Dornikal just manages to hit the hurt one, and the burst of radiant green is what finishes it off, and frees him up to start putting a hurting on the next one.
((Just hit their AC, and the 11 left it at 1 HP, so yay for Zealot damage!))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
((Easiest would be to just insert the attack roll, then a separate planar roll for damage. As long as one of your attacks hits, the damage will apply (and convert to force).))
Randy skewers his bug, the blade vibrating within as it blasts the bug apart.
((Randy would be able to move to the one to the SW of Dornikal for the second attack that misses, if he wants. Also, I'd said you'd dropped the bow before, but you wouldn't have needed to do that to keep action economy, you'd be able to just hold bow in left, rapier in right (or flipped, if he's a lefty). Shield isn't currently out, since you'd been shooting though, so AC is at 16.))
(( Sure, Randy will move up to assist. He'll just drop the bow for now. Next attack round he may use the bonus action for equipping the shield if that's permissible.))
((It's an action to equip the shield. Bow doesn't need to be dropped, can carry it with your and drop later if you decide to take a turn to shield up?))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Coljin is still worried about Dornikal, newly awakened and still surrounded, so he casts Toll the Dead at one of the bugs fighting him, whichever bug looks more injured.
(Wisdom save 17 for the bug) Attack: 9 Damage: 19
And Coljin's squad will continue to melee attack the bug in front of it.
(Can we get the stats for the squad re-posted on this site somewhere, I cannot find them on the other forum So can you roll the needed attacks and saves for them please)
(Above post, I rolled the Toll the dead in the wrong place (still learning) so disregard the attack roll because it is not needed for the spell (I think it just rolled a d20 for that??) but it did roll the 2d12 damage correctly at least)
This post has potentially manipulated dice roll results.
((Zokk wasn't in the blast this time, but his squad was twice, so I'll just use the Zokk roll for them, but you don't expend that amulet usage.))
The dragonborn in the front of Zokk's group catches the brunt of the flames, and they go down. The remaining three swarm one of the bugs and jab at it with spears (it's 4d6+8 with a full squad, now down to 3d6+6 with 3 members left).
The treefolk darts in Dornikal's direction to rain some blows down on one of the bugs before nimbly darting back and rejoining Randy.
Coljin gets lightly singed by the blast of fire. (7 > 3 > 1 fire damage))
The gnome cleric then causes a bell to ring out around the bug on Dornikal! WIS Save: 3
The bug is staggering, but still upright. It shakes its head and clacks its mandibles.
((You rolled it as an attack, you can use the first tab to just roll damage of 2d12.))
((So need DEX Save for Coljin's squad, and then their attack, and DEX Save from both Ulmwin and his squad, then it's their turn.))
Ulmwin gasps as he's singed from behind- Quickly turning, aiming more fire bolts toward the one that just did the act! The bug hunters turn in tandeom, moving to skewer the beast.
This post has potentially manipulated dice roll results.
(I totally missed you posting that Dragonborn stats earlier! Thanks)
Coljin's Dragonborn attack the bug directly to the north east of it. Attack: 17 Damage: 22
They will, because of the other dragonborn within 5 feet of the enemy just to the east of them, use their coordinated attack ability and attack a second time! Attack: 7 Damage: 23
Dornikal just manages to hit the hurt one, and the burst of radiant green is what finishes it off, and frees him up to start putting a hurting on the next one.
((Just hit their AC, and the 11 left it at 1 HP, so yay for Zealot damage!))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Randy engages the bug again. looking to finish it off.
Attack: 15 Damage: 12
Attack: 19 Damage: 12
((Trying to figure out how to do Planar warrior, so it's complaining about it)):6
((Easiest would be to just insert the attack roll, then a separate planar roll for damage. As long as one of your attacks hits, the damage will apply (and convert to force).))
Randy skewers his bug, the blade vibrating within as it blasts the bug apart.
((Randy would be able to move to the one to the SW of Dornikal for the second attack that misses, if he wants. Also, I'd said you'd dropped the bow before, but you wouldn't have needed to do that to keep action economy, you'd be able to just hold bow in left, rapier in right (or flipped, if he's a lefty). Shield isn't currently out, since you'd been shooting though, so AC is at 16.))
Zokk & Crew > Ulmwin & Crew > Coljin & Crew || Bugs > Dornikal > Randy
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(( Sure, Randy will move up to assist. He'll just drop the bow for now. Next attack round he may use the bonus action for equipping the shield if that's permissible.))
((It's an action to equip the shield. Bow doesn't need to be dropped, can carry it with your and drop later if you decide to take a turn to shield up?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((We can go with that for now then))
((Zokk and the gnomes are up, and need Dex Saves from them and crews.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Coljin will activate his new magic item from the Dragonborn to stop some of the fire damage.
(Rest of action WILL be up tonight)
]Zokk activates the amulet. 18
team save: 4
if still up Zokk will go to the nearest but, hit it a few times and then run towards safety. (mobile feat so don’t provoke Aoo)
Attack: 19 Damage: 7
Attack: 26 Damage: 9
Attack: 9 Damage: 7
team combat I think this the damage they do: 19
Coljin is still worried about Dornikal, newly awakened and still surrounded, so he casts Toll the Dead at one of the bugs fighting him, whichever bug looks more injured.
(Wisdom save 17 for the bug) Attack: 9 Damage: 19
And Coljin's squad will continue to melee attack the bug in front of it.
(Can we get the stats for the squad re-posted on this site somewhere, I cannot find them on the other forum So can you roll the needed attacks and saves for them please)
Coljin's save 21 plus the help from the amulet.
(Above post, I rolled the Toll the dead in the wrong place (still learning) so disregard the attack roll because it is not needed for the spell (I think it just rolled a d20 for that??) but it did roll the 2d12 damage correctly at least)
((No worries! Good damage if it lands. I'll get stuff resolved here in a bit, but I posted the bughunters in a spoiler at the top of the last page.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((Zokk wasn't in the blast this time, but his squad was twice, so I'll just use the Zokk roll for them, but you don't expend that amulet usage.))
The dragonborn in the front of Zokk's group catches the brunt of the flames, and they go down. The remaining three swarm one of the bugs and jab at it with spears (it's 4d6+8 with a full squad, now down to 3d6+6 with 3 members left).
The treefolk darts in Dornikal's direction to rain some blows down on one of the bugs before nimbly darting back and rejoining Randy.
Coljin gets lightly singed by the blast of fire. (7 > 3 > 1 fire damage))
The gnome cleric then causes a bell to ring out around the bug on Dornikal! WIS Save: 3
The bug is staggering, but still upright. It shakes its head and clacks its mandibles.
((You rolled it as an attack, you can use the first tab to just roll damage of 2d12.))
((So need DEX Save for Coljin's squad, and then their attack, and DEX Save from both Ulmwin and his squad, then it's their turn.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Ulmwin gasps as he's singed from behind- Quickly turning, aiming more fire bolts toward the one that just did the act! The bug hunters turn in tandeom, moving to skewer the beast.
DEX save: 18
Attack rolls: 114
91
Bughunters:1221
(Should have put some spaces apparently, oops!)
Ulmwin gets crisped up, and the scent of charred gnome in his nose, doesn't manage to blast either of the shots.
His bughunters are similarly surprised, as they (4) and Coljin's squad (1) try to dodge fire.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Coljin's squad tries to land a hit on the bugs!
Attack: 7 Damage: 25
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(I totally missed you posting that Dragonborn stats earlier! Thanks)
Coljin's Dragonborn attack the bug directly to the north east of it. Attack: 17 Damage: 22
They will, because of the other dragonborn within 5 feet of the enemy just to the east of them, use their coordinated attack ability and attack a second time! Attack: 7 Damage: 23
Dragonborn group save 2
They manage to drop the one between them and Ulmwin's squad before the bugs retaliate! The nearby bug goes after them, however.
Attack: 18 Damage: Unable to parse dice roll.
Another of them unleashes a torrent of flame across Zokk's bughunters and Coljin, the flame stopping just short of Zokk.
DEX Save, DC 13 or 5 fire.
The last two turn and bite at Dornikal.
Attack: 16 Damage: 9
Attack: 15 Damage: 10
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((Oof, tough round for the buggies, the party is up, need a few saves, but none of the bites hit!))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock