Ambrose jerks alert from a light doze in a chair. "Zhur-A...this mighty kind of you lad. I normally leaves the washings up til mornin' by the end of the night I am not in a fit state to be handlin' da crockery and what. But zhur-sure, les go wash up...twill be nice to wakes to a clean kitchens in the morrow me thinks."
The chair creaks in protest as Ambrose lifts his lumberous body out of it and heads into the gally with Arloch. As they clean he weaves a multitude of tales...It seems like not to many of the crew members outside Grok take time to talk to him about his past. He explains he was a cook on a merchant ship for years until a few months back when they were attacked by the Wormwood. After a brief but bloody battle, Harrigan came on board and dispatched all of the officer's right away, including his wife who was the ship's navigator. Harrigan then let all of the crew members decide if they wanted to walk off the side of the ship into the waves or join his crew. Most of the crew decided to follow their captain into Besmara's cradle rather than serve such a blood thirsty man, but a few, including Ambrose, were too cowardly to let go of their lives, and so became a member of the Wormwood. At that time Harrigan didn't have enough crew for both ships, so all of the goods worth anything were removed from the merchant ship and it was scuttled off the coast of one of the multitude of islands in the Shackles.
After a bit of silence, Ambrose asks you about your past, and how you came to be in Port Peril on that fateful day. The conversation slowly turns to happier times, and the washing up is completed in fairly quick order. While still a wreck of chaos that grates on every nerve in you, the kitchen is in a much better state than it was this morning.
Unseen by you during the work and conversation, Cut-Throat Grok comes by the door and looks inside. She leaves without interrupting with a quiet smile on her lips to see her friend engaged in conversation with someone besides herself.
"Zhur-was truly good of you to pitch a hand in this evening lad. If you need anything from the kitchen just let me know. And gives me the word if anyone makes your days here too 'ard. We can teaches them that the one persons you don't mess with is the cook it is."
(Having defeated the DC by more than 5, Ambrose's attitude towards you has improved two stages from Indifferent to Helpful. In addition, due to the natural 20, Cut-Throat Grok witnessed your kindness to her friend and her attitude toward you has improved one stage to Friendly.)
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
"That she did Jonah." Sasha says with a troubled smile. "She is a fickle goddess at best that one and I don't consider myself as a follower so much as having an accord with her."Sasha pauses briefly. "I can see you have reason to be bitter Jonah..." She says, looking at your prosthetics. "...but have you considered the Pirate Queen saved you from something far worse so that you one day would find your destiny as an infamous pirate of the Shackles?" She says with an encouraging smile. "Just maybe she brought us together so that we one day could plunder the ships of the devil worshippers of Cheliax."
"If the best she can do for me is rescue me from a situation of her own creation — sans a few parts — she ain't no goddess at all. If this is her way of testing me, then I'm quite content with failing. And godsdamn if I ain't gonna fight her every step of the way. But for now..." Jonah stands away from the waves, and sinks to the deck, leaning up against the railing. "I sit here, and I wait for her to take some more from me. Maybe it'll be an eye, next. Maybe another limb." He looks up at Sasha, a deep sadness across his face. It's almost peaceful, compared to his ordinary rage. "Maybe it'll be you. Gods know you're the closest thing to a friend I've had in a long time, and we've just had this one talk. Maybe her reason for rescuing you was so that I could watch you die." He laughs mirthlessly."Wouldn't that be delightfully cruel?"
It seems clear that it's going to take a lot of work to change Jonah's mind. And yet... this slumped fellow is far removed from the shouting, steadfast fellow that faced the waves without fear earlier this morning, or the boisterous baritone that sung that tune of his just a few minutes ago. Could it be that he is opening up? Or is this just another facade? Or, perhaps, are they all the true face of the man? Perhaps Jonah does not even know. Time may tell, if he lasts this long on this cursed ship, but that's a mighty big if.
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"Ignorance is bliss, and you look absolutely miserable."
