Can anyone tell me how rolling hp manually works? I have a level 6 paladin with like 43 hp and I just feel like that is kind of low. I haven't been rolling terribly at all either.
For your character you will have hit dice determined by your class. For Paladins it is a d10.
At first level you do not roll and take the maximum value of your dice, in this case 10 and then add your Constitution modifier. So, if you had a constitution modifier of say, +3 then your starting HP is 13.
When you level up you may either roll for the health or take average. WHen you roll for the health you roll your hit dice, a d10 for the Paladin. You then add your Constitution modifier to the result so if we stick with an example of +3 and say you rolled a 7 then that is 7+3 which is 10: your HP increases by 10.
However, instead of rolling hit dice you may on level ups "take average". The average is listed in the class information. For a d10 the average is 6. So, with the example of +3 constitution modifier this would be 9 hit points you may add to your character's maximum hit points.
If you feel your health increases are low you may consider taking average for future rolls, increasing constitution score when you take an Ability Score Increase through your class progression or taking a Toughness feat which let's you add 2 hit points per level to your character for current and future levels (so if you took this for your ASI a 8th level you'd add 16 hit points and then 2 for every future level up).
Can anyone tell me how rolling hp manually works? I have a level 6 paladin with like 43 hp and I just feel like that is kind of low. I haven't been rolling terribly at all either.
Did you add the CON modifier to the rolls?
no. I have been adding my roll to the rolled hp every time. am I supposed to add my con modifier to each of those rolls then input them?
For your character you will have hit dice determined by your class. For Paladins it is a d10.
At first level you do not roll and take the maximum value of your dice, in this case 10 and then add your Constitution modifier. So, if you had a constitution modifier of say, +3 then your starting HP is 13.
When you level up you may either roll for the health or take average. WHen you roll for the health you roll your hit dice, a d10 for the Paladin. You then add your Constitution modifier to the result so if we stick with an example of +3 and say you rolled a 7 then that is 7+3 which is 10: your HP increases by 10.
However, instead of rolling hit dice you may on level ups "take average". The average is listed in the class information. For a d10 the average is 6. So, with the example of +3 constitution modifier this would be 9 hit points you may add to your character's maximum hit points.
If you feel your health increases are low you may consider taking average for future rolls, increasing constitution score when you take an Ability Score Increase through your class progression or taking a Toughness feat which let's you add 2 hit points per level to your character for current and future levels (so if you took this for your ASI a 8th level you'd add 16 hit points and then 2 for every future level up).
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Yes
Thanks! I think I understand now lol.
You add together all the rolled dices.
Normally you get max at first level and then you roll.
So if a character rolls a d10 then you should have 10+5d10 at level 6.
Then the program automaticly adds the hp for your CON.
So at level 6 when a character hace a CON 16 you should have +2 each level. So that should give you an extra +12.
Lets say you roll 5 on each dice. 10 (starter hp)+25 (rolled)+12(CON) will give you 47 hp
But you only input 35 as the program will add 12 for CON.
Longwinded but hopefully helpful.
I'm not stupid. I'm just unlucky when I'm thinking.
That doesn't sound too far out of line 43 hp for lvl 6 is totally average.
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