I agree. I want to make a shaman class with custom points called spirit tokens but there is no way of doing that except making it a subclass and then making the tokens as magic items or something and who wants the specialness of their custom class reduced to a subclass wannabe?
Its almost as frustrating as not being able to make magic ammo which really should have been fixed by now.
NOTE: As a note it took me forever to figure out how to do this in Foundry and its sad that the player has to specifically use the Foundry char sheet to use it.
I feel like D&D beyond should foster enough to allow us to make homebrew classes, even if we aren't allowed to submit them, let us use something. And I can't even use it for my VTT campaign
WOTC_BrianPerry: Rebuilding homebrewing tools in general is on the list. When we think about what homebrew tools we'd prioritize first, we'd likely start with monsters and magic items. We're not going to say class homebrew is never, but definitely lower on the priority list.
GrantPyromania: To clarify, it's something we have to defer until we rebuild our game platform. It's not off the table, our current system wasn't designed to handle it on a larger scale needed for homebrew.
What I am asking is what are the specific rules in 5e and or 5.5e.
The rules in 5.5e are missing, as are several other pretty important homebrew rules like creating monsters from scratch. The 2014 rules don't have class rules, but have some (very vague) subclass creation rules in chapter 9, creating new character options, creating new class options.
What I am asking is what are the specific rules in 5e and or 5.5e.
The rules in 5.5e are missing, as are several other pretty important homebrew rules like creating monsters from scratch. The 2014 rules don't have class rules, but have some (very vague) subclass creation rules in chapter 9, creating new character options, creating new class options.
Without the rules being written in the books they will never be incorporated into the website.
They will add new classes and sub-classes piecemeal but they not write out the rules because those rules often break classes and sub-classes already in the game. This is also why some classes, sub-classes, spells, races and equipment are not allowed in some games by the DMs.
They will add new classes and sub-classes piecemeal but they not write out the rules because those rules often break classes and sub-classes already in the game.
That assumes rules that are highly specific. General rules such as "a subclass must have a subclass feature at each level where the class mentions a subclass feature" aren't going to break anything, and that's pretty much the only rule there ever was for subclasses.
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I agree. I want to make a shaman class with custom points called spirit tokens but there is no way of doing that except making it a subclass and then making the tokens as magic items or something and who wants the specialness of their custom class reduced to a subclass wannabe?
Its almost as frustrating as not being able to make magic ammo which really should have been fixed by now.
NOTE: As a note it took me forever to figure out how to do this in Foundry and its sad that the player has to specifically use the Foundry char sheet to use it.
I feel like D&D beyond should foster enough to allow us to make homebrew classes, even if we aren't allowed to submit them, let us use something. And I can't even use it for my VTT campaign
What are the rules for making classes and sub classes.
In 5.5 not old stuff.
You can make any subclasses you like in either rule set but not classes. That’s a restriction of the way the site is built rather than rules
https://www.reddit.com/r/dndbeyond/comments/1tjsaq9/comment/on4wgp7/
https://www.reddit.com/r/dndbeyond/comments/1tjsaq9/comment/on9dzq7/
I understand that.
What I am asking is what are the specific rules in 5e and or 5.5e.
I cant find them in my books. Not on the website but written in the books.
The rules in 5.5e are missing, as are several other pretty important homebrew rules like creating monsters from scratch. The 2014 rules don't have class rules, but have some (very vague) subclass creation rules in chapter 9, creating new character options, creating new class options.
Without the rules being written in the books they will never be incorporated into the website.
They will add new classes and sub-classes piecemeal but they not write out the rules because those rules often break classes and sub-classes already in the game.
This is also why some classes, sub-classes, spells, races and equipment are not allowed in some games by the DMs.
That assumes rules that are highly specific. General rules such as "a subclass must have a subclass feature at each level where the class mentions a subclass feature" aren't going to break anything, and that's pretty much the only rule there ever was for subclasses.