Thaddeus takes a big drink of ale and sets the mug down. “Helm’s blessing on you sir Knight.” He gestures towards an empty chair. “Have a seat and join us if you will.”
”Come come everyone. Let’s not get off on the wrong foot. I don’t think anyone is intending to insult each other here. Let’s have a round and just enjoy the evening!”
”As for my story, well... I’m quite a bit older than most here save the longer lived races. As I said earlier, I am a professor and teacher of war and martial arts. I do not engage in fighting myself, I’ve never been particularly strong, but I have studied techniques and skills from one side of the continent to the other. I’ve trained soldiers and guards, Lordlings and mercenaries. I am not an adventurer but part researcher, part philosopher, part tactician, and part story teller.”
”Waterdeep is a fine city and one I often visit as adventurers and mercenaries are drawn to this very inn and the well to the horrors below. I often talk to adventurers to find out about their training, their fighting styles, and to observe and take notes. The guards of this city are much the same as any other. Trained in a very basic way, given some standard weapons and pushed out the door. Again, standard and basic, real talent is seldom found in a city guard. The real talent is too expensive and is hired out as adventuring parties or mercenaries.”
Olaerys turns to Caix and says "I agree with you there. Fancy and shiny armor does not a good soldier make. Many times I saw my fellow members of the guard turn their head and look the other way, or take a coin or two to ignore something. Sometimes, they could be outright murderous. That's why I'm no longer with them. But... that isn't me. You'll see." He smiles at you again. "I'll grow on you." Again a hearty laugh followed by a loud belch.
"I have thirteen older siblings, and when thirteen young ones are screeching in one house, well, it became a bit much. I learned to fly much faster than my other siblings so I could leave and be solitary with nothing but me and the hunt ahead."
"So you're a good guard then. Great. Fantastic." Says Aran with a grin on his face. "We could always use honest people around." This said as he tucks the loot he stole in his back pocket.
After listening to the conversation around him for some time, the dour look on the goliath’s face lightens somewhat. He pours back the balance of his ale with one long swallow, wipes his mouth with the back of his hand/sleeve, pushes back from the table and stands to his full 7’1” height (tall by most standards, but in the short side for a Goliath).
His skin is the color of granite, his eyes a dark grey and his hair jet black. He wears robes which are of fair quality, but a careful eye would notice they haven’t been tailored to fit and hang a little too loosely off the chest and arms.
”The name is Zimm Trollmimm,” he announces with purpose, as the name would be or should be important. ”I left my tribe because the lacked the vision and courage to accept that something different from the old ways could be the way forward. They saw no value in a man who chose study and knowledge over battle and strength of arms. So I turned my back on those fools and made my way to this jewel of learned civilization and artistry. Surely here I would find like minds with whom to probe the deeper mysteries of the elements and the planes.”
”Well... bollocks. Instead I find only more fools who cannot see what’s right in front of them and wouldn’t know a good idea if it struck them about the face and neck with a cudgel. Instead of an aspiring wizard, the academics of Waterdeep see in me only a silly giantkin, playing at books. Rather than taking me on as an apprentice, they look to me to carry their books and organize their basements. As of this morning, I’ve quit my “last chance” apprenticeship and burned some bridges in doing so. I’m hear at the Yawning Portal to drink some ale, hear some other sorry tales from some other sorry sods, and put some thought to what I’m supposed to do with myself now.”
He manages to give off an air of both arrogant pride, and honest insecurity at the same time. Having said his peace and seemingly happy with how it came out, he sits back down and looks to order another ale.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Suddenly, all the noise of the tavern is eclipsed by a shout: "Ya pig! Like killin’ me mates, does ya?"
As you turn your heads to the voice, a seven-foot-tall half-orc is hit by a wild, swinging punch from a male human whose shaved head is covered with eye-shaped tattoos. Four other humans stand behind him, ready to jump into the fray.
The half-orc cracks her knuckles, gets up out of her seat, ROARS, and leaps at the tattooed figure — but before you can see if blood is drawn, a crowd of spectators clusters around the brawl.
What do you do? (Anyone that's going to intervene on either side, roll initiative.)
"Five against one? That's not fair!" Says Aran as he springs to action. His fists are put up and he sort of takes a street brawler's stance.
As he makes his way through the crowd, his hand finds it's way in a pocket. Sleight of Hand: Natural 1(unless the distraction of the fight provides advantage)
The professor looks about confused and is slower to process what is happening but is quick to his feet “Wait who’s fighting who? Why are you getting involve... oh confound it all!”
This post has potentially manipulated dice roll results.
Initiative: 18
Zimm will lurch to his feet. If the commotion has not resolved by the time his turn comes around, he will approach the sounds of fighting to try and get eyes on the combatants. Assuming he can see them, he will cast Sleep, targeting all the pugilists.
If he cannot see the fighters, or if the fight has already been broken up, he will take no action and return to the table.
Dice for Sleep: 30
**(Realizing it may not have been clear in the initial post... the targets would be the initial pugilists, the half orc and the people brawling with her... not any good samaritans trying to break it up... however, since it wasn’t clear, I am ok with the DM ruling that I’m just sleep bombing everybody involved)
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Olaerys is slower to rise, but definitely wading in to stop this fight. Once he sees Zimm starting to cast, he steps back to see the effect rather than being hit by it.
This post has potentially manipulated dice roll results.
Initiative 18
Caix moves to join the onlookers, watching for an opportunity to assist.
@DM
She sees this as an excellent opportunity to replenish her funds and attempts a coin purse for herself in the scuffle. Sleight of hand10 Should the be a fail will she turn to look disgusted behind her for someone who pushed her and caused her to bump into this poor fellow. Then apologize, "I'm so sorry. Someone shoved trying to get a better look." deception14
Creach will expand his doppled brown wings and jump over the spectating crowd in between the fight with both his swords out, leveled at each side, he says;
"Now, before someone gets hurt, would someone please explain who killed who and why?"
Creach - 22 Aran - 21 Caix - 18 Zimm - 18 Althax - 18 Pierre the Piercer - 18 (Asleep) Olaerys - 11 Scar-Eyed Scott - 11 (Asleep) Average Joe - 9 Babyface Bennie - 8 Yagra Stonefist the Half-Orc - 6 Krentz the Tattooed Thug - 4
Zimm's sleep spell goes off, but it affects two of the tattooed thug's companion rather than the tattooed man or the half-orc. Caix uses the distraction of the fight to try to pickpocket from an onlooker, she fails but manages to make it seem like an accident.
How Initiative Works in This PBP: I'm using a variant rule that makes combat in a play by post a bit smoother: any player with initiative greater than or equal to that of any hostile can go in any order. In this case Zimm just put Pierre the Piercer and Scar-Eyed Scott to sleep, so every other player gets a chance to act before it's Average Joe's turn. Caix spent her turn trying but failing to pickpocket, but smoothed things over with a good deception roll.
True to his word, he doesn't go for outright violence. While it may seem like he's going to punch Krentz with his fists up like that- instead, he dives down to the ground. Not so much dive, as ducking down, as he does so, he's going to try to take the man's belt. Humiliation, rather than outright violence. Hopefully this unexpected maneuver will give him some sort of advantage.
Action: Sleight of Hand.
Roll: Natural 1.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Thaddeus takes a big drink of ale and sets the mug down. “Helm’s blessing on you sir Knight.” He gestures towards an empty chair. “Have a seat and join us if you will.”
”Come come everyone. Let’s not get off on the wrong foot. I don’t think anyone is intending to insult each other here. Let’s have a round and just enjoy the evening!”
”As for my story, well... I’m quite a bit older than most here save the longer lived races. As I said earlier, I am a professor and teacher of war and martial arts. I do not engage in fighting myself, I’ve never been particularly strong, but I have studied techniques and skills from one side of the continent to the other. I’ve trained soldiers and guards, Lordlings and mercenaries. I am not an adventurer but part researcher, part philosopher, part tactician, and part story teller.”
”Waterdeep is a fine city and one I often visit as adventurers and mercenaries are drawn to this very inn and the well to the horrors below. I often talk to adventurers to find out about their training, their fighting styles, and to observe and take notes. The guards of this city are much the same as any other. Trained in a very basic way, given some standard weapons and pushed out the door. Again, standard and basic, real talent is seldom found in a city guard. The real talent is too expensive and is hired out as adventuring parties or mercenaries.”
Noob
Olaerys turns to Caix and says "I agree with you there. Fancy and shiny armor does not a good soldier make. Many times I saw my fellow members of the guard turn their head and look the other way, or take a coin or two to ignore something. Sometimes, they could be outright murderous. That's why I'm no longer with them. But... that isn't me. You'll see." He smiles at you again. "I'll grow on you." Again a hearty laugh followed by a loud belch.
"I have thirteen older siblings, and when thirteen young ones are screeching in one house, well, it became a bit much. I learned to fly much faster than my other siblings so I could leave and be solitary with nothing but me and the hunt ahead."
Farewell.
"So you're a good guard then. Great. Fantastic." Says Aran with a grin on his face. "We could always use honest people around." This said as he tucks the loot he stole in his back pocket.
Olaerys looks at Aran and smiles, truly warm. "Great! It is good to be with fellow honest adventurers!" Totally clueless about the loot pocketed. 😂
After listening to the conversation around him for some time, the dour look on the goliath’s face lightens somewhat. He pours back the balance of his ale with one long swallow, wipes his mouth with the back of his hand/sleeve, pushes back from the table and stands to his full 7’1” height (tall by most standards, but in the short side for a Goliath).
His skin is the color of granite, his eyes a dark grey and his hair jet black. He wears robes which are of fair quality, but a careful eye would notice they haven’t been tailored to fit and hang a little too loosely off the chest and arms.
”The name is Zimm Trollmimm,” he announces with purpose, as the name would be or should be important. ”I left my tribe because the lacked the vision and courage to accept that something different from the old ways could be the way forward. They saw no value in a man who chose study and knowledge over battle and strength of arms. So I turned my back on those fools and made my way to this jewel of learned civilization and artistry. Surely here I would find like minds with whom to probe the deeper mysteries of the elements and the planes.”
”Well... bollocks. Instead I find only more fools who cannot see what’s right in front of them and wouldn’t know a good idea if it struck them about the face and neck with a cudgel. Instead of an aspiring wizard, the academics of Waterdeep see in me only a silly giantkin, playing at books. Rather than taking me on as an apprentice, they look to me to carry their books and organize their basements. As of this morning, I’ve quit my “last chance” apprenticeship and burned some bridges in doing so. I’m hear at the Yawning Portal to drink some ale, hear some other sorry tales from some other sorry sods, and put some thought to what I’m supposed to do with myself now.”
He manages to give off an air of both arrogant pride, and honest insecurity at the same time. Having said his peace and seemingly happy with how it came out, he sits back down and looks to order another ale.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
“Well, this guy talks better than I do.”
I will be turning in soon though, so I’ll say goodnight here and I’ll read up tomorrow! Have fun guys :)
Farewell.
Suddenly, all the noise of the tavern is eclipsed by a shout: "Ya pig! Like killin’ me mates, does ya?"
As you turn your heads to the voice, a seven-foot-tall half-orc is hit by a wild, swinging punch from a male human whose shaved head is covered with eye-shaped tattoos. Four other humans stand behind him, ready to jump into the fray.
The half-orc cracks her knuckles, gets up out of her seat, ROARS, and leaps at the tattooed figure — but before you can see if blood is drawn, a crowd of spectators clusters around the brawl.
What do you do? (Anyone that's going to intervene on either side, roll initiative.)
"Five against one? That's not fair!" Says Aran as he springs to action. His fists are put up and he sort of takes a street brawler's stance.
As he makes his way through the crowd, his hand finds it's way in a pocket. Sleight of Hand: Natural 1(unless the distraction of the fight provides advantage)
Initiative: 21
The professor looks about confused and is slower to process what is happening but is quick to his feet “Wait who’s fighting who? Why are you getting involve... oh confound it all!”
18 Initiative
Noob
Initiative: 18
Zimm will lurch to his feet. If the commotion has not resolved by the time his turn comes around, he will approach the sounds of fighting to try and get eyes on the combatants. Assuming he can see them, he will cast Sleep, targeting all the pugilists.
If he cannot see the fighters, or if the fight has already been broken up, he will take no action and return to the table.
Dice for Sleep: 30
**(Realizing it may not have been clear in the initial post... the targets would be the initial pugilists, the half orc and the people brawling with her... not any good samaritans trying to break it up... however, since it wasn’t clear, I am ok with the DM ruling that I’m just sleep bombing everybody involved)
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Olaerys is slower to rise, but definitely wading in to stop this fight. Once he sees Zimm starting to cast, he steps back to see the effect rather than being hit by it.
Initiative : 11
Initiative 18
Caix moves to join the onlookers, watching for an opportunity to assist.
@DM
She sees this as an excellent opportunity to replenish her funds and attempts a coin purse for herself in the scuffle. Sleight of hand 10 Should the be a fail will she turn to look disgusted behind her for someone who pushed her and caused her to bump into this poor fellow. Then apologize, "I'm so sorry. Someone shoved trying to get a better look." deception 14
Looking for a game
Initiative: 22
Farewell.
Creach will expand his doppled brown wings and jump over the spectating crowd in between the fight with both his swords out, leveled at each side, he says;
"Now, before someone gets hurt, would someone please explain who killed who and why?"
Farewell.
"Mate, nobody has their weapons out. Stop escalating things."
Initiative Rolls for the Brawlers:
Yagra Stonefist the Half-Orc (4)
Krentz the Tattooed Thug (5)
Scar-Eyed Scott (16)
Babyface Bennie (15)
Pierre the Piercer (5)
Average Joe (2)
Creach - 22
Aran - 21
Caix - 18
Zimm - 18
Althax - 18
Pierre the Piercer - 18 (Asleep)
Olaerys - 11
Scar-Eyed Scott - 11 (Asleep)
Average Joe - 9
Babyface Bennie - 8
Yagra Stonefist the Half-Orc - 6
Krentz the Tattooed Thug - 4
Zimm's sleep spell goes off, but it affects two of the tattooed thug's companion rather than the tattooed man or the half-orc. Caix uses the distraction of the fight to try to pickpocket from an onlooker, she fails but manages to make it seem like an accident.
How Initiative Works in This PBP:
I'm using a variant rule that makes combat in a play by post a bit smoother: any player with initiative greater than or equal to that of any hostile can go in any order. In this case Zimm just put Pierre the Piercer and Scar-Eyed Scott to sleep, so every other player gets a chance to act before it's Average Joe's turn. Caix spent her turn trying but failing to pickpocket, but smoothed things over with a good deception roll.
True to his word, he doesn't go for outright violence. While it may seem like he's going to punch Krentz with his fists up like that- instead, he dives down to the ground. Not so much dive, as ducking down, as he does so, he's going to try to take the man's belt. Humiliation, rather than outright violence. Hopefully this unexpected maneuver will give him some sort of advantage.
Action: Sleight of Hand.
Roll: Natural 1.