Brilyn, you can tell the sign was burned rather recently, at least in the last few days. There is no active smoke coming from the town, but a lot of the buildings seem somewhat wrecked, and the ones that aren't have their windows boarded up. The town is fairly empty, with only a few citizens walking the streets, and even they appear weary.
Azrael does not spot any active ambush, but there is definitely evidence there has been damage done to the town recently.
Cyrillus, you don't spot much that is unusual, aside from the fact that the streets are almost entirely empty. Your foot catches on a rock, and makes a slight noise. A few of the citizens look over to see your longbow and begin to rush away in fear. These people seem to be hurting, undoubtedly.
Gorgo watches the rogue creeping toward town. He turns and looks at Lord Darcio but in response to his suggestion he reaches down and jingle jangles his noisy hodge lodge chainmail outfit.
Still, seeing the others fingering weapons and sneaking around raises Gorgo’s blood. People they sense a trouble Gorgo does not see. Perhaps battle comes soon. Gorgo will don his shield and draw his spear and crouch low near the sign, watching Brilyn advance and preparing to sprint into the action at the first sign of danger.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Confident there are no immediate threats in the village Lord Darcio enters leading Onyx seeking out a citizen, while Azreal flies in and lands on his shoulder. "Excuse me good Sir, I´m Lord Darcio Heartshade, my travel companions and I have been attacked by bandits and we are in dire need of water and supplies to continue our journey. Would you be so kind as to direct us to a well and any trader you have, it would be most appreciated." Persuasion:23
You approach a human man who is wearing torn and dirty clothes. At first, he shies away, almost instinctively. But then after hearing Darcio's request, he responds, "Hello...um, yes, I...bandits, yes. They were here, too. Or they are, though no one knows where. We've...well, they..." The man seems to be stumbling over his words, but he eventually finds the way he wants to put it. "They've stolen most of our supplies. They're hiding out somewhere here, and they come into town every once and a while, but no one knows where they are. Resources have been scarce, but there's still two main wells left." The man points Darcio in the direction of a town square-like area that has two visible wells on either side. "Those should get you plenty of water. The only place with real supplies that are reasonably priced still is the Jovial Turtle." The man points to a rather large shop past the town square area with a large sign that reads: 'The Jovial Turtle Trading Society.'
"Thank you good Sir, you´re most kind. I´m sorry to hear of your troubles. If law and order could be restored you would be safe from the scourge of banditry." Lord Darcio says. He then turns to the others. "We should fetch water while we can, and a visit to the Jovial Turtle is perhaps a good idea as well. For my part though I feel obligated to help this town before I leave." He looks to the others for opinions on the matter.
“Bandits here but not here? Is the commoner describing sorcery, or is he confused?”
”You should know that Gorgo stands for valiant battle. He has already sworn to see these villains upon the end of his mighty spear!” Gorgo bangs his spear against his shield 3 times for effect. He is committed to searching out these no good, cowardly bandits.
Another thought occurs to Gorgo. “Greeter of Travelers, do you people suffer from injuries? Are there maimed and dying, left in the wake of the treacherous highwaymen? Gorgo carries the flame of the divine dragon and will bestow his healing touch on any who ask for his aid.”
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The man turns to Gorgo, and thinks for a moment, before saying, "When the bandits first got here...they asked for our supplies. When we turned...turned them down, they killed and injured quite a few of our people. Since, few have been injured because...well, we've been taught it's best to comply with their demands. There may be some still injured in the infirmary. They...they probably need help. Our medical services...they're not very great."
Cyrillus looks quizzically at Gorgo at the mention of dragons. "I certainly think we can't just leave this town while it is so helpless. Lord Darcio, can your raven scout the area to find where a hideout might be?"
"I´m glad to hear that I don´t stand alone in this endeavour." Lord Darcio says to Gorgo and Cyrillus. "You have the strength to search these bandits out, don´t you Azrael?" He says to the raven perched on his shoulder. It´s hard to tell but you get the sense Azrael isn´t to pleased with all this flying around, but after a moment of hesitation he takes to the air again searching in the direction the bandits approached from. Perception:8
Azrael has a harder time focusing than he did at the start of the day, but he does spot a few strange occurrences. A few people are going into a church, and a few people unpacking a cart on the other side of town, but most of it seems fairly normal. Azrael catches the hint of something in the corner of the entrance to one of the mineshafts in the very outskirts of town, though it's hard to tell if it is a rat or a shoe or even a shadow.
As Azrael mentally informs Lord Darcio of his findings he is ordered to investigate that mineshaft a bit closer.
