The Night Hold is where you have been staying for the last few weeks. A magnificent ruined tower on top of a hill and caves underneath to hide in. Away from the orcs, the humans the dwarves and their wars. Peace is supposed to have come to the Silver Marshes but your Boss knows better. Goblins always know better but the tall ones never listen.
You have not been far from your new house yet but the smart Boss chose this place because you are near allies. The two-headed giant is close, keeping much of the nastier beasts away with his two long treetrunk-like clubs and the three ugly ladies have moved a day away from you, to the East, renaming a small forest The Night Trees.
The Orcs realm is far to the north-west and the dwarven kingdom of Felbarr to the south-east the land all around you is wild and almost untamed just the way you prefer it.
Tonight there is a big fire and much talk. Decisions will be made around a grand meal and the drinks that" turns the world around your head". But for now, you have things to do and the clan is hard at work.
(OOC: At this time it would be nice to ake a small description of your character and what he does for the clan.)
"In a hole in the ground there lived a goblin. It is a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, it was a goblin-hole, and that means anything but comfort."
Júhk spends most of his day rummaging the nearby forest and hillscape for different mushrooms and other fungi to create his concoctions. After arriving at The Night Hold he guesses he has to settle a little bit closer to the clan that previously. Like before all the moving and "here and there"-ing as he calls it, he still works as a sort of witchdoctor. Fixing every sort of malady. He is part of the Lasher caste, but distances himself from his fellow caste members. "It´s old fashioned, and that comes from me. IM OLD AS HELL", is the usual answer he gives when younger goblins tease the old guy.
He has a short, thin moustache and a few strains of greyish white hairs on his pale green skin. He has yellow eyes with a constant pinkish tint to them after years and years of indulging in the consumption of hallucinogenic fungi. He wears a patchy leather armour made from rat and squirrel pelts and is usually seen wearing a gnarled, mould-ridden sprig of briarwood around his neck.
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
At the age of 41, Snizram is rather short, even by goblin standards, standing at 3’1”. He has pale lime color to his skin, mottled with darker streaks of shimmering, emerald green – pointing to his draconic heritage. Additionally, signs of his slavery can be seen about his body, with various scars from burns and cuts from the punishments administered by his master. Purplish eyes peer behind a mess of salt and pepper hair, beginning to thin on top, and pulled back to a short, knotty pony tail. His short, pointy ears are pierced with simple iron hoops, with two additional black studs in the top of his left ear. He wears simple, tattered dark gray robes, trimmed with red around the neck and cuffs.
Having come to the Nightrot clan only in the past few years after breaking free from his slave-master, Snizram is still trying to find his place in the clan. Having had some experience with his former master, the little goblin doesn't shy away from going on an savaging missions, even if it requires sneaking into the local villages of the other races - trying to put his magical abilities to good use. Graspng a dragonscale-inlaid wand when he casts a spell, he's always looking over his shoulder as if keeping an eye out for his former master.
Kratz hated waiting. Of course waiting was an essential aspect of hunting but still, hours and hours of sitting still was loathsome. But between hanging around the clan and hunting, it was the lesser of two evils. At least out here he was alone, like he used to be before the war screwed everything up.
A sharp *crack* drew his attention: a buck had hesitantly walked out into the clearing. Silently nocking an arrow on his shortbow, Kratz paused for a moment to observe the animal before letting the arrow fly. It hit the buck in one of his hind legs, severely impairing its mobility which was all Kratz needed. As fast as he could, he jumped out from the underbrush, raced over to his quarry and jumped on its back to plunge two shortswords into the buck's neck. When a couple of seconds later the animal stopped spasming, Kratz climbed off its back and wiped his swords clean on the grass. Killing used to excite him but even that the war had taken away from him. Kratz now killed without feeling. And he hated it.
Some time later, the clan saw a larger than average goblin saunter into their encampment with a lifeless buck draped over his shoulders. His armour softly jingled with the sound of metal and the patches that weren't covered in blood or grass shone metallic in the light of the torches. Yellow purplish eyes seemed to stare at nothing in particular from underneath greasy hair tied together with a small bone. His dark green skin was broken up by an array of cuts, bruises and scars which gave him an almost feline looking appearance.
