On Zera’s turn, Once it seems that no one else is leaving the room, (after some patrons have left) she will attempt to bar or lock the doors. If there is no lock or bar- she uses minor illusion to make it look like the door is obviously chained or barred from the inside.
On Zera’s turn, Once it seems that no one else is leaving the room, (after some patrons have left) she will attempt to bar or lock the doors. If there is no lock or bar- she uses minor illusion to make it look like the door is obviously chained or barred from the inside.
got it but we'll wait for everyone else to roll first.
On Zera’s turn, Once it seems that no one else is leaving the room, (after some patrons have left) she will attempt to bar or lock the doors. If there is no lock or bar- she uses minor illusion to make it look like the door is obviously chained or barred from the inside.
got it but we'll wait for everyone else to roll first.
This post has potentially manipulated dice roll results.
Sir Darak Darkhall:
Initiative: 15
With the crowd cleared, Darak cautiously advances upon the combatants. Blade at the ready, he says casually, "Very well. If you will not stop, then the victor of your little scuffle shall face me in battle next."
Persuasion: 17
Darak waits a moment for the implication of his words to register within their minds. If they fail to comply, he will engage the brawlers, attempting to separate them with his shield.
Action: Shove - Athletics: 14
Edit: Tried to add Bardic Inspiration to my Athletics roll and it seems to have borked my entire post.
All the other rolls are the correct original totals. The 1d6 Bardic Inspiration came up a 3.
Friar Xavier looks around, weighs odds and sighs. "Where there is a fight, there is always someone who needs to heal."
He takes a long gulp at the ale in his tankard, stands up, grabbing his shield, and moves toward the border of the fight.
"Pardon me, erm, excuse me... thank you, oh, yes, bless you maam, oops, sorry, pardon... Ilmater's blessing upon those whose choleric humours will be their pain"
On Zera’s turn, Once it seems that no one else is leaving the room, (after some patrons have left) she will attempt to bar or lock the doors. If there is no lock or bar- she uses minor illusion to make it look like the door is obviously chained or barred from the inside.
Everyone who's going to participate in the fight.... roll initiative!
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Wheeze
6 Initiative
((If I can without knocking out any party members I will cast sleep on the few brawling on the floor))
((Excellent init., must be the ale))
N/A
22
Initiative (She is probably not going to fight, but may do support things. don’t forget the paladin has an inspiration die that can be used)
Zera-
ok high initiative roll-
On Zera’s turn, Once it seems that no one else is leaving the room, (after some patrons have left) she will attempt to bar or lock the doors. If there is no lock or bar- she uses minor illusion to make it look like the door is obviously chained or barred from the inside.
got it but we'll wait for everyone else to roll first.
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Init: 17
(Yup no worries.)
Is anyone else joining the fight? or are you guarding the exits
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Sorry, missed the request for initiatve... Veil Initiative: 6
anyone else?
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Sir Darak Darkhall:
Initiative: 15
With the crowd cleared, Darak cautiously advances upon the combatants. Blade at the ready, he says casually, "Very well. If you will not stop, then the victor of your little scuffle shall face me in battle next."
Persuasion: 17
Darak waits a moment for the implication of his words to register within their minds. If they fail to comply, he will engage the brawlers, attempting to separate them with his shield.
Action: Shove - Athletics: 14
Edit: Tried to add Bardic Inspiration to my Athletics roll and it seems to have borked my entire post.
All the other rolls are the correct original totals. The 1d6 Bardic Inspiration came up a 3.
"Not all those who wander are lost." - J.R.R. Tolkien
Friar Xavier looks around, weighs odds and sighs. "Where there is a fight, there is always someone who needs to heal."
He takes a long gulp at the ale in his tankard, stands up, grabbing his shield, and moves toward the border of the fight.
"Pardon me, erm, excuse me... thank you, oh, yes, bless you maam, oops, sorry, pardon... Ilmater's blessing upon those whose choleric humours will be their pain "
and rolls initiative: 8
Jhaartael - Circle of Light Team 3, Season 1 | GM - PF2e Adventure set in the Forgotten Realms
Initiative order
Zera
Eladrin(IDK the name of the character)
Tattooed Humans
Sir Darkhall
Half Orc
Xavier
Veil
Wheeze
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Zera’s action above :)
Wheeze
Would I recognise any of the symbols tattooed on the humans? Ability check roll in spoiler if you want it
Arcana/History/Religion check if needed - 14
N/A
(Name is Amotal.)
Holding a scimitar at both, he says "That's enough. Now break this up.)
Action: readying an attack if either group moves aggressively. He aims to disable but not kill.
You recognize these symbols their 5 members of the Xanathar guild
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Ok they pause and then 2 of the 4 turn on you punching you for 1 damage each on a hit
Attack 14
Attack 8
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
The other 2 punch the half Orc and the man underneath her attempts to get her off of him.
Attack: 17
Attack: 11
Grapple: 7
Escape: 14
Just a second as I calculate results
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
The two other humans punch the half-orc but their blows merely bounce off her tough skin. the one underneath the Orc is held firm where he is
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)