As Azrael flies closer he decides to turn invisible and to assume his natural form. Although he knows he would be summoned back should he be destroyed he is not fond of the thought of pain, or strain for that matter, but he was sent to serve, and has found this place an intersting one to learn of politics and intrigue. As he nears the mineshaft his flight turns quieter and he focuses his senses on the tunnel before him. Stealth:8 Perception:16 Darkvision 120´.
While the others hunt for the bandit hideaway, Gorgo will seek out the infirmary to see if he can restore health and vitality to the wounded.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Azrael flies into the mineshaft. It's fairly short and narrow for the first minute or so, before opening up into a maze of different pathways. There are what appears to be some shimmering in the walls, and it seems that the mineshaft may still be in use. However, some of the tools laid across the floor say otherwise, as the wood of the shovels and pickaxes are beginning to rot. The mine is eerily quiet. As Azrael investigates, he catches up to the figure whose shoe it was entering the mineshaft (turns out, it was indeed a shoe). The figure is wearing the same outfit as the bandits, and is walking quickly down one of the paths, clearly knowing their way around. The figure speeds up his pace, and as Azrael tries to match that pace, Azrael knocks into one of the wooden support beams of the mine for just a moment, causing a somewhat loud thud that echoes through the silent mineshaft. The figure turns around, hearing the noise, and swipes a dagger in Azrael's direction, not knowing where the noise came from. When Azrael tries to refocus, the figure is gone, possibly down one of the countless diverging mineshaft paths.
The infirmary is in the western side of town, and is not very large, or very well-maintained. When Gorgo enters, he sees a halfling woman standing behind a wooden desk. She looks frazzled as she is having a rather heated conversation with someone. You overhear the end of the conversation, as the halfling woman says, "Look, I don't care if it's the last of it, it's what we have to do!" After the other figure ducks into a different room, the halfling woman re-orients herself and smiles at Gorgo, though her smile seems strained. "What can I help you with?"
Gorgo stands tall and puffs out his chest, chainmail rattling noisily. "Fear not, Infirmary Keeper Halfling. The desert winds have carried the seed of your deliverance. Before you stands Gorgo, scion of dragons, and I have come to heal your wounded. Now please, show me in the direction of the sick and the maimed. Gorgo's associates hunt the bandit scum who plague this town and Gorgo will die of shame if he should miss the carnage when it comes."
"And did Gorgo interrupt some new problem facing Infirmary Keeper Halfing?" He gives an exaggerated sigh and then puffs out his chest even more, the the point of near-bursting. "Lay your burdens upon Gorgo, he is mighty enough to shoulder the weight. Pray tell me what is the matter?" Persuasion 22
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The halfling appears confused at first, but then says, "This infirmary was not built for this level of usage. It is for a small town with a few sick people each week, not a couple dozen wounded. We're short-staffed and short on supplies. I'm sorry you had to witness the end of that, but we just ran out of one of our medicines, the fourth one we've run out of this week, and with the traders not coming for another month or so, we won't have much to use for the next while." The halfling then shows Gorgo the entrance to a larger room. "I appreciate your noble cause. If you truly can help in the way of healing, we'd love to have your assistance." The room is fairly large, but most of the floor space is covered in injured people laying down on beds of hay. Just from approximation, there are probably twenty people there.
Gorgo clucks softly. "Erm... Gorgo was not expecting... Greeter of Travelers significantly undersold the number of wounded...." Well, nothing to be done about it now. Gorgo has offered to heal these soft skins and he will not go back on his word. It would disgrace his name and knock him from the path.
Gorgo will take direction from the Infirmary Keeper Halfling to direct him to the worst of the wounded. He will set down his spear and shield and recite a brief prayer before each of the wounded. "Ancient flame inside; heart of the mountain; pride of the sky; share our power and restore this weak flesh with a sliver of your glory." Gorgo will spend two Cure Wounds 5 and 11 on the two most severely injured. He has a pool of 15 HP available via his lay on hands. He will distribute those 15 HP with a goal of getting as many townsfolk as possible back on their feet, if not necessarily restored to full health. Alternately, if any person is suffering a disease, he will spend 5 of that 15 HP pool to cure the disease (but only if it appears life threatening.
Exhausted (but still with one spell slot for emergencies) Gorgo will step away. "That is all Gorgo can do for now. Perhaps... perhaps Gorgo can return tomorrow."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
After bumping into the wooden support beam Azrael rubs his head, although its mostly his pride that has been injured. After realizing he lost track of the bandit Azrael then flutters back to his master, deciding that this was definitely enough scouting for now.
Back at the well Lord Darcio is mentally informed of Azreals findings in the mineshaft. "Azrael has spotted a bandit in a mineshaft in the outskirts of this town. It would seem like this could be their secret hidout. As soon as Gorgo is back I will go there and investigate further." Lord Darcio says while refilling waterskins and letting Onyx drink from the well. "Will you join me?" He asks looking to Brilyn, Cyrillus and Alasse.
"Certainly. This is the only lead we have of where the bandits are." Cyrillus also fills his waterskin. "And while he isn't here, does anyone know where Gorgo is from? He seems to think himself a sort of king and I don't know much about kobold government but I'm not sure he is one."
"No, it seems more likely he is delusional. It´s a good thing those delusions of grandeur has set him on a course against those bandits though. He seems intent on bravery and there will be a great need of that in the days to come." Lord Darcio says sternly while waiting for Gorgo. "We should prepare ourselves for battling those bandits. We obviously got caught of guard back there but we need to be ready for whatever fire magic they used on the caravan. They may be in league with a fire wielding sorcerer of some kind."
As they speak the raven returns to his masters shoulder, seemingly displeased with all the errands of late. "Now I´ve found those bandits my master, but I strongly advice against getting yourself embroiled in this. Let that delusional kobold deal with it and be on your way, you have greater problems to take care of my master.""No, Azrael, this was always the plan. I will need allies, heroes even, to battle the unlawfulness and the oppressors. Advice me instead on how to prepare for facing those bandits." General knowledge check with help from Azrael, analyzing the bandits attack on the caravan and the fire they used:19
(OOC: I have no intention of keeping any secrets about Lord Darcio from the players. Using italics for telepathic discussions between Lord Darcio and Azrael if that´s ok. Also, DM, if you decide the help action wouldn´t work when I use it, just go with the first roll, which in this case would yield the same result.)
Cyrillus sees the others actions and also begins seeking cover with his longbow drawn.
Stealth 8
He also glances about trying to spot any unusual movement in the town.
Perception 15 /Passive Perception - 20
Brilyn, you can tell the sign was burned rather recently, at least in the last few days. There is no active smoke coming from the town, but a lot of the buildings seem somewhat wrecked, and the ones that aren't have their windows boarded up. The town is fairly empty, with only a few citizens walking the streets, and even they appear weary.
Azrael does not spot any active ambush, but there is definitely evidence there has been damage done to the town recently.
Cyrillus, you don't spot much that is unusual, aside from the fact that the streets are almost entirely empty. Your foot catches on a rock, and makes a slight noise. A few of the citizens look over to see your longbow and begin to rush away in fear. These people seem to be hurting, undoubtedly.
DM - Desolation by Dragonlords
Morilius Alwryn - In the Wake of War
Gorgo watches the rogue creeping toward town. He turns and looks at Lord Darcio but in response to his suggestion he reaches down and jingle jangles his noisy hodge lodge chainmail outfit.
Still, seeing the others fingering weapons and sneaking around raises Gorgo’s blood. People they sense a trouble Gorgo does not see. Perhaps battle comes soon. Gorgo will don his shield and draw his spear and crouch low near the sign, watching Brilyn advance and preparing to sprint into the action at the first sign of danger.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Confident there are no immediate threats in the village Lord Darcio enters leading Onyx seeking out a citizen, while Azreal flies in and lands on his shoulder.
"Excuse me good Sir, I´m Lord Darcio Heartshade, my travel companions and I have been attacked by bandits and we are in dire need of water and supplies to continue our journey. Would you be so kind as to direct us to a well and any trader you have, it would be most appreciated." Persuasion:23
You approach a human man who is wearing torn and dirty clothes. At first, he shies away, almost instinctively. But then after hearing Darcio's request, he responds, "Hello...um, yes, I...bandits, yes. They were here, too. Or they are, though no one knows where. We've...well, they..." The man seems to be stumbling over his words, but he eventually finds the way he wants to put it. "They've stolen most of our supplies. They're hiding out somewhere here, and they come into town every once and a while, but no one knows where they are. Resources have been scarce, but there's still two main wells left." The man points Darcio in the direction of a town square-like area that has two visible wells on either side. "Those should get you plenty of water. The only place with real supplies that are reasonably priced still is the Jovial Turtle." The man points to a rather large shop past the town square area with a large sign that reads: 'The Jovial Turtle Trading Society.'
