The evening fog and chill stubbornly cling to your garments as you enter the stately villa in Waterdeep’s North Ward. A servant of the house deftly relieves you of your cloak and weapons and carefully places them upon an ornate rack that hangs on the antechamber wall.
“Sarimé Voss welcomes you to Radimus Hall,” utters the servant with a slight bow of the head. He then leads you down a long tapestry-bedecked corridor and into a banquet room. Within you are greeted by the warmth of a fire, the aroma of fine food, and the smiles of familiar faces. Sarimé, head of the Knights of Samular, motions you toward an open chair.
“We are grateful for your presence, friend,” she remarks in a tone that is mildly formal but wholly sincere.
Two other individuals of note also welcome you to the occasion--Themius Grey, the stoic leader of the Even-handed; and the gregarious Merranock Mistymoon, a high-ranking Harper. A few other guests arrive within minutes, and, although you do not know them, you can read in their demeanor that they, like you, have seen much of Faerûn and faced many of its perils. All of you are soon enjoying the best food, drink, and conversation that Radimus Hall can offer. The pleasant nature of this gathering does little, however, to answer the question that presses upon your mind: “Why have I been summoned here tonight?”
After you can eat no more and drink no more, the answer to your question begins to take shape. As the smoke from Merranock’s long-stemmed pipe begins to circle about the room, Themius Grey speaks. “You are kind to have joined us this evening,” the half-elf comments. “You are even kinder for having shown so much patience. Let us explain our purpose...our hope...for this gathering.”
Merranock nods vigorously and adds, “Our hope indeed, Themius.”
The raven-haired Sarimé then looks at you and says, “The Halls of Justice and our dear ally Merranock have long scoured Faerûn for the whereabouts of certain artefacts. To some, these objects are nothing more than myths birthed from the songs and epics of bards and poets. We know, however, that these artefacts are indeed real. Furthermore, we know where they are.”
“Found them all we have,” muses Merranock aloud, seemingly speaking only to himself. His pipe continues to send thick rings of smoke toward the ceiling of the banquet room.
Sarimé resumes, “Undoubtedly you have heard tales of the ancient dragon who once served as Bahamut’s negotiator. During the Dragonfall Wars, Gruemar the Voice--one of the Seven Gold Wyrms of Bahamut’s court--was tricked, betrayed, and slain by a horde loyal to Tiamat. Before fleeing the scene of their wickedness, the betrayers cut five trophies from the dead dragon’s body, hoping to hide them forever. In doing so, they sought to mock the King of the Good Dragons, keeping him from laying his faithful servant to a proper and final rest.”
You nod silently, indicating that you are familiar with the story of Gruemar’s demise.
“Those pieces of the gold dragon’s body are often referred to as the five feathers of Gruemar,” remarks Themius.
You nod a second time because your travels have taught you many things, including this.
“Those feathers, however, are much more than what you might think,” adds Sarimé. “They have become more than the final pieces needed for Bahamut to complete his servant’s last rites. They are now, and have been for many years, a source of menacing power to those who possess them. And, therefore, a source of sorrow and destruction to countless others.”
“And now that we know the location of the feathers, the time has come to reclaim them,” explains Themius. “And that, dear adventurers, is why you are here tonight.”
The five of you cast glances at each other, trying to read the responses to what has just been said.
“We are agreed that the five of you possess the skill, experience, and commitment needed for such a task,” remarks Sarimé. Looking at the pipe-wielding halfling, she says, “Merranock, will you…”
“Indeed,” he responds.
Merranock Mistymoon, with considerable alacrity summarizes what the Harpers have unearthed about the five feathers of Gruemar over the course of the past fifteen months. His only pauses are to take a draw of tobacco from his comically long pipe. Twenty minutes later, you’re silently sifting through all that Merranock has told you…
Tiamat rewarded the various faction leaders who participated in the deception, betrayal, and murder of Gruemar. She did so by imbuing five pieces of the gold dragon's body with remarkable power. She found great pleasure in allowing the pieces of a mutilated servant of Bahamut to become tools of chaos and destruction. These are the five feathers of Gruemar:
Dhamab (orc for tooth) is a blade formed from one of Gruemar’s teeth. Its original owner was an orc chief whose tribe participated in the betrayal of Gruemar. Remarkably, the blade has remained for centuries within that same tribe--the Hi-Thoror of the Nether Mountains--and is believed to be in the possession of Kridash, the tribe's current war chief. Tales suggest the one who wields Dhamab has an uncanny ability to be victorious in battle.
