find out 3 of them are completely irrelevant to combat.
What fun is Wish on an NPC? Some do have Mind Blank or Demiplane, but not on their stat block. It'll be in their description or traits, such as "X casts Mind Blank on before combat on themselves" and the resistances and immunities are listed in their stat block.
Yes, because D&D is an asymmetric game. NPC HP is determined by size category, not class—tiny is d6, small and medium are d8, large is d10, huge is d12, and gargantuan is d20. Some NPCs add their proficiency bonus to their initiative because that matters more for balanced game design. You're confusing "same species" with "mechanically designed the same".
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This has been a complaint by some of us for quite some time now. You can of course solve this, just by making a character sheet for that NPC following the same rules that PCs must follow. That's what we do. If it's an NPC and has a class, it gets all abilities that a PC would get, and follows the same rules.
Playing D&D since 1982
Have played every version of the game since Basic (original Red Box Set), except that abomination sometimes called 4e.
OP should be aware that doing this will lead to NPC enemies that perform considerably differently in combat.
Most NPC spellcasters don't have Forcecage or similar because no one likes spending their turns in a magic box.
If you have ever been blocked in a room with a tiny hut, or put in the microwave with a wall of force and sickening radience combo, I think you can see why people in the design team wouldn't want to encourage DMs to do that to players by putting those spells out there on the NPC sheet.
He/Him. Loooooooooong time Player.
The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call
To rise up in triumph should we all unite
The spark for change is yours to ignite."
Kalandra - The State of the World
I alter stat blocks all the time. On occasion I even change things mid-combat. If I think an NPC or a monster should have a spell or an ability, I just give it to them.
I want the NPC using the most effective tools they would have available in conjunction with their int and wis stats. The PC are special but do not hold the monopoly on tactics and brains