Sasha sits herself down with Jonah by the railing with a sigh. "Well I can be your friend Jonah, but I have no intention of dying just yet, and I doubt Besmara would have saved me from the Eye of Abendego just to have me killed while swabbing the bilges of this wormridden vessel. And she hasn't taken that fine singing voice from you yet." She finishes with a smile.
Arloch recants tales of Mer-soldiers and Sahuagin frenzies he's seen in the deep blue sea. The wounds he tended too and the many fish he would serve up. Not in any sort of superior tone but that of wonder, as if one would tell a child before bed. "It has been a pleasure but I should go hit the hay, I hope we work much more together. We could go far mate."
Arloch however doe not go to bed just yet. Instead, making a quick stop by Sandara before bed, hoping to meet some of the 'new hires' along the way signaling that they should indeed come along then saying, "Come now. The priestess, Sandara seeks a word with us. We must be as Swift as the tides my friends."
Sasha chuckles at the comment of very pessimistic Jonah and gives him an encouraging pat on the back before getting up again. "I expect to hear more singing tomorrow night." She says with a smile and a nod, just as the genasi cook assistant comes by and suggests they go and meet this acolyte of the sea-witch. "Well, are you coming Jonah, she can't be all that bad huh?" Sasha says, ready to follow the gensasi. "I'm Sasha by the way, I guess I should thank you for having an edible meal" She says with a smirk at the genasi on their way to Sandara.
Arloch however doe not go to bed just yet. Instead, making a quick stop by Sandara before bed, hoping to meet some of the 'new hires' along the way signaling that they should indeed come along then saying, "Come now. The priestess, Sandara seeks a word with us. We must be as Swift as the tides my friends."
Garth sees the Genasi eying the others who he "arrived" with quite recently. "Aye" said Garth unexpectedly. "one day and I'm already playing the pirate?" murmuring Garth to himself with one eye brow carved in his forehead...figuratively speaking o.O. "Never mind that now." Turns to the Genasi and says "I wanted to visit Sandara myself. I was planning on doing it tomorrow, but now is as good as any. My name is Garth, by the way. My apologies if we already introduced each other, I head a bit of a mishap with the ropes recently (pun intended :D). You probably already heard. Apparently the entire deck heard it...worse yet, many saw it too." Garth tried to put a smile on.
As the new recruits gather to meet Sandara, Sasha gives a nod at Ringer, complementing him on his performance earlier, and chuckling at the sound of the goliath skull meeting mast. "I'm Sasha..." She then says, nodding at the goliath. "...sorry about the..." she continues, tapping her own head.
The group of you find Sandara sitting quietly near the few barrels that have been set up as a stage for arm wrestling in the mid-hold. She smiles as you approach.
"Pull up a squat. Good of you to come find me. So...I wanted to warn yas about the dangers of the ship. You saw today how seriously they take discipline here. Which is unfortunate because as far as I can tell the things that are against the rules are just 'Whatever makes an officer unhappy.' I mean the obvious stuff, no fighting (unless an officer wants you to), no stealing (unless an officer wants you to), So on and so on. But on top of that it seems like you can get the lash for just being on the bad side of them.
Beyond that though, step carefully when you are exploring the ship. That man from today, Jakes? He was caught in the Captain's quarters trying to break into something. Afterwards they searched his footlocker and found stuff he had stolen from the quartermasters store to boot. But to hear some of the crew tell it when they found him he was paralyzed, couldn't move a muscle. I figure there must be some pretty nasty traps laid here and there across the ship.
Also, rumor has it that the Captain can be a right mean cuss if it comes to blows. I don't know how much stock I put into it, but they say during the last plunder he had a taste to do some of the killing himself so he went aboard the prey ship first. Killed 10 men without breaking a sweat before he ordered the rest of the crew to follow him. Like one of those heroes of legend you hear tell about, except not at all heroic.
Anyway, I get the sense that this place could be right deadly if we aren't careful. I want to get back to Port Peril, but I'd like to do it alive if you don't mind very much.
I've noticed you making some inroads with some of the crew. That's good. Keep it up and watch each others' backs. I will try to watch out as well. We will need to bide our time for the right opportunity and when we do act it would be best if we have friends to help us out."
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Sasha listens to the acolyte of the Seawitch, and her advice seemed sound, but Sasha was not pleased with hearing about the fierceness of Captain Harrigan. "So if the captain is as fearsome as you suggest, what would be the plan, swim back to Port Peril? I'm not even sure I want to go back. In fact I mean not to. I intend to take this ship, one way or the other." She says defiantly.
Sandara considers and looks around her before continuing. "That may be possible, if you play the cards you are dealt correctly. But you have to be careful where you say what. If word got back to Plugg or Scourge about a hint of mutinous talk it wouldn't take long for there to be blood in the water. Also, I would strongly recommend against a frontal assault. From everything I have heard it seems like that would be doomed to failure. Bide your time and be careful. I am confident that my Lady will show us an opportunity when the time is right."
The skull and crossbones of her holy symbol gleams in the flickering lantern light of the hold as a shout of victory erupts from a nearby arm-wrestling table.
"Well, it looks like the frivolities are wrapping up for the night. I will be back here tomorrow evening if you want to talk more. Being close to the arm-wrestling gives a good amount of cover noise and I have an excuse of wanting to be nearby in case someone is injured seriously. Good night, may the waves rock you into a gently slumber."
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Garth sees the Genasi eying the others who he "arrived" with quite recently. "Aye" said Garth unexpectedly. "one day and I'm already playing the pirate?" murmuring Garth to himself with one eye brow carved in his forehead...figuratively speaking o.O. "Never mind that now." Turns to the Genasi and says "I wanted to visit Sandara myself. I was planning on doing it tomorrow, but now is as good as any. My name is Garth, by the way. My apologies if we already introduced each other, I head a bit of a mishap with the ropes recently (pun intended :D). You probably already heard. Apparently the entire deck heard it...worse yet, many saw it too." Garth tried to put a smile on.
"Aye I saw that display of footwork up there. We may have but things seem quite chaotic around these parts. Figured trying to wrangle up most of us would be best for this meeting." Arloch discreetly shows his holy symbol of Besmara before continuing, "Sandara got to ya earlier but if she isn't around and you find yourself in another mishap I can mend your wounds as well."
Hearing Sandara's words later makes Arloch feel quite distraught. Traps on his own boat? The guy sure doesn't take any chances with all his kidnapped crewmen. He turns his attention to Sasha and says, "I liked the idea of swimming away, I certainly could but I doubt we would last long enough before getting exhausted, but if we're serious about taking over we'll have to form a fool proof plan. I even had a thought of purifying that addictive swill they force down us.
As the new recruits gather to meet Sandara, Sasha gives a nod at Ringer, complementing him on his performance earlier, and chuckling at the sound of the goliath skull meeting mast. "I'm Sasha..." She then says, nodding at the goliath. "...sorry about the..." she continues, tapping her own head.
"Appreciate it. I wish I could have been conscious to see it." Grath usually loves situations like that. Even if it is his own silliness. I couple of months ago he was traveling through the kingdom of snow (obviously there is no such a place, it was a simple kingdom during snow season) and he saw an 6-7 feet tall Orc step on the ice and slip. He fell on his backside and slid about 15 feet. Grath laughed so hard he got a head ache. Then again, karma comes for all of us. A day later and two town away he didn't notice the banana peel on the ice...his feet were still walking, but his torso decided to lay down. Next thing he saw was the beautiful sky and the calm falling snow. "Only" 6 people saw what happened, but they were too afraid to laugh at him...until Grath started to laugh out loud. How can someone be so clumsy. "I would have probably laughed my butt off. Well, no matter, let's see Sandara!"
