Manipulated dice rolls is shown because I sent this message, and then edited it to put in backstory.
Ability scores: 161614151610
Name: Alexandrine Graywild
Race: Human
Class: Paladin
Alignment: Lawful Good
Appearance: A visually appealing white female human. Golden hair, rosy cheeks, and piercing blue eyes. 5'9", 150 lbs., and 17 years old. Her eyes look very kind, but her body posture denotes that of a battle-hardened warrior who demands respect.
Personality: The common folk love me for my kindness and generosity. Despite my noble birth, I do not place myself above other folk. We all have the same blood. | Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good) | I will face any challenge to win the approval of my family. | I have an insatiable desire for carnal pleasures.
Backstory: Alexandrine was born in Phandalin. Is the great-grandaughter of the great Linene Graywild. She lives with the weight of living up to her families standards: to become as great, or greater, than Linene Graywild. Alexandrine secretly lives doubting her own abilities, willing to make her family proud, or die trying. Her name means "Defender of Mankind."
Thanks for your consideration. Congratulations on being a new DM! It's just as much fun playing as a DM as it is a character!
Character Application
Ability Scores: Ability scores: 12187121414
Name: Drega "Metalbeater" Breekasys
Race: Goliath
Class: Cleric (War)
Alignment: Neutral Good
Appearance: Standing 7'5" and weighing in at a lean 315lbs. Drega is the gorilla in the room. He towers over most in his chainmail armor and warhammer sitting on his shoulder.
Personality: Drega may be a wellspring of confidence, but he will do what he can to inspire confidence in others. He's naturally competitive, and prefers to win honorably, on a level playing field.
Backstory: Drega was presented with visions over several nights. A terrible beast claiming its domination of a mountain of swords and a small party of warriors rising to meet its oppression with courage. Tempus should guide these warriors to glory through Drega's support.
Race: Dhampir (if it doesn't fit with the setting, also ok with just human!
Class: Sorcerer (shadow)
Alignment: Neutral good
Appearance: Relatively tall (178cm/5'10) and well-built, Echo is a lovely young woman in her early 20s. She has long black hair with random white streaks all over, and black eyes. If anyone were to look closely, her iris and pupil are indistinguishable. She always wears a sunhat since her skin is very pale and easily sunburnt, though this doesn't stop her from enjoying the outdoors.
Personality: Amiable, cheerful, and easily impressed, albeit dense, Echo is very much like a big puppy. She is always happy to lend a hand to anyone in need and operates on the motto that "everyone's a friend until they prove otherwise".
Backstory:
The child of a mage that resided in Neverwinter. Echo's mother had wished to harness the powers of Shadowfell to reverse engineer death. However, the only thing that showed for her research was the fell energy that imbued itself within her and her child.
Withering from the dark energy, Echo's mother, still pregnant, Teleports herself and wills the magic to at least return to her childhood home and leave her child with her family. Alas, the fell energy ate away her strength and clarity, and the spell malfunctions.
At the crack of dawn, an old farmer couple delivering fresh produce from Phandalin to Neverwinter finds a tiny baby on the road, amongst ashes and luxurious robes.
---- Although, as far as Echo knows, she's just a normal person. A normal person who's dead pale, always cold to the touch and has a weird preference for raw meat. Raised by the old couple, the Thornhills, she lived on farmland a little ways away from the town of Phandalin.
Nowadays, Echo helps out in a lot of the farm business and does odd jobs in Phandalin, she is fairly well-known for being great at chasing away stray beasts that target livestock at night, seemingly unhindered by the darkness. She is looking to earn gold to buy medicine and other supplies for her dads, so they can live comfortably in their twilight years.
Variant Human (Bard or Cleric) or Half-Orc (Fighter)
Class:
Bard, Cleric or Fighter (Your choice)
Alignment:
Chaotic Good
Appearance:
Tall, dark and handsome.
Personality:
Witty and clever. Perhaps too clever!
Backstory: Why did they come to Phandalin? Doesn't need to be super long, a short paragraph or two is fine.
Kestrell has stopped in Phandalin for a few nights on his way from Triboar to Neverwinter. He needs to go to the big city for special supplies. After a few days on the road, he needed a good nights sleep in an inn, a few good meals and some whiskey. He's not looking for trouble.
Kestrell is middle-aged, with some gray hair and lots of laugh lines showing his usual good nature. He likes living in the country but enjoys an occasional trip to the big city of Neverwinter. There's a special bakery there that he is looking forward to hitting up when he gets into town.
