(The Poisoned affects ability checks and attack rolls, not saves, unless this is a special, different kind of poison. Thought I'll make sure since I saw the encounter's notes.)
Coughing frequently, yet unable to force the poison out once it passed through her lungs into her body, Livia finds it hard to speak, and since she uses her voice to control her magical powers, that is even worse when they are attacked by these Orcs.
Besides, coughing like that, aiming he Orcs - magic or otherwise - will be very difficult. "H-" cough. But perhaps it was a good thing, since the connection to the weave opened but not yet shaped, thus allowing Livia some more freedom as she shapes her spell. Instead of focusing on just one person as normal, Livia expands the connection to the weave, allowing to target more Orcs at once. "Halt!" She commands, and despite the poison, the magic amplifies her voice to be heard clear and strong across the hall, carrying authority that is hard to resist.
Casting Command, at first level but expending a Sorcery Point for Twinned Spell metamagic. Orcs B and C must each succeed on a DC 14 Wisdom save or follow the command, per the spell's description.
(The Poisoned affects ability checks and attack rolls, not saves, unless this is a special, different kind of poison. Thought I'll make sure since I saw the encounter's notes.)
(( Ah ha! You are correct... I posted hastily... follow condition as per RAW. ))
Orc B is hit by Livia's sorcery like a wave crashing against the shore. He stops abruptly with a slack-jawed look on his face.
Orc C, however, winces at the enchantment then shakes it off with a growl!
"Naja Taranis!" Banjo whips his wand of entangle at the Orcs and expends a charge, targeting the spot which will allow him to catch as many as possible within the 20ft square area of effect. Grasping weeds and vines sprout from the ground. For the duration of up to one minute, these plants turn the ground in the area into difficult terrain. A creature in the area when Banjo casts the spell must succeed on a Strength saving throw against DC 13 or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make another Strength check against DC 13. On a success, it frees itself.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The vines lash up grasping for the orcs. Two manage to muscle their way free (Orcs C & D) while the other two (Orcs A and B) are restrained by the plants
This post has potentially manipulated dice roll results.
Serena hums a short lullaby in Sylvan and uses her fey sophoric magic to put the orcs into a restful slumber. Sleep spell centered in the back to avoid Tresvar being affected. 26 hp affected. She then falls back a bit more, taking cover around the corner.
This post has potentially manipulated dice roll results.
As it seems, one of the Orcs is especially sturdy, able to resist all of their spells one after another. Standing above his dead or sleeping companions, the Orc (D) is still fully capable of fighting, and already did he try attacking Tresvar once. Before he gets a chance to try again, Livia decides to end the threat.
Holding her hand forward, she concentrates divine magic on it, and the hand starts to glow. She carefully aims towards the Orc, and then releases the held energy, and a radiant bolt darts towards the Orc.
Casting Guiding Bolt on Orc D. Attack: 7 Damage: 15. If it hits, the Orc is also surrounded by mystical, glittering guiding light, giving the next attack made against it an advantage.
However, just as she releases the bolt, another cough comes up, and Livia's aim is thrown off. Just before the bolt hits a wall and dissipates, Livia concentrates her magical powers on the bolt, forcing it to stop mid-air. Turning it towards the Orc, giving it another shot. Then releasing the magic, allowing the bolt to dart towards him again. This time, she won't be able to save it, as she is gradually tiring herself with excessive magic use.
Spending two more sorcery points for Seeking Spell metamagic, which means Livia gets to reroll one of the two d20 in the roll above. Rolling the second one, which rolled a 5. 14 or 19, whichever is lower (due to disadvantage) + 6 = final attack roll. Damage stays 11.
There is a blinding flash as Livia stretches out her hand at the attackers.
Once the glare subsides, Orc D remains, critically seared, but standing... although he is surrounded by residual glittering light seeming to come from his wounds.
Order: Banjo -> Orc D (critically seared and lit up)-> Araynia -> Orc A (sleeping)-> Serena -> Tresvar -> Livia -> Orc B {Halted & Entangled & Sleeping} -> Orc C
Seeing two of the foes asleep and another critically wounded, Banjo flicks his wand of entangle again and expends another charge.
A creature in the area when you cast the spell must succeed on a Strength saving throw DC 13 or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against DC 13. On a success, it frees itself.
[The existing vines should disappear, but the two sleepers are incapacitated and should auto-fail their saves. That just leaves the wrecked Orc to make a save.]
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Serena steps over to sleeping Orc A standing over it and readying an eldritch blast if it should wake up, then looking at the others. "Do we take them out or is there a reasonable plan where we let them go, or should we even bring them back to Blasingdell?"
Banjo feels awful. "So, so sorry about that, Tresvar. I should have just finished the brute off instead of trying to capture him."
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Perhaps disarm them in their sleep, then offer them the option of fleeing once they wake up?" Livia suggests again. "Now that they've seen what we're capable of, I'm sure they'll think about it thoroughly." Although, while they speak, her eyes lay on the seared, and now dead Orc. Was it truly necessary?
"I feel like there's so much blood on our hands, I would like to avoid it when possible," Livia finally clearly voices her opinion. "Of course if they risk our lives..." she trails off. "And still, I don't like the thought that going outside means leaving a trail or blood behind, or becoming part of it yourself."She does not want to accept that maybe her parents were right all along.
Serena nods at Livia and kicks the orcs' axes down the corridor. "I don't like killing a helpless enemy either Livia, but we won't be able to avoid bloodshed I think. I fear if we let them run it will not be long before they are back." She says, looking at the others for thei opinions.
Rollback Post to RevisionRollBack
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The door flies open suddenly with four grumpy orcs blinking out into hallway. Behind them the foremost adventurers can just see a largish bunk room.
The orcs step into the hall, carefully avoiding the pressure trap.
Initiative(rolled in encounter tracker) https://www.dndbeyond.com/combat-tracker/88738a86-9bc0-4972-a0f1-10f33cc14f7d
Order: Livia -> Orc B -> Orc C -> Banjo -> Orc D -> Araynia -> Orc A -> Serena -> Tresvar
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
(The Poisoned affects ability checks and attack rolls, not saves, unless this is a special, different kind of poison. Thought I'll make sure since I saw the encounter's notes.)
Coughing frequently, yet unable to force the poison out once it passed through her lungs into her body, Livia finds it hard to speak, and since she uses her voice to control her magical powers, that is even worse when they are attacked by these Orcs.
Besides, coughing like that, aiming he Orcs - magic or otherwise - will be very difficult. "H-" cough. But perhaps it was a good thing, since the connection to the weave opened but not yet shaped, thus allowing Livia some more freedom as she shapes her spell. Instead of focusing on just one person as normal, Livia expands the connection to the weave, allowing to target more Orcs at once. "Halt!" She commands, and despite the poison, the magic amplifies her voice to be heard clear and strong across the hall, carrying authority that is hard to resist.
Casting Command, at first level but expending a Sorcery Point for Twinned Spell metamagic. Orcs B and C must each succeed on a DC 14 Wisdom save or follow the command, per the spell's description.
Varielky | Werhann
(( Ah ha! You are correct... I posted hastily... follow condition as per RAW. ))
Orc B is hit by Livia's sorcery like a wave crashing against the shore. He stops abruptly with a slack-jawed look on his face.
Orc C, however, winces at the enchantment then shakes it off with a growl!
He attacks Tresvar with his axe:
Attack: 20 Damage: 4
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Order: Banjo -> Orc D -> Araynia -> Orc A -> Serena -> Tresvar -> Livia -> Orc B {Halted} -> Orc C
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
"Naja Taranis!" Banjo whips his wand of entangle at the Orcs and expends a charge, targeting the spot which will allow him to catch as many as possible within the 20ft square area of effect. Grasping weeds and vines sprout from the ground. For the duration of up to one minute, these plants turn the ground in the area into difficult terrain. A creature in the area when Banjo casts the spell must succeed on a Strength saving throw against DC 13 or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make another Strength check against DC 13. On a success, it frees itself.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The vines lash up grasping for the orcs. Two manage to muscle their way free (Orcs C & D) while the other two (Orcs A and B) are restrained by the plants
Orc D attempts to attack Tresvar:
Attack: 15 Damage: 15
Araynia lets loose an arrow at Orc C
Attack: 16 Damage: 11
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Orc D's axe blow is easily deflected by the mighty Tresvar.
Araynia's arrow flies true, gravely injuring Orc C.
Orc A attempts to free himself from the vines:
Str Save: 18
Order: Serena -> Tresvar -> Livia -> Orc B {Halted & Entangled} -> Orc C (gravely wounded)-> Banjo -> Orc D -> Araynia -> Orc A (free of vines)
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Serena hums a short lullaby in Sylvan and uses her fey sophoric magic to put the orcs into a restful slumber.
Sleep spell centered in the back to avoid Tresvar being affected. 26 hp affected.
She then falls back a bit more, taking cover around the corner.
Orcs C & D are the two nearest Tresvar. A&B are in the back.
Orc C swoons into slumber.
Orcs A & B stumble a moment, then slump down among the vines like big ugly birds in a nest.
Order: Tresvar -> Livia -> Orc B {Halted & Entangled & Sleeping} -> Orc C (gravely wounded & sleeping)-> Banjo -> Orc D -> Araynia -> Orc A (sleeping)-> Serena
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
((Boting Tresvar - Con save from poison: 4))
Tresvar attacks the sleeping Orc C.
Attack: 26 Damage: 15
The sleeping Orc C never again leaves the realm of dreams.
Order: Livia -> Orc B {Halted & Entangled & Sleeping} ->
Orc C-> Banjo -> Orc D -> Araynia -> Orc A (sleeping)-> Serena -> TresvarEryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
As it seems, one of the Orcs is especially sturdy, able to resist all of their spells one after another. Standing above his dead or sleeping companions, the Orc (D) is still fully capable of fighting, and already did he try attacking Tresvar once. Before he gets a chance to try again, Livia decides to end the threat.
Holding her hand forward, she concentrates divine magic on it, and the hand starts to glow. She carefully aims towards the Orc, and then releases the held energy, and a radiant bolt darts towards the Orc.
Casting Guiding Bolt on Orc D. Attack: 7 Damage: 15. If it hits, the Orc is also surrounded by mystical, glittering guiding light, giving the next attack made against it an advantage.
However, just as she releases the bolt, another cough comes up, and Livia's aim is thrown off. Just before the bolt hits a wall and dissipates, Livia concentrates her magical powers on the bolt, forcing it to stop mid-air. Turning it towards the Orc, giving it another shot. Then releasing the magic, allowing the bolt to dart towards him again. This time, she won't be able to save it, as she is gradually tiring herself with excessive magic use.
Spending two more sorcery points for Seeking Spell metamagic, which means Livia gets to reroll one of the two d20 in the roll above. Rolling the second one, which rolled a 5. 14 or 19, whichever is lower (due to disadvantage) + 6 = final attack roll. Damage stays 11.
Varielky | Werhann
There is a blinding flash as Livia stretches out her hand at the attackers.
Once the glare subsides, Orc D remains, critically seared, but standing... although he is surrounded by residual glittering light seeming to come from his wounds.
Order: Banjo -> Orc D (critically seared and lit up)-> Araynia -> Orc A (sleeping)-> Serena -> Tresvar -> Livia -> Orc B {Halted & Entangled & Sleeping} ->
Orc CEryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Seeing two of the foes asleep and another critically wounded, Banjo flicks his wand of entangle again and expends another charge.
A creature in the area when you cast the spell must succeed on a Strength saving throw DC 13 or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against DC 13. On a success, it frees itself.
[The existing vines should disappear, but the two sleepers are incapacitated and should auto-fail their saves. That just leaves the wrecked Orc to make a save.]
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The two sleepers are entwined in regrowth of vines.
Orc D save: 13
as the vines come up he struggles and frees himself.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Orc D then makes an attack against Tresvar:
Attack: 25 Damage: 17
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Araynia takes careful aim at this indomitable brute:
Attack : 12 Damage: 9
The damage is just enough to take down Orc D
Order: Serena -> Tresvar -> Livia -> Orc B {Halted & Entangled & Sleeping} ->
Orc C-> Banjo ->Orc D-> Araynia -> Orc A (sleeping)Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Serena steps over to sleeping Orc A standing over it and readying an eldritch blast if it should wake up, then looking at the others. "Do we take them out or is there a reasonable plan where we let them go, or should we even bring them back to Blasingdell?"
Banjo feels awful. "So, so sorry about that, Tresvar. I should have just finished the brute off instead of trying to capture him."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
(I suppose we're out of initiative?)
"Perhaps disarm them in their sleep, then offer them the option of fleeing once they wake up?" Livia suggests again. "Now that they've seen what we're capable of, I'm sure they'll think about it thoroughly." Although, while they speak, her eyes lay on the seared, and now dead Orc. Was it truly necessary?
"I feel like there's so much blood on our hands, I would like to avoid it when possible," Livia finally clearly voices her opinion. "Of course if they risk our lives..." she trails off. "And still, I don't like the thought that going outside means leaving a trail or blood behind, or becoming part of it yourself." She does not want to accept that maybe her parents were right all along.
Varielky | Werhann
Serena nods at Livia and kicks the orcs' axes down the corridor. "I don't like killing a helpless enemy either Livia, but we won't be able to avoid bloodshed I think. I fear if we let them run it will not be long before they are back." She says, looking at the others for thei opinions.