Sasha turns to Arloch and nods. "Yes, we would have to be well prepared, and not helplessly inebriated as you say, but the fact that they think they have pacified the crew with that rum could possibly work in our favor if we would simply not drink it on the night of our mutiny." She says, clearly already planning this although there is a lot of preparations to be made. "Can I count on you to stand with us when the time comes?" She discreetly asks Arloch as they are about to go below deck.
The nascent beginnings for plans laid, the crew heads to rest in the hammocks of the lower hold. All the lights are snuffed save a lantern burning low at the stairs that lead up to the middle deck and the rest of the ship. The sway of the ship rocks a gentle lullaby as it cuts through the dark waters outside.
***** Long Rest - Everyone Recovers all HP and Spell slots and 1 level of exhaustion, unless they went to bed early in which case they recover 2. *****
Jonah:
There is shuffling and moving about in the darkness the next morning as the crew begins to rouse in advance of the bell to announce the arrival of the morning duties. As you rise out of your hammock and stretch, your eyes bleary with sleep, you see the outlines of other crew members heading up the stairs and into the light of a new day. As you and the others go to follow, your path is blocked by a group of sailors. "In a hurry?" one says, and laughs as they push you back. "You'se all new to da crew. You'se all needs to be taught you'se place in da crew. Scourge sent us'all to teach you'se all."
Arrayed in front of you are 5 members of the crew, Aretta Bansion, Fipps Chumlett, Jaundiced Jape, Slippery Sy Lonegan, and Tam "Narwhal" Tate. They hold themselves aggressively, ready for an altercation. But as you glance at there hands you see no weapons at the ready. It seems like this is meant to be a welcoming party as it were...perhaps in an attempt to make you late for your morning duties.
Behind them at the stairs you can see a smaller group of the rest of the crew watching on...including Sandara Quinn and Samms Toppin with worried looks on their faces.
Jape moves towards you aggressively with his hands up in fists. Roll for initiative!
If you are posting from a mobile phone you may struggle to move tokens on the map...If so just let us know where you would like to go (Move me to N5) and someone will move you.
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Arloch -
Ambrose jerks alert from a light doze in a chair. "Zhur-A...this mighty kind of you lad. I normally leaves the washings up til mornin' by the end of the night I am not in a fit state to be handlin' da crockery and what. But zhur-sure, les go wash up...twill be nice to wakes to a clean kitchens in the morrow me thinks."
The chair creaks in protest as Ambrose lifts his lumberous body out of it and heads into the gally with Arloch. As they clean he weaves a multitude of tales...It seems like not to many of the crew members outside Grok take time to talk to him about his past. He explains he was a cook on a merchant ship for years until a few months back when they were attacked by the Wormwood. After a brief but bloody battle, Harrigan came on board and dispatched all of the officer's right away, including his wife who was the ship's navigator. Harrigan then let all of the crew members decide if they wanted to walk off the side of the ship into the waves or join his crew. Most of the crew decided to follow their captain into Besmara's cradle rather than serve such a blood thirsty man, but a few, including Ambrose, were too cowardly to let go of their lives, and so became a member of the Wormwood. At that time Harrigan didn't have enough crew for both ships, so all of the goods worth anything were removed from the merchant ship and it was scuttled off the coast of one of the multitude of islands in the Shackles.
After a bit of silence, Ambrose asks you about your past, and how you came to be in Port Peril on that fateful day. The conversation slowly turns to happier times, and the washing up is completed in fairly quick order. While still a wreck of chaos that grates on every nerve in you, the kitchen is in a much better state than it was this morning.
Unseen by you during the work and conversation, Cut-Throat Grok comes by the door and looks inside. She leaves without interrupting with a quiet smile on her lips to see her friend engaged in conversation with someone besides herself.
"Zhur-was truly good of you to pitch a hand in this evening lad. If you need anything from the kitchen just let me know. And gives me the word if anyone makes your days here too 'ard. We can teaches them that the one persons you don't mess with is the cook it is."