Appearance: Doris earned her "Lil" moniker. She's a towering 6' 3" adventurer who lives in the wilds beyond Phandalin. She comes to town every few weeks for supplies and trade -- that's why she's there now. She offers her services as a guide to those who need an escort along the Triboar and is always prepared to spend several weeks on the road.
Personality: Doris spends most of her time alone, so is not a great conversationalist. When she does speak, however, it is often to keep her companions safe. She is a bit of a "Mama Bear" in that she is used to being the biggest, strongest person in the woods. When she enters a fight, she swings her axe to kill.
Backstory: Doris is in Phandlin to pick up supplies and, maybe, pick up some work as a wilderness guide.
NOTE: Dice rolls are legit -- just edited my post with charatcer details.
This post has potentially manipulated dice roll results.
Ability Scores: 53881620
Name: Lethia Florlun
Race: Half-Elf
Class: Fighter
Alignment: Neutral Good
Appearance: Her dark brown shoulder length hair comes in wavy curtains and is pulled back with a clip. She looks at you with a dark stare even as her silver eyes sparkle purple. She has a slender build, not more than 5 and a half feet but you can tell there is something stronger behind her. She wears a comfortable loose fighting tunic colored a jewel tone of purple, with dark green leggings. Her feet are covered in dark boots that look sturdy enough to stomp your toes off. She carries a sword and bow. While you have seen here use her bow, you can tell she also knows how to use the sword.
Personality: She is kind and loves to help people, but only for something in return. She tends to find personal questions to close and avoids them. If you do something bad on here eyes, good luck getting back on her good side. She will quickly come to the defense of someone in trouble. She doesn't like to be picked on and will quickly rise to any insult, whether or not it was joking. Enjoys laughing though.
Backstory: Lethia was left on the doorstep of her adoptive parents 16 years ago. Her parents found her in the early cool morning and with her was tucked a piece of paper. It read, “May the stars always guide you.” and gave no hint to who Lethia’s parents could be. As she grew older, it was clear that Lethia wasn’t fully human. She made plants grow greener wherever she stepped, and Lethia excelled at music. With these and many other differences between her and the humans around her, she started to pull away from everyone and live in her own bubble. Lethia became quieter and more reserved, letting the stars keep her company, as she didn’t feel like she belonged. Finally, when she was 15, she left on a cool early morning as she had arrived. She left a note. “I am off to find where I belong. Please don’t look for me. I will always remember you as the ones who took me in. Lethia.” She has been adventuring since, trying to find a sense of belonging. She has gone to many places, and met many people. Because of seeing so many cultures, Lethia has learned many fighting skills, specifically archery. As she was wandering in the woods near Phandalin, Lethia heard word of a mighty dragon and felt like she was up to the challenge.
This post has potentially manipulated dice roll results.
Ability scores: 10131091613
Name: Gruph
Race: Half-Orc
Class: Wizard
Alignment: Lawful Good
Appearance: A gray skinned half orc, wearing simple yet elegant robes. He has rough facial features and a heavy brow. He is slightly taller than the typical half orc standing at a 6'3. His hair is a muddy brown and is neatly kept short. His tusks are clearly visible as his jaw is off set outward slightly.
Personality: A very serious, gruff personality. He does not joke around and takes life a little bit too serious. Even though he takes things to serious he does wish to do the right thing. Going out of his way to help people. Never admitting to this unbridled kindness
Backstory: Having heard the news about the tribe of Orc's moving down the mountain and into the forest Gruph decided to go to Phandalin. Wanting to act as a emissary between the civil people. Having heard about the situation he thinks he can extend his capabilities to help the people of Phandalin. Though he would never admit that he came to help. Saying it is only for his study of magical theory and the effects of a dragon on the lands.
Appearance: Black skin, orange eyes, black hair with orange highlights.
Personality: Loyal to friends and family, Wants to sail the ocean one day, Prideful
Backstory: Their captain died and who took over was an ass. They still wanted adventure but couldn't find a place she fit. Now she is trading in her sea legs for land.
This post has potentially manipulated dice roll results.
Hey! Thanks for the read! Let me say first off that your post is so nicely organized and I really appreciate it. Great work so far, new DM!
Ability Scores: Ability scores: 121714151314
Name: Salae
Race: Wood elf
Class: Cleric (Peace Domain)
Alignment: Chaotic good
Appearance: Salae is rather young and boyish looking. He has soft features and large, deep brown eyes. He has olive skin and sandy brown, curly hair that he pulls back into a ponytail, yet which always manages to get loose and fall down into his face. He looks at people and things with an intensity that some folk find quite intimidating, as if he's in deep concentration, trying to deconstruct everything he sees down to its core truths.
Personality: Salae is boundlessly curious. Some might even call it nosey. He is endlessly observant, asks far too many questions, and has a habit of getting caught places he doesn't belong. He hates to be told he's wrong, and he hates to be told it's none of his business. But he does it all from a deep sense of justice and fair play. He believes deeply in the teachings of Eldath, goddess of peace, but he believes true peace can only be achieved when folk quit trying to take advantage of other people all the time!
Backstory: The Temple of Eldath has heard the call of Phandalin from deep within the heart of the Neverwinter Woods, and dispatched its brightest young acolyte to restore safety and peace to these poor, beleaguered folk! Salae IS bright, he won't deny it. He's so bright, in fact, that he was the first to notice the steady trickle of gold disappearing from the temple account books over the past several months. It's no mystery to him why the head priest chose him to go investigate the town menaced by the manticore, the orc cult, and the DRAGON. Salae supposes the head priest hopes this little discrepancy will work itself out, by way of a poison quill, or an axe to the skull, or a row of razor teeth. Well, Salae won't be deterred that easily! If the head priest wants him to rescue Phandalin then fine, he will! And he'll earn so much glory for Eldath that when he returns, and he WILL return, the others will have to take his accusations seriously.
Sharpos Ratwhisper - stout halfling - barbarian - urchin - neutral - a mop of curly brown hair on a plain faced halfling with a constant, off putting scowl. He wears a cloak like a poncho and no shoes. He looks - and smells - like the unwashed city urchin that he is.
Sharpos is not meant for dealing with regular folks. He tends to attach himself to anyone who treats him with any kindness because of this.
Backstory: Sharpos was begging in the street and fighting like a cornered animal against anyone who got close, defending his few belongings and food. This was his life, destined to be short and cruel until the Dragonborn took him in.
He was some sort of merchant or aristocrat? Sharpos wasn't entirely sure. He was rich. He offered to pay Sharpos to carry things for him. Later, Sharpos suspected there was some other motive. Either way, Sharpos started living in the dragonborn's large, opulent home. He was taught a number of skills, including reading and writing.
One morning, the Dragonborn woke Sharpos early, and handed him a pack. He told Sharpos to leave the city, to run. Before he could ask many questions, guards had entered the building and the Dragonborn surrendered himself into their custody. Sharpos fled the city and smuggled himself aboard a wagon that wound up in the town of Phandalin
Name: Alexandrine Graywild
Race: Human
Class: Paladin
Alignment: Lawful Good
Appearance: A visually appealing white female human. Golden hair, rosy cheeks, and piercing blue eyes. 5'9", 150 lbs., and 17 years old. Her eyes look very kind, but her body posture denotes that of a battle-hardened warrior who demands respect.
Personality: The common folk love me for my kindness and generosity. Despite my noble birth, I do not place myself above other folk. We all have the same blood. | Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good) | I will face any challenge to win the approval of my family. | I have an insatiable desire for carnal pleasures.
Backstory: Alexandrine was born in Phandalin. Is the great-grandaughter of the great Linene Graywild. She lives with the weight of living up to her families standards: to become as great, or greater, than Linene Graywild. Alexandrine secretly lives doubting her own abilities, willing to make her family proud, or die trying. Her name means "Defender of Mankind."
-Archie
Thanks for your consideration. Congratulations on being a new DM! It's just as much fun playing as a DM as it is a character!
Character Application
Ability Scores: Ability scores: 12 18 7 12 14 14
Name: Drega "Metalbeater" Breekasys
Race: Goliath
Class: Cleric (War)
Alignment: Neutral Good
Appearance: Standing 7'5" and weighing in at a lean 315lbs. Drega is the gorilla in the room. He towers over most in his chainmail armor and warhammer sitting on his shoulder.
Personality: Drega may be a wellspring of confidence, but he will do what he can to inspire confidence in others. He's naturally competitive, and prefers to win honorably, on a level playing field.
Backstory: Drega was presented with visions over several nights. A terrible beast claiming its domination of a mountain of swords and a small party of warriors rising to meet its oppression with courage. Tempus should guide these warriors to glory through Drega's support.
https://ddb.ac/characters/70758412/nwdMkG
Eubraxa Rising: DM
Astray in the Stars: DM
Ability Scores: Ability scores: 15 11 17 14 11 14
Name: Echo Thornhill
Race: Dhampir (if it doesn't fit with the setting, also ok with just human!
Class: Sorcerer (shadow)
Alignment: Neutral good
Appearance: Relatively tall (178cm/5'10) and well-built, Echo is a lovely young woman in her early 20s. She has long black hair with random white streaks all over, and black eyes. If anyone were to look closely, her iris and pupil are indistinguishable. She always wears a sunhat since her skin is very pale and easily sunburnt, though this doesn't stop her from enjoying the outdoors.
Personality: Amiable, cheerful, and easily impressed, albeit dense, Echo is very much like a big puppy. She is always happy to lend a hand to anyone in need and operates on the motto that "everyone's a friend until they prove otherwise".
Backstory:
The child of a mage that resided in Neverwinter. Echo's mother had wished to harness the powers of Shadowfell to reverse engineer death. However, the only thing that showed for her research was the fell energy that imbued itself within her and her child.
Withering from the dark energy, Echo's mother, still pregnant, Teleports herself and wills the magic to at least return to her childhood home and leave her child with her family. Alas, the fell energy ate away her strength and clarity, and the spell malfunctions.
At the crack of dawn, an old farmer couple delivering fresh produce from Phandalin to Neverwinter finds a tiny baby on the road, amongst ashes and luxurious robes.
---- Although, as far as Echo knows, she's just a normal person. A normal person who's dead pale, always cold to the touch and has a weird preference for raw meat. Raised by the old couple, the Thornhills, she lived on farmland a little ways away from the town of Phandalin.
Nowadays, Echo helps out in a lot of the farm business and does odd jobs in Phandalin, she is fairly well-known for being great at chasing away stray beasts that target livestock at night, seemingly unhindered by the darkness. She is looking to earn gold to buy medicine and other supplies for her dads, so they can live comfortably in their twilight years.
Character Application
Ability Scores:
13, 16, 16, 14, 15
Name:
Kestrell
Race:
Variant Human (Bard or Cleric) or Half-Orc (Fighter)
Class:
Bard, Cleric or Fighter (Your choice)
Alignment:
Chaotic Good
Appearance:
Tall, dark and handsome.
Personality:
Witty and clever. Perhaps too clever!
Backstory: Why did they come to Phandalin? Doesn't need to be super long, a short paragraph or two is fine.
Kestrell has stopped in Phandalin for a few nights on his way from Triboar to Neverwinter. He needs to go to the big city for special supplies. After a few days on the road, he needed a good nights sleep in an inn, a few good meals and some whiskey. He's not looking for trouble.
Kestrell is middle-aged, with some gray hair and lots of laugh lines showing his usual good nature. He likes living in the country but enjoys an occasional trip to the big city of Neverwinter. There's a special bakery there that he is looking forward to hitting up when he gets into town.
So many wonderful apps so far! It is going to be so difficult to choose.
Characters: Bryony Alderleaf - Lvl. 3 Halfling Rogue (Phandelver and Below: The Shattered Obelisk) ♦ Evelyn Drake - Lvl. 3 Human Wizard (Rule of Change) ♦ Aranea Kendrick - Lvl. 4 Human Warlock (Where the Cold Winds Blow) ♦ Elsenia Vesper - Lvl. 2 Shadar-kai Druid (Strixhaven)
DMing: Curse of Strahd
Choose more people then! So even if someone were to leave over time, we will have more chances to continue the campaign anyway! :-)
Ability scores: 15 15 14 15 13 9
Name: Lil Doris https://ddb.ac/characters/70809403/gzQ4lD
Race: Human
Class: Barbarian
Alignment: Chaotic Good
Appearance: Doris earned her "Lil" moniker. She's a towering 6' 3" adventurer who lives in the wilds beyond Phandalin. She comes to town every few weeks for supplies and trade -- that's why she's there now. She offers her services as a guide to those who need an escort along the Triboar and is always prepared to spend several weeks on the road.
Personality: Doris spends most of her time alone, so is not a great conversationalist. When she does speak, however, it is often to keep her companions safe. She is a bit of a "Mama Bear" in that she is used to being the biggest, strongest person in the woods. When she enters a fight, she swings her axe to kill.
Backstory: Doris is in Phandlin to pick up supplies and, maybe, pick up some work as a wilderness guide.
NOTE: Dice rolls are legit -- just edited my post with charatcer details.
