Sasha, you and Samms Toppin become fast friends, just clicking in the way that people sometimes do, kindred spirits, friends in a past life, who knows. But it seems she is a good friend to have, especially if you go in for gossip.
"Thank ye, I grew up on the fishin' boats of the Sodden Lands. All the net draggers down there knows its bad luck to keep something between you and the wood of your ship. Can't rightly feel the sway if yer shodden."
Samms doesn't tell you too much about the officers, just that if you want to live a happy life its best to steer clear of them. She does share some insights about other members of the crew though.
Conchobhar Shortone: "Watch out for that one, he's only been here a day and already made a pass at half the women on board. Seems to have taken a particular shine to Rosie, but I think if its got two legs and nothin' in between he's liable to give it a how do you do."
Rosie Cusswell: "Don't know what her proper name is yet, but you should have heard her two nights gone when Cut-Throat wouldn't give her back her fiddle. A stream of vitriol that would make Asmodeus's own ma blush. Doesn't seem too keen on our first officer either, threatened her with lashes he did and she said if he laid a hand on her that ax at her waist would make sure all he pulled back was a bloody stump. Plugg and Scourge didn't take kindly ta that, but it seems to have scared them off of her fer now."
Cut-Throat Grok: "You're wanting your gear back? Well Cut-Throat's the one to talk to then. She's the half-orc in charge of the quartermaster's store. Don't get caught stealing nothing from there, or will be a keelhauling for you, I'd rather die quick, ya know. Just toss me over the side and let me swim fer the Unseen Shore. Anything you had on you was put in the store, and you can buy it back. Or if Cut-Throat takes a shine to you, maybe you can convince her to give it back like Sandara did. Not sure what she said to Grok, but after a little chat Sandara had all of her gear back toot sweet."
Barefoot Samms Toppin attitude has been improved 2 stages from indifferent to helpful. *Cue FF7 battle win music*
Grath wakes up and finds himself on the deck next to the mast. " Well then, foot tangled in the webbing, didn't it?" said Grath out loud, but not loud enough for anyone to notice. "By the looks of it the climbers are already got sorted, which means I'm swabbing. Meh, that's my bad luck again."
"Who I am supposed to look for now? Was it Scorch, I mean Scourge?" wondering about how to do as little as possible as possible and pretend to look for Scourge, while trying to watch all the "eager" faces on deck. "There he is. Where do you want me?" he asked.
OOC: Crud...sorry Tegoir, because of this starting with 5 possible when I got to 5 my brain said okay, your done and I totally forgot about you.
Grath: Swab: 6
6, looks like you are on repair duty today. Your dex check above takes care of that, so decide what other day time ship action you would like to take.
Also, to the others...I am seeing resolving ships duties but not selection of actions. Don't forget you either get to focus on your work, which lets you roll with advantage on one roll. Actually, I should rewrite that. Let's make it that you have a luck point that you can use on your duties for the day...so you can make 1 reroll AFTER you see the results. Or you can do something else like shirk, influence, explore, etc.
Ringer quite literally has a bird's eye view of the ship, and while he's keeping watch, tries to get a sense of the other riggers, particularly if any look his way, but barring that, how they interact with the other newly appointed riggers.
Insight: 17
((Looking to influence, but get a sense of them first?))
This post has potentially manipulated dice roll results.
Arloch's stomach turns at the sight of the man's so called kitchen. He however was more than capable to help the drunkard with prepping tonight's meal. He grabs the cleaver from Ambrose and a spare apron to prevent too much animal blood from covering his clothes. It'd be a hassle to wash it all out if he did not.
"Aye, need to keep them all happy and mellow. Less strife we have to bear am I right?" He tries to say happily while stifling the fact that he was scared for his life. "I've not done many pigs but I'll get right on it."
Arloch goes to the hog pen and prays they aren't too wild. He grabs one of the pigs and starts the butchering process.
Survival: 23
Making quick work of slaughtering the pig, Arloch brings it back to the kitchen and helps Fishguts in preparing it for tonight. Once is all said and done, he takes the opportunity to search for the red haired woman who most definitely had to be another cleric of Besmara like himself.
Arloch introduces himself once he has found her, "I can spot another follow of the sea banshee anywhere. Very kind thing you did out there on deck, healing that man and all. I was hesitant to help myself," he visibly grabs his holy symbol outside the pocket to show it's shape before finishing his statement, "Wouldn't know anything about this would you?"
"Repairs it is, then. Let's see what they have today. Let's hope for broken railings, at least then I can run around without being suspicious." Garth went about his day trying to blend in...well as much as a Goliath can blend in on a ship full of tiny people, while sneaking around and keeping an eye area of the ship where he was assigned to. [OOC: rolling low on investigation check] "I can't focus, my mind is just too overwhelmed. Maybe I try too hard to find a connection between what's happening and why am I here". Garth was indeed not in top shape; he just fell off the ropes, now running around doing whatever he is doing on whichever part of the deck. "Today was a hard day, let's get a rest from trying to find a way off of here".
In the company of Samms, Sasha is actually somewhat enjoying climbing around in the rigging, having a wonderful view of the ocean. "So who's this Sandara you mentioned that sweet-talked her gear back from the quartermaster?"
Mainsail work. Not quite what she hoped for, and not at all easy. She hoped for something that revolves around staying above deck, above a whip's reach. However, she doesn't dare to defy Mr Plugg at the moment.
Athletics: 12. Constitution Save: 7.
(I now realise I probably should have chosen which ship action I take before rolling. Oh well, a lesson for the future.)
Vireil does a good enough job of raising and lowering the mast, but she's not built for this kind of work, and it shows. By the end of her shift, she's exhausted and takes a moment to lean back on the ship's railing. She thinks of the things she can do with the time she has left, but she decides to avoid anything that requires too much effort.
As she happens to overhear Sasha's conversation - having worked in the same place during their shift - she starts to consider her words about the Cut-Throat. Feeling the pouch she was left with, she doubts she'll be able to buy everything she had back with this small sum. She remembers how much every single item cost, as gaining it was either hard or dangerous. However, Vireil is no sweet-talker. If she just approaches this Half-Orc, she's more likely to... have her throat cut, perhaps? Slowly rising on her feet, she decides to take a different action. She should get to know the Quartermaster before she actually meets them. Perhaps she can find out how to approach Cut-Throat in the best way possible. She might not win everything back immediately, but even gaining a discount should be good enough... hopefully?
Vireil will spend the rest of her time, and her ship action, for Sneaking. She'll try to explore the Quartermaster's Cabin, area A7, in hopes to find hints of what might interest Cut-Throat, or how she can gain her trust and respect... or something. If she happens to pass by Cut-Throat while the Half-Orc is talking, maybe she'll try to eavesdrop? (I'm not sure which check so... 9 (disadvantage oof), +4 if Perception, +0 for Investigation, +4 if Stealth and if otherwise look at her sheet, I guess.
OOC: Had a late night last night...time to catch up on the RP interactions. Will be taking them one post at a time, just to make sure I hit everyone and not end up with a huge wall of text.
Ringer: From your vantage in the nest you are able to observe all of the riggers fairly easily, several of the swabs, and even some of the officers. It is easy to pick out the officers when they are on deck, to a person they all are given a wide berth and no crew member addresses them unless in answer to a a statement. There is a rift on this ship between the officers and the crew that is unhealthy, you haven't experienced its like on any ship you have served on before.
You would venture to guess that the gnome rigger with the over large plumed hat (Conchobhar) is one of the newest crew members. He gets along well with the rest of the crew, but he seems just a little too bright a penny to have been in this money pouch for that long. Amongst the swabs The woman with the red hair (Sandara), The halfling with the auburn hair (Rosie) and the bald man with the black do rag (Cog) also fit that description. They all seems to be pretty confident being on a ship in general, just not this ship. You know when a bird and a nest don't fit together, and those eggs came from somewhere else.
As for less friendly individuals, you notice several swabs and riggers that appear to be on better terms with Master Scourge. You know birds of a feather flock together, and if they are friends of his they probably as equally hateful as he is. These include a human woman with ears like a young Loxodon (Aretta), a large muscular half-orc that doesn't seem to speak, just signal with rudimentary sign language (Jape), and the older dwarf that had helped that half-orc with restraining Jonah earlier (Tam).
As you watch from above, you notice the dwarf making several casual passes by the metal box sitting at the aft portion of the main deck out in full sun. Each time he walks past he leans in to say something through the small window of slats, sometimes spitting or cursing at whoever is inside. It would seem there is another member of the crew you have not yet met.
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
When the gnome rigger's tasks bring him close to the crow's nest, Ringer will call down to him. "Mah deah, those ah lovely feathahs.", he says in the drawling voice of a courtesan who once complimented his plummage. He gestures to the gnome's hat. "The best hat's one that keeps the rain and sun off and looks good doin' it.", he continues in the jovial tone of a haberdasher he met.