(Having defeated the DC by more than 5, Ambrose's attitude towards you has improved two stages from Indifferent to Helpful. In addition, due to the natural 20, Cut-Throat Grok witnessed your kindness to her friend and her attitude toward you has improved one stage to Friendly.)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
"That she did Jonah." Sasha says with a troubled smile. "She is a fickle goddess at best that one and I don't consider myself as a follower so much as having an accord with her." Sasha pauses briefly. "I can see you have reason to be bitter Jonah..." She says, looking at your prosthetics. "...but have you considered the Pirate Queen saved you from something far worse so that you one day would find your destiny as an infamous pirate of the Shackles?" She says with an encouraging smile. "Just maybe she brought us together so that we one day could plunder the ships of the devil worshippers of Cheliax."
"If the best she can do for me is rescue me from a situation of her own creation — sans a few parts — she ain't no goddess at all. If this is her way of testing me, then I'm quite content with failing. And godsdamn if I ain't gonna fight her every step of the way. But for now..." Jonah stands away from the waves, and sinks to the deck, leaning up against the railing. "I sit here, and I wait for her to take some more from me. Maybe it'll be an eye, next. Maybe another limb." He looks up at Sasha, a deep sadness across his face. It's almost peaceful, compared to his ordinary rage. "Maybe it'll be you. Gods know you're the closest thing to a friend I've had in a long time, and we've just had this one talk. Maybe her reason for rescuing you was so that I could watch you die." He laughs mirthlessly. "Wouldn't that be delightfully cruel?"
It seems clear that it's going to take a lot of work to change Jonah's mind. And yet... this slumped fellow is far removed from the shouting, steadfast fellow that faced the waves without fear earlier this morning, or the boisterous baritone that sung that tune of his just a few minutes ago. Could it be that he is opening up? Or is this just another facade? Or, perhaps, are they all the true face of the man? Perhaps Jonah does not even know. Time may tell, if he lasts this long on this cursed ship, but that's a mighty big if.
"Ignorance is bliss, and you look absolutely miserable."
Sasha sits herself down with Jonah by the railing with a sigh. "Well I can be your friend Jonah, but I have no intention of dying just yet, and I doubt Besmara would have saved me from the Eye of Abendego just to have me killed while swabbing the bilges of this wormridden vessel. And she hasn't taken that fine singing voice from you yet." She finishes with a smile.
Jonah smiles, as he breaks out his scrimshaw knife again and begins etching. "No, not yet. Not yet."
"Ignorance is bliss, and you look absolutely miserable."
Arloch recants tales of Mer-soldiers and Sahuagin frenzies he's seen in the deep blue sea. The wounds he tended too and the many fish he would serve up. Not in any sort of superior tone but that of wonder, as if one would tell a child before bed. "It has been a pleasure but I should go hit the hay, I hope we work much more together. We could go far mate."
Arloch however doe not go to bed just yet. Instead, making a quick stop by Sandara before bed, hoping to meet some of the 'new hires' along the way signaling that they should indeed come along then saying, "Come now. The priestess, Sandara seeks a word with us. We must be as Swift as the tides my friends."
Sasha chuckles at the comment of very pessimistic Jonah and gives him an encouraging pat on the back before getting up again. "I expect to hear more singing tomorrow night." She says with a smile and a nod, just as the genasi cook assistant comes by and suggests they go and meet this acolyte of the sea-witch. "Well, are you coming Jonah, she can't be all that bad huh?" Sasha says, ready to follow the gensasi. "I'm Sasha by the way, I guess I should thank you for having an edible meal" She says with a smirk at the genasi on their way to Sandara.