DM - Desolation by Dragonlords
Morilius Alwryn - In the Wake of War
"Thank you good Sir, you´re most kind. I´m sorry to hear of your troubles. If law and order could be restored you would be safe from the scourge of banditry." Lord Darcio says.
He then turns to the others. "We should fetch water while we can, and a visit to the Jovial Turtle is perhaps a good idea as well. For my part though I feel obligated to help this town before I leave." He looks to the others for opinions on the matter.
“Bandits here but not here? Is the commoner describing sorcery, or is he confused?”
”You should know that Gorgo stands for valiant battle. He has already sworn to see these villains upon the end of his mighty spear!” Gorgo bangs his spear against his shield 3 times for effect. He is committed to searching out these no good, cowardly bandits.
Another thought occurs to Gorgo. “Greeter of Travelers, do you people suffer from injuries? Are there maimed and dying, left in the wake of the treacherous highwaymen? Gorgo carries the flame of the divine dragon and will bestow his healing touch on any who ask for his aid.”
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The man turns to Gorgo, and thinks for a moment, before saying, "When the bandits first got here...they asked for our supplies. When we turned...turned them down, they killed and injured quite a few of our people. Since, few have been injured because...well, we've been taught it's best to comply with their demands. There may be some still injured in the infirmary. They...they probably need help. Our medical services...they're not very great."
DM - Desolation by Dragonlords
Morilius Alwryn - In the Wake of War
Cyrillus looks quizzically at Gorgo at the mention of dragons. "I certainly think we can't just leave this town while it is so helpless. Lord Darcio, can your raven scout the area to find where a hideout might be?"
"I´m glad to hear that I don´t stand alone in this endeavour." Lord Darcio says to Gorgo and Cyrillus. "You have the strength to search these bandits out, don´t you Azrael?" He says to the raven perched on his shoulder. It´s hard to tell but you get the sense Azrael isn´t to pleased with all this flying around, but after a moment of hesitation he takes to the air again searching in the direction the bandits approached from. Perception:8
Azrael has a harder time focusing than he did at the start of the day, but he does spot a few strange occurrences. A few people are going into a church, and a few people unpacking a cart on the other side of town, but most of it seems fairly normal. Azrael catches the hint of something in the corner of the entrance to one of the mineshafts in the very outskirts of town, though it's hard to tell if it is a rat or a shoe or even a shadow.
DM - Desolation by Dragonlords
Morilius Alwryn - In the Wake of War
As Azrael mentally informs Lord Darcio of his findings he is ordered to investigate that mineshaft a bit closer.
As Azrael flies closer he decides to turn invisible and to assume his natural form. Although he knows he would be summoned back should he be destroyed he is not fond of the thought of pain, or strain for that matter, but he was sent to serve, and has found this place an intersting one to learn of politics and intrigue. As he nears the mineshaft his flight turns quieter and he focuses his senses on the tunnel before him. Stealth:8 Perception:16 Darkvision 120´.
While the others hunt for the bandit hideaway, Gorgo will seek out the infirmary to see if he can restore health and vitality to the wounded.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Azrael flies into the mineshaft. It's fairly short and narrow for the first minute or so, before opening up into a maze of different pathways. There are what appears to be some shimmering in the walls, and it seems that the mineshaft may still be in use. However, some of the tools laid across the floor say otherwise, as the wood of the shovels and pickaxes are beginning to rot. The mine is eerily quiet. As Azrael investigates, he catches up to the figure whose shoe it was entering the mineshaft (turns out, it was indeed a shoe). The figure is wearing the same outfit as the bandits, and is walking quickly down one of the paths, clearly knowing their way around. The figure speeds up his pace, and as Azrael tries to match that pace, Azrael knocks into one of the wooden support beams of the mine for just a moment, causing a somewhat loud thud that echoes through the silent mineshaft. The figure turns around, hearing the noise, and swipes a dagger in Azrael's direction, not knowing where the noise came from. When Azrael tries to refocus, the figure is gone, possibly down one of the countless diverging mineshaft paths.
The infirmary is in the western side of town, and is not very large, or very well-maintained. When Gorgo enters, he sees a halfling woman standing behind a wooden desk. She looks frazzled as she is having a rather heated conversation with someone. You overhear the end of the conversation, as the halfling woman says, "Look, I don't care if it's the last of it, it's what we have to do!" After the other figure ducks into a different room, the halfling woman re-orients herself and smiles at Gorgo, though her smile seems strained. "What can I help you with?"
DM - Desolation by Dragonlords
Morilius Alwryn - In the Wake of War
Gorgo stands tall and puffs out his chest, chainmail rattling noisily. "Fear not, Infirmary Keeper Halfling. The desert winds have carried the seed of your deliverance. Before you stands Gorgo, scion of dragons, and I have come to heal your wounded. Now please, show me in the direction of the sick and the maimed. Gorgo's associates hunt the bandit scum who plague this town and Gorgo will die of shame if he should miss the carnage when it comes."
"And did Gorgo interrupt some new problem facing Infirmary Keeper Halfing?" He gives an exaggerated sigh and then puffs out his chest even more, the the point of near-bursting. "Lay your burdens upon Gorgo, he is mighty enough to shoulder the weight. Pray tell me what is the matter?" Persuasion 22
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The halfling appears confused at first, but then says, "This infirmary was not built for this level of usage. It is for a small town with a few sick people each week, not a couple dozen wounded. We're short-staffed and short on supplies. I'm sorry you had to witness the end of that, but we just ran out of one of our medicines, the fourth one we've run out of this week, and with the traders not coming for another month or so, we won't have much to use for the next while." The halfling then shows Gorgo the entrance to a larger room. "I appreciate your noble cause. If you truly can help in the way of healing, we'd love to have your assistance." The room is fairly large, but most of the floor space is covered in injured people laying down on beds of hay. Just from approximation, there are probably twenty people there.
DM - Desolation by Dragonlords
Morilius Alwryn - In the Wake of War
Gorgo clucks softly. "Erm... Gorgo was not expecting... Greeter of Travelers significantly undersold the number of wounded...." Well, nothing to be done about it now. Gorgo has offered to heal these soft skins and he will not go back on his word. It would disgrace his name and knock him from the path.
Gorgo will take direction from the Infirmary Keeper Halfling to direct him to the worst of the wounded. He will set down his spear and shield and recite a brief prayer before each of the wounded. "Ancient flame inside; heart of the mountain; pride of the sky; share our power and restore this weak flesh with a sliver of your glory." Gorgo will spend two Cure Wounds 5 and 11 on the two most severely injured. He has a pool of 15 HP available via his lay on hands. He will distribute those 15 HP with a goal of getting as many townsfolk as possible back on their feet, if not necessarily restored to full health. Alternately, if any person is suffering a disease, he will spend 5 of that 15 HP pool to cure the disease (but only if it appears life threatening.
Exhausted (but still with one spell slot for emergencies) Gorgo will step away. "That is all Gorgo can do for now. Perhaps... perhaps Gorgo can return tomorrow."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
After bumping into the wooden support beam Azrael rubs his head, although its mostly his pride that has been injured. After realizing he lost track of the bandit Azrael then flutters back to his master, deciding that this was definitely enough scouting for now.
Back at the well Lord Darcio is mentally informed of Azreals findings in the mineshaft. "Azrael has spotted a bandit in a mineshaft in the outskirts of this town. It would seem like this could be their secret hidout. As soon as Gorgo is back I will go there and investigate further." Lord Darcio says while refilling waterskins and letting Onyx drink from the well. "Will you join me?" He asks looking to Brilyn, Cyrillus and Alasse.
"Certainly. This is the only lead we have of where the bandits are." Cyrillus also fills his waterskin. "And while he isn't here, does anyone know where Gorgo is from? He seems to think himself a sort of king and I don't know much about kobold government but I'm not sure he is one."
"No, it seems more likely he is delusional. It´s a good thing those delusions of grandeur has set him on a course against those bandits though. He seems intent on bravery and there will be a great need of that in the days to come." Lord Darcio says sternly while waiting for Gorgo. "We should prepare ourselves for battling those bandits. We obviously got caught of guard back there but we need to be ready for whatever fire magic they used on the caravan. They may be in league with a fire wielding sorcerer of some kind."
As they speak the raven returns to his masters shoulder, seemingly displeased with all the errands of late.
"Now I´ve found those bandits my master, but I strongly advice against getting yourself embroiled in this. Let that delusional kobold deal with it and be on your way, you have greater problems to take care of my master." "No, Azrael, this was always the plan. I will need allies, heroes even, to battle the unlawfulness and the oppressors. Advice me instead on how to prepare for facing those bandits." General knowledge check with help from Azrael, analyzing the bandits attack on the caravan and the fire they used:19
(OOC: I have no intention of keeping any secrets about Lord Darcio from the players. Using italics for telepathic discussions between Lord Darcio and Azrael if that´s ok. Also, DM, if you decide the help action wouldn´t work when I use it, just go with the first roll, which in this case would yield the same result.)