This post has potentially manipulated dice roll results.
Bow moves forward checking for any tracks on the floor: Perception 22
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Also, while we advance, let's try and follow the well worn path and footsteps. If there are any traps, whoever survived often enough to wear footsteps into the stone presume knew where *not* to walk
((Bow also agrees on the marching order; unless tracking of fey, fiends, or undead than he will be upfront^^))
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Irraxan spots some silhouettes on the wall ahead where the cave elbows, appears to be two creatures with tentacles. He wants to know what to do as you only gave orders to scout.
Z ask Irraxan to stop where he is and to keep an eye on the silhouettes. He quietly calls for the party to stop and warns them of the danger ahead. "Tentacled creatures ahead! Perhaps an octopus, kraken, or something else with tentacles. I doubt there is much point in trying to talk to or reason with it. Should we try to surprise it and attack?"
Zenodor also uses his ability to directly see through his familiar's eyes. Just in case that makes a difference.
Also, Zenodor has an idea: He could cast "Darkness" on himself or Irraxan. Presumably monsters or people cannot easily tell (normal) darkness from magical darkness at a distance so would not notice. We could then first more Z&I and then the entire party into the bend, covered in darkness (Z and Irraxan can both see in magical darkness, so can lead the party). Z and Irraxan can observe whatever is around the corner, and then make a decision on how to proceed. If the whole party is there and ready, if necessary we can do a surprise charge out of the darkness (which can be dismissed if necessary) at whoever/whatever is on the other side.
I'm fine with the plan, although I won't be able to see in the darkness so will stand still in it until it is dropped so I have a clear view again.
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Tempe has a look sadness as he quietly suggests "If you do this darkness on your familiar I can send my spirit to see what kind of danger these creatures really are but your familiar will have to watch far enough away to see what happens. And so mine can see."
”Scout ahead in darkness if you like. I am better suited to the light and ill-suited to stealth in any case. I will stay back at the tunnel opening,” responds Randall, glowing mace in hand.
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Ok. So just to return to the main thread, I think the agreed plan is:
Z casts darkness on Irraxan. Irraxan them creeps forward enough to see around the corner through the darkness, observing from a distance at what is making all those footfall sounds.
Pinky will also use the darkness as cover and try to get closer in, pretending to be a random minor elemental and observing up-close.
(Perhaps the footfalls are more villagers appeasing/calming some tentacled creature? Last time the Plants were not attacking anyone until the natives ran (and stopped their music). Probably worth having a look)
The main party does not attack for the moment but stays in the darkness (or just behind, for religious reasons) ready to unleash hell if necessary - depending on what the little imp and sprite find.
This post has potentially manipulated dice roll results.
Pinky will hide in the darkness till Irraxan thinks it safe enough to stop and observe with pinky still moving forward out of the darkness towards the creatures with Z's blessings Stealth 3
We could follow behind the darkness while this is happening. Note the darkness spell is a 15ft radius effect so it has a total 30ft circle centered on the object you cast it on. Anything listed as radius is 360 distance from its center
Petcan goes into the dark with his dancing lights to see what’s down here
perception 10
Paladin - warforged - orange
Bow moves forward checking for any tracks on the floor: Perception 22
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Randall:
Staying centrally located and watching everyone, Randall keeps an eye out for any sudden dangers that may present themselves as his comrades explore.
Perception: 20
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
I would suggest we advance in the following marching order:
Irraxan ahead of the party as a scout. Using invisibility and ability to see im the dark.
Randall upfront (Cleric, armoured)
Then magic users: zenodor, petcan (side-by-side)
Bow and Ignis at the back (Archer and Monk. Can rapidly move to front of necessary)
Any comments? Or better ideas?
Also, while we advance, let's try and follow the well worn path and footsteps. If there are any traps, whoever survived often enough to wear footsteps into the stone presume knew where *not* to walk
OOC: Randall is good with the marching order as suggested.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Good plan. Forward march
Paladin - warforged - orange
((Bow also agrees on the marching order; unless tracking of fey, fiends, or undead than he will be upfront^^))
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Z ask Irraxan to stop where he is and to keep an eye on the silhouettes. He quietly calls for the party to stop and warns them of the danger ahead. "Tentacled creatures ahead! Perhaps an octopus, kraken, or something else with tentacles. I doubt there is much point in trying to talk to or reason with it. Should we try to surprise it and attack?"
Tempe looks at Z whispering "Can you see what they are in you're familiars senses? I am doubting such creatures of the deep would be above water."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(How far away?)
Paladin - warforged - orange
Zenodor also uses his ability to directly see through his familiar's eyes. Just in case that makes a difference.
Also, Zenodor has an idea: He could cast "Darkness" on himself or Irraxan. Presumably monsters or people cannot easily tell (normal) darkness from magical darkness at a distance so would not notice. We could then first more Z&I and then the entire party into the bend, covered in darkness (Z and Irraxan can both see in magical darkness, so can lead the party). Z and Irraxan can observe whatever is around the corner, and then make a decision on how to proceed. If the whole party is there and ready, if necessary we can do a surprise charge out of the darkness (which can be dismissed if necessary) at whoever/whatever is on the other side.
I'm fine with the plan, although I won't be able to see in the darkness so will stand still in it until it is dropped so I have a clear view again.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Tempe has a look sadness as he quietly suggests "If you do this darkness on your familiar I can send my spirit to see what kind of danger these creatures really are but your familiar will have to watch far enough away to see what happens. And so mine can see."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
ooc: Note I cant see thru my wildfire spirit.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
”Scout ahead in darkness if you like. I am better suited to the light and ill-suited to stealth in any case. I will stay back at the tunnel opening,” responds Randall, glowing mace in hand.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Ok. So just to return to the main thread, I think the agreed plan is:
Z casts darkness on Irraxan. Irraxan them creeps forward enough to see around the corner through the darkness, observing from a distance at what is making all those footfall sounds.
Pinky will also use the darkness as cover and try to get closer in, pretending to be a random minor elemental and observing up-close.
(Perhaps the footfalls are more villagers appeasing/calming some tentacled creature? Last time the Plants were not attacking anyone until the natives ran (and stopped their music). Probably worth having a look)
The main party does not attack for the moment but stays in the darkness (or just behind, for religious reasons) ready to unleash hell if necessary - depending on what the little imp and sprite find.
Pinky will hide in the darkness till Irraxan thinks it safe enough to stop and observe with pinky still moving forward out of the darkness towards the creatures with Z's blessings Stealth 3
We could follow behind the darkness while this is happening. Note the darkness spell is a 15ft radius effect so it has a total 30ft circle centered on the object you cast it on. Anything listed as radius is 360 distance from its center
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Can Irraxan (or Z through his senses) see what might have caused all the other foot falls we heard?
Pinky moves towards the creatures without a care.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please