"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
ooc: Z Isn't your familiar the one that has the darkness spell on it?
That's right. It was cast on Irraxan to allow the Imp and the Sprite to scout ahead. However, Irraxan is now back with Z who has tactically withdrawn to the back. So both should be far enough back from the magic light so that they remain in the magical darkness (through which Irraxan and Z can see, but hopefully not the enemy)
OOC: As soon as Randall moves more than 15 feet past the darkness source, the darkness source and a crescent behind Randall will fall back into magical darkness.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Both saving throws:
Chuul 1: 3
Chuul 2: 15
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Bow's 2nd bolt misses it's mark, but the other 2 strike true and the Chull screeches is agony, clearly wounded deeply by the well placed bolts. (Sometimes I get a little descriptive with the action instead of just saying the creature is bloodied and has less than half hp.)
Saving throw for Chuul 1: 23
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
The other Chuul echoes the first with a terrible sounding screech.
Chuul 1 moves directly toward Randall making strange sucking noises, drawing in quick breaths of air, and attacks twice:
Attack: 14 Damage: 9
Attack: 14 Damage: 9
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(Randall can repeat the saving throw at the end of each of his turns to end the effect.)
(After the attacks and any saving throws are resolved, Randall is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Randall:
Though his stout armor repels the first attack, the second claw finds a secure grip on Randall and causes him to struggle to maintain focus on his spell.
Constitution Save to maintain concentration on Bless: 13
The noxious slime on the aquatic creature threatens to overwhelm Randall's senses!
Constitution Save versus Poison: 18
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Losing concentration on the Bless spell, Randall focuses his magical acumen on getting out of the unpleasant grip of this creature. Casting Freedom of Movement, Randall simply steps away from the creature's claw, the powerful divine magic making it impossible for the lobster-like creature to maintain its grip. Holding Lightbringer before him defensively, Randall tries to deflect any further attacks.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Chuul 2 makes similar noises, sucking in several quick breaths as it rushes toward the darkness. The entire party except for Randall is now considered to be within melee range with Chuul 2 (keep this in mind for those who it might matter if they use ranged attacks, I think Bow is exempt from this).
Chuul 2 is making it's attacks against Zenodor.
Attack: 17 Damage: 11
Attack: 7 Damage: 11
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(Zenodor can repeat the saving throw at the end of each of his turns to end the effect.)
(After the attacks and any saving throws are resolved, Petcan is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Can Zenodor, and anyone else who feels curious enough, make a Perception check.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
You noticed that when you cast your freedom spell and held your glowing mace aloft, the monster began breathing differently and moved to attack you, also when the powerful life draining spell came from the magical darkness the other monster began breathing the same way and rushed to attack Zenodor.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(@touschka Z still needs to do a con save I believe)
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
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damnit srry x)
1 4
2 2
3 4
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
ooc: Z Isn't your familiar the one that has the darkness spell on it?
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
That's right. It was cast on Irraxan to allow the Imp and the Sprite to scout ahead. However, Irraxan is now back with Z who has tactically withdrawn to the back. So both should be far enough back from the magic light so that they remain in the magical darkness (through which Irraxan and Z can see, but hopefully not the enemy)
ooc: Well I guess we don't have the darkness cover anymore cause of the sword.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
OOC: As soon as Randall moves more than 15 feet past the darkness source, the darkness source and a crescent behind Randall will fall back into magical darkness.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Both saving throws:
Chuul 1: 3
Chuul 2: 15
Bow's 2nd bolt misses it's mark, but the other 2 strike true and the Chull screeches is agony, clearly wounded deeply by the well placed bolts. (Sometimes I get a little descriptive with the action instead of just saying the creature is bloodied and has less than half hp.)
Saving throw for Chuul 1: 23
The other Chuul echoes the first with a terrible sounding screech.
Chuul 1 moves directly toward Randall making strange sucking noises, drawing in quick breaths of air, and attacks twice:
Attack: 14 Damage: 9
Attack: 14 Damage: 9
if the 2nd attack hits Randall is Grappled (escape DC 14)
if Randall is Grappled he must make a DC 13 CON save or be Poisoned for 1 minute
if Randall is Poisoned he is also Paralyzed
(Randall can repeat the saving throw at the end of each of his turns to end the effect.)
(After the attacks and any saving throws are resolved, Randall is up.)
Initiative Order:
Randall
Chuul 2
Petcan
Irraxan
Tempe
Pinky
Bow
Zenodor
Chuul 1
Randall:
Though his stout armor repels the first attack, the second claw finds a secure grip on Randall and causes him to struggle to maintain focus on his spell.
Constitution Save to maintain concentration on Bless: 13
The noxious slime on the aquatic creature threatens to overwhelm Randall's senses!
Constitution Save versus Poison: 18
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Randall:
Losing concentration on the Bless spell, Randall focuses his magical acumen on getting out of the unpleasant grip of this creature. Casting Freedom of Movement, Randall simply steps away from the creature's claw, the powerful divine magic making it impossible for the lobster-like creature to maintain its grip. Holding Lightbringer before him defensively, Randall tries to deflect any further attacks.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Chuul 2 makes similar noises, sucking in several quick breaths as it rushes toward the darkness. The entire party except for Randall is now considered to be within melee range with Chuul 2 (keep this in mind for those who it might matter if they use ranged attacks, I think Bow is exempt from this).
Chuul 2 is making it's attacks against Zenodor.
Attack: 17 Damage: 11
Attack: 7 Damage: 11
if the 1st attack hits Zenodor is Grappled (escape DC 14)
if Zenodor is Grappled he must make a DC 13 CON save or be Poisoned for 1 minute
if Zenodor is Poisoned he is also Paralyzed
(Zenodor can repeat the saving throw at the end of each of his turns to end the effect.)
(After the attacks and any saving throws are resolved, Petcan is up.)
Can Zenodor, and anyone else who feels curious enough, make a Perception check.
Randall:
Perception: 22
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
You noticed that when you cast your freedom spell and held your glowing mace aloft, the monster began breathing differently and moved to attack you, also when the powerful life draining spell came from the magical darkness the other monster began breathing the same way and rushed to attack Zenodor.
Petcan draws his rapier and lashes out at Chuul 2 with green flame blade (not sure if chuul 1 is in range for the extra gfb damage)
Attack: 25 Damage: 10 + 9 fire damage and 16 fire damage to chuul 1 if it’s in range
Paladin - warforged - orange
Irraxan does not do anything interesting beyond staying near Z to share both with magical darkness.
@Tempe, you're up.
(@touschka Z still needs to do a con save I believe)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus