This post has potentially manipulated dice roll results.
Starting to see the need to hit them all at once, Shrutsena lines them up for another bolt, "Push forward, clump them together so we can take them all down at once."
This post has potentially manipulated dice roll results.
So not coordinating actions just yet, and trying to play parents off each other fails to get a whip delivered
((btw my 13yo managed to talk me into a katana for xmas, so not a 100% bad strategy. Unless the nature aspects of your one true god are not as much of a sucker as I am))
By scootching along the right wall, Shrutsena can squint his bolt along 4 of the five arrayed ahead of his martial friends
81134...
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Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & -Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
There has been very little movement so far but it is allowed. G&J are in the middle of the room about 30 feet from where the light seems to be coming from, S is 15 feet to the right maybe 25 feet from the light source. Those 3 could get there this round. V is way back by where you came in, 20 feet behind G&J or 50 feet from the presumed entrance, plus there is a boneboy right near him.
I'll give you a bit before I act, but Gurag and Jade each smashed a goober - Jade's is especially broken - so none are upright near them. Just one by Vrawl and one by the far wall, a bit left of the entrance.
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Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & -Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
The bones don't really move away from their piles so readily. You can leave it where it is and go, drag one pile and move a little bit slower, or stay and see what you can do on your turn
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Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & -Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
The bones don't really move away from their piles so readily. You can leave it where it is and go, drag one pile and move a little bit slower, or stay and see what you can do on your turn
If they do not separate, he will leave them behind. "They are bound to each other. Expect them to rise again."
Jade would move towards the light as well. She would try to get to where she can see outside, or to wherever the light is coming from, so she can see what they are walking into prior to committing to that exit.
((seems like everyone either agreed or explicitly acted - if I am mistaken we can retcon))
Vrawl is far away and has to dodge past his stickman 18...easily, then makes it a bit past where Shrutsena was along the wall, not walking right into the collection of bones in the middle, ending about 20feet from everyone else. That stickman also dusts on their turn.
Gurag gets between the light and the various bones that had been pushed to that wall, including the one upright BP, in a sortof covering position. Jade slips to his right to glance outward - it is indeed an opening into the outside. First glance looks like the cave opens partway up a moderately steep slope, you can see grasses flowers and bushes, and bright but overcast sky. Smells like it was recently raining. Much warmer near the opening than deep inside.
And Shrutsena moves between Gurag and Jade, keeping a watch on Vrawl.
The upright boneyboy immediately attacks Gurag 9 as several others become upright. DM has to take stock...
One pops up practically in Gurag's face so gets an attack (that makes 2 up in the vicinity), and 4 of the ones you left in the middle of the room are re-animated and start heading towards Vrawl - not close enough to reach him though
on Gurag: 13...yeah nothing again. These guys are so annoying.
But you are positioned by the door, except Vrawl who can act and still reach it this turn.
"Looks like the way out for sure." Jade says over her shoulder with a grin. "What do you say we leave these puppets and get on with our actual job here?"
This post has potentially manipulated dice roll results.
Shrutsena gestures to Vrawl, "Get behind me, going to try something to at least delay them and give us a head start."
He then focuses for a moment, and attempts to create a wave of lightning traveling through the room away from him rather than its normal straight line.
Hard Int roll: 18
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Starting to see the need to hit them all at once, Shrutsena lines them up for another bolt, "Push forward, clump them together so we can take them all down at once."
Lightning bolt: 5
((given your statement, imma allow y'all to sequence your actions - want to take a moment to discuss?))
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
"Earth father, I am in need of your strength, don't make me ask mother." Vrawl lashes out with his vine spell again.
Magic roll: 7
"I always did like mother best" Vrawl growls to himself.
So not coordinating actions just yet, and trying to play parents off each other fails to get a whip delivered
((btw my 13yo managed to talk me into a katana for xmas, so not a 100% bad strategy. Unless the nature aspects of your one true god are not as much of a sucker as I am))
By scootching along the right wall, Shrutsena can squint his bolt along 4 of the five arrayed ahead of his martial friends
8 1 13 4...
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
The middle one of the five manages to dodge, and the leftmost one was out of the line, so three of the five drop like noodles.
Jade and Gurag can go
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
Gurag twirls his hammer and lunges at one of the remaining bone puppets.
Warhammer Attack: 19 Damage: 10
"Maybe we should just walk out of here..." Jade comments as she moves to the last standing puppet...
To hit: 22 Damage: 1
Crit damage, again... 10
(Nothing wrong with geting your kid a katana.)
"I think your right Jade, might be a good time to withdrawal."
There has been very little movement so far but it is allowed. G&J are in the middle of the room about 30 feet from where the light seems to be coming from, S is 15 feet to the right maybe 25 feet from the light source. Those 3 could get there this round. V is way back by where you came in, 20 feet behind G&J or 50 feet from the presumed entrance, plus there is a boneboy right near him.
I'll give you a bit before I act, but Gurag and Jade each smashed a goober - Jade's is especially broken - so none are upright near them. Just one by Vrawl and one by the far wall, a bit left of the entrance.
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
Gurag will pick up some of the detritus from at least two different bone puppets and move across the room to the light source.
The bones don't really move away from their piles so readily. You can leave it where it is and go, drag one pile and move a little bit slower, or stay and see what you can do on your turn
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
If they do not separate, he will leave them behind. "They are bound to each other. Expect them to rise again."
Shrutsena nods and follows to move towards the door, hoping it will line up the enemies as they try to follow.
Jade would move towards the light as well. She would try to get to where she can see outside, or to wherever the light is coming from, so she can see what they are walking into prior to committing to that exit.
((seems like everyone either agreed or explicitly acted - if I am mistaken we can retcon))
Vrawl is far away and has to dodge past his stickman 18...easily, then makes it a bit past where Shrutsena was along the wall, not walking right into the collection of bones in the middle, ending about 20feet from everyone else. That stickman also dusts on their turn.
Gurag gets between the light and the various bones that had been pushed to that wall, including the one upright BP, in a sortof covering position. Jade slips to his right to glance outward - it is indeed an opening into the outside. First glance looks like the cave opens partway up a moderately steep slope, you can see grasses flowers and bushes, and bright but overcast sky. Smells like it was recently raining. Much warmer near the opening than deep inside.
And Shrutsena moves between Gurag and Jade, keeping a watch on Vrawl.
The upright boneyboy immediately attacks Gurag 9 as several others become upright. DM has to take stock...
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
One pops up practically in Gurag's face so gets an attack (that makes 2 up in the vicinity), and 4 of the ones you left in the middle of the room are re-animated and start heading towards Vrawl - not close enough to reach him though
on Gurag: 13...yeah nothing again. These guys are so annoying.
But you are positioned by the door, except Vrawl who can act and still reach it this turn.
You are up
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
"Looks like the way out for sure." Jade says over her shoulder with a grin. "What do you say we leave these puppets and get on with our actual job here?"
Shrutsena gestures to Vrawl, "Get behind me, going to try something to at least delay them and give us a head start."
He then focuses for a moment, and attempts to create a wave of lightning traveling through the room away from him rather than its normal straight line.
Hard Int roll: 18