This story takes place in the World of Exandria created by Matthew mercer. On the Continent of Tal'dorei, In the City of Vasselheim. You are a member of the Slayers take, A guild for Monster hunters and Adventure seekers. After Completing a rather taxing contract You are resting in a local tavern when word is brought to you via a Messenger. Vanessa cyndrial, Huntmaster of the Slayers take is requesting your presence to discuss a different sort of contract.
This is a Campaign I built around Matt mercers world, It is Self contained and does not require knowledge of Critical Role or the Tal'dorei campaign guide. It is a campaign I tried running a few months ago but due to the Holiday season and some unforeseen events, I Had to step away from it to focus on personal matters. It is a story I love to tell, Murder Mystery mixed with puzzle solving with a little combat thrown in. While Combat is present in the campaign it is not the focal point, This campaign rely's more on wit and cunning.
Characters are at level 10 to start, The full story will see them to 16 or 17. The campaign is Milestone not XP, You will level up when you reach a certain point. I understand that everyone has different schedules and as such can not contribute during some parts of the day but I do expect at least 1-2 posts a day from each player. If a total of 48 hours elapses since a players last post, The Player will be removed from the campaign and Recruiting for a replacement will commence.
Players:
-Erropheus as Cadence of Starlight, A Tabaxi bard. [Confirmed]
-Dameon_Ward as Grelin Yades, A Dragonborn fighter.[Confirmed]
-AbsterosPenguin as Frelon Balderk, A Mountain Dwarf Cleric. [Confirmed]
Jalahd has opted out of the Campaign and will have no involvement going forward.
Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
I would like to introduce you to Shaylin Leathered. He is a half-Elf lvl 9 ranger 1 rogue hunter. He was raised by his father as a single child on the outskirts of a large town. His father is a tanner and raises cattle. Shaylin spent as much of his time in the hills and woods hunting as he could.
Cadence grew up in the oasis city of Ank’Harel, where she was one of eight children born to parents of meager means. As such, she and her siblings were expected to contribute to the family welfare from an early age. At times when odd jobs were scarce, they would resort to begging on the streets. It was on one such day that Cadence gained her first glimpse of a Raqisa performing a ceremonial blade dance. Captivated, she knew from that moment she wanted to pursue the art and perfect its beautiful yet martial movements.
At every opportunity, she would watch and study the dancers as they came to perform rites for a bountiful harvest, a reprieve from the searing heat of summer, or a fruitful mating season (to name a few). She carved mock scimitars of her own from raw wood and began to practice; at first in private, later in back alleys where some of the other street children and vagabonds would attend and applaud for her as she danced and hummed and lifted their spirits. Cadence knew this was inherently dangerous; by law only the Raqisa were permitted to perform the dance, so she stayed well clear of the main thoroughfares to ensure the city guard did not find her breaking these regulations.
Her fortune in this regard did not last, however. One day as she neared adolescence, while trying out her best imitation of the dance of the turning heavens, a cutpurse ran through her makeshift plaza followed by several guards in pursuit. Without thinking, Cadence spun toward the thief and brought one of her wooden blades down on the back of his knee just as he passed. Her second blade connected with the back of his skull and he fell to the ground unconscious. Suddenly filled with both pride and surprise in herself, both feelings were almost immediately replaced with dread as she realized what she’d done. The guards dispersed the crowd and arrested both the thief and the aspiring dancer.
They confiscated her swords and locked her in a cell. She was decimated. She felt that her life - what she knew she wanted for her life - had been snatched away from her just as she had begun to explore it. That night she cried herself to sleep.
In the morning, she was awoken by a stranger. The unfamiliar visitor was an Elven woman named Lialeth, a representative from the Raqisa guildhall. Apparently word had spread of the little street girl who had taken down a grown criminal while pretending to be a blade dancer. Lialeth explained that when she heard the tale she took it upon herself to inquire after the incident, and upon hearing glowing praise from some of those who had attended her performances she had decided to call in a favor with the local magisters. Cadence would be released with the condition that she formally audition to become a Raqisa.
Typically, only those whose families had paid a significant tribute to the guildhall were allowed to audition, so Cadence had never even considered it to be a viable option for her. Now that she was being granted both her clemency and a chance to pursue her dream she was elated, though equally nervous. She ran home to tell her family (who had been denied visitation rights) and to prepare.
The day of the audition was filled with all the drama you might expect; Cadence feeling butterflies in her stomach, a friendly pep talk from her would be mentor Lialeth, the emotionless gazes of the committee of adjudicators watching for any flaws. In the end though, they recognized Cadence’s true talents, both for the dance, and for the ability to weave magic into her art especially as she hummed. Even among the Raqisa, to find one gifted with Bardic talent was rare. In fact, of the instructors in attendance, only Lialeth was also so blessed. She took Cadence into her personal tutelage and would later admit hat she had guessed the younger girl might possess such ability based on some of the inspired stories that her onlookers had shared.
Cadence studied for several years at the guildhall in Ank’Harel before finding herself stricken with the wanderlust that grips so many of her kind. She had reached journeyman status within the guild and was given leave to practice her art abroad, with the option to return whenever she wished. Now she travels far and wide, often finding troupes of performers to journey with, or occasionally striking out on her own. She almost never stays in one location for too long as her obsessive curiosity pulls her toward the latest rumors or unseen wonders. While she considers herself a performer first and foremost, her blade training is perfectly suited to real combat, and she also takes frequent adventuring contracts - mainly as they provide another source of excitement and discovery. Her coin is most often spent on drink and merriment with newfound friends, but whenever possible she also sends stipends back to her family in Marquet. As a result she is nearly always broke - just one more reason to seek out the next adventure!
Description:
Cadence has a tall, slender yet muscular frame, standing at nearly six feet. Her fur is jet black, and is decorated sparsely by golden dragon-like scales visible on her brows, cheeks, and shoulders, which almost perfectly match the color of her vertically slit eyes. She wears loose flowing robes in bright colors, which are sleeveless so as not to impede her movement and carries the twin scimitars that are the trademark of both her craft and her fighting style tucked into her sash. She moves with a natural lithe grace, and her face typically carries an expression of bemused wonder.
Hello, are you willing to take new to Play by post players? I've been playing and DMing for 20 years but I've moved abroad and I'm craving some game time.
I m thinking about playing Ash a wizard level 10. Working on it now.
The streets of Vasselheim are starting to clear out as the sun sets over the distant horizon. A fresh snowfall covers most everything in the dimly lit streets, bastions are quietly going from street corner to street corner lighting the hanging lanterns. The sirens Succor is a well known and well traveled tavern, While not the friendliest of places in the Quad roads. It does have a certian charm to it. A week long contract had just come to a close when the four of you had slain the Quarry, A Black dragon. It was a rather difficult fight but you handled it fairly well. XIn and Grelin had kept the beast from reaching Cadence and Frelon, While widdling the beast down. Cadence did her best to keep the team inspired and attack the beast from afar while Frelon made sure his companions were never in danger of perishing.
Threw teamwork the Four of you put the beast down and returned to the Slayers take, Successful in your Contract. You collected your prize from the contract and made your way to the sirens succor where you all now sit, Enjoying a little rest and relaxation while sipping on a mug of ale. Other then you four the tavern is fairly empty, there are maybe 3 others in the tavern who seem to be well into their 6th or 7th mug. No familiar faces among them.
Rollback Post to RevisionRollBack
Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
Cadence sits and orders a round of drinks for her companions. "Have you guys ever fought dragon before?" she asks, while rubbing a still-aching shoulder. "I never knew they are so wily."
Grelin looks at her. "I can't say I've ever fought a dragon before this. It was... interesting, to say the least." He picks up his drink and drains it.
"I can't recall ever fighting a dragon like that one... but it's possible I've forgotten. I'm just glad we're still here to tell the tale!"Frelon says, numerous wrinkles in his old dwarven face appearing as he grins wide. He also takes a drink, but nurses it, taking just a few sips.
Your conversation is cut short by the sound of the tavern door opening, The rickety wooden door is nearly blown of its hinges as a Large man steps into the dimly lit tavern. You have all seen large People before, Usually they are in the form of a Goliath or Dragonborn but the one who is now walking into the tavern appears to be Human. Standing almost 7 feet tall, The man is clad in loose beige and red pants. A Sash is tied around his waist, Save for the scars on his chest he is wearing nothing on his upper body. His skin is Bronzed and scarred, But betrays his age as you look towards his face. A Long grey beard and flowing silver hair tied at the nape of his neck, This Is a Older man. A Moment of recognition comes to you all as you see his one pale eye. This Is Locke Feld, Future Dawn marshal of the Braving Grounds and member of the slayers take. You know of him simply because of the respect that his deeds command, It took 4 of you to slay the dragon while you are sure Locke couldve accomplished the task by himself. He walks towards your table and stands before you.
"Well done you 4, Word has spread of your Victory over a Dragon." He signals to the bar keep to serve another round. "Such a task is not an easy one and for that the next round is on me." Folding his massive arms behind his back, the Elderly man looks towards Xin. "You however, were not permitted to leave the temple for this task." His face is stern and his already deep voie seems to drop even deeper. "Return to the Forge, Do your chores. We will speak of your Punishment in the morning." Xin meekly slides her chair from the table and gives each of you a nod as she leaves the tavern. "As for the rest of you, Huntmaster Vanessa calls on you. Apparently a new contract has come in that she believes Only the 3 of you can accomplish."
Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
Frelon's left eyebrow arches. "Another contract, already? I've barely had time to clean the dragon guts from my armor, ha!" The old dwarf continues sipping his first drink, but does not turn away the other one as it arrives.
Grelin grumbles with irritation. "Can we not get a days rest between our contracts? I swear I'll get some relaxation time, even if it's the last thing I do..." He grabs a large mug off the tray of a tender as she walked by. He chugs it in one swift motion.
Cadence sips at her Kumis. "And did Huntmaster happen to give any hint of what assignment is?" she asks in her heavily accented common, her 'Rs' smoothly rolling off her tongue. "How urgent was request? Do we have time to enjoy last victory tonight?"
Locke rolls his fingers threw his long grey beard, His one pale eye never blinking. "I Know not the urgency of the contract Miss Cadence, She simply inquired that You were to be summoned. From this request I would assume it is a Urgent matter." He Tosses a small pouch of coin to the bar keep, Who fumbles and drops it. Locke shakes his head at the Bar keep "Unprofessional, He needs more discipline."
Locke turns to leave. "Enjoy your Drink Master Dwarf and Remember a Little Dragon guts never hurt anybody. Master Dragonborn please be sure as to politely ask for a beverage. Without manners and Discipline, We are no better then the Monsters we slay." He speaks as he walks back threw the rickety door, Exiting the tavern. The bar keep yells to him as he leaves. "Tank ye sir!" Before turning and addressing you all directly. He has a rather thick accent for a Human, You would assume that Common is not his first language. "E's payed fer ya drinks wit dis amount o' coin."
Rollback Post to RevisionRollBack
Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
"I understood his point of asking for drinks and such, but is now not the time to get drunk? We've had a victory! And over a dragon no less! I say he get drunk tonight and head out in morning... what do you others say?" asks an already slightly disoriented Grelin, the ale surly taking effect.
Cadence sighs as she shifts a little in her seat, looking somewhat longingly at her cup. "I agree. Though night of partying sounded like good idea, it is probably best we go see Huntmaster while we still have our wits. What is local saying? No present like time? That sounds right. So let us give Huntmaster present of our time."
So you each finish the drink before you, Grelin you not only finish yours but also the one payed for by Locke. A Little tipsy but still sober enough for the task before you. Grabbing your gear, The 3 of you set out into the Cool air of the Vasselheim night. The Sky is crystal clear tonight, Stars fill the sky. With winters crest just around the corner, The streets are lined with decorations, Blue and white banners. Muliple coloured streamers and various knick nacks are strewn about. While it is pleasant to see, You all know that Slayers for the most part do not Celebrate Winters crest like most people. Slayers usually celebrate by hunting a monster and spending the night by a roaring fire with a mug of ale and a heardy laugh.
The Take isnt that far away from the SIrens succor, around 20 minutes roughly if you walk at a steady pace. Luckily the busy streets are all but quiet at this time of night, Shops and stalls have been closed for hours at this point.
Everyone make a Perception check.
Rollback Post to RevisionRollBack
Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
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Players are Set, Characters are made.
This story takes place in the World of Exandria created by Matthew mercer. On the Continent of Tal'dorei, In the City of Vasselheim. You are a member of the Slayers take, A guild for Monster hunters and Adventure seekers. After Completing a rather taxing contract You are resting in a local tavern when word is brought to you via a Messenger. Vanessa cyndrial, Huntmaster of the Slayers take is requesting your presence to discuss a different sort of contract.
This is a Campaign I built around Matt mercers world, It is Self contained and does not require knowledge of Critical Role or the Tal'dorei campaign guide. It is a campaign I tried running a few months ago but due to the Holiday season and some unforeseen events, I Had to step away from it to focus on personal matters. It is a story I love to tell, Murder Mystery mixed with puzzle solving with a little combat thrown in. While Combat is present in the campaign it is not the focal point, This campaign rely's more on wit and cunning.
Characters are at level 10 to start, The full story will see them to 16 or 17. The campaign is Milestone not XP, You will level up when you reach a certain point. I understand that everyone has different schedules and as such can not contribute during some parts of the day but I do expect at least 1-2 posts a day from each player. If a total of 48 hours elapses since a players last post, The Player will be removed from the campaign and Recruiting for a replacement will commence.
Players:
-Erropheus as Cadence of Starlight, A Tabaxi bard. [Confirmed]
-Dameon_Ward as Grelin Yades, A Dragonborn fighter.[Confirmed]
-AbsterosPenguin as Frelon Balderk, A Mountain Dwarf Cleric. [Confirmed]
Jalahd has opted out of the Campaign and will have no involvement going forward.
I would like to introduce you to Shaylin Leathered. He is a half-Elf lvl 9 ranger 1 rogue hunter. He was raised by his father as a single child on the outskirts of a large town. His father is a tanner and raises cattle. Shaylin spent as much of his time in the hills and woods hunting as he could.
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Cadence of Starlight (Cadence)
Tabaxi Bard (College of Swords) / Sorcerer (Draconic Bloodline) / Rogue (Swashbuckler)
Cadence grew up in the oasis city of Ank’Harel, where she was one of eight children born to parents of meager means. As such, she and her siblings were expected to contribute to the family welfare from an early age. At times when odd jobs were scarce, they would resort to begging on the streets. It was on one such day that Cadence gained her first glimpse of a Raqisa performing a ceremonial blade dance. Captivated, she knew from that moment she wanted to pursue the art and perfect its beautiful yet martial movements.
At every opportunity, she would watch and study the dancers as they came to perform rites for a bountiful harvest, a reprieve from the searing heat of summer, or a fruitful mating season (to name a few). She carved mock scimitars of her own from raw wood and began to practice; at first in private, later in back alleys where some of the other street children and vagabonds would attend and applaud for her as she danced and hummed and lifted their spirits. Cadence knew this was inherently dangerous; by law only the Raqisa were permitted to perform the dance, so she stayed well clear of the main thoroughfares to ensure the city guard did not find her breaking these regulations.
Her fortune in this regard did not last, however. One day as she neared adolescence, while trying out her best imitation of the dance of the turning heavens, a cutpurse ran through her makeshift plaza followed by several guards in pursuit. Without thinking, Cadence spun toward the thief and brought one of her wooden blades down on the back of his knee just as he passed. Her second blade connected with the back of his skull and he fell to the ground unconscious. Suddenly filled with both pride and surprise in herself, both feelings were almost immediately replaced with dread as she realized what she’d done. The guards dispersed the crowd and arrested both the thief and the aspiring dancer.
They confiscated her swords and locked her in a cell. She was decimated. She felt that her life - what she knew she wanted for her life - had been snatched away from her just as she had begun to explore it. That night she cried herself to sleep.
In the morning, she was awoken by a stranger. The unfamiliar visitor was an Elven woman named Lialeth, a representative from the Raqisa guildhall. Apparently word had spread of the little street girl who had taken down a grown criminal while pretending to be a blade dancer. Lialeth explained that when she heard the tale she took it upon herself to inquire after the incident, and upon hearing glowing praise from some of those who had attended her performances she had decided to call in a favor with the local magisters. Cadence would be released with the condition that she formally audition to become a Raqisa.
Typically, only those whose families had paid a significant tribute to the guildhall were allowed to audition, so Cadence had never even considered it to be a viable option for her. Now that she was being granted both her clemency and a chance to pursue her dream she was elated, though equally nervous. She ran home to tell her family (who had been denied visitation rights) and to prepare.
The day of the audition was filled with all the drama you might expect; Cadence feeling butterflies in her stomach, a friendly pep talk from her would be mentor Lialeth, the emotionless gazes of the committee of adjudicators watching for any flaws. In the end though, they recognized Cadence’s true talents, both for the dance, and for the ability to weave magic into her art especially as she hummed. Even among the Raqisa, to find one gifted with Bardic talent was rare. In fact, of the instructors in attendance, only Lialeth was also so blessed. She took Cadence into her personal tutelage and would later admit hat she had guessed the younger girl might possess such ability based on some of the inspired stories that her onlookers had shared.
Cadence studied for several years at the guildhall in Ank’Harel before finding herself stricken with the wanderlust that grips so many of her kind. She had reached journeyman status within the guild and was given leave to practice her art abroad, with the option to return whenever she wished. Now she travels far and wide, often finding troupes of performers to journey with, or occasionally striking out on her own. She almost never stays in one location for too long as her obsessive curiosity pulls her toward the latest rumors or unseen wonders. While she considers herself a performer first and foremost, her blade training is perfectly suited to real combat, and she also takes frequent adventuring contracts - mainly as they provide another source of excitement and discovery. Her coin is most often spent on drink and merriment with newfound friends, but whenever possible she also sends stipends back to her family in Marquet. As a result she is nearly always broke - just one more reason to seek out the next adventure!
Description:
Cadence has a tall, slender yet muscular frame, standing at nearly six feet. Her fur is jet black, and is decorated sparsely by golden dragon-like scales visible on her brows, cheeks, and shoulders, which almost perfectly match the color of her vertically slit eyes. She wears loose flowing robes in bright colors, which are sleeveless so as not to impede her movement and carries the twin scimitars that are the trademark of both her craft and her fighting style tucked into her sash. She moves with a natural lithe grace, and her face typically carries an expression of bemused wonder.
Rolling for stats:
Ability scores: 17 13 10 13 18 10
Hello, are you willing to take new to Play by post players? I've been playing and DMing for 20 years but I've moved abroad and I'm craving some game time.
I m thinking about playing Ash a wizard level 10. Working on it now.
Sorry forgot that.
Ability scores: 10 14 13 16 13 9
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Hello! I'm going to be joining with Grelin Yaldes, the level 10 dragonborn fighter.
Ability scores: 8 7 14 12 13 12
Greetings! I'll be playing Frelon Balderk, a Mountain Dwarf Cleric, Forge Domain.
Ability Scores: Ability scores: 14 13 14 13 10 13
Sorry, made some mistakes on the mechanics of the rolling on here (PM-ed you about it). This is the actual thing:
Xin Mei Eilnae
Half-elf monk (Way of The Open Hand)
Ability scores: 12 12 12 11 8 15
The streets of Vasselheim are starting to clear out as the sun sets over the distant horizon. A fresh snowfall covers most everything in the dimly lit streets, bastions are quietly going from street corner to street corner lighting the hanging lanterns. The sirens Succor is a well known and well traveled tavern, While not the friendliest of places in the Quad roads. It does have a certian charm to it. A week long contract had just come to a close when the four of you had slain the Quarry, A Black dragon. It was a rather difficult fight but you handled it fairly well. XIn and Grelin had kept the beast from reaching Cadence and Frelon, While widdling the beast down. Cadence did her best to keep the team inspired and attack the beast from afar while Frelon made sure his companions were never in danger of perishing.
Threw teamwork the Four of you put the beast down and returned to the Slayers take, Successful in your Contract. You collected your prize from the contract and made your way to the sirens succor where you all now sit, Enjoying a little rest and relaxation while sipping on a mug of ale. Other then you four the tavern is fairly empty, there are maybe 3 others in the tavern who seem to be well into their 6th or 7th mug. No familiar faces among them.
Cadence sits and orders a round of drinks for her companions. "Have you guys ever fought dragon before?" she asks, while rubbing a still-aching shoulder. "I never knew they are so wily."
Grelin looks at her. "I can't say I've ever fought a dragon before this. It was... interesting, to say the least." He picks up his drink and drains it.
"I can't recall ever fighting a dragon like that one... but it's possible I've forgotten. I'm just glad we're still here to tell the tale!" Frelon says, numerous wrinkles in his old dwarven face appearing as he grins wide. He also takes a drink, but nurses it, taking just a few sips.
Your conversation is cut short by the sound of the tavern door opening, The rickety wooden door is nearly blown of its hinges as a Large man steps into the dimly lit tavern. You have all seen large People before, Usually they are in the form of a Goliath or Dragonborn but the one who is now walking into the tavern appears to be Human. Standing almost 7 feet tall, The man is clad in loose beige and red pants. A Sash is tied around his waist, Save for the scars on his chest he is wearing nothing on his upper body. His skin is Bronzed and scarred, But betrays his age as you look towards his face. A Long grey beard and flowing silver hair tied at the nape of his neck, This Is a Older man. A Moment of recognition comes to you all as you see his one pale eye. This Is Locke Feld, Future Dawn marshal of the Braving Grounds and member of the slayers take. You know of him simply because of the respect that his deeds command, It took 4 of you to slay the dragon while you are sure Locke couldve accomplished the task by himself. He walks towards your table and stands before you.
"Well done you 4, Word has spread of your Victory over a Dragon." He signals to the bar keep to serve another round. "Such a task is not an easy one and for that the next round is on me." Folding his massive arms behind his back, the Elderly man looks towards Xin. "You however, were not permitted to leave the temple for this task." His face is stern and his already deep voie seems to drop even deeper. "Return to the Forge, Do your chores. We will speak of your Punishment in the morning." Xin meekly slides her chair from the table and gives each of you a nod as she leaves the tavern. "As for the rest of you, Huntmaster Vanessa calls on you. Apparently a new contract has come in that she believes Only the 3 of you can accomplish."
Frelon's left eyebrow arches. "Another contract, already? I've barely had time to clean the dragon guts from my armor, ha!" The old dwarf continues sipping his first drink, but does not turn away the other one as it arrives.
Grelin grumbles with irritation. "Can we not get a days rest between our contracts? I swear I'll get some relaxation time, even if it's the last thing I do..." He grabs a large mug off the tray of a tender as she walked by. He chugs it in one swift motion.
Cadence sips at her Kumis. "And did Huntmaster happen to give any hint of what assignment is?" she asks in her heavily accented common, her 'Rs' smoothly rolling off her tongue. "How urgent was request? Do we have time to enjoy last victory tonight?"
Locke rolls his fingers threw his long grey beard, His one pale eye never blinking. "I Know not the urgency of the contract Miss Cadence, She simply inquired that You were to be summoned. From this request I would assume it is a Urgent matter." He Tosses a small pouch of coin to the bar keep, Who fumbles and drops it. Locke shakes his head at the Bar keep "Unprofessional, He needs more discipline."
Locke turns to leave. "Enjoy your Drink Master Dwarf and Remember a Little Dragon guts never hurt anybody. Master Dragonborn please be sure as to politely ask for a beverage. Without manners and Discipline, We are no better then the Monsters we slay." He speaks as he walks back threw the rickety door, Exiting the tavern. The bar keep yells to him as he leaves. "Tank ye sir!" Before turning and addressing you all directly. He has a rather thick accent for a Human, You would assume that Common is not his first language. "E's payed fer ya drinks wit dis amount o' coin."
"I understood his point of asking for drinks and such, but is now not the time to get drunk? We've had a victory! And over a dragon no less! I say he get drunk tonight and head out in morning... what do you others say?" asks an already slightly disoriented Grelin, the ale surly taking effect.
"I dunno, you just saw what happened to Xin... Perhaps we should find out the assignment and celebrate after? Got my curiosity up now."
Cadence sighs as she shifts a little in her seat, looking somewhat longingly at her cup. "I agree. Though night of partying sounded like good idea, it is probably best we go see Huntmaster while we still have our wits. What is local saying? No present like time? That sounds right. So let us give Huntmaster present of our time."
So you each finish the drink before you, Grelin you not only finish yours but also the one payed for by Locke. A Little tipsy but still sober enough for the task before you. Grabbing your gear, The 3 of you set out into the Cool air of the Vasselheim night. The Sky is crystal clear tonight, Stars fill the sky. With winters crest just around the corner, The streets are lined with decorations, Blue and white banners. Muliple coloured streamers and various knick nacks are strewn about. While it is pleasant to see, You all know that Slayers for the most part do not Celebrate Winters crest like most people. Slayers usually celebrate by hunting a monster and spending the night by a roaring fire with a mug of ale and a heardy laugh.
The Take isnt that far away from the SIrens succor, around 20 minutes roughly if you walk at a steady pace. Luckily the busy streets are all but quiet at this time of night, Shops and stalls have been closed for hours at this point.
Everyone make a Perception check.