TheMigmizarian Codex was created from a portion of Gruemar’s wing. The membrane was fashioned into the binding of powerful book of transmutation spells, and its original owner was Migmizar, a dark wizard who labored in Tiamat’s service and aided in deceiving Gruemar. The Harpers are confident the codex is in Luskan, in the hands of a tiefling wizard who has taken the moniker The Dirge.
Fearlitrix is a set of armor made from some of Gruemar's scales. The identity of the armor's initial owner has not yet been identified. The Harpers network of spies have traced the armor's current whereabouts to the Sunset Mountains, far to the east of Baldur's Gate. Within those mountains is an underground base of operations for a sect of The Cult of Dragons. The sect's leader, Badrizar Nath, is a red dragonborn whose foes seem to flee rather than fight.
The Sphere of K'variis an orb fashioned from Gruemar's left eye and is named after the oni mage to whom it was granted. The sphere is sealed within the crypt of Moradnicham, an archmage driven mad by some sort of curse attached to using the sphere. The crypt is located on insignificant, nameless island in the Korinn Archipelago. Of the five feathers, this is the one that seems to have fallen into the hands of a well-meaning individual.
The Bonestaff, as its name implies, is a magical staff formed from one the gold dragon's smaller bones. Stories suggest it was initially granted to the frost giant jarl who played the most significant role in tricking Gruemar. Rather than wield the piece of bone as a staff, the jarl turned it into a helve for his greataxe, which has been passed down from jarl to jarl for countless years. Jarl Viranak of Svardborg wields the Bonestaff.
"What's the plan?" asks Merranock after completing his summary.
"To allow them time to ask questions," responds Themius flatly.
Donir Evenfeet is a hill dwarf of average height and build, whose most distinctive feature his his missing right hand, with a stump capped by an unusual steel plate with some odd engravings, as well as a slot of unknown purpose set into it. The skin on the right side of his face and his right arm is also burned, and his hair is patchy on that side. As he enters, he briefly inclines his head towards Themius to show respect, and he promptly joins Merranock in his smoking. After they finish, he lets out one final puff, and speaks.
"I suppose we could go after the Sphere first, since it seems like it would be the easiest of the five. Of course, at the same time, it might be best if we removed the artifacts from the hands of those who would do evil with them first, rather than those who would do good. What do the rest of you think?"
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"Ignorance is bliss, and you look absolutely miserable."
Patrin Akambherylliax is an imposing figure, 6’5” (196cm) in height, with fine golden scales gleaming in the firelight, and deep golden eyes, with vertical irises, taking in everything about the people around him as he listens to Merranock, taking notes in a well-worn book.
Despite the grandiose surroundings, Patrin is dressed very plainly - wearing battered studded leather armour and very utilitarian clothes adapted for his form. A number of daggers and a well-used club can be seen about his person, along with a set of manacles handing from his belt.
’Hmmm....’ Patrin muses, steepling his fingers, his mind clearly racing ‘You make some cogent points, Donir. Personally I think the one that isn’t in actively evil hands should be a lower priority, but as to which we should tackle first... I suspect the orcs might be having the most immediate impact on the area and people around them, whereas the others might have a longer, more strategic, focus.’ His lips curl in a slightly disconcerting smile ‘I don’t know if that helps us plan, however?’
Brevig eats with care and grace, showing respect for his host, and, when his turn comes to speak, he modestly but compellingly relates tales to the table which support the impression that he has seen and prevailed in many battles and diplomatic trials. His form is average for a human fighter, six-foot-two and muscular, however, his dark russet complexion seems to shimmer copper-brass, ever so slightly, in the light of the hearth, indicating a celestial connection of some kind. His irises are prairie-wheat with golden flecks, and his hair is close-cropped, course, and black, with a trimmed moustache and beard. He wears simple garb showing the sigil of the Knights of Samular.
While listening to the presentation of this quest by Sarimé Voss, the leader of his order, Brevig follows closely, his expression serious, but at times betraying indignation, sorrow, anger, and contemplation.
“I am humbled to have been included at this table, and I do not hesitate to add my voice and myself--wholly--to this endeavor.” Brevig turns to the pipe-wielding hafling. “Master Mistymoon, meaning no disrespect to the Harpers, I must ask: how will we know that an item is indeed one of the five feathers of Gruemar? And are you truly certain that these items, the Dhamab, Fearlitrix, and the others, are indeed those artefacts?” Turning to include the hill dwarf, Brevig continues, “for if there is any question, I believe we should begin with the item perhaps most easily obtained, as Donir Evenfeet suggests. If it is of a certainty the Sphere of K’vari, then we will know our efforts will be indeed in the service of this greater good.”
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DM for Deathworld: Lost Mine of Phandelver// Story Guide for COYOTE and CROW: Cahokia Forever//Dev Horndin Curious Critters//Co-creator: Princes of the Apocalypse - A DnD Story
"You have touched upon the first riddle: which of the five to retrieve first," remarks Themius. "Sarimé, Merranock, and I have been unable to unravel that knot."
Merranock nods his head as he listens to Brevig's questions. "These artefacts should be identifiable in a few ways. By their appearance, by their power, and by...possibly...the ill effects they cause for those who possess them. The sphere is a large eye, seemingly made of molten gold, and the codex and armor still scintillate from Gruemar's skin and scales. Dhamab and the Bonestaff are, of course, not identifiable by their sheen and color."
Themius then adds, "Endless hours of research in all of Faerun's places of learning and repositories of knowledge have contributed to our certainty about this matter. It is possible, Brevig, that we are in error, but we are confident enough to place the enormity of this task before all of you."
"Merranock has hinted that these artefacts may also recognized for the trouble they create for their possessors," says Sarimé. "Harper sources have confirmed that Moradnicham was confused and disoriented before he seemingly sealed himself away in his crypt. Furthermore, multiple sources say the orc war chief Kridash, quite bizarrely, wounds himself with his tooth-like sword before falling upon his foes."
Patrin nods as he listens, making some more notes. ‘It seems to me that dealing with the orcs, or one of the other active threats, is a course of action we’e unlikely to regret - even if we don’t find one of the feathers there we will have ended an ongoing threat.’
Gwinlynn (Gwin) Karmadark slurps the last of the ale from her tankard and lets out a low burp. Pardon me, my friends. It has been a long while since I've enjoyed such a repast, I cannot recall the last time I tasted this quality of fine drink, and the food??? OH MY! What a treat for the eyes and the belly (she says this while patting her round dwarven waistline under her cloak). My sincerest compliments to the cook!! You know we clerics don't always get the opportunity to sit at such fine tables, in such fine estates, with such fine company and I am aflutter I tell you, aflutter! Looking directly at her hostess, Gwin continues, you must have just the right amount of cooks in the kitchen. Too few and your guests are waiting too long for their meal, but you know what they say, too many cooks in the kitchen spoils the sloth. Pausing to take a breath and blow the black wisps of hair out of her face, the wee hill dwarf is met with the agape-mouthed expressions she's seen many times before. Ah yes, I have a tendency to ramble when I'm amongst new friends. It's a nervous habit of mine.
Standing on her chair to ensure her voice is sufficiently heard in such a great room, she cocks her head at Merranock but addresses the entire group. So it sounds as if these items might be cursed, as well? I had half a mind that we would go after the artefact that would be most helpful in our obtaining the others. In my mind, aside from our Aasimarian friend, we aren't exactly brutish. What if we attempted the codex first in order to leverage the spells? Turning the cock of her head into a gaze, she asks the halfing, what do you think of this with your knowledge of the artefacts? I'm concerned about what sort of malediction could affect these objects, but given the difficulty of our tasks, it might be a necessary risk?
Oh, and while I'm sure my companions and I possess weaponry and items sufficient for a run-of-the-mill adventure, I am curious as to whether or not the Halls of Justice will be sponsoring us with anything additional?
And with that, the little cleric plops back down on her chair and gratefully accepts another refill of ale from the servant standing behind her.
"The Hi-Thoror are a great menace, Patrin." Themius replies. "So too is Badrizar, leader of the cult sect. Those two groups are openly active. The sphere, as we've acknowledged, sits somewhere in silence and darkness. Whatever purpose The Dirge has with the Codex is unknown to us. And the Bonestaff seems to be as cold and motionless as the berg of ice upon which the Jarl sits."
The halfling's eyes widen noticeably at Gwin's loquacity. "Ah, yes, dear cleric. A shrewd notion! Use the items themselves to aid you in this great task. Shrewd...but, um...possibly risky. We cannot forget the source of each item's power. It is hard to know what course is best. Be cautious, I say. Cautious."
"And, yes, the Halls of Justice will provide whatever means of transport are within its power," answers Sarimé.
Patrin pulls out a map case from his pack and, opening it, pulls out a rough map of Faerun. Noting the locations he scratches his head, frowning.
'There is an argument to go for the Sphere first - it's closest to us, and if any spies have been alerted to your investigations...' he holds his hands up placatingly 'I'm not saying there are spies, just that it might be cogent to assume that there are. *If* any spies have been alerted, getting the orb safe would be the fastest thing we could do...'
He looks around the room.. 'Based on the geography, I'd recommend either the Sphere, or Dhamab, first. Doing the orb first actually makes some sense from a travel perspective - we'd recover the Sphere, then to the Nether Mountains, and then to Luskan and the North, leaving the cult until last. That could be advisable in the event this Badrizar Nath has either Dragons or Dracoliches supporting him...'
Brevig smiles patiently at Gwinlynn's ramblings, raising an eyebrow and shaking his head with a chuckle at the word "brutish," but enjoying her charms, such as they are. "This is a fine meal indeed, and surely you must count yourself among friends, as we shall be allies henceforth in this undertaking. I would choose no others were the choice mine to make."
Following Patrin's reasoning carefully, the paladin responds, "I agree that your plan of action seems prudent, and also you put me in mind of another question." He continues thoughtfully, to the speakers. "My lady Sarimé, gentlepersons, is this plan already known to those who possess the items we seek? Can we expect to face obstacles even now, from the outset of our journey, or is there some certainty that we may arrive to the holder of each artefact without their possessing advance warning of our quest."
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DM for Deathworld: Lost Mine of Phandelver// Story Guide for COYOTE and CROW: Cahokia Forever//Dev Horndin Curious Critters//Co-creator: Princes of the Apocalypse - A DnD Story
"Patrin, you bring up another point. Is it wisest to travel with the items, or to return them to the custody of these gentlemen here each time we obtain one? If we do the former, our journey will be that much swifter, but if we do the latter and happen to fail in our quest at some point, not all of the items will be lost. If we decide that the former option is the wisest, then I agree with your route. However, if we decide on the latter, perhaps going for the furthest one might be better. If we take the longest journey first, we will be able to obtain the other ones faster, and have less risk of other powers discovering and attempting to stop our quest. Of course, if our foes are already alerted to our quest now as Brevig said, there is no reason to bother."
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"Ignorance is bliss, and you look absolutely miserable."
The wood elf, who had been simply watching and digesting both the meal and the conversation, sits forward in his seat and clears his throat. His dark brown hair is unkempt, his face honest, and his hazel-coloured eyes shift from person to person as they speak. He is dressed in leather, and exudes a calmness and serenity, as if the recovery of lost artefacts of immeasurable power was a daily occurrence.
"Fargoth Applethorn, I'm one of Master Mistymoon's lot. Get the closest first, then we know it's safe. You're talking about tackling tribes and cults like they are mere flies to be swatted. Two, if not more, have been in their owner's possession for generations. Let them keep them for now, I say. Gives 'us' (the Harpers) a chance to do some more digging on our foes."
He looks to his senior Harper questioningly. "We are getting further support on these matters, I assume?"
"My lady Sarimé, gentlepersons, is this plan already known to those who possess the items we seek? Can we expect to face obstacles even now, from the outset of our journey, or is there some certainty that we may arrive to the holder of each artefact without their possessing advance warning of our quest."
"The utmost care has been taken to conceal the past work and current intent of this council," answers the leader of the Knights of Samular. "I suspect that those who hold the five feathers are ever fearful that their precious possessions will be taken from them, but I am confident they know nothing specific or tangible. If any obstacle arises, then it shall be entirely unanticipated by the three of us."
"Patrin, you bring up another point. Is it wisest to travel with the items, or to return them to the custody of these gentlemen here each time we obtain one? If we do the former, our journey will be that much swifter, but if we do the latter and happen to fail in our quest at some point, not all of the items will be lost. If we decide that the former option is the wisest, then I agree with your route. However, if we decide on the latter, perhaps going for the furthest one might be better. If we take the longest journey first, we will be able to obtain the other ones faster, and have less risk of other powers discovering and attempting to stop our quest. Of course, if our foes are already alerted to our quest now as Brevig said, there is no reason to bother."
"A swift journey is desirable, of course. But we request that priority be given to the safe return of each artefact," explains Themius Grey.
He looks to his senior Harper questioningly. "We are getting further support on these matters, I assume?"
"Quite right, Fargoth!" blurts Merranock. "Surely you and Patrin are aware of the Harper teleportation network? The five of you will have full access to it, and the operators have been informed of such."
The halfling quickly slides a rolled-up map of the network across the table. Upon it, six cities in the North are identified: Waterdeep, Neverwinter, Mirabar, Everlund, Yartar, and Loudwater. (As members of the Harper faction, Fargoth and Patrin have indeed heard of the network, but, until now, have never been granted access to it).
NOTE: These teleportation portals have been added to the map in the campaign notes.
"You make a good point," answers Brevig to Petrin, after glancing at the map. "Everlund and the Nether Mountains." The Watcher bows his head then, but continues, his voice soft but still carrying around the room, "I have seen many remarkable instances of good luck and bad, be it synchronicity, the acts of divine or demonic power, or mere circumstance...but for these five mysteries, which have been hidden for so long, to be revealed simultaneously. Is there some meaning in this? Is it known...what might result, from the five feathers being gathered in one place?"
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DM for Deathworld: Lost Mine of Phandelver// Story Guide for COYOTE and CROW: Cahokia Forever//Dev Horndin Curious Critters//Co-creator: Princes of the Apocalypse - A DnD Story
Gwin's eyes widen as she views the map that Merranock has laid out before them. Rubbing her invisible beard she exclaims with a whispered, Ohhhhhhh. I'd heard rumor of such portals but never confirmation of their existence until now. I had hoped we'd be provided with some form of magical transport but this, THIS is thrilling. And yes, yes, I agree with the wisdom of seeking the sphere first, that's very sensible my warlock friend. I would not think their destruction would be necessary, however, as they are the components to the last rites for Gruemar the Voice (a ritual near and dear to my own wee heart). And with these last words she looks questioningly toward their hosts.
"Brevig, Petrin, are we sure that we do not want to take care of Fearlitrix first? Surely, it would be advantageous to have our longest journey finished first. If we take it on later, they will have much more time to hear of our questand prepare. Additionally, Badrizar's cult is as active as the orcs, so ignoring the closer active threat is excusable. I do agree that after them, the orcs should be our next priority."
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"Ignorance is bliss, and you look absolutely miserable."
"I have seen many remarkable instances of good luck and bad, be it synchronicity, the acts of divine or demonic power, or mere circumstance...but for these five mysteries, which have been hidden for so long, to be revealed simultaneously. Is there some meaning in this? Is it known...what might result, from the five feathers being gathered in one place?"
Themius Grey, responding to Brevig but staring intently into the fire, replies, "If any aid, whether divine or devilish, has played a role in the Harpers' discovery of the five feathers, it is unknown to us. For now, we attribute our success to that age-old formula of hard work and good fortune."
The half-elf then finishes off his glass of wine and continues solemnly, "The five artifacts being wielded by one individual...that is one of our greatest fears, Brevig. If one could possess all of them..."
His voice trails off as he stares into the flames.
Patrin's eyes widen at that 'Selune's Tears! I hadn't even considered that, Brevig. Do we need to seek to destroy them instead...?
"Destroy them or restore them," responds Sarimé. "We hope to do the latter. But you are correct, Patrin. The items cannot be left as they are; we will not merely store them away, hoping they are never found by future generations."
Gwin's eyes widen as she views the map that Merranock has laid out before them. Rubbing her invisible beard she exclaims with a whispered, Ohhhhhhh. I'd heard rumor of such portals but never confirmation of their existence until now. I had hoped we'd be provided with some form of magical transport but this, THIS is thrilling. And yes, yes, I agree with the wisdom of seeking the sphere first, that's very sensible my warlock friend. I would not think their destruction would be necessary, however, as they are the components to the last rites for Gruemar the Voice (a ritual near and dear to my own wee heart). And with these last words she looks questioningly toward their hosts.
"And that is why we do indeed hope to restore the five artifacts," Sarimé continues. "To honor the great kinship between Tyr and Bahamut, we wish to remove the foul stain of Tiamat's corruption from the pieces of Gruemar's body."
Fargoth seems to get lost in his thoughts for a second, before addressing the seniors once more. “So, if we were to tackle the cult or the orcs first, what is our remit? Obtaining the artefacts through subtle means, or by force? Angering a tribe or cult with a theft will have ramifications, as will wholesale slaughter.”
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The five of you cast glances at each other, trying to read the responses to what has just been said.
“We are agreed that the five of you possess the skill, experience, and commitment needed for such a task,” remarks Sarimé. Looking at the pipe-wielding halfling, she says, “Merranock, will you…”
“Indeed,” he responds.
Merranock Mistymoon, with considerable alacrity summarizes what the Harpers have unearthed about the five feathers of Gruemar over the course of the past fifteen months. His only pauses are to take a draw of tobacco from his comically long pipe. Twenty minutes later, you’re silently sifting through all that Merranock has told you…
Tiamat rewarded the various faction leaders who participated in the deception, betrayal, and murder of Gruemar. She did so by imbuing five pieces of the gold dragon's body with remarkable power. She found great pleasure in allowing the pieces of a mutilated servant of Bahamut to become tools of chaos and destruction. These are the five feathers of Gruemar:
"What's the plan?" asks Merranock after completing his summary.
"To allow them time to ask questions," responds Themius flatly.
Donir Evenfeet is a hill dwarf of average height and build, whose most distinctive feature his his missing right hand, with a stump capped by an unusual steel plate with some odd engravings, as well as a slot of unknown purpose set into it. The skin on the right side of his face and his right arm is also burned, and his hair is patchy on that side. As he enters, he briefly inclines his head towards Themius to show respect, and he promptly joins Merranock in his smoking. After they finish, he lets out one final puff, and speaks.
"I suppose we could go after the Sphere first, since it seems like it would be the easiest of the five. Of course, at the same time, it might be best if we removed the artifacts from the hands of those who would do evil with them first, rather than those who would do good. What do the rest of you think?"
"Ignorance is bliss, and you look absolutely miserable."
Patrin Akambherylliax is an imposing figure, 6’5” (196cm) in height, with fine golden scales gleaming in the firelight, and deep golden eyes, with vertical irises, taking in everything about the people around him as he listens to Merranock, taking notes in a well-worn book.
Despite the grandiose surroundings, Patrin is dressed very plainly - wearing battered studded leather armour and very utilitarian clothes adapted for his form. A number of daggers and a well-used club can be seen about his person, along with a set of manacles handing from his belt.
’Hmmm....’ Patrin muses, steepling his fingers, his mind clearly racing ‘You make some cogent points, Donir. Personally I think the one that isn’t in actively evil hands should be a lower priority, but as to which we should tackle first... I suspect the orcs might be having the most immediate impact on the area and people around them, whereas the others might have a longer, more strategic, focus.’ His lips curl in a slightly disconcerting smile ‘I don’t know if that helps us plan, however?’
Brevig eats with care and grace, showing respect for his host, and, when his turn comes to speak, he modestly but compellingly relates tales to the table which support the impression that he has seen and prevailed in many battles and diplomatic trials. His form is average for a human fighter, six-foot-two and muscular, however, his dark russet complexion seems to shimmer copper-brass, ever so slightly, in the light of the hearth, indicating a celestial connection of some kind. His irises are prairie-wheat with golden flecks, and his hair is close-cropped, course, and black, with a trimmed moustache and beard. He wears simple garb showing the sigil of the Knights of Samular.
While listening to the presentation of this quest by Sarimé Voss, the leader of his order, Brevig follows closely, his expression serious, but at times betraying indignation, sorrow, anger, and contemplation.
“I am humbled to have been included at this table, and I do not hesitate to add my voice and myself--wholly--to this endeavor.” Brevig turns to the pipe-wielding hafling. “Master Mistymoon, meaning no disrespect to the Harpers, I must ask: how will we know that an item is indeed one of the five feathers of Gruemar? And are you truly certain that these items, the Dhamab, Fearlitrix, and the others, are indeed those artefacts?” Turning to include the hill dwarf, Brevig continues, “for if there is any question, I believe we should begin with the item perhaps most easily obtained, as Donir Evenfeet suggests. If it is of a certainty the Sphere of K’vari, then we will know our efforts will be indeed in the service of this greater good.”
DM for Deathworld: Lost Mine of Phandelver // Story Guide for COYOTE and CROW: Cahokia Forever // Dev Hornd in Curious Critters // Co-creator: Princes of the Apocalypse - A DnD Story
"You have touched upon the first riddle: which of the five to retrieve first," remarks Themius. "Sarimé, Merranock, and I have been unable to unravel that knot."
Merranock nods his head as he listens to Brevig's questions. "These artefacts should be identifiable in a few ways. By their appearance, by their power, and by...possibly...the ill effects they cause for those who possess them. The sphere is a large eye, seemingly made of molten gold, and the codex and armor still scintillate from Gruemar's skin and scales. Dhamab and the Bonestaff are, of course, not identifiable by their sheen and color."
Themius then adds, "Endless hours of research in all of Faerun's places of learning and repositories of knowledge have contributed to our certainty about this matter. It is possible, Brevig, that we are in error, but we are confident enough to place the enormity of this task before all of you."
"Merranock has hinted that these artefacts may also recognized for the trouble they create for their possessors," says Sarimé. "Harper sources have confirmed that Moradnicham was confused and disoriented before he seemingly sealed himself away in his crypt. Furthermore, multiple sources say the orc war chief Kridash, quite bizarrely, wounds himself with his tooth-like sword before falling upon his foes."
Patrin nods as he listens, making some more notes. ‘It seems to me that dealing with the orcs, or one of the other active threats, is a course of action we’e unlikely to regret - even if we don’t find one of the feathers there we will have ended an ongoing threat.’
Gwinlynn (Gwin) Karmadark slurps the last of the ale from her tankard and lets out a low burp. Pardon me, my friends. It has been a long while since I've enjoyed such a repast, I cannot recall the last time I tasted this quality of fine drink, and the food??? OH MY! What a treat for the eyes and the belly (she says this while patting her round dwarven waistline under her cloak). My sincerest compliments to the cook!! You know we clerics don't always get the opportunity to sit at such fine tables, in such fine estates, with such fine company and I am aflutter I tell you, aflutter! Looking directly at her hostess, Gwin continues, you must have just the right amount of cooks in the kitchen. Too few and your guests are waiting too long for their meal, but you know what they say, too many cooks in the kitchen spoils the sloth. Pausing to take a breath and blow the black wisps of hair out of her face, the wee hill dwarf is met with the agape-mouthed expressions she's seen many times before. Ah yes, I have a tendency to ramble when I'm amongst new friends. It's a nervous habit of mine.
Standing on her chair to ensure her voice is sufficiently heard in such a great room, she cocks her head at Merranock but addresses the entire group. So it sounds as if these items might be cursed, as well? I had half a mind that we would go after the artefact that would be most helpful in our obtaining the others. In my mind, aside from our Aasimarian friend, we aren't exactly brutish. What if we attempted the codex first in order to leverage the spells? Turning the cock of her head into a gaze, she asks the halfing, what do you think of this with your knowledge of the artefacts? I'm concerned about what sort of malediction could affect these objects, but given the difficulty of our tasks, it might be a necessary risk?
Oh, and while I'm sure my companions and I possess weaponry and items sufficient for a run-of-the-mill adventure, I am curious as to whether or not the Halls of Justice will be sponsoring us with anything additional?
And with that, the little cleric plops back down on her chair and gratefully accepts another refill of ale from the servant standing behind her.
‘The hardest thing in this world is to live in it.’ - Buffy Summers
"The Hi-Thoror are a great menace, Patrin." Themius replies. "So too is Badrizar, leader of the cult sect. Those two groups are openly active. The sphere, as we've acknowledged, sits somewhere in silence and darkness. Whatever purpose The Dirge has with the Codex is unknown to us. And the Bonestaff seems to be as cold and motionless as the berg of ice upon which the Jarl sits."
The halfling's eyes widen noticeably at Gwin's loquacity. "Ah, yes, dear cleric. A shrewd notion! Use the items themselves to aid you in this great task. Shrewd...but, um...possibly risky. We cannot forget the source of each item's power. It is hard to know what course is best. Be cautious, I say. Cautious."
"And, yes, the Halls of Justice will provide whatever means of transport are within its power," answers Sarimé.
Patrin pulls out a map case from his pack and, opening it, pulls out a rough map of Faerun. Noting the locations he scratches his head, frowning.
'There is an argument to go for the Sphere first - it's closest to us, and if any spies have been alerted to your investigations...' he holds his hands up placatingly 'I'm not saying there are spies, just that it might be cogent to assume that there are. *If* any spies have been alerted, getting the orb safe would be the fastest thing we could do...'
He looks around the room.. 'Based on the geography, I'd recommend either the Sphere, or Dhamab, first. Doing the orb first actually makes some sense from a travel perspective - we'd recover the Sphere, then to the Nether Mountains, and then to Luskan and the North, leaving the cult until last. That could be advisable in the event this Badrizar Nath has either Dragons or Dracoliches supporting him...'
Brevig smiles patiently at Gwinlynn's ramblings, raising an eyebrow and shaking his head with a chuckle at the word "brutish," but enjoying her charms, such as they are. "This is a fine meal indeed, and surely you must count yourself among friends, as we shall be allies henceforth in this undertaking. I would choose no others were the choice mine to make."
Following Patrin's reasoning carefully, the paladin responds, "I agree that your plan of action seems prudent, and also you put me in mind of another question." He continues thoughtfully, to the speakers. "My lady Sarimé, gentlepersons, is this plan already known to those who possess the items we seek? Can we expect to face obstacles even now, from the outset of our journey, or is there some certainty that we may arrive to the holder of each artefact without their possessing advance warning of our quest."
DM for Deathworld: Lost Mine of Phandelver // Story Guide for COYOTE and CROW: Cahokia Forever // Dev Hornd in Curious Critters // Co-creator: Princes of the Apocalypse - A DnD Story
Donir strokes his patchy beard contemplatively.
"Patrin, you bring up another point. Is it wisest to travel with the items, or to return them to the custody of these gentlemen here each time we obtain one? If we do the former, our journey will be that much swifter, but if we do the latter and happen to fail in our quest at some point, not all of the items will be lost. If we decide that the former option is the wisest, then I agree with your route. However, if we decide on the latter, perhaps going for the furthest one might be better. If we take the longest journey first, we will be able to obtain the other ones faster, and have less risk of other powers discovering and attempting to stop our quest. Of course, if our foes are already alerted to our quest now as Brevig said, there is no reason to bother."
"Ignorance is bliss, and you look absolutely miserable."