Kratz dropped off his kill at the butcher without so much as a single word and walked off to his den to sharpen his swords.
Grinzek has always been small, even for a goblin. Though being the runt in a goblin clan has rarely been described as a pleasant experience, Grinzek is more than happy to endure the brutality if it means a relatively safe life. The pallid yellow-orange goblin makes himself useful to the clan doing the work that no one else will do, mucking out the pens, and cleaning (if that's what you can call it) up after the rest of the goblins of Nightrot.
Knowing from young age that he would never make even a passable warrior, Grinzek focused on pursuits rarely looked on favorably by other goblins. At a young age, witnessing a battle from afar he saw the great power of those he heard called "Wizzerds". While his body would certainly not be a font of power, he knew his mind was greater than the other members of the clan (his sharp insults would frequently go well over the heads of his peers) and this would be his path. Grinzek spent whatever time he could find secreted away in the ruins studying and experimenting these arcane arts, frequently emerging with singed skin and hair, earning him the honorific of "the Charred" amongst the rest of the clan. Through his years of study, Grinzek has become more adept at these arts than anyone could rightly expect, though he has kept this power largely secret from the rest of the Nightrot clan.
Belch was a bit of a pariah, or at least he was...
He comes from a family of diggers - and they loved to dig and mine - almost as much as a dwarf! They preferred being down there - they did what they liked and didn't have to worry about violence, blood and gore. Belch himself, a digger as well, tended to bounce around the caves being drawn to each of the new sounds he heard and drumming away beats along the cavern wall. He was considered... odd. His lack of deference for digging annoyed some of his more serious family members, but he was entertaining and aloof and managed, more often than not, to extract a toothy grin from the goblins around him.
Sometimes after big battles between the larger folk, Belch and some of his friends would go out to the aftermath and collect trinkets and gears and such. He had a fondness for hats - it added to his foppish act - well, at least he thought it did. While out one day, he stumbled upon a turtle shell lyre. Its resonator was slightly bowed, making a discordant and wobbly musical tone which was perfect to Belch's ears. He continued to look for more instruments from that day on - adding them to his collection of hats.
Soon after he noticed that when he inflected his voice the right way, or played an instrument with certain gumption, weird and strange arcane effects would occur. At first his family and the other diggers were weary, but they found themselves enraptured by the music and lights. During one of his performances near The Night Forest, a passing green hag took notice and found young Belch's powers and performance adorable and endearing - as much as a hag could find of either. He would run errands for her and she would help cultivate the arcane nature of his natural abilities. It wasn't long after that that the phrase 'Booyahg Booyahg Booyahg' was thrown about at Belch's direction and he found himself thrown up into the spotlight, so to speak - generally away from his family, now - and although he likes to perform, he is not sure he is ready for this new found fame and position or what it could mean for him. He is still trying to find his way in the clan now. Just a young goblin, bald, save for one of his hats, blowing his bagpipes and playing his lyre, entertaining the clan when asked - but not sure what awaits for him next.
You can hear as you approach the tower, four of the youngers goblins talking excitedly amongst themselves. You 'll have to strain an ear to glimpse at what is going on. Or hide your approach. ( First one to get to close or caught stops there yammering. ) Gotin seems to have been in a scrap and rubs her right calf. She is telling a story it seems with lots of hand waving and barring her teeth menacingly. Her twin brother Gozen is a bit to the side, listening intently. This one has the making of a caster the Boss Jungar says. If he survives the training, of course. The two others Achen and Tarzim are too engrossed in the tale and inpatients to tell their own.
Oblivious to them, but not to most of the crowd gathered the entrance of the tower, Hiss is glaring at the youths. They must have been doing something for the Boss.
OOC: More coming but make your rolls if you want to try something.
This post has potentially manipulated dice roll results.
Júhk is not interested in speaking with anyone today, he is grumpy and still kind of on a mushroom high. The story, however, sounds interesting enough to eavesdrop on. He stops by a treestump, sits down and starts smoking from a pipe filled to the brim with dried mushrooms.
Perception check for the eavesdrop: 5
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
It's probably that weird mold you tasted, the green with the red dots, but Juhk can't concentrate on the word. They seem to flow in a very strange way.
This post has potentially manipulated dice roll results.