Nell: Call of the Netherdeep
Withdrawn
Ability Scores: 15, 10, 15, 16, 11, 13
Name:
Race:
Class:
Alignment:
Appearance:
Personality:
Backstory: Why did they come to Phandalin? Doesn't need to be super long, a short paragraph or two is fine.
Ability Scores: 5 3 8 8 16 20
Name: Lethia Florlun
Race: Half-Elf
Class: Fighter
Alignment: Neutral Good
Appearance: Her dark brown shoulder length hair comes in wavy curtains and is pulled back with a clip. She looks at you with a dark stare even as her silver eyes sparkle purple. She has a slender build, not more than 5 and a half feet but you can tell there is something stronger behind her. She wears a comfortable loose fighting tunic colored a jewel tone of purple, with dark green leggings. Her feet are covered in dark boots that look sturdy enough to stomp your toes off. She carries a sword and bow. While you have seen here use her bow, you can tell she also knows how to use the sword.
Personality: She is kind and loves to help people, but only for something in return. She tends to find personal questions to close and avoids them. If you do something bad on here eyes, good luck getting back on her good side. She will quickly come to the defense of someone in trouble. She doesn't like to be picked on and will quickly rise to any insult, whether or not it was joking. Enjoys laughing though.
Backstory: Lethia was left on the doorstep of her adoptive parents 16 years ago. Her parents found her in the early cool morning and with her was tucked a piece of paper. It read, “May the stars always guide you.” and gave no hint to who Lethia’s parents could be. As she grew older, it was clear that Lethia wasn’t fully human. She made plants grow greener wherever she stepped, and Lethia excelled at music. With these and many other differences between her and the humans around her, she started to pull away from everyone and live in her own bubble. Lethia became quieter and more reserved, letting the stars keep her company, as she didn’t feel like she belonged. Finally, when she was 15, she left on a cool early morning as she had arrived. She left a note. “I am off to find where I belong. Please don’t look for me. I will always remember you as the ones who took me in. Lethia.” She has been adventuring since, trying to find a sense of belonging. She has gone to many places, and met many people. Because of seeing so many cultures, Lethia has learned many fighting skills, specifically archery. As she was wandering in the woods near Phandalin, Lethia heard word of a mighty dragon and felt like she was up to the challenge.
https://ddb.ac/characters/70851376/nM9kV6
Class: Wizard
Alignment: Lawful Good
Appearance: A gray skinned half orc, wearing simple yet elegant robes. He has rough facial features and a heavy brow. He is slightly taller than the typical half orc standing at a 6'3. His hair is a muddy brown and is neatly kept short.
His tusks are clearly visible as his jaw is off set outward slightly.
Personality: A very serious, gruff personality. He does not joke around and takes life a little bit too serious. Even though he takes things to serious he does wish to do the right thing. Going out of his way to help people. Never admitting to this unbridled kindness
Backstory: Having heard the news about the tribe of Orc's moving down the mountain and into the forest Gruph decided to go to Phandalin. Wanting to act as a emissary between the civil people. Having heard about the situation he thinks he can extend his capabilities to help the people of Phandalin. Though he would never admit that he came to help. Saying it is only for his study of magical theory and the effects of a dragon on the lands.
Tyrel Smithson - Protector Aasimar Sorcerer (Abbarant Mind) (Lvl 7) (Adventure - Storm Lord's Wrath)
So im new to this but could someone explain why the dice rolls are different now and why it says i tampered with them?
Tyrel Smithson - Protector Aasimar Sorcerer (Abbarant Mind) (Lvl 7) (Adventure - Storm Lord's Wrath)
If you edit posts with dice rolls, it tends to do that. Sometimes you can manage it if you only edit on a new line and after the dice rolls
Best practice is to just roll scores, then quote them in a new post where you add detail
Paladin - warforged - orange
Ah thank you very much! is it worth deleting it and doing it again or would that be considered annoying?
Tyrel Smithson - Protector Aasimar Sorcerer (Abbarant Mind) (Lvl 7) (Adventure - Storm Lord's Wrath)
Character Application
Ability Scores:
Name: Mya
Race: Human
Class: Barbarian
Alignment: Neutral
Appearance: Black skin, orange eyes, black hair with orange highlights.
Personality: Loyal to friends and family, Wants to sail the ocean one day, Prideful
Backstory: Their captain died and who took over was an ass. They still wanted adventure but couldn't find a place she fit. Now she is trading in her sea legs for land.
It's a common issue. You don't need to change it. :)
Characters: Bryony Alderleaf - Lvl. 3 Halfling Rogue (Phandelver and Below: The Shattered Obelisk) ♦ Evelyn Drake - Lvl. 3 Human Wizard (Rule of Change) ♦ Aranea Kendrick - Lvl. 4 Human Warlock (Where the Cold Winds Blow) ♦ Elsenia Vesper - Lvl. 2 Shadar-kai Druid (Strixhaven)
DMing: Curse of Strahd
Hey! Thanks for the read! Let me say first off that your post is so nicely organized and I really appreciate it. Great work so far, new DM!
Ability Scores: Ability scores: 12 17 14 15 13 14
Name: Salae
Race: Wood elf
Class: Cleric (Peace Domain)
Alignment: Chaotic good
Appearance: Salae is rather young and boyish looking. He has soft features and large, deep brown eyes. He has olive skin and sandy brown, curly hair that he pulls back into a ponytail, yet which always manages to get loose and fall down into his face. He looks at people and things with an intensity that some folk find quite intimidating, as if he's in deep concentration, trying to deconstruct everything he sees down to its core truths.
Personality: Salae is boundlessly curious. Some might even call it nosey. He is endlessly observant, asks far too many questions, and has a habit of getting caught places he doesn't belong. He hates to be told he's wrong, and he hates to be told it's none of his business. But he does it all from a deep sense of justice and fair play. He believes deeply in the teachings of Eldath, goddess of peace, but he believes true peace can only be achieved when folk quit trying to take advantage of other people all the time!
Backstory: The Temple of Eldath has heard the call of Phandalin from deep within the heart of the Neverwinter Woods, and dispatched its brightest young acolyte to restore safety and peace to these poor, beleaguered folk! Salae IS bright, he won't deny it. He's so bright, in fact, that he was the first to notice the steady trickle of gold disappearing from the temple account books over the past several months. It's no mystery to him why the head priest chose him to go investigate the town menaced by the manticore, the orc cult, and the DRAGON. Salae supposes the head priest hopes this little discrepancy will work itself out, by way of a poison quill, or an axe to the skull, or a row of razor teeth. Well, Salae won't be deterred that easily! If the head priest wants him to rescue Phandalin then fine, he will! And he'll earn so much glory for Eldath that when he returns, and he WILL return, the others will have to take his accusations seriously.
Character sheet: https://ddb.ac/characters/70886933/rtcAO7
https://www.dndbeyond.com/profile/nschrock/characters/70913362
Sharpos Ratwhisper - stout halfling - barbarian - urchin - neutral - a mop of curly brown hair on a plain faced halfling with a constant, off putting scowl. He wears a cloak like a poncho and no shoes. He looks - and smells - like the unwashed city urchin that he is.
Sharpos is not meant for dealing with regular folks. He tends to attach himself to anyone who treats him with any kindness because of this.
Backstory: Sharpos was begging in the street and fighting like a cornered animal against anyone who got close, defending his few belongings and food. This was his life, destined to be short and cruel until the Dragonborn took him in.
He was some sort of merchant or aristocrat? Sharpos wasn't entirely sure. He was rich. He offered to pay Sharpos to carry things for him. Later, Sharpos suspected there was some other motive. Either way, Sharpos started living in the dragonborn's large, opulent home. He was taught a number of skills, including reading and writing.
One morning, the Dragonborn woke Sharpos early, and handed him a pack. He told Sharpos to leave the city, to run. Before he could ask many questions, guards had entered the building and the Dragonborn surrendered himself into their custody. Sharpos fled the city and smuggled himself aboard a wagon that wound up in the town of Phandalin
Paladin - warforged - orange
There were so many good applications. It made choosing really hard! But I've decided to go with the following players:
Tybard, PaintedBeyound, Sam1am96, JoshuaDavis, guyu
Thank you so much everyone for applying! If you weren't chosen, I still plan to refer to this thread for backup players in case someone drops out.
Characters: Bryony Alderleaf - Lvl. 3 Halfling Rogue (Phandelver and Below: The Shattered Obelisk) ♦ Evelyn Drake - Lvl. 3 Human Wizard (Rule of Change) ♦ Aranea Kendrick - Lvl. 4 Human Warlock (Where the Cold Winds Blow) ♦ Elsenia Vesper - Lvl. 2 Shadar-kai Druid (Strixhaven)
DMing: Curse of Strahd
Alright, Have fun everyone!
Tyrel Smithson - Protector Aasimar Sorcerer (Abbarant Mind) (Lvl 7) (Adventure - Storm Lord's Wrath)