The wood elf, who had been simply watching and digesting both the meal and the conversation, sits forward in his seat and clears his throat. His dark brown hair is unkempt, his face honest, and his hazel-coloured eyes shift from person to person as they speak. He is dressed in leather, and exudes a calmness and serenity, as if the recovery of lost artefacts of immeasurable power was a daily occurrence.
"Fargoth Applethorn, I'm one of Master Mistymoon's lot. Get the closest first, then we know it's safe. You're talking about tackling tribes and cults like they are mere flies to be swatted. Two, if not more, have been in their owner's possession for generations. Let them keep them for now, I say. Gives 'us' (the Harpers) a chance to do some more digging on our foes."
He looks to his senior Harper questioningly. "We are getting further support on these matters, I assume?"
"The utmost care has been taken to conceal the past work and current intent of this council," answers the leader of the Knights of Samular. "I suspect that those who hold the five feathers are ever fearful that their precious possessions will be taken from them, but I am confident they know nothing specific or tangible. If any obstacle arises, then it shall be entirely unanticipated by the three of us."
"A swift journey is desirable, of course. But we request that priority be given to the safe return of each artefact," explains Themius Grey.
"Quite right, Fargoth!" blurts Merranock. "Surely you and Patrin are aware of the Harper teleportation network? The five of you will have full access to it, and the operators have been informed of such."
The halfling quickly slides a rolled-up map of the network across the table. Upon it, six cities in the North are identified: Waterdeep, Neverwinter, Mirabar, Everlund, Yartar, and Loudwater. (As members of the Harper faction, Fargoth and Patrin have indeed heard of the network, but, until now, have never been granted access to it).
NOTE: These teleportation portals have been added to the map in the campaign notes.
‘That helps immensely.’ says Patrin, looking relieved. ‘I vote we go to Everlund and deal with Dhamab first, then return here.’
"You make a good point," answers Brevig to Petrin, after glancing at the map. "Everlund and the Nether Mountains." The Watcher bows his head then, but continues, his voice soft but still carrying around the room, "I have seen many remarkable instances of good luck and bad, be it synchronicity, the acts of divine or demonic power, or mere circumstance...but for these five mysteries, which have been hidden for so long, to be revealed simultaneously. Is there some meaning in this? Is it known...what might result, from the five feathers being gathered in one place?"
DM for Deathworld: Lost Mine of Phandelver // Story Guide for COYOTE and CROW: Cahokia Forever // Dev Hornd in Curious Critters // Co-creator: Princes of the Apocalypse - A DnD Story
Patrin's eyes widen at that 'Selune's Tears! I hadn't even considered that, Brevig. Do we need to seek to destroy them instead...?
Gwin's eyes widen as she views the map that Merranock has laid out before them. Rubbing her invisible beard she exclaims with a whispered, Ohhhhhhh. I'd heard rumor of such portals but never confirmation of their existence until now. I had hoped we'd be provided with some form of magical transport but this, THIS is thrilling. And yes, yes, I agree with the wisdom of seeking the sphere first, that's very sensible my warlock friend. I would not think their destruction would be necessary, however, as they are the components to the last rites for Gruemar the Voice (a ritual near and dear to my own wee heart). And with these last words she looks questioningly toward their hosts.
‘The hardest thing in this world is to live in it.’ - Buffy Summers
"Brevig, Petrin, are we sure that we do not want to take care of Fearlitrix first? Surely, it would be advantageous to have our longest journey finished first. If we take it on later, they will have much more time to hear of our quest and prepare. Additionally, Badrizar's cult is as active as the orcs, so ignoring the closer active threat is excusable. I do agree that after them, the orcs should be our next priority."
"Ignorance is bliss, and you look absolutely miserable."
Themius Grey, responding to Brevig but staring intently into the fire, replies, "If any aid, whether divine or devilish, has played a role in the Harpers' discovery of the five feathers, it is unknown to us. For now, we attribute our success to that age-old formula of hard work and good fortune."
The half-elf then finishes off his glass of wine and continues solemnly, "The five artifacts being wielded by one individual...that is one of our greatest fears, Brevig. If one could possess all of them..."
His voice trails off as he stares into the flames.
"Destroy them or restore them," responds Sarimé. "We hope to do the latter. But you are correct, Patrin. The items cannot be left as they are; we will not merely store them away, hoping they are never found by future generations."
"And that is why we do indeed hope to restore the five artifacts," Sarimé continues. "To honor the great kinship between Tyr and Bahamut, we wish to remove the foul stain of Tiamat's corruption from the pieces of Gruemar's body."
Fargoth seems to get lost in his thoughts for a second, before addressing the seniors once more. “So, if we were to tackle the cult or the orcs first, what is our remit? Obtaining the artefacts through subtle means, or by force? Angering a tribe or cult with a theft will have ramifications, as will wholesale slaughter.”