Persuasion: 10
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Arloch: As you and Ambrose work on the feast for the captain and his officers as well as a thin vegetable broth that seems to be on the menu for the crew this evening, you get to know him a little bit.
"Zhur-aye, yous have the rights of it. Keeps the captain happy of you'l regrets. Have to keeps thems happy. Cause yous'll never meet a more nasty, sour pieces of work than Capt'n Harrigan in all your days at see. And his crew's the sames. It's this ship me thinks. Tis poison see. Leaks hatred from the hull, it does. And it listens, the hull does. Tells the Capt'n eryting it hears. Poison the wormwood is. Rotten to the core....But don't let anyone hear you say it aloud. They all nasty. 'Special the first mate, Mr. Plugg. He's a vicious little sod, that one. He'd take his own mother's liver to the butchers to make pies with, he woulds. But they leave e alone, mostly. They knos I can't 'arms 'em."
At about this time a tall lanky half-orc woman with an old scar across her neck wanders in. "Now Ambrose, what kind a ghost stories you be telling this young lad?" She smiles at the portly chef, clearly having a fondness for him. "Don't be believin' anything this plum tells ya about no curses now okay? There are true terrors out there on the sea...things far worse than anyting I seen here. Harrigan is 'ard, and he makes 'is crew 'ard around him. But there is nothing so sinister as a boat that talks happenin now see." Despite her smile, she does look warily over your shoulder to the back wall of the cabin. As if the idea of a curse is uncomfortable for her to discuss.
"Zhur-This young las is Grok, our Quartermaster, and prolly the only thing like a friends we has on this vile ship. If'n you needs anything yous can talk to her."
Grok and Ambrose fall into a conversation about some of the newest members of the crew. Apparently the halfling in the riggings recently told her that her skin was like the finest of emeralds, which she just thinks is hillarious. And had to share.
Most of the meal prep being done, Ambrose dismisses you to your own recognizance for the rest of the day. As you leave Grok bids farewell. "If you be wantin anything from the quartermasters store come find me. Looks like you are taking good care of Ambrose here, so we could maybe work something out. Stores open until the dinner bell, after which I close up for the night. Be havin' a good one."
***
As you make it out on deck, you locate Sandara fairly quickly and put your question to her. She smiles kindly at you. "Nice to make your acquaintance. A fine pickle we have found ourselves in eh? But its good to have another adherent on board. I can probably trust you more than the rest of the lot. No, they don't trust me with the disarming of new recruits yet...just gained passage myself a couple of days ago. Doesn't surprise me though that whoever did you wasn't willing to remove your holy symbol. Pirates are a superstitious lot and most give atleast a token fealty to our mistress. They probably thought relieving you of that particular item would bring her ire upon them. Listen, I am sorry you are in this situation, but I am glad to have you in it with me. I feel on a ship like this it's not what you know but who you know that matters to help you get by. Friends can help each other out after all. You and your friends come find me during dinner tonight so we can talk more."
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Grath, after your knock to the head earlier you have trouble focusing on anything more than your assigned duties for the day. The day isn't a total waste though, as the woman that you had caught an upside down glimpse of earlier when you were hanging from the mast walks past having just dropped a heavy load of rope nearby.
"Hello there. I came to check on you, make sure you were feeling okay." Her voice drops down to a whisper, "I spoke to some of the crew and found out that this is yours. Not many here are up for book learning, so it will just gather dust on a shelf in Grok's store if it doesn't make its way back to you. I convinced her that the book look haunted, with all of that 'strange arcane writing' in it. She couldn't get it out of her shop faster. I am looking for some friends among the crew so we can keep an eye out for eachother. I hope with this gift I can count you among them."
While trying not to draw to much attention to herself, Sandara surreptitiously passes your spellbook to you.
"Need to get back to work before that greasy monkey Plugg comes and flirts with me again, I can't seem to escape his eye. But I hope we will talk later."
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Sasha - Samms looks about and catches a peak of Sandara speaking with with Grath. "That lass over there with the red hair tucked up under her hat. That's Sandara. Seems like a fine gal. Got press-ganged on a few days before you lot, and except for some tiff with the first mate everyone seems to like her well enough. 'Course, most pirates know not to cross an acolyte of the sea-witch. Liable to have a wave whelm you over the side. Am I right?"
