Critical role had the Slayers take and other hitting on a similar idea have discussed the hunting of monsters for beneficial foods, religious or cultural ceremonies, alchemy supplies, poisons, antidotes, spell components, and artificing materials. I am not a writer, but I would very much like it if some one (Hopefully Wizards of the Coast but I will take what I can get) made a list of all the monsters and listed what you can harvest from them for sale what skills and tools are required and the DCs. Additional storage options and, quality variation, and expiration times of products. For example does a bag of holding, handy havers sack, or portable hole have better storage properties for preserving meet?
How do you feel about a Monster hunter's /Monster's as resources book?
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The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
WebDM also did a video on this kind of topic rather recently. It's quite an interesting topic, and something I would likely implement into my game if a comprehensive source was made.
Edit:Oh, the link was the WebDM video, so there we go.
Harvesting monster bits is something my D&D group has always done even when we switch up the DM chair. It would be fantastic to have a play tested and balanced listing of what can be harvested, with what difficulty and what things are worth once harvested.
Critical role had the Slayers take and other hitting on a similar idea have discussed the hunting of monsters for beneficial foods, religious or cultural ceremonies, alchemy supplies, poisons, antidotes, spell components, and artificing materials. I am not a writer, but I would very much like it if some one (Hopefully Wizards of the Coast but I will take what I can get) made a list of all the monsters and listed what you can harvest from them for sale what skills and tools are required and the DCs. Additional storage options and, quality variation, and expiration times of products. For example does a bag of holding, handy havers sack, or portable hole have better storage properties for preserving meet?
How do you feel about a Monster hunter's /Monster's as resources book?
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
WebDM also did a video on this kind of topic rather recently. It's quite an interesting topic, and something I would likely implement into my game if a comprehensive source was made.
Edit:Oh, the link was the WebDM video, so there we go.
Harvesting monster bits is something my D&D group has always done even when we switch up the DM chair. It would be fantastic to have a play tested and balanced listing of what can be harvested, with what difficulty and what things are worth once harvested.
The Angry GM did a good series on this, though I don't think he ever completely formalized a system...
https://theangrygm.com/series/crafting-crafting/
Creature Components and it's expansion Creature Components: Tome of Beasts