Welcome to Acquisitions Incorporated, where delving into dungeons is part of the job description—and so is filing for loot reimbursement!
You are part of a newly franchised office of Acq Inc., adventuring not just for glory, but for quarterly profits. With a focus on satire, fantasy office shenanigans, and memorable characters, this campaign is equal parts high fantasy and hilarious bureaucracy.
Expect:
Corporate-themed magic items (Staple of Binding, anyone?)
Profit-and-loss-driven quest choices
Rival franchise drama
Improvised madness with structure you can count on
No prior Acq Inc. knowledge required—just a sense of humor and some dice to roll!
The realms are in peril. But more importantly… the brand is at risk. You're not just adventurers—you’re entry-level franchisees for the most (in)famous adventuring corporation in the multiverse: Acquisitions Incorporated. With clipboard in one hand and sword in the other, you're tasked with building your own franchise out of Waterdeep, taking on quests, crushing rivals, collecting revenue streams, and maybe saving the world (if there’s time). Filled with: Corporate absurdity and parody of fantasy tropes Dungeon delving, rival firms, and mysterious clients Internal HR nightmares and possibly eldritch outsourcing.
About the adventure - StartPlaying.games
Welcome to Acquisitions Incorporated, where delving into dungeons is part of the job description—and so is filing for loot reimbursement!
You are part of a newly franchised office of Acq Inc., adventuring not just for glory, but for quarterly profits. With a focus on satire, fantasy office shenanigans, and memorable characters, this campaign is equal parts high fantasy and hilarious bureaucracy.
Expect:
Corporate-themed magic items (Staple of Binding, anyone?)
Profit-and-loss-driven quest choices
Rival franchise drama
Improvised madness with structure you can count on
No prior Acq Inc. knowledge required—just a sense of humor and some dice to roll!
The realms are in peril. But more importantly… the brand is at risk. You're not just adventurers—you’re entry-level franchisees for the most (in)famous adventuring corporation in the multiverse: Acquisitions Incorporated. With clipboard in one hand and sword in the other, you're tasked with building your own franchise out of Waterdeep, taking on quests, crushing rivals, collecting revenue streams, and maybe saving the world (if there’s time). Filled with: Corporate absurdity and parody of fantasy tropes Dungeon delving, rival firms, and mysterious clients Internal HR nightmares and possibly eldritch outsourcing.
StartPlaying.games