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Ringer: The gnome looks up surprised at the variety of voices coming from the crow's nest. "Are you making fun of me sire? I will let you know this hat is of the finest make in all the Shackles. Why, once the Hurricane King, Kerdak Bonefist himself offered me a ship in exchange for this hat. Address my personage again and I will have no recourse but to demand satisfaction by duel!"
(OOC: Sadly it would seem Conchobhar has misunderstood your intentions. With a DC of 20 to influence him, even with adjusting the DC because of complimenting him the roll failed by more than 5. Conchobhar Shorstone's attitude has been downgraded to Hostile. *Cue FF7 Game over Music*).
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Viriel, this tiny cabin contains two beds and two footlockers. A smell of stale rum seems to be soaked into one of the beds, while the other is neatly and tightly made. Trying to not get caught, you do a quick search of the room and find nothing extraordinary, except that the foot locker at the end of the rum soaked bed is unlocked, a cheap pig iron lock hanging loosely on one handle. It would seem the cook did not think to lock it today.
Inside you find a leather money pouch containing 13 gold pieces and 34 silver. Rolling around at the bottom of the footlocker you also find a bottle of brandy, a bottle of wine, and a battered tankard with a hammered emblem of a blooming tree on it. Do you take anything from the footlocker?
This post has potentially manipulated dice roll results.
Vireil doesn't have a long time to consider what to take, but she's smarter than to take anything that would be noticed. Just a few coins... hopefully, if at least some of the rum goes into this person's belly, they might believe they've miscounted? A few coins might not help her buy her stuff back, but maybe she'll find a different use for them. She has her own coins that were accidentally left by the pirates, but the habits of one who grew up in Izilmagorti do not allow her to leave an unwatched purse as it was before.
Vireil takes a few coins, not really bothering to check of which kind. She quickly slides them into her pouch and scurries out of the room. She does not want to get caught here. (Vireil will take 3 gold pieces and 10 silver pieces.)
"Hello" he says when he enter it and nods to the other new recruit of the ship's crew. "By my dammed soul. Do you know what kind of poison did they put in our drinks last night to drag us here? I would have joined the crew willingly... "he says to the half-orc woman and the cook, who seems to be more experienced crew members. "Anyway would you have something to ease my stomach and help with my headheach? I have the worst hangover ever and still many orders to deliver from stern to bow and back again..."
When his work is finished, Jonah returns his bucket to its rightful place, and sits down at the side of the deck. He reaches down and flicks a small lock on the back of his artificial leg, and retrieves a small pocketknife with a whalebone handle. He flicks open the knife, holding it in his living hand, and places his artificial arm in front of him. He begins carving delicately, cutting tiny grooves in the whalebone of his arm, beginning a sort of makeshift scrimshaw tattoo. Here and there on the arm and the leg, there are other carvings, depicting various scenes, none of them very pleasant, all of them in some way depicting the ferocity of the ocean. As he works, he hums to himself a haunting sailor's tune, a classic that would be recognized by most aboard the ship who'd been at sea for any amount of time.
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"Ignorance is bliss, and you look absolutely miserable."
"Hello there. I came to check on you, make sure you were feeling okay." Her voice drops down to a whisper, "I spoke to some of the crew and found out that this is yours. Not many here are up for book learning, so it will just gather dust on a shelf in Grok's store if it doesn't make its way back to you. I convinced her that the book look haunted, with all of that 'strange arcane writing' in it. She couldn't get it out of her shop faster. I am looking for some friends among the crew so we can keep an eye out for eachother. I hope with this gift I can count you among them."
"Thank you I feel much better now. Whatever you did to me did wonders. My mind is a bit still not back to its full potential, yet. I might need a full night's sleep for that. I was actually trying to look for you to thank you in person." Grath expressed his gratitude to Sandara. Before finishing his sentence he noticed that Sandara is reaching for something: a spell book. His eyes widened; this was not a simple spell book, it was HIS spell book. He wasn't sure if he'll going to see it ever again. Sandara was rather cautious Grath tried to play it casually, and took the book with as fluid movements as it was possible, so no one would notice. "Well, it was not the purpose or my intention when inscribed the arcane writing on it, but I'm glad a few abstract words can scare people just enough to get rid of the book. Thank you for the gift and bringing me back to life earlier." Thanked Grath again. "I would be honored to be one who you call a friend." "Oh, about that Plugg person. When he wants to flirt with you bring him my way. There are so many scrubs, planks, buckets on the deck. Every once in a while I can be clumsy". Grath winked at Sandara.
He watched as she disappeared in the crowd and went back to whatever he was doing before, with what he would describe as a sense of joy: he was reunited with his spells.
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Sasha, you and Samms Toppin become fast friends, just clicking in the way that people sometimes do, kindred spirits, friends in a past life, who knows. But it seems she is a good friend to have, especially if you go in for gossip.
"Thank ye, I grew up on the fishin' boats of the Sodden Lands. All the net draggers down there knows its bad luck to keep something between you and the wood of your ship. Can't rightly feel the sway if yer shodden."
Samms doesn't tell you too much about the officers, just that if you want to live a happy life its best to steer clear of them. She does share some insights about other members of the crew though.
Conchobhar Shortone: "Watch out for that one, he's only been here a day and already made a pass at half the women on board. Seems to have taken a particular shine to Rosie, but I think if its got two legs and nothin' in between he's liable to give it a how do you do."
Rosie Cusswell: "Don't know what her proper name is yet, but you should have heard her two nights gone when Cut-Throat wouldn't give her back her fiddle. A stream of vitriol that would make Asmodeus's own ma blush. Doesn't seem too keen on our first officer either, threatened her with lashes he did and she said if he laid a hand on her that ax at her waist would make sure all he pulled back was a bloody stump. Plugg and Scourge didn't take kindly ta that, but it seems to have scared them off of her fer now."
Cut-Throat Grok: "You're wanting your gear back? Well Cut-Throat's the one to talk to then. She's the half-orc in charge of the quartermaster's store. Don't get caught stealing nothing from there, or will be a keelhauling for you, I'd rather die quick, ya know. Just toss me over the side and let me swim fer the Unseen Shore. Anything you had on you was put in the store, and you can buy it back. Or if Cut-Throat takes a shine to you, maybe you can convince her to give it back like Sandara did. Not sure what she said to Grok, but after a little chat Sandara had all of her gear back toot sweet."
Barefoot Samms Toppin attitude has been improved 2 stages from indifferent to helpful. *Cue FF7 battle win music*
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Grath wakes up and finds himself on the deck next to the mast. " Well then, foot tangled in the webbing, didn't it?" said Grath out loud, but not loud enough for anyone to notice. "By the looks of it the climbers are already got sorted, which means I'm swabbing. Meh, that's my bad luck again."
"Who I am supposed to look for now? Was it Scorch, I mean Scourge?" wondering about how to do as little as possible as possible and pretend to look for Scourge, while trying to watch all the "eager" faces on deck. "There he is. Where do you want me?" he asked.
Put your spoiler here.
Strength: 12
Constitution: 14
Dexterity: 17
OOC: Crud...sorry Tegoir, because of this starting with 5 possible when I got to 5 my brain said okay, your done and I totally forgot about you.
Grath: Swab: 6
6, looks like you are on repair duty today. Your dex check above takes care of that, so decide what other day time ship action you would like to take.
Also, to the others...I am seeing resolving ships duties but not selection of actions. Don't forget you either get to focus on your work, which lets you roll with advantage on one roll. Actually, I should rewrite that. Let's make it that you have a luck point that you can use on your duties for the day...so you can make 1 reroll AFTER you see the results. Or you can do something else like shirk, influence, explore, etc.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Ringer quite literally has a bird's eye view of the ship, and while he's keeping watch, tries to get a sense of the other riggers, particularly if any look his way, but barring that, how they interact with the other newly appointed riggers.
Insight: 17
((Looking to influence, but get a sense of them first?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Arloch's stomach turns at the sight of the man's so called kitchen. He however was more than capable to help the drunkard with prepping tonight's meal. He grabs the cleaver from Ambrose and a spare apron to prevent too much animal blood from covering his clothes. It'd be a hassle to wash it all out if he did not.
"Aye, need to keep them all happy and mellow. Less strife we have to bear am I right?" He tries to say happily while stifling the fact that he was scared for his life. "I've not done many pigs but I'll get right on it."
Arloch goes to the hog pen and prays they aren't too wild. He grabs one of the pigs and starts the butchering process.
Survival: 23
Making quick work of slaughtering the pig, Arloch brings it back to the kitchen and helps Fishguts in preparing it for tonight. Once is all said and done, he takes the opportunity to search for the red haired woman who most definitely had to be another cleric of Besmara like himself.
Arloch introduces himself once he has found her, "I can spot another follow of the sea banshee anywhere. Very kind thing you did out there on deck, healing that man and all. I was hesitant to help myself," he visibly grabs his holy symbol outside the pocket to show it's shape before finishing his statement, "Wouldn't know anything about this would you?"
Persuasion: 17
"Repairs it is, then. Let's see what they have today. Let's hope for broken railings, at least then I can run around without being suspicious." Garth went about his day trying to blend in...well as much as a Goliath can blend in on a ship full of tiny people, while sneaking around and keeping an eye area of the ship where he was assigned to. [OOC: rolling low on investigation check] "I can't focus, my mind is just too overwhelmed. Maybe I try too hard to find a connection between what's happening and why am I here". Garth was indeed not in top shape; he just fell off the ropes, now running around doing whatever he is doing on whichever part of the deck. "Today was a hard day, let's get a rest from trying to find a way off of here".
Investigation: 4
In the company of Samms, Sasha is actually somewhat enjoying climbing around in the rigging, having a wonderful view of the ocean. "So who's this Sandara you mentioned that sweet-talked her gear back from the quartermaster?"
Mainsail work. Not quite what she hoped for, and not at all easy. She hoped for something that revolves around staying above deck, above a whip's reach. However, she doesn't dare to defy Mr Plugg at the moment.
Athletics: 12.
Constitution Save: 7.
(I now realise I probably should have chosen which ship action I take before rolling. Oh well, a lesson for the future.)
Vireil does a good enough job of raising and lowering the mast, but she's not built for this kind of work, and it shows. By the end of her shift, she's exhausted and takes a moment to lean back on the ship's railing. She thinks of the things she can do with the time she has left, but she decides to avoid anything that requires too much effort.
As she happens to overhear Sasha's conversation - having worked in the same place during their shift - she starts to consider her words about the Cut-Throat. Feeling the pouch she was left with, she doubts she'll be able to buy everything she had back with this small sum. She remembers how much every single item cost, as gaining it was either hard or dangerous. However, Vireil is no sweet-talker. If she just approaches this Half-Orc, she's more likely to... have her throat cut, perhaps?
Slowly rising on her feet, she decides to take a different action. She should get to know the Quartermaster before she actually meets them. Perhaps she can find out how to approach Cut-Throat in the best way possible. She might not win everything back immediately, but even gaining a discount should be good enough... hopefully?
Vireil will spend the rest of her time, and her ship action, for Sneaking. She'll try to explore the Quartermaster's Cabin, area A7, in hopes to find hints of what might interest Cut-Throat, or how she can gain her trust and respect... or something. If she happens to pass by Cut-Throat while the Half-Orc is talking, maybe she'll try to eavesdrop? (I'm not sure which check so... 9 (disadvantage oof), +4 if Perception, +0 for Investigation, +4 if Stealth and if otherwise look at her sheet, I guess.
Varielky | Emma
OOC: Had a late night last night...time to catch up on the RP interactions. Will be taking them one post at a time, just to make sure I hit everyone and not end up with a huge wall of text.
Ringer: From your vantage in the nest you are able to observe all of the riggers fairly easily, several of the swabs, and even some of the officers. It is easy to pick out the officers when they are on deck, to a person they all are given a wide berth and no crew member addresses them unless in answer to a a statement. There is a rift on this ship between the officers and the crew that is unhealthy, you haven't experienced its like on any ship you have served on before.
You would venture to guess that the gnome rigger with the over large plumed hat (Conchobhar) is one of the newest crew members. He gets along well with the rest of the crew, but he seems just a little too bright a penny to have been in this money pouch for that long. Amongst the swabs The woman with the red hair (Sandara), The halfling with the auburn hair (Rosie) and the bald man with the black do rag (Cog) also fit that description. They all seems to be pretty confident being on a ship in general, just not this ship. You know when a bird and a nest don't fit together, and those eggs came from somewhere else.
As for less friendly individuals, you notice several swabs and riggers that appear to be on better terms with Master Scourge. You know birds of a feather flock together, and if they are friends of his they probably as equally hateful as he is. These include a human woman with ears like a young Loxodon (Aretta), a large muscular half-orc that doesn't seem to speak, just signal with rudimentary sign language (Jape), and the older dwarf that had helped that half-orc with restraining Jonah earlier (Tam).
As you watch from above, you notice the dwarf making several casual passes by the metal box sitting at the aft portion of the main deck out in full sun. Each time he walks past he leans in to say something through the small window of slats, sometimes spitting or cursing at whoever is inside. It would seem there is another member of the crew you have not yet met.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
When the gnome rigger's tasks bring him close to the crow's nest, Ringer will call down to him. "Mah deah, those ah lovely feathahs.", he says in the drawling voice of a courtesan who once complimented his plummage. He gestures to the gnome's hat. "The best hat's one that keeps the rain and sun off and looks good doin' it.", he continues in the jovial tone of a haberdasher he met.
Persuasion: 10
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Arloch: As you and Ambrose work on the feast for the captain and his officers as well as a thin vegetable broth that seems to be on the menu for the crew this evening, you get to know him a little bit.
"Zhur-aye, yous have the rights of it. Keeps the captain happy of you'l regrets. Have to keeps thems happy. Cause yous'll never meet a more nasty, sour pieces of work than Capt'n Harrigan in all your days at see. And his crew's the sames. It's this ship me thinks. Tis poison see. Leaks hatred from the hull, it does. And it listens, the hull does. Tells the Capt'n eryting it hears. Poison the wormwood is. Rotten to the core....But don't let anyone hear you say it aloud. They all nasty. 'Special the first mate, Mr. Plugg. He's a vicious little sod, that one. He'd take his own mother's liver to the butchers to make pies with, he woulds. But they leave e alone, mostly. They knos I can't 'arms 'em."
At about this time a tall lanky half-orc woman with an old scar across her neck wanders in. "Now Ambrose, what kind a ghost stories you be telling this young lad?" She smiles at the portly chef, clearly having a fondness for him. "Don't be believin' anything this plum tells ya about no curses now okay? There are true terrors out there on the sea...things far worse than anyting I seen here. Harrigan is 'ard, and he makes 'is crew 'ard around him. But there is nothing so sinister as a boat that talks happenin now see." Despite her smile, she does look warily over your shoulder to the back wall of the cabin. As if the idea of a curse is uncomfortable for her to discuss.
"Zhur-This young las is Grok, our Quartermaster, and prolly the only thing like a friends we has on this vile ship. If'n you needs anything yous can talk to her."
Grok and Ambrose fall into a conversation about some of the newest members of the crew. Apparently the halfling in the riggings recently told her that her skin was like the finest of emeralds, which she just thinks is hillarious. And had to share.
Most of the meal prep being done, Ambrose dismisses you to your own recognizance for the rest of the day. As you leave Grok bids farewell. "If you be wantin anything from the quartermasters store come find me. Looks like you are taking good care of Ambrose here, so we could maybe work something out. Stores open until the dinner bell, after which I close up for the night. Be havin' a good one."
***
As you make it out on deck, you locate Sandara fairly quickly and put your question to her. She smiles kindly at you. "Nice to make your acquaintance. A fine pickle we have found ourselves in eh? But its good to have another adherent on board. I can probably trust you more than the rest of the lot. No, they don't trust me with the disarming of new recruits yet...just gained passage myself a couple of days ago. Doesn't surprise me though that whoever did you wasn't willing to remove your holy symbol. Pirates are a superstitious lot and most give atleast a token fealty to our mistress. They probably thought relieving you of that particular item would bring her ire upon them. Listen, I am sorry you are in this situation, but I am glad to have you in it with me. I feel on a ship like this it's not what you know but who you know that matters to help you get by. Friends can help each other out after all. You and your friends come find me during dinner tonight so we can talk more."
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Grath, after your knock to the head earlier you have trouble focusing on anything more than your assigned duties for the day. The day isn't a total waste though, as the woman that you had caught an upside down glimpse of earlier when you were hanging from the mast walks past having just dropped a heavy load of rope nearby.
"Hello there. I came to check on you, make sure you were feeling okay." Her voice drops down to a whisper, "I spoke to some of the crew and found out that this is yours. Not many here are up for book learning, so it will just gather dust on a shelf in Grok's store if it doesn't make its way back to you. I convinced her that the book look haunted, with all of that 'strange arcane writing' in it. She couldn't get it out of her shop faster. I am looking for some friends among the crew so we can keep an eye out for eachother. I hope with this gift I can count you among them."
While trying not to draw to much attention to herself, Sandara surreptitiously passes your spellbook to you.
"Need to get back to work before that greasy monkey Plugg comes and flirts with me again, I can't seem to escape his eye. But I hope we will talk later."
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Sasha - Samms looks about and catches a peak of Sandara speaking with with Grath. "That lass over there with the red hair tucked up under her hat. That's Sandara. Seems like a fine gal. Got press-ganged on a few days before you lot, and except for some tiff with the first mate everyone seems to like her well enough. 'Course, most pirates know not to cross an acolyte of the sea-witch. Liable to have a wave whelm you over the side. Am I right?"
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Ringer: The gnome looks up surprised at the variety of voices coming from the crow's nest. "Are you making fun of me sire? I will let you know this hat is of the finest make in all the Shackles. Why, once the Hurricane King, Kerdak Bonefist himself offered me a ship in exchange for this hat. Address my personage again and I will have no recourse but to demand satisfaction by duel!"
(OOC: Sadly it would seem Conchobhar has misunderstood your intentions. With a DC of 20 to influence him, even with adjusting the DC because of complimenting him the roll failed by more than 5. Conchobhar Shorstone's attitude has been downgraded to Hostile. *Cue FF7 Game over Music*).
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Ringer raises his hands placatingly and returns to keeping watch.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(Searching the cabin would be Investigation)...
Viriel, this tiny cabin contains two beds and two footlockers. A smell of stale rum seems to be soaked into one of the beds, while the other is neatly and tightly made. Trying to not get caught, you do a quick search of the room and find nothing extraordinary, except that the foot locker at the end of the rum soaked bed is unlocked, a cheap pig iron lock hanging loosely on one handle. It would seem the cook did not think to lock it today.
Inside you find a leather money pouch containing 13 gold pieces and 34 silver. Rolling around at the bottom of the footlocker you also find a bottle of brandy, a bottle of wine, and a battered tankard with a hammered emblem of a blooming tree on it. Do you take anything from the footlocker?
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Vireil doesn't have a long time to consider what to take, but she's smarter than to take anything that would be noticed. Just a few coins... hopefully, if at least some of the rum goes into this person's belly, they might believe they've miscounted? A few coins might not help her buy her stuff back, but maybe she'll find a different use for them. She has her own coins that were accidentally left by the pirates, but the habits of one who grew up in Izilmagorti do not allow her to leave an unwatched purse as it was before.
Vireil takes a few coins, not really bothering to check of which kind. She quickly slides them into her pouch and scurries out of the room. She does not want to get caught here. (Vireil will take 3 gold pieces and 10 silver pieces.)
Varielky | Emma
Deket, sweating and pale, walks to the kitchen.
"Hello" he says when he enter it and nods to the other new recruit of the ship's crew. "By my dammed soul. Do you know what kind of poison did they put in our drinks last night to drag us here? I would have joined the crew willingly... " he says to the half-orc woman and the cook, who seems to be more experienced crew members. "Anyway would you have something to ease my stomach and help with my headheach? I have the worst hangover ever and still many orders to deliver from stern to bow and back again..."
PbP Character: A few ;)
When his work is finished, Jonah returns his bucket to its rightful place, and sits down at the side of the deck. He reaches down and flicks a small lock on the back of his artificial leg, and retrieves a small pocketknife with a whalebone handle. He flicks open the knife, holding it in his living hand, and places his artificial arm in front of him. He begins carving delicately, cutting tiny grooves in the whalebone of his arm, beginning a sort of makeshift scrimshaw tattoo. Here and there on the arm and the leg, there are other carvings, depicting various scenes, none of them very pleasant, all of them in some way depicting the ferocity of the ocean. As he works, he hums to himself a haunting sailor's tune, a classic that would be recognized by most aboard the ship who'd been at sea for any amount of time.
"Ignorance is bliss, and you look absolutely miserable."
"Thank you I feel much better now. Whatever you did to me did wonders. My mind is a bit still not back to its full potential, yet. I might need a full night's sleep for that. I was actually trying to look for you to thank you in person." Grath expressed his gratitude to Sandara. Before finishing his sentence he noticed that Sandara is reaching for something: a spell book. His eyes widened; this was not a simple spell book, it was HIS spell book. He wasn't sure if he'll going to see it ever again. Sandara was rather cautious Grath tried to play it casually, and took the book with as fluid movements as it was possible, so no one would notice. "Well, it was not the purpose or my intention when inscribed the arcane writing on it, but I'm glad a few abstract words can scare people just enough to get rid of the book. Thank you for the gift and bringing me back to life earlier." Thanked Grath again. "I would be honored to be one who you call a friend." "Oh, about that Plugg person. When he wants to flirt with you bring him my way. There are so many scrubs, planks, buckets on the deck. Every once in a while I can be clumsy". Grath winked at Sandara.
He watched as she disappeared in the crowd and went back to whatever he was doing before, with what he would describe as a sense of joy: he was reunited with his spells.