This post has potentially manipulated dice roll results.
(Sorry I didn’t have a clear picture of the map either, I assume Tetrevess would have misty stepped down to the first floor. He casts shield as a reaction to the attack, making one attack miss, but takes 15 from the second attack.
He