Garth sees the Genasi eying the others who he "arrived" with quite recently. "Aye" said Garth unexpectedly. "one day and I'm already playing the pirate?" murmuring Garth to himself with one eye brow carved in his forehead...figuratively speaking o.O. "Never mind that now." Turns to the Genasi and says "I wanted to visit Sandara myself. I was planning on doing it tomorrow, but now is as good as any. My name is Garth, by the way. My apologies if we already introduced each other, I head a bit of a mishap with the ropes recently (pun intended :D). You probably already heard. Apparently the entire deck heard it...worse yet, many saw it too." Garth tried to put a smile on.
Ringer bobs his head and vocalizes a replica of the sound of goliath skull meeting mast.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
As the new recruits gather to meet Sandara, Sasha gives a nod at Ringer, complementing him on his performance earlier, and chuckling at the sound of the goliath skull meeting mast. "I'm Sasha..." She then says, nodding at the goliath. "...sorry about the..." she continues, tapping her own head.
The group of you find Sandara sitting quietly near the few barrels that have been set up as a stage for arm wrestling in the mid-hold. She smiles as you approach.
"Pull up a squat. Good of you to come find me. So...I wanted to warn yas about the dangers of the ship. You saw today how seriously they take discipline here. Which is unfortunate because as far as I can tell the things that are against the rules are just 'Whatever makes an officer unhappy.' I mean the obvious stuff, no fighting (unless an officer wants you to), no stealing (unless an officer wants you to), So on and so on. But on top of that it seems like you can get the lash for just being on the bad side of them.
Beyond that though, step carefully when you are exploring the ship. That man from today, Jakes? He was caught in the Captain's quarters trying to break into something. Afterwards they searched his footlocker and found stuff he had stolen from the quartermasters store to boot. But to hear some of the crew tell it when they found him he was paralyzed, couldn't move a muscle. I figure there must be some pretty nasty traps laid here and there across the ship.
Also, rumor has it that the Captain can be a right mean cuss if it comes to blows. I don't know how much stock I put into it, but they say during the last plunder he had a taste to do some of the killing himself so he went aboard the prey ship first. Killed 10 men without breaking a sweat before he ordered the rest of the crew to follow him. Like one of those heroes of legend you hear tell about, except not at all heroic.
Anyway, I get the sense that this place could be right deadly if we aren't careful. I want to get back to Port Peril, but I'd like to do it alive if you don't mind very much.
I've noticed you making some inroads with some of the crew. That's good. Keep it up and watch each others' backs. I will try to watch out as well. We will need to bide our time for the right opportunity and when we do act it would be best if we have friends to help us out."
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Sasha listens to the acolyte of the Seawitch, and her advice seemed sound, but Sasha was not pleased with hearing about the fierceness of Captain Harrigan. "So if the captain is as fearsome as you suggest, what would be the plan, swim back to Port Peril? I'm not even sure I want to go back. In fact I mean not to. I intend to take this ship, one way or the other." She says defiantly.
Sandara considers and looks around her before continuing. "That may be possible, if you play the cards you are dealt correctly. But you have to be careful where you say what. If word got back to Plugg or Scourge about a hint of mutinous talk it wouldn't take long for there to be blood in the water. Also, I would strongly recommend against a frontal assault. From everything I have heard it seems like that would be doomed to failure. Bide your time and be careful. I am confident that my Lady will show us an opportunity when the time is right."
The skull and crossbones of her holy symbol gleams in the flickering lantern light of the hold as a shout of victory erupts from a nearby arm-wrestling table.
"Well, it looks like the frivolities are wrapping up for the night. I will be back here tomorrow evening if you want to talk more. Being close to the arm-wrestling gives a good amount of cover noise and I have an excuse of wanting to be nearby in case someone is injured seriously. Good night, may the waves rock you into a gently slumber."
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Sasha listens well and gives Sandara and the others a nod before finding her way to to an empty hammock on lower deck, trying to catch some shut-eye.
"Aye I saw that display of footwork up there. We may have but things seem quite chaotic around these parts. Figured trying to wrangle up most of us would be best for this meeting." Arloch discreetly shows his holy symbol of Besmara before continuing, "Sandara got to ya earlier but if she isn't around and you find yourself in another mishap I can mend your wounds as well."
Hearing Sandara's words later makes Arloch feel quite distraught. Traps on his own boat? The guy sure doesn't take any chances with all his kidnapped crewmen. He turns his attention to Sasha and says, "I liked the idea of swimming away, I certainly could but I doubt we would last long enough before getting exhausted, but if we're serious about taking over we'll have to form a fool proof plan. I even had a thought of purifying that addictive swill they force down us.
"Ouch, that sounded horrific. I'm glad I'm still attached to my head"
"Appreciate it. I wish I could have been conscious to see it." Grath usually loves situations like that. Even if it is his own silliness. I couple of months ago he was traveling through the kingdom of snow (obviously there is no such a place, it was a simple kingdom during snow season) and he saw an 6-7 feet tall Orc step on the ice and slip. He fell on his backside and slid about 15 feet. Grath laughed so hard he got a head ache. Then again, karma comes for all of us. A day later and two town away he didn't notice the banana peel on the ice...his feet were still walking, but his torso decided to lay down. Next thing he saw was the beautiful sky and the calm falling snow. "Only" 6 people saw what happened, but they were too afraid to laugh at him...until Grath started to laugh out loud. How can someone be so clumsy. "I would have probably laughed my butt off. Well, no matter, let's see Sandara!"
"I can mend your wounds as well.", Ringer repeats in an exact replication of Arloch's words, bobbing his beak up and down.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Sasha turns to Arloch and nods. "Yes, we would have to be well prepared, and not helplessly inebriated as you say, but the fact that they think they have pacified the crew with that rum could possibly work in our favor if we would simply not drink it on the night of our mutiny." She says, clearly already planning this although there is a lot of preparations to be made. "Can I count on you to stand with us when the time comes?" She discreetly asks Arloch as they are about to go below deck.
The nascent beginnings for plans laid, the crew heads to rest in the hammocks of the lower hold. All the lights are snuffed save a lantern burning low at the stairs that lead up to the middle deck and the rest of the ship. The sway of the ship rocks a gentle lullaby as it cuts through the dark waters outside.
*****
Long Rest - Everyone Recovers all HP and Spell slots and 1 level of exhaustion, unless they went to bed early in which case they recover 2.
*****
Jonah:
There is shuffling and moving about in the darkness the next morning as the crew begins to rouse in advance of the bell to announce the arrival of the morning duties. As you rise out of your hammock and stretch, your eyes bleary with sleep, you see the outlines of other crew members heading up the stairs and into the light of a new day. As you and the others go to follow, your path is blocked by a group of sailors. "In a hurry?" one says, and laughs as they push you back. "You'se all new to da crew. You'se all needs to be taught you'se place in da crew. Scourge sent us'all to teach you'se all."
Arrayed in front of you are 5 members of the crew, Aretta Bansion, Fipps Chumlett, Jaundiced Jape, Slippery Sy Lonegan, and Tam "Narwhal" Tate. They hold themselves aggressively, ready for an altercation. But as you glance at there hands you see no weapons at the ready. It seems like this is meant to be a welcoming party as it were...perhaps in an attempt to make you late for your morning duties.
Behind them at the stairs you can see a smaller group of the rest of the crew watching on...including Sandara Quinn and Samms Toppin with worried looks on their faces.
Jape moves towards you aggressively with his hands up in fists. Roll for initiative!
Battlemap: https://docs.google.com/drawings/d/17eNpxbHOKjXNI7rBHoK_QDb5ZTY4EyOS_f0asVJ6AKw/edit?usp=sharing
If you are posting from a mobile phone you may struggle to move tokens on the map...If so just let us know where you would like to go (Move me to N5) and someone will move you.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
((Ringer Initiative (from Game Log): 16 + 3 = 19))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock