Hi all. I am ArgoFlux. I am a relatively novice D&D player and DM. I have DMed LMoP once virtually with family. I have never DMed a PbP before, so patience is required to join this campaign. If this goes well, I may PbP DM an extension of this campaign, another official module, or a homebrew campaign.
Recruitment
I am looking for 3-6 players to play LMoP here in the dndbeyond PbP forums.
Newer players are preferred, but experienced players who have never played LMoP are welcome.
I do not have content sharing available, so you will need to own any content you use for your character.
Only vanilla, base 5e content is allowed in this campaign (content from Basic Rules, DMG, PHB).
Adults only.
While this will be a game/campaign for adults, it will not be grimdark or overly graphic in violence or sexuality.
Respect of all involved is required.
No racism, sexism, homophobia, ageism, etc., allowed.
No evil player characters.
Setting: Northwest Faerûn
In the world of the Forgotten Realms, knights dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur's Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Dragons, giants, demons, and unimaginable abominations lurk in dungeons, caverns, ruined cities, and the vast wild places of the world.
On the roads and rivers of the Realms travel minstrels and peddlers, merchants and guards, soldiers, sailors, and steel-hearted adventurers carrying tales of strange, glorious, faraway places. Good maps and clear trails can take even an inexperienced youth with dreams of glory far across the world. Thousands of restless would-be heroes from backcountry farmsteads and sleepy villages arrive in Neverwinter and the other great cities every year in search of wealth and renown.
Known roads may be well traveled, but they aren't necessarily safe. Fell magic, deadly monsters, and cruel local rulers are all perils that you face when you travel in the Forgotten Realms. Even farms and freeholds within a day's walk of a city can fall prey to monsters, and no place is safe from the sudden wrath of a dragon.
Campaign Introduction
Lost Mine of Phandelver takes place around Neverwinter, the Neverwinter Woods, the Triboar Trail, and Phandalin. You will start your adventure in the city of Neverwinter.
You will start with a level 1 character who is in search of adventure in the city of Neverwinter. Your character has little to no experience adventuring, or is long-removed from such adventuring such they their skills are equal to a novice.
If you create your character on dndbeyond (which will be required to join), use the following settings:
Sources: Homebrew Content on, the rest off
Advancement Type: Milestone
Hit Point Type: Manual
Use Prerequisites: Both on
Use Encumbrance, Ignore coin weight
Ability Scores
Roll: 4d6, drop lowest, no 1 rerolls
Ability scores: [ roll]4d6dl1[/roll] x6
Roll the above 3 times and choose your favorite, or select Standard Array.
Application
Character name: Race: Class: Backstory (1-4 sentences): What brings your character in search of adventure in Neverwinter: What excites your character about adventuring: What worries your character about adventuring:
Character name: Zaiden McSullivan Race: Human (Variant if using feats (taking Actor from PHB), normal if not.) Class: Bard - College of Valor Backstory (1-4 sentences): Zaiden grew up privileged but not noble. He learned to read and write, was gifted with an education in a variety of subjects, and was doomed to be either a scholar, a priest or a servant to someone even more privileged. Access to libraries and books, however, led Zaiden to be a dreamer who had fantasies of being one of the brave and the bold who climbed above and beyond the chains their birthright put upon them. Access to taverns and pubs led him to love songs and stories... And gambling. Truth be told, Zaiden never would have lasted long in one of those other cloistered professions... What brings your character in search of adventure in Neverwinter: Fleeing some gambling debts and looking for the adventures he dreams of. What excites your character about adventuring: Not just singing or telling the stories... But living in and shaping them! What worries your character about adventuring: Well death. And pain. And painful death. But ultimately... Zaiden worries most that he will be forgotten...
Backstory (1-4 sentences): I grew up in (really outside) my family's temple outside Silverymoon, hunting in the woods and playing music. When I didn't show up for instruction, my cousins would hunt me down in the woods, and tie me up to teach me about Corellon, the elements, and how to perform carpentry. When I grew up, I packed a bag and set out adventuring the land, eventually finding my way to Neverwinter.
What brings your character in search of adventure in Neverwinter: Just walking around. I've got 600 years or so and that's too long to sit still.
What excites your character about adventuring: New places!
What worries your character about adventuring: I'm not sure what I can do and what I can't do.
Character name: Sigismund Rosalind - "Sig the Brave" Race: Human (Variant) Class: Paladin
Backstory (1-4 sentences): Sig comes from a village south of Neverwinter, where he stood up against an invasion of orcs who threatened to take over and vanquish the whole town. His contribution in the battle made quite an impression on the townsfolk, who gathered enough provisions and the few coins they could spare to send him to Neverwinter to fulfill his dream: to enter a renowned order of paladins, and be able to continue to help those in need. Sig is set on becoming a capable warrior, but most of all, a helpful hand for everyone in distress or victim of an injustice.
What brings your character in search of adventure in Neverwinter: He is looking to develop his abilities in order to help those in need, particularly small villages and towns like the one he's from.
What excites your character about adventuring: Meeting new people, discover new ways to see the world and help those along his path.
What worries your character about adventuring: He's still young and a bit naive, learning the very first ropes of becoming an adventurer, so he's very self-conscious of his own inexperience, and afraid the people may dismiss him as "just a kid".
Backstory: Never the fastest, strongest, or most skilled with a weapon (of anykind) Victor always wanted to follow in his family's footsteps and serve as a soldier. It wasn't until a mysterious silver blade with blue ruins appeared in his hand one morning after a stange dream, that he developed any sword skill. He quickly learned that his new skill also came with a darker power, afraid of what he had become, he left his town in search of answers.
What brings your character in search of adventure in Neverwinter: His search for knowledge on his power has lead him to Neverwinter; the need to control his power and for coin lead him to adventuring.
What excites your character about adventuring: The prospect of finally understanding his power, and the ability to control it. Eventually returning home.
What worries your character about adventuring: The idea that this dark power will grow beyond control and he will become a terrible monster, unrecognizable from his current self
Backstory (1-4 sentences): As a young Dwarf Emrin joined of with a company of knights. For years the travvelled the land, offering their services to those who needed or bought them. One day, after putting down a rebelion uprising in some mountain village, he overheard his superiors discussing the mission. Emrin discovered that the enemy weren't rebel uprisers but desperate villagers. The local lord had hired his company to clear the village to make room for a silver mine. After a heated discussion with his superiors he was honorably released from the company on the provision that he keeps the true nature of that mission a secret.
Coming down from the mountains Emrin tagged along with some pilgrims guarded by war clerics of Tempus. He became fast friends with the clerics and eventually joined their order.
What brings your character in search of adventure in Neverwinter: Emrin heard from some other clerics that the temple in Neverwinter was the best posting for clerics who wanted to see some action and gain experience.
What excites your character about adventuring: Emrin loves an opportunity to test himself on the field of battle, whilst also spreading the honor and glory of Tempus.
What worries your character about adventuring: Emrin lives in fear that he will be duped once again into slaughtering innocent victims.
Character name: Virtue Race: Tiefling Class: Warlock
Backstory (1-4 sentences): Virtue fondly remembers the days before she met The Fiend. Working as a humble librarian, Virtue had led a perfectly ordinary life until she found a mysterious tome in the back shelves of the library. Each word she read aloud was an incantation, binding her to The Fiend, and it was too late when she realized what had happened. A year has passed, and Virtue is still coming to terms with her newfound abilities and the dread of what her pact may mean....
What brings your character in search of adventure in Neverwinter: Virtue had decided that a city as large as Neverwinter would be able to provide something to distract her from dwelling on her woes.
What excites your character about adventuring: Deep down, Virtue hoped that she would be able to put her newfound skills to some good, help some folks and perhaps find a silver lining in all this.
What worries your character about adventuring: Virtue is worried that she may slip up and lose control and that The Fiend will take over.
(( I have played a little bit of LMOP before but unfortunately we were not able to get very far into the campaign before it fizzled out so still coming in fairly new ))
Character Sheet: https://ddb.ac/characters/67325117/rj4NnK Character name: Phineas (Finn) Twinthistle Race: Lightfoot Halfling Class: Rogue (Intended Subclass: Theif) Backstory: Finn was born into a small village of halflings, and from a young age fell in with a human thieves' guild, who valued him for his small size, incredible stealth, and deductive skills. However, by the time he was in his mid 20's, his guild slowly became more and more violent, until eventually members of his guild went behind his back and attempted a hit on one of his village's elders, causing him to break from the guild and fight against them to defend his village. He successfully protected the village and subdued and captured the would-be assassins but was forced to flee as his former guild pledged to get revenge on him for betraying them. It's been 20 years since he betrayed the guild, and since then he's been living a quiet life along the coast in hiding, but has gotten restless and wants to become a private eye in order to use the investigative skills and stealth that made him such an effective thief in order to help solve mysteries, catch criminals, and in doing so atone for some of his previous wrongdoings What brings your character in search of adventure in Neverwinter: Finn figures a large city like Neverwinter is certainly the best place to put his stealth and investigative skills to good work, hoping to help the city and its denizens in whatever way he can What excites your character about adventuring: Finn is incredibly motivated to redeem himself, and hopes adventuring and investigating to help the people of Neverwinter will move him on the path towards doing so What worries your character about adventuring: Coming out of hiding and digging into mysteries, especially in a city like Neverwinter, is fundamentally dangerous, and Finn is very concerned aspects of his past life (especially his old guild) could catch up with him. He's also concerned that, fundamentally much much weaker after decades out of practice, he will no longer be able to really help the citizens of Neverwinter in the way he hopes he can
Backstory: Having born in a family of jewelers in Neverwinter, Wilhelm grew bored within the confined spaces of the city at a young age. Torn between satisfying his wanderlust and the pressure from his family about having a profession to earn his living, Wilhelm chose the middle ground: Joining the Cartographer's Guild. Completing his apprenticeship, Wilhelm aims visiting the locations on his maps, and perhaps improve or even chart new maps of his own.
What brings your character in search of adventure in Neverwinter: Hailing from Neverwinter, Wilhelm has just finished is Cartography apprenticeship, and is ready to venture into the unknown.
What excites your character about adventuring: Exploring new locations, making discovering, daring to venture into places long forgotten.
What worries your character about adventuring: Wilhelm is afraid he may not survive his first trip into the wilderness on his own, without help.
Backstory: Tristan is the fifth of seven children of a minor Neverwinter noble house, and as such was pretty low in the pecking order. There was a brief time as a child when she was, when she showed some innate magical abilities, much like her eldest sister and father, but it was nothing more than a small spark. So, she and her younger brother were taught to fight along with their regular academic studies, as their parents decided they should join the city watch. Her brother would join, though ended up doing more paperwork than defending the streets. Wanting to choose her own path, Tristan decided to become a mercenary.
What brings your character in search of adventure in Neverwinter: Tristan has lived in the city for almost all her life. Much of it was spent in the richer parts of town, however. Having more or less been cut off from her family monetarily, she's looking to try and make some. Knowing the city, she figures it shouldn't be too hard to find someone looking for help.
What excites your character about adventuring: It's new! She can get out of the city. While she won't admit it, Tristan loved reading adventuring tales as a child, and idolized the heroes in them. So being at least a little like them would be a dream come true.
What worries your character about adventuring: She's worried there might not be enough people who would want her help, or won't take her seriously. Her parents already don't. And the food might be bad.
Character name: Belgrace Race: Goliath Class: Barbarian (Totem Warrior) Backstory (1-4 sentences): Belgrace has always and will always be a man of nature. He had a tribe once, a very long time ago, although it is now nothing more than a foggy memory. In his travels, he has come to roam nature's mountains, delight in their freshwaters and fruit, and meet many a stranger. What brings your character in search of adventure in Neverwinter: Gone for so many years in the depths of nature, Belgrace has finally decided to see what the civilized world is up to, and Neverwinter seemed just like the right place to start with. What excites your character about adventuring: Everything. The thrill of the hunt, the rush he feels as he swings his greataxe, and the myriad of creatures and places he comes to discover on the way. Adventuring is simply the way to go. What worries your character about adventuring: The goliath could never imagine himself without food or drink or being stranded in a deep dark place, although these worries have never stopped him from chasing his goals and pushing himself even further. Character Sheet: https://ddb.ac/characters/67282296/KzyI23
Character name: Fenric 17 17 17 16 18 15 Race: Human Class: Cleric / War Priest Backstory (1-4 sentences): Sage, spent many years in study of the conflict between good and evil on behalf of his order. As a sage, and the years of study has made him into an expert in the field of arcana. While a cleric, he serves Helm as a Pandion, serving the good and just. When confronted by darkness, his war hammer deals justice. What brings your character in search of adventure in Neverwinter: Now he ventures the Neverwinter in search of ancient's texts on honor, duty, and the battle for justice. What excites your character about adventuring: The search for the unknown, the pursuit of lore What worries your character about adventuring: Light being vanquished by the dark
Character name: Teslyn Stareyes Race: Human Class: Ranger Backstory (1-4 sentences): TBD What brings your character in search of adventure in Neverwinter: TBD What excites your character about adventuring: TBD What worries your character about adventuring: TGD
The easiest way to roll ability scores in dndbeyond forums is to click the "dice" button on the far right of the toolbar. Select the Ability Scores tab. Select the options that match what you want, and click OK. The roll code will be pasted into your post.
If you want to do it manually, the "x6" in my post was an indication to enter that same roll 6 times in the post.
Lost Mine of Phandelver
Introduction
Hi all. I am ArgoFlux. I am a relatively novice D&D player and DM. I have DMed LMoP once virtually with family. I have never DMed a PbP before, so patience is required to join this campaign. If this goes well, I may PbP DM an extension of this campaign, another official module, or a homebrew campaign.
Recruitment
Setting: Northwest Faerûn
In the world of the Forgotten Realms, knights dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur's Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Dragons, giants, demons, and unimaginable abominations lurk in dungeons, caverns, ruined cities, and the vast wild places of the world.
On the roads and rivers of the Realms travel minstrels and peddlers, merchants and guards, soldiers, sailors, and steel-hearted adventurers carrying tales of strange, glorious, faraway places. Good maps and clear trails can take even an inexperienced youth with dreams of glory far across the world. Thousands of restless would-be heroes from backcountry farmsteads and sleepy villages arrive in Neverwinter and the other great cities every year in search of wealth and renown.
Known roads may be well traveled, but they aren't necessarily safe. Fell magic, deadly monsters, and cruel local rulers are all perils that you face when you travel in the Forgotten Realms. Even farms and freeholds within a day's walk of a city can fall prey to monsters, and no place is safe from the sudden wrath of a dragon.
Campaign Introduction
Lost Mine of Phandelver takes place around Neverwinter, the Neverwinter Woods, the Triboar Trail, and Phandalin. You will start your adventure in the city of Neverwinter.
You will start with a level 1 character who is in search of adventure in the city of Neverwinter. Your character has little to no experience adventuring, or is long-removed from such adventuring such they their skills are equal to a novice.
If you create your character on dndbeyond (which will be required to join), use the following settings:
Ability Scores
Roll: 4d6, drop lowest, no 1 rerolls
Roll the above 3 times and choose your favorite, or select Standard Array.
Application
Ability scores: 15 13 16 18 11 10Ability scores: 10 12 10 11 16 15Ability scores: 17 17 10 15 13 12
---
Character name: Zaiden McSullivan
Race: Human (Variant if using feats (taking Actor from PHB), normal if not.)
Class: Bard - College of Valor
Backstory (1-4 sentences): Zaiden grew up privileged but not noble. He learned to read and write, was gifted with an education in a variety of subjects, and was doomed to be either a scholar, a priest or a servant to someone even more privileged. Access to libraries and books, however, led Zaiden to be a dreamer who had fantasies of being one of the brave and the bold who climbed above and beyond the chains their birthright put upon them. Access to taverns and pubs led him to love songs and stories... And gambling. Truth be told, Zaiden never would have lasted long in one of those other cloistered professions...
What brings your character in search of adventure in Neverwinter: Fleeing some gambling debts and looking for the adventures he dreams of.
What excites your character about adventuring: Not just singing or telling the stories... But living in and shaping them!
What worries your character about adventuring: Well death. And pain. And painful death. But ultimately... Zaiden worries most that he will be forgotten...
Link: https://ddb.ac/characters/67301053/XgKukk
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
https://ddb.ac/characters/67308703/3o51Ou
Ability scores: 14 11 16 7 6 16
Ability scores: 10 13 16 12 11 11
Ability scores: 15 11 16 11 8 13
Character name: Ilimaris "Maris" Dalanthan
Race: Wood Elf
Class: Monk (Four Elements)
Backstory (1-4 sentences): I grew up in (really outside) my family's temple outside Silverymoon, hunting in the woods and playing music. When I didn't show up for instruction, my cousins would hunt me down in the woods, and tie me up to teach me about Corellon, the elements, and how to perform carpentry. When I grew up, I packed a bag and set out adventuring the land, eventually finding my way to Neverwinter.
What brings your character in search of adventure in Neverwinter: Just walking around. I've got 600 years or so and that's too long to sit still.
What excites your character about adventuring: New places!
What worries your character about adventuring: I'm not sure what I can do and what I can't do.
Eubraxa Rising: DM
Astray in the Stars: DM
https://ddb.ac/characters/67317305/OXY17y
Ability scores: 16 10 7 12 10 17
Ability scores: 15 13 16 10 8 13Ability scores: 15 12 14 13 12 9
Character name: Sigismund Rosalind - "Sig the Brave"
Race: Human (Variant)
Class: Paladin
Backstory (1-4 sentences): Sig comes from a village south of Neverwinter, where he stood up against an invasion of orcs who threatened to take over and vanquish the whole town. His contribution in the battle made quite an impression on the townsfolk, who gathered enough provisions and the few coins they could spare to send him to Neverwinter to fulfill his dream: to enter a renowned order of paladins, and be able to continue to help those in need. Sig is set on becoming a capable warrior, but most of all, a helpful hand for everyone in distress or victim of an injustice.
What brings your character in search of adventure in Neverwinter: He is looking to develop his abilities in order to help those in need, particularly small villages and towns like the one he's from.
What excites your character about adventuring: Meeting new people, discover new ways to see the world and help those along his path.
What worries your character about adventuring: He's still young and a bit naive, learning the very first ropes of becoming an adventurer, so he's very self-conscious of his own inexperience, and afraid the people may dismiss him as "just a kid".
Ability scores: 17 9 11 10 14 13
Ability scores: 12 14 15 13 17 6
Ability Scores: 14 1411 13 16 12
Character name: Victor Haftin
Race: Half elf
Class: Hexblade warlock
Backstory: Never the fastest, strongest, or most skilled with a weapon (of anykind) Victor always wanted to follow in his family's footsteps and serve as a soldier. It wasn't until a mysterious silver blade with blue ruins appeared in his hand one morning after a stange dream, that he developed any sword skill. He quickly learned that his new skill also came with a darker power, afraid of what he had become, he left his town in search of answers.
What brings your character in search of adventure in Neverwinter: His search for knowledge on his power has lead him to Neverwinter; the need to control his power and for coin lead him to adventuring.
What excites your character about adventuring: The prospect of finally understanding his power, and the ability to control it. Eventually returning home.
What worries your character about adventuring: The idea that this dark power will grow beyond control and he will become a terrible monster, unrecognizable from his current self
Ability scores: 15 13 14 13 11 17
Ability scores: 16 15 15 6 6 14
Ability scores: 13 9 13 13 14 15
Character name: Emrin Bigtoe
Race: Hill Dwarf
Class: Cleric (War Domain) Follower of Tempus
Backstory (1-4 sentences): As a young Dwarf Emrin joined of with a company of knights. For years the travvelled the land, offering their services to those who needed or bought them. One day, after putting down a rebelion uprising in some mountain village, he overheard his superiors discussing the mission. Emrin discovered that the enemy weren't rebel uprisers but desperate villagers. The local lord had hired his company to clear the village to make room for a silver mine. After a heated discussion with his superiors he was honorably released from the company on the provision that he keeps the true nature of that mission a secret.
Coming down from the mountains Emrin tagged along with some pilgrims guarded by war clerics of Tempus. He became fast friends with the clerics and eventually joined their order.
What brings your character in search of adventure in Neverwinter: Emrin heard from some other clerics that the temple in Neverwinter was the best posting for clerics who wanted to see some action and gain experience.
What excites your character about adventuring: Emrin loves an opportunity to test himself on the field of battle, whilst also spreading the honor and glory of Tempus.
What worries your character about adventuring: Emrin lives in fear that he will be duped once again into slaughtering innocent victims.
Emrin Bigtoe
Ability Scores #1: 13 15 8 18 11 14
Ability Scores #2: 12 13 13 13 13 12
Ability Scores #3: 13 5 14 13 16 12
Taking Ability Scores #1.
---
Character name: Virtue
Race: Tiefling
Class: Warlock
Backstory (1-4 sentences): Virtue fondly remembers the days before she met The Fiend. Working as a humble librarian, Virtue had led a perfectly ordinary life until she found a mysterious tome in the back shelves of the library. Each word she read aloud was an incantation, binding her to The Fiend, and it was too late when she realized what had happened. A year has passed, and Virtue is still coming to terms with her newfound abilities and the dread of what her pact may mean....
What brings your character in search of adventure in Neverwinter: Virtue had decided that a city as large as Neverwinter would be able to provide something to distract her from dwelling on her woes.
What excites your character about adventuring: Deep down, Virtue hoped that she would be able to put her newfound skills to some good, help some folks and perhaps find a silver lining in all this.
What worries your character about adventuring: Virtue is worried that she may slip up and lose control and that The Fiend will take over.
---
Character Sheet: https://ddb.ac/characters/67333449/0uBl9U
(( I have played a little bit of LMOP before but unfortunately we were not able to get very far into the campaign before it fizzled out so still coming in fairly new ))
Ability scores: 12 12 8 7 11 13Ability scores: 15 13 10 4 17 16Ability scores: 16 11 14 12 14 14
Character Sheet: https://ddb.ac/characters/67325117/rj4NnK
Character name: Phineas (Finn) Twinthistle
Race: Lightfoot Halfling
Class: Rogue (Intended Subclass: Theif)
Backstory: Finn was born into a small village of halflings, and from a young age fell in with a human thieves' guild, who valued him for his small size, incredible stealth, and deductive skills. However, by the time he was in his mid 20's, his guild slowly became more and more violent, until eventually members of his guild went behind his back and attempted a hit on one of his village's elders, causing him to break from the guild and fight against them to defend his village. He successfully protected the village and subdued and captured the would-be assassins but was forced to flee as his former guild pledged to get revenge on him for betraying them. It's been 20 years since he betrayed the guild, and since then he's been living a quiet life along the coast in hiding, but has gotten restless and wants to become a private eye in order to use the investigative skills and stealth that made him such an effective thief in order to help solve mysteries, catch criminals, and in doing so atone for some of his previous wrongdoings
What brings your character in search of adventure in Neverwinter: Finn figures a large city like Neverwinter is certainly the best place to put his stealth and investigative skills to good work, hoping to help the city and its denizens in whatever way he can
What excites your character about adventuring: Finn is incredibly motivated to redeem himself, and hopes adventuring and investigating to help the people of Neverwinter will move him on the path towards doing so
What worries your character about adventuring: Coming out of hiding and digging into mysteries, especially in a city like Neverwinter, is fundamentally dangerous, and Finn is very concerned aspects of his past life (especially his old guild) could catch up with him. He's also concerned that, fundamentally much much weaker after decades out of practice, he will no longer be able to really help the citizens of Neverwinter in the way he hopes he can
Ability scores: 15 14 10 10 10 14
Ability scores: 14 7 14 7 10 14Ability scores: 15 8 11 15 7 15Name: Wilhelm Stallings
Race: Human (Variant, with Resilient Con)
Class: Rogue (Arcane Trickster )
Backstory: Having born in a family of jewelers in Neverwinter, Wilhelm grew bored within the confined spaces of the city at a young age. Torn between satisfying his wanderlust and the pressure from his family about having a profession to earn his living, Wilhelm chose the middle ground: Joining the Cartographer's Guild. Completing his apprenticeship, Wilhelm aims visiting the locations on his maps, and perhaps improve or even chart new maps of his own.
What brings your character in search of adventure in Neverwinter: Hailing from Neverwinter, Wilhelm has just finished is Cartography apprenticeship, and is ready to venture into the unknown.
What excites your character about adventuring: Exploring new locations, making discovering, daring to venture into places long forgotten.
What worries your character about adventuring: Wilhelm is afraid he may not survive his first trip into the wilderness on his own, without help.
Wilhelm Stallings - D&D Beyond (dndbeyond.com) ( just need to add Resilient Con as the variant human starting feat )
Ability scores: 17 13 16 13 14 14
Ability scores: 11 17 17 15 11 14
Ability scores: 12 11 11 12 13 12Name: Tristan Malaflor (Her sheet!)
Race: Human (Variant, with Magic Initiate)
Class: Fighter (Battlemaster)
Backstory: Tristan is the fifth of seven children of a minor Neverwinter noble house, and as such was pretty low in the pecking order. There was a brief time as a child when she was, when she showed some innate magical abilities, much like her eldest sister and father, but it was nothing more than a small spark. So, she and her younger brother were taught to fight along with their regular academic studies, as their parents decided they should join the city watch. Her brother would join, though ended up doing more paperwork than defending the streets. Wanting to choose her own path, Tristan decided to become a mercenary.
What brings your character in search of adventure in Neverwinter: Tristan has lived in the city for almost all her life. Much of it was spent in the richer parts of town, however. Having more or less been cut off from her family monetarily, she's looking to try and make some. Knowing the city, she figures it shouldn't be too hard to find someone looking for help.
What excites your character about adventuring: It's new! She can get out of the city. While she won't admit it, Tristan loved reading adventuring tales as a child, and idolized the heroes in them. So being at least a little like them would be a dream come true.
What worries your character about adventuring: She's worried there might not be enough people who would want her help, or won't take her seriously. Her parents already don't. And the food might be bad.
The ever growing document of character concepts can never be too long, can it?
13 15 13 12 9 17
10 11 15 13 10 1210 10 14 13 11 17(I'll take option 1 I think.)
Character name: Belgrace
Race: Goliath
Class: Barbarian (Totem Warrior)
Backstory (1-4 sentences): Belgrace has always and will always be a man of nature. He had a tribe once, a very long time ago, although it is now nothing more than a foggy memory. In his travels, he has come to roam nature's mountains, delight in their freshwaters and fruit, and meet many a stranger.
What brings your character in search of adventure in Neverwinter: Gone for so many years in the depths of nature, Belgrace has finally decided to see what the civilized world is up to, and Neverwinter seemed just like the right place to start with.
What excites your character about adventuring: Everything. The thrill of the hunt, the rush he feels as he swings his greataxe, and the myriad of creatures and places he comes to discover on the way. Adventuring is simply the way to go.
What worries your character about adventuring: The goliath could never imagine himself without food or drink or being stranded in a deep dark place, although these worries have never stopped him from chasing his goals and pushing himself even further.
Character Sheet: https://ddb.ac/characters/67282296/KzyI23
Character name: Fenric 17 17 17 16 18 15
Race: Human
Class: Cleric / War Priest
Backstory (1-4 sentences): Sage, spent many years in study of the conflict between good and evil on behalf of his order. As a sage, and the years of study has made him into an expert in the field of arcana. While a cleric, he serves Helm as a Pandion, serving the good and just. When confronted by darkness, his war hammer deals justice.
What brings your character in search of adventure in Neverwinter: Now he ventures the Neverwinter in search of ancient's texts on honor, duty, and the battle for justice.
What excites your character about adventuring: The search for the unknown, the pursuit of lore
What worries your character about adventuring: Light being vanquished by the dark
Fenric - D&D Beyond (dndbeyond.com)
https://ddb.ac/characters/67373623/UmRf7n
Ability scores: 8 12 9 16 15 15
Ability scores: 11 13 12 12 10 17Ability scores: 12 12 9 14 13 15Character name: Teslyn Stareyes
Race: Human
Class: Ranger
Backstory (1-4 sentences): TBD
What brings your character in search of adventure in Neverwinter: TBD
What excites your character about adventuring: TBD
What worries your character about adventuring: TGD
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
11 7 9 15 13 13
14 13 13 14 14 7
12 14 13 16 12 14
I'm pausing the recruitment for this campaign, as I've reached out to five players. I'll re-open recruitment should any decline to join.
The easiest way to roll ability scores in dndbeyond forums is to click the "dice" button on the far right of the toolbar. Select the Ability Scores tab. Select the options that match what you want, and click OK. The roll code will be pasted into your post.
If you want to do it manually, the "x6" in my post was an indication to enter that same roll 6 times in the post.
Thanks ya after try 3 I figured that out
All players have been selected. Thanks for applying everyone!