██▓▒░ Curse of Strahd || Tuesday at 7:00 PM EST; A just-starting campaign with three players and plenty of room for more. Come and explore the cursed lands of Barovia, and try your best to survive!
██▓▒░ Moving the Iron Maiden || Sunday at 3:00 PM EST; A curiously dressed figure approached with an equally curious proposition: the relocation of an iron maiden to the far west. An impressive sum of money was offered in exchange of the tasks completion with promise of a ‘special bonus’ if the iron maiden is delivered “undisturbed”.
██▓▒░ Curse of Strahd || Thursday at 12:00 AM EST// 9 PM PST; An ongoing Curse of Strahd campaign has room for one or two more adventurers lost in the fog-shrouded lands of Barovia. New characters will start at Level 5.
██▓▒░ One Sheep Too Few (One-Shot) || Sunday at 9:00 AM EST; All the shepherds, farmers, and horse wranglers in the town of Praxis have disappeared. You've been sent by the Mercenaries Guild in Ephaxis to find out why. (Room for 3-4 more PCs!)
██▓▒░ Curse of Strahd || Sunday at 3:00 PM EST; A fresh campaign with plenty of room for more. Come and explore the cursed lands of Barovia, and try your best to survive!
██▓▒░ **Curse of Strahd** Saturday @ 9 PM **PST** || Sunday 12 AM **EST**; three players signed up and looking for more companions to join in the adventure through the dark lands of Barovia!
██▓▒░ **Curse of Strahd** || Tuesday @ 7:00 PM EST; A campaign still fresh off the ground. Come get lost in and explore the cursed lands of Barovia, and try your best to survive!
██▓▒░ Wednesday 8 PM **EST** - Every other week || A strange figure delivers an invitation signed directly to you... Come get lost in and explore the cursed lands of Barovia, and try your best to survive!!
██▓▒░ Mondays 8 PM **EST** - || Servants of the fallen god, Kerberos, endeavor to plunge the world into uncertainty and chaos. From his celestial prison, he orchestrates a plot to rid the Planes of the Gods forever, tasking his servants to merge all planes into the Material Plane. The gods would beg you to investigate and foil this scheme- one that could spell the end of the Gods, all forms of magic, and even existence as we know it. Kerberos cannot be freed. His servants- must be put to the sword.
██▓▒░ Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?
██▓▒░ Curse of Strahd || Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia...
█▓▒░ Slay the White Dragon, Asger - Homebrew Campaign || Tuesday @ 2:00 PM EST; A campaign still fresh off the ground. You and a group of other sellswords have been chosen for your reputations to perform a service for one of the richest families - possibly THE richest - in all of Vega! Are you of strong enough will and spirit to endure the hardships to follow, or will you balk under the threat of the Dragon's might? »»————- Session 0 the week of this posting!! ————-««
██▓▒░ Careless Whispers - Homebrew Campaign Monday @ 3 PM EST; Ill omens mark the end of the First Age; the skies have turned to red. The ranks of our three suns have thinned to just two. The middle star, Ekos, has forsaken us for the first time in our world’s long history. We miss the beauty of blue light, the reassuring embrace that held the world together.
██▓▒░ Lost Mine of Phandelver Friday @ 9 PM PST; In the town of Neverwinter, on the Sword Coast of the Forgotten Realms, a miner and one of the three Rockseeker brothers is preparing to return to the frontier town of Phandalin, a few days travel to the south-east. In need of escort services for his goods, he hired four adventures whom he met while in town to travel with the wagon until they could deliver the goods to Bartrend's Provisions. Only, things weren't nearly so cut and dry as that... (Group is nearly finished, and will be transitioning to a new campaign soon)
██▓▒░ An Easy Ride, Indeed! Sunday @ 1 PM EST; In another place, in another time, a merchant by name of Gerbo Namfoodle died. In his will, he left a tavern to a group of adventurers who had done him a kindness. The adventuring market, being what it is and has been for many years now, fairly unstable unless you're willing to go to war- the new owners have put down their swords, shields, and crossbows and to take up the capitalist lifestyle!
This is an unconventional campaign that is styled more as a SitCom than an Adventure. Outside of group decisions leading to the inoperability of the Tavern, the whole game revolves around a single location, and is meant to be narrative, not explorative.
██▓▒░ == Synchronicity == Homebrew 5E - Mondays 8 PMEST - || Servants of the fallen god, Kerberos, endeavor to plunge the world into uncertainty and chaos. From his celestial prison, he orchestrates a plot to rid the Planes of the Gods forever, tasking his servants to merge all planes into the Material Plane. The gods would beg you to investigate and foil this scheme- one that could spell the end of the Gods, all forms of magic, and even existence as we know it. Kerberos cannot be freed. His servants- must be put to the sword.
██▓▒░ Ghosts of the Saltmarsh Monday @ 8 PM EST; Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities.
Not even the saltiest dogs and wildest mad-women are willing to sail through Saltmarsh now, things as they are. To do so is folly, and to tarry too long amidst the coves is certainly a call for death to claim you early. But if you are brave enough, compassionate enough, and willing to stare Death himself down and not balk you can find fame and riches abound on the other side of these dark waves.
██▓▒░ Curse of Strahd || Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia...
█▓▒░ Slay the White Dragon, Asger - Homebrew Campaign || Tuesday @ 2:00 PM EST; A campaign still fresh off the ground. You and a group of other sellswords have been chosen for your reputations to perform a service for one of the richest families - possibly THE richest - in all of Vega! Are you of strong enough will and spirit to endure the hardships to follow, or will you balk under the threat of the Dragon's might? »»————- Session #10 ————-««
██▓▒░ Careless Whispers - Homebrew Campaign Monday @ 3 PM EST; Ill omens mark the end of the First Age; the skies have turned to red. The ranks of our three suns have thinned to just two. The middle star, Ekos, has forsaken us for the first time in our world’s long history. We miss the beauty of blue light, the reassuring embrace that held the world together.
██▓▒░ Lost Mine of Phandelver Friday @ 9 PM PST; In the town of Neverwinter, on the Sword Coast of the Forgotten Realms, a miner and one of the three Rockseeker brothers is preparing to return to the frontier town of Phandalin, a few days travel to the south-east. In need of escort services for his goods, he hired four adventures whom he met while in town to travel with the wagon until they could deliver the goods to Bartrend's Provisions. Only, things weren't nearly so cut and dry as that...
██▓▒░ Rime of the Frostmaiden - Option of Level 1-4 Start || Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?
██▓▒░ Moving the Iron Maiden || Separate dates (see below); Set in the homebrew land of Vega - An elvish patron hires a group of sellswords for a simple task: Move a Maiden across three countries without letting on about your task. The challenge is simple - resisting the urge to be nosy. Can you keep your nose to the ground, or will you stick it where it doesn't belong?
██▓▒░ An Easy Ride, Indeed! Sunday @ 1 PM EST; In another place, in another time, a merchant by name of Gerbo Namfoodle died. In his will, he left a tavern to a group of adventurers who had done him a kindness. The adventuring market, being what it is and has been for many years now, fairly unstable unless you're willing to go to war- the new owners have put down their swords, shields, and crossbows and to take up the capitalist lifestyle!
This is an unconventional campaign that is styled more as a SitCom than an Adventure. Outside of group decisions leading to the inoperability of the Tavern, the whole game revolves around a single location, and is meant to be narrative, not explorative.
██▓▒░ Ghosts of the Saltmarsh Monday @ 8 PM EST; Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities.
Not even the saltiest dogs and wildest mad-women are willing to sail through Saltmarsh now, things as they are. To do so is folly, and to tarry too long amidst the coves is certainly a call for death to claim you early. But if you are brave enough, compassionate enough, and willing to stare Death himself down and not balk you can find fame and riches abound on the other side of these dark waves.
██▓▒░ Lost Mine of Phandelver Friday @ 9 PM PST; In the town of Neverwinter, on the Sword Coast of the Forgotten Realms, a miner and one of the three Rockseeker brothers is preparing to return to the frontier town of Phandalin, a few days travel to the south-east. In need of escort services for his goods, he hired four adventures whom he met while in town to travel with the wagon until they could deliver the goods to Bartrend's Provisions. Only, things weren't nearly so cut and dry as that...
██▓▒░ || Princes of the Apocalypse || Monday @ 9 PM PST; Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design.
It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.
hi I would like to join a campaign with this organized community if u guys like it too
discord: yüklemci yuke#3186
Thursday Night Strahd has started, but there's room for one or two more!
Would like to join if there is still space
I wanna join in! Unzen#6969
https://app.roll20.net/lfg/listing/244079/curse-of-strahd-a-d-and-d-campaign
██▓▒░ Saturday 9 PM **PST** || Sunday 12 AM **EST**; two players signed up and waiting to adventure into the dark lands of Barovia!
https://app.roll20.net/lfg/listing/244097/curse-of-strahd-a-dandd-campaign
New listing!
https://app.roll20.net/lfg/listing/241458/moving-the-iron-maiden-homebrew-ii
New listing!
https://app.roll20.net/lfg/listing/244105/the-curse-of-strahd-a-dandd-campaign
██▓▒░ Curse of Strahd || Thursday at 12:00 AM EST// 9 PM PST; An ongoing Curse of Strahd campaign has room for one or two more adventurers lost in the fog-shrouded lands of Barovia. New characters will start at Level 5.
https://app.roll20.net/lfg/listing/243713/one-sheep-too-few-dnd-one-shot
██▓▒░ One Sheep Too Few (One-Shot) || Sunday at 9:00 AM EST; All the shepherds, farmers, and horse wranglers in the town of Praxis have disappeared. You've been sent by the Mercenaries Guild in Ephaxis to find out why. (Room for 3-4 more PCs!)
https://app.roll20.net/lfg/listing/258800/the-curse-of-strahd-a-dandd-campaign-number-06
New listing!
https://app.roll20.net/lfg/listing/244079/curse-of-strahd-a-d-and-d-campaign
██▓▒░ **Curse of Strahd** Saturday @ 9 PM **PST** || Sunday 12 AM **EST**; three players signed up and looking for more companions to join in the adventure through the dark lands of Barovia!
-------------------------
https://app.roll20.net/lfg/listing/244097/curse-of-strahd-a-dandd-campaign
██▓▒░ **Curse of Strahd** || Tuesday @ 7:00 PM EST; A campaign still fresh off the ground. Come get lost in and explore the cursed lands of Barovia, and try your best to survive!
A new listing in need of players!
https://app.roll20.net/lfg/listing/256622/the-curse-of-strahd-a-dandd-campaign
██▓▒░ Wednesday 8 PM **EST** - Every other week || A strange figure delivers an invitation signed directly to you... Come get lost in and explore the cursed lands of Barovia, and try your best to survive!!
Existing group transitioning into a homebrew campaign, out of Phandelver! Looking for additional players::
https://app.roll20.net/lfg/listing/244082/synchronicity-a-d-and-d-adventure
██▓▒░ Mondays 8 PM **EST** - || Servants of the fallen god, Kerberos, endeavor to plunge the world into uncertainty and chaos. From his celestial prison, he orchestrates a plot to rid the Planes of the Gods forever, tasking his servants to merge all planes into the Material Plane. The gods would beg you to investigate and foil this scheme- one that could spell the end of the Gods, all forms of magic, and even existence as we know it. Kerberos cannot be freed. His servants- must be put to the sword.
I'm interested! ,My discord is Nyro#6820. Please contact me immediately!
New Listings for Rime of the Frostmaiden::
Sunday, 1PM EST https://app.roll20.net/lfg/listing/265478/rime-of-the-frostmaiden-a-d-and-d-campaign
Thursdays, 1PM EST https://app.roll20.net/lfg/listing/266029/rime-of-the-frostmaiden-a-dandd-campaign-number-2
██▓▒░ Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?
3-6 players min/max
██▓▒░ Curse of Strahd || Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia...
Tuesday @ 7PM EST - Weekly »»————- Session #11 ————-««
Wednesday @ 8PM EST - Every other week -Next Game 12/9- »»————- Session #2 ————-««
Friday @ 3PM EST - Weekly »»————- Session #0 ————-««
Saturday @ 9PM PST - 11PM CST - Weekly »»————- Session #7 ————-««
Sunday @ 3PM EST - Weekly »»————- Session #0 ————-««
█▓▒░ Slay the White Dragon, Asger - Homebrew Campaign || Tuesday @ 2:00 PM EST; A campaign still fresh off the ground. You and a group of other sellswords have been chosen for your reputations to perform a service for one of the richest families - possibly THE richest - in all of Vega! Are you of strong enough will and spirit to endure the hardships to follow, or will you balk under the threat of the Dragon's might? »»————- Session 0 the week of this posting!! ————-««
https://app.roll20.net/lfg/listing/244101/slay-asger-the-white-terror-ii-5e-homebrew
██▓▒░ Careless Whispers - Homebrew Campaign Monday @ 3 PM EST; Ill omens mark the end of the First Age; the skies have turned to red. The ranks of our three suns have thinned to just two. The middle star, Ekos, has forsaken us for the first time in our world’s long history. We miss the beauty of blue light, the reassuring embrace that held the world together.
https://app.roll20.net/lfg/listing/244123/careless-whispers-5e-homebrew ꧁ ⬆ 2/3 ꧂
██▓▒░ Lost Mine of Phandelver Friday @ 9 PM PST; In the town of Neverwinter, on the Sword Coast of the Forgotten Realms, a miner and one of the three Rockseeker brothers is preparing to return to the frontier town of Phandalin, a few days travel to the south-east. In need of escort services for his goods, he hired four adventures whom he met while in town to travel with the wagon until they could deliver the goods to Bartrend's Provisions. Only, things weren't nearly so cut and dry as that... (Group is nearly finished, and will be transitioning to a new campaign soon)
https://app.roll20.net/lfg/listing/244087/lost-mine-of-phandelver-a-d-and-d-adventure
██▓▒░ An Easy Ride, Indeed! Sunday @ 1 PM EST; In another place, in another time, a merchant by name of Gerbo Namfoodle died. In his will, he left a tavern to a group of adventurers who had done him a kindness. The adventuring market, being what it is and has been for many years now, fairly unstable unless you're willing to go to war- the new owners have put down their swords, shields, and crossbows and to take up the capitalist lifestyle!
This is an unconventional campaign that is styled more as a SitCom than an Adventure. Outside of group decisions leading to the inoperability of the Tavern, the whole game revolves around a single location, and is meant to be narrative, not explorative.
https://app.roll20.net/lfg/listing/235075/an-easy-ride-indeed-a-d-and-d-sitcom-roleplaying-campaign ꧁ ⬆ 1/3 ꧂
██▓▒░ == Synchronicity == Homebrew 5E - Mondays 8 PM EST - || Servants of the fallen god, Kerberos, endeavor to plunge the world into uncertainty and chaos. From his celestial prison, he orchestrates a plot to rid the Planes of the Gods forever, tasking his servants to merge all planes into the Material Plane. The gods would beg you to investigate and foil this scheme- one that could spell the end of the Gods, all forms of magic, and even existence as we know it. Kerberos cannot be freed. His servants- must be put to the sword.
https://app.roll20.net/lfg/listing/244082/synchronicity-a-d-and-d-adventure
██▓▒░ Ghosts of the Saltmarsh Monday @ 8 PM EST; Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities.
Not even the saltiest dogs and wildest mad-women are willing to sail through Saltmarsh now, things as they are. To do so is folly, and to tarry too long amidst the coves is certainly a call for death to claim you early. But if you are brave enough, compassionate enough, and willing to stare Death himself down and not balk you can find fame and riches abound on the other side of these dark waves.
https://app.roll20.net/lfg/listing/243848/ghosts-of-saltmarsh-a-dandd-campaign
██▓▒░ Curse of Strahd || Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia...
Friday @ 3PM EST - Weekly
█▓▒░ Slay the White Dragon, Asger - Homebrew Campaign || Tuesday @ 2:00 PM EST; A campaign still fresh off the ground. You and a group of other sellswords have been chosen for your reputations to perform a service for one of the richest families - possibly THE richest - in all of Vega! Are you of strong enough will and spirit to endure the hardships to follow, or will you balk under the threat of the Dragon's might? »»————- Session #10 ————-««
https://app.roll20.net/lfg/listing/244101/slay-asger-the-white-terror-ii-5e-homebrew
██▓▒░ Careless Whispers - Homebrew Campaign Monday @ 3 PM EST; Ill omens mark the end of the First Age; the skies have turned to red. The ranks of our three suns have thinned to just two. The middle star, Ekos, has forsaken us for the first time in our world’s long history. We miss the beauty of blue light, the reassuring embrace that held the world together.
https://app.roll20.net/lfg/listing/244123/careless-whispers-5e-homebrew
██▓▒░ Lost Mine of Phandelver Friday @ 9 PM PST; In the town of Neverwinter, on the Sword Coast of the Forgotten Realms, a miner and one of the three Rockseeker brothers is preparing to return to the frontier town of Phandalin, a few days travel to the south-east. In need of escort services for his goods, he hired four adventures whom he met while in town to travel with the wagon until they could deliver the goods to Bartrend's Provisions. Only, things weren't nearly so cut and dry as that...
https://app.roll20.net/campaigns/details/8936542/lost-mine-of-phandelver-a-d-and-d-adventure-ii ꧁ ⬆ 3/4 To Start ꧂
██▓▒░ Rime of the Frostmaiden - Option of Level 1-4 Start || Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?
Wednesday, 1PM EST
██▓▒░ Moving the Iron Maiden || Separate dates (see below); Set in the homebrew land of Vega - An elvish patron hires a group of sellswords for a simple task: Move a Maiden across three countries without letting on about your task. The challenge is simple - resisting the urge to be nosy. Can you keep your nose to the ground, or will you stick it where it doesn't belong?
Sunday @ 6PM EST - Weekly
Sunday @ 9PM PST - Weekly
██▓▒░ An Easy Ride, Indeed! Sunday @ 1 PM EST; In another place, in another time, a merchant by name of Gerbo Namfoodle died. In his will, he left a tavern to a group of adventurers who had done him a kindness. The adventuring market, being what it is and has been for many years now, fairly unstable unless you're willing to go to war- the new owners have put down their swords, shields, and crossbows and to take up the capitalist lifestyle!
This is an unconventional campaign that is styled more as a SitCom than an Adventure. Outside of group decisions leading to the inoperability of the Tavern, the whole game revolves around a single location, and is meant to be narrative, not explorative.
https://app.roll20.net/lfg/listing/235075/an-easy-ride-indeed-a-d-and-d-sitcom-roleplaying-campaign ꧁ ⬆ 1/3 ꧂
Id be down to join, im a new player tho
██▓▒░ Ghosts of the Saltmarsh Monday @ 8 PM EST; Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities.
Not even the saltiest dogs and wildest mad-women are willing to sail through Saltmarsh now, things as they are. To do so is folly, and to tarry too long amidst the coves is certainly a call for death to claim you early. But if you are brave enough, compassionate enough, and willing to stare Death himself down and not balk you can find fame and riches abound on the other side of these dark waves.
https://app.roll20.net/lfg/listing/243848/ghosts-of-saltmarsh-a-dandd-campaign
Session 0 tonight -- Starting next Monday! Still have room for 2-3 more!
██▓▒░ Lost Mine of Phandelver Friday @ 9 PM PST; In the town of Neverwinter, on the Sword Coast of the Forgotten Realms, a miner and one of the three Rockseeker brothers is preparing to return to the frontier town of Phandalin, a few days travel to the south-east. In need of escort services for his goods, he hired four adventures whom he met while in town to travel with the wagon until they could deliver the goods to Bartrend's Provisions. Only, things weren't nearly so cut and dry as that...
https://app.roll20.net/lfg/listing/261425/lost-mine-of-phandelver-a-d-and-d-adventure-ii
Room for 2-3 more; will be starting Session 1 tomorrow night!
██▓▒░ || Princes of the Apocalypse || Monday @ 9 PM PST; Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design.
It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.
https://app.roll20.net/lfg/listing/244100/princes-of-apocalypse-a-d-and-d-campaign
Room for 2-3 more; will be starting Session 0 next week!