Belch, although not terribly stealthy, decides to go in for a closer listen, reasoning that if the other young ones catch him, he'll simply talk his way out of it, like he usually does...
Belch manages to come up close to the talkative youths who seem to be oblivious to everything.
Gotin is speaking quite quickly, clearly trying to impress the others, spinning a tall tale. "... And that's when I had to hit the pup, I saw the other wolves circling me and I had to get away. It bit me but a good kick sent it flying." She adds proudly, " And thanks to the teaching of the Boss, I am after all his best trained, I managed to hide in the woods. And I find something amazing to tell the big ones tonight."
She lets the others speak about their own outing then starts again but in a conspiratorial voice. " I m pretty sure the cub was a were-something. I hope I don't shift and eat everyone... "
The other never get a chance to say something.
Hiss's voice cracks like a whip. " Get in here you dunk-eaters..."
OOC: You've been with the clan for years. Either born in it or integrated by the necessities of war. Hiss is his daughter and Jungar is the Boss. A good one by goblin standards. He is rather unselfish and everything he does is for the survival of his clan ( and in the prolongation, himself. ) Because of the relevant loss of goblin warriors in the clan during the war and your value you have been asked from time to time to voice your opinions. You are what would be called any other place "in the council of advisors."
Hiss's voice snaps Grinzek out of a haze. His mind was wandering as he was raking out the stalls, he had been staring off into the distance raking the same spot for an untold period of time.
His stomach gurgled as he made his way into the tower, Bout time, he thought, assuming this was a call for a meal, feels like its been weeks since I had a decent meal. He picked up the pace, hoping to get more than just scraps today.
I'm on the same page as Furujiru. Once I have more context, I'll be happy to develop more of a backstory. :)
@jr_el_leon I love the idea of a bard goblin! Honestly, I'd be a little sad if there wasn't someone to play a bard. Every party needs one.
Here's my character sheet and a little background story.
Sheet: https://drive.google.com/open?id=1QtfjntTegkUcHIagPTalcLGnv6PujKIW
BG: https://drive.google.com/open?id=1feJABozhoYZt7LgJ4OxMNOGeZmCOI4Ij
My stuff are already in the DDB.
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
I m ending the Recruiting part.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
I'll start working on a background as soon as possible now that we have more information.
Will we play in this thread or a new one?
William Brackwater: Human Fighter - The Windward Isles
I think so. No need to clutter the Forum.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Here we go.
The Night Hold is where you have been staying for the last few weeks. A magnificent ruined tower on top of a hill and caves underneath to hide in. Away from the orcs, the humans the dwarves and their wars. Peace is supposed to have come to the Silver Marshes but your Boss knows better. Goblins always know better but the tall ones never listen.
You have not been far from your new house yet but the smart Boss chose this place because you are near allies. The two-headed giant is close, keeping much of the nastier beasts away with his two long treetrunk-like clubs and the three ugly ladies have moved a day away from you, to the East, renaming a small forest The Night Trees.
The Orcs realm is far to the north-west and the dwarven kingdom of Felbarr to the south-east the land all around you is wild and almost untamed just the way you prefer it.
Tonight there is a big fire and much talk. Decisions will be made around a grand meal and the drinks that" turns the world around your head". But for now, you have things to do and the clan is hard at work.
(OOC: At this time it would be nice to ake a small description of your character and what he does for the clan.)
Cast:
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
"In a hole in the ground there lived a goblin. It is a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, it was a goblin-hole, and that means anything but comfort."
Júhk spends most of his day rummaging the nearby forest and hillscape for different mushrooms and other fungi to create his concoctions. After arriving at The Night Hold he guesses he has to settle a little bit closer to the clan that previously. Like before all the moving and "here and there"-ing as he calls it, he still works as a sort of witchdoctor. Fixing every sort of malady. He is part of the Lasher caste, but distances himself from his fellow caste members. "It´s old fashioned, and that comes from me. IM OLD AS HELL", is the usual answer he gives when younger goblins tease the old guy.
He has a short, thin moustache and a few strains of greyish white hairs on his pale green skin. He has yellow eyes with a constant pinkish tint to them after years and years of indulging in the consumption of hallucinogenic fungi. He wears a patchy leather armour made from rat and squirrel pelts and is usually seen wearing a gnarled, mould-ridden sprig of briarwood around his neck.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
At the age of 41, Snizram is rather short, even by goblin standards, standing at 3’1”. He has pale lime color to his skin, mottled with darker streaks of shimmering, emerald green – pointing to his draconic heritage. Additionally, signs of his slavery can be seen about his body, with various scars from burns and cuts from the punishments administered by his master. Purplish eyes peer behind a mess of salt and pepper hair, beginning to thin on top, and pulled back to a short, knotty pony tail. His short, pointy ears are pierced with simple iron hoops, with two additional black studs in the top of his left ear. He wears simple, tattered dark gray robes, trimmed with red around the neck and cuffs.
Having come to the Nightrot clan only in the past few years after breaking free from his slave-master, Snizram is still trying to find his place in the clan. Having had some experience with his former master, the little goblin doesn't shy away from going on an savaging missions, even if it requires sneaking into the local villages of the other races - trying to put his magical abilities to good use. Graspng a dragonscale-inlaid wand when he casts a spell, he's always looking over his shoulder as if keeping an eye out for his former master.
Kratz hated waiting. Of course waiting was an essential aspect of hunting but still, hours and hours of sitting still was loathsome. But between hanging around the clan and hunting, it was the lesser of two evils. At least out here he was alone, like he used to be before the war screwed everything up.
A sharp *crack* drew his attention: a buck had hesitantly walked out into the clearing. Silently nocking an arrow on his shortbow, Kratz paused for a moment to observe the animal before letting the arrow fly. It hit the buck in one of his hind legs, severely impairing its mobility which was all Kratz needed. As fast as he could, he jumped out from the underbrush, raced over to his quarry and jumped on its back to plunge two shortswords into the buck's neck. When a couple of seconds later the animal stopped spasming, Kratz climbed off its back and wiped his swords clean on the grass. Killing used to excite him but even that the war had taken away from him. Kratz now killed without feeling. And he hated it.
Some time later, the clan saw a larger than average goblin saunter into their encampment with a lifeless buck draped over his shoulders. His armour softly jingled with the sound of metal and the patches that weren't covered in blood or grass shone metallic in the light of the torches. Yellow purplish eyes seemed to stare at nothing in particular from underneath greasy hair tied together with a small bone. His dark green skin was broken up by an array of cuts, bruises and scars which gave him an almost feline looking appearance.
Kratz dropped off his kill at the butcher without so much as a single word and walked off to his den to sharpen his swords.
William Brackwater: Human Fighter - The Windward Isles
Grinzek has always been small, even for a goblin. Though being the runt in a goblin clan has rarely been described as a pleasant experience, Grinzek is more than happy to endure the brutality if it means a relatively safe life. The pallid yellow-orange goblin makes himself useful to the clan doing the work that no one else will do, mucking out the pens, and cleaning (if that's what you can call it) up after the rest of the goblins of Nightrot.
Knowing from young age that he would never make even a passable warrior, Grinzek focused on pursuits rarely looked on favorably by other goblins. At a young age, witnessing a battle from afar he saw the great power of those he heard called "Wizzerds". While his body would certainly not be a font of power, he knew his mind was greater than the other members of the clan (his sharp insults would frequently go well over the heads of his peers) and this would be his path. Grinzek spent whatever time he could find secreted away in the ruins studying and experimenting these arcane arts, frequently emerging with singed skin and hair, earning him the honorific of "the Charred" amongst the rest of the clan. Through his years of study, Grinzek has become more adept at these arts than anyone could rightly expect, though he has kept this power largely secret from the rest of the Nightrot clan.
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Belch was a bit of a pariah, or at least he was...
He comes from a family of diggers - and they loved to dig and mine - almost as much as a dwarf! They preferred being down there - they did what they liked and didn't have to worry about violence, blood and gore. Belch himself, a digger as well, tended to bounce around the caves being drawn to each of the new sounds he heard and drumming away beats along the cavern wall. He was considered... odd. His lack of deference for digging annoyed some of his more serious family members, but he was entertaining and aloof and managed, more often than not, to extract a toothy grin from the goblins around him.
Sometimes after big battles between the larger folk, Belch and some of his friends would go out to the aftermath and collect trinkets and gears and such. He had a fondness for hats - it added to his foppish act - well, at least he thought it did. While out one day, he stumbled upon a turtle shell lyre. Its resonator was slightly bowed, making a discordant and wobbly musical tone which was perfect to Belch's ears. He continued to look for more instruments from that day on - adding them to his collection of hats.
Soon after he noticed that when he inflected his voice the right way, or played an instrument with certain gumption, weird and strange arcane effects would occur. At first his family and the other diggers were weary, but they found themselves enraptured by the music and lights. During one of his performances near The Night Forest, a passing green hag took notice and found young Belch's powers and performance adorable and endearing - as much as a hag could find of either. He would run errands for her and she would help cultivate the arcane nature of his natural abilities. It wasn't long after that that the phrase 'Booyahg Booyahg Booyahg' was thrown about at Belch's direction and he found himself thrown up into the spotlight, so to speak - generally away from his family, now - and although he likes to perform, he is not sure he is ready for this new found fame and position or what it could mean for him. He is still trying to find his way in the clan now. Just a young goblin, bald, save for one of his hats, blowing his bagpipes and playing his lyre, entertaining the clan when asked - but not sure what awaits for him next.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
The day is coming to an end.
You can hear as you approach the tower, four of the youngers goblins talking excitedly amongst themselves. You 'll have to strain an ear to glimpse at what is going on. Or hide your approach. ( First one to get to close or caught stops there yammering. ) Gotin seems to have been in a scrap and rubs her right calf. She is telling a story it seems with lots of hand waving and barring her teeth menacingly. Her twin brother Gozen is a bit to the side, listening intently. This one has the making of a caster the Boss Jungar says. If he survives the training, of course. The two others Achen and Tarzim are too engrossed in the tale and inpatients to tell their own.
Oblivious to them, but not to most of the crowd gathered the entrance of the tower, Hiss is glaring at the youths. They must have been doing something for the Boss.
OOC: More coming but make your rolls if you want to try something.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Júhk is not interested in speaking with anyone today, he is grumpy and still kind of on a mushroom high. The story, however, sounds interesting enough to eavesdrop on. He stops by a treestump, sits down and starts smoking from a pipe filled to the brim with dried mushrooms.
Perception check for the eavesdrop: 5
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
It's probably that weird mold you tasted, the green with the red dots, but Juhk can't concentrate on the word. They seem to flow in a very strange way.
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Belch, although not terribly stealthy, decides to go in for a closer listen, reasoning that if the other young ones catch him, he'll simply talk his way out of it, like he usually does...
// Stealth: 17
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Belch manages to come up close to the talkative youths who seem to be oblivious to everything.
Gotin is speaking quite quickly, clearly trying to impress the others, spinning a tall tale. "... And that's when I had to hit the pup, I saw the other wolves circling me and I had to get away. It bit me but a good kick sent it flying." She adds proudly, " And thanks to the teaching of the Boss, I am after all his best trained, I managed to hide in the woods. And I find something amazing to tell the big ones tonight."
She lets the others speak about their own outing then starts again but in a conspiratorial voice. " I m pretty sure the cub was a were-something. I hope I don't shift and eat everyone... "
The other never get a chance to say something.
Hiss's voice cracks like a whip. " Get in here you dunk-eaters..."
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
// OOC DM Question - what would our characters know about Hiss and his general attitude towards us and others? //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
OOC: You've been with the clan for years. Either born in it or integrated by the necessities of war. Hiss is his daughter and Jungar is the Boss. A good one by goblin standards. He is rather unselfish and everything he does is for the survival of his clan ( and in the prolongation, himself. ) Because of the relevant loss of goblin warriors in the clan during the war and your value you have been asked from time to time to voice your opinions. You are what would be called any other place "in the council of advisors."
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Hiss's voice snaps Grinzek out of a haze. His mind was wandering as he was raking out the stalls, he had been staring off into the distance raking the same spot for an untold period of time.
His stomach gurgled as he made his way into the tower, Bout time, he thought, assuming this was a call for a meal, feels like its been weeks since I had a decent meal. He picked up the pace, hoping to get more than just scraps today.
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)