Zera says “let’s grab the goblin and keep moving” she heads to the next room, prepared to blast anyone she sees...
You make your way into the next room. This room contains six tattered, straw-stuffed mattresses and a hostile member of the Xanathar Guild, a smallish gray folk putting furniture in the hallway creating a barricade and the man that you recognize as the man that was trapped by Yagra in the Yawning Portal is there criticizing his work they seem very busy. roll stealth and an initiative.
The enemies are surprised based on the average because I thought that those who were stealthing well helped those who weren't and therefore you passed the DC
Friar Xavier sighs, "By Ilmater's mercy, please stand down!" as he prays for Sacred Flame upon the sturdy-looking, blue adversary (Druegar), to help soften him up for his companions to incapacitate.
DEX Save DC = 14
on fail Druegar takes: 5 Radiant Damage (rolled in Game Log)
Friar Xavier sighs, "By Ilmater's mercy, please stand down!" as he prays for Sacred Flame upon the sturdy-looking, blue adversary (Druegar), to help soften him up for his companions to incapacitate.
DEX Save DC = 14
on fail Druegar takes: 5 Radiant Damage (rolled in Game Log)
save 3
LOL, the druegar surprised by the blast of radiant energy coming from behind
If both are put to sleep, as the 33 would indicate is the case, then Veil will use her additional action to move forward, almost faster than the eye can follow, due to her magic surge, and tie up the dwarf.
Zera searches them and the room for anything of interest or value.
she asks the others “The element of surprise may be gone- we could try to hole up here and gather our strength a bit before pressing on, or should we continue?”
. (( Is this room suitable to secure ourselves for a short rest?))
Zera searches them and the room for anything of interest or value.
she asks the others “The element of surprise may be gone- we could try to hole up here and gather our strength a bit before pressing on, or should we continue?”
. (( Is this room suitable to secure ourselves for a short rest?))
It is possible to block the door you went through and the door to the South-East the door to the north east was being barricaded by the druegar when you entered and there is nothing of value except perhaps the enemies weapons
This post has potentially manipulated dice roll results.
Friar Xavier asks, "Can anyone tell why they were barricading that door? Maybe we should wake up the human and ask him? In the meantime, I am going to listen at this other door."
Do you make your way to the next room? take the goblin? what next?
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Zera says “let’s grab the goblin and keep moving” she heads to the next room, prepared to blast anyone she sees...
You make your way into the next room. This room contains six tattered, straw-stuffed mattresses and a hostile member of the Xanathar Guild, a smallish gray folk putting furniture in the hallway creating a barricade and the man that you recognize as the man that was trapped by Yagra in the Yawning Portal is there criticizing his work they seem very busy. roll stealth and an initiative.
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Zera’s stealth 16, Initiative 10 (in campaign log)
Ill go ahead and post my actions- put them in the correct initiative order.
Zera shoots the man she recognizes with an eldritch blast (14 or 17 to hit, 7 damage) (17 if you give advantage)
she then says “you two are outnumbered- surrender or die”
Druegar Init:7
Bandit:3
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Friar Xavier:
Rolling both in Game log
Stealth: 4
Worried, smelly, overburdened, his clothes heavy with saturated sewer water and pushing along the goblin, Friar Xavier is not particularly stealthy.
Initiative: Nat 20!
But his heightened discomfort apparently makes him very alert and ready to spring into action!
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Wheeze:
Stealth: 14
Being battered and down to 1HP, Wheeze moves slowly and carefully...
Initiative: 14
...but is bordering exhaustion so is not particularly alert.
N/A
Veil stealth is 17 and her initiative is 22, both rolled in the game log.
Stealth 5 (ouch) and init 13.
Initiative order
Friar Xavier
Veil
Amotal
Zera
Wheeze
Druegar(Surprised)
Bandit(Surprised)
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Friar Xavier is up With Veil on Deck.
The enemies are surprised based on the average because I thought that those who were stealthing well helped those who weren't and therefore you passed the DC
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Friar Xavier sighs, "By Ilmater's mercy, please stand down!" as he prays for Sacred Flame upon the sturdy-looking, blue adversary (Druegar), to help soften him up for his companions to incapacitate.
DEX Save DC = 14
on fail Druegar takes: 5 Radiant Damage (rolled in Game Log)
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
save 3
LOL, the druegar surprised by the blast of radiant energy coming from behind
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Oops, I realize know they are supposed to be in the next room...... well nothing a little improve can's solve
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
(OOC: just make the next room this room and we will be just fine.)
Veil casts a spell... sleep
HP put to sleep: 22
Wild surge: 96
Now her tides will reset to give her advantage when she needs it again.
If both are put to sleep, as the 33 would indicate is the case, then Veil will use her additional action to move forward, almost faster than the eye can follow, due to her magic surge, and tie up the dwarf.
They both fall unconscious and you tie up the druegar what do you guys do next?
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Zera searches them and the room for anything of interest or value.
she asks the others “The element of surprise may be gone- we could try to hole up here and gather our strength a bit before pressing on, or should we continue?”
. (( Is this room suitable to secure ourselves for a short rest?))
It is possible to block the door you went through and the door to the South-East the door to the north east was being barricaded by the druegar when you entered and there is nothing of value except perhaps the enemies weapons
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Friar Xavier asks, "Can anyone tell why they were barricading that door? Maybe we should wake up the human and ask him? In the meantime, I am going to listen at this other door."
Prays for Guidance
Perception: 6 plus guidance: 4 - Total: 17
He listens at the South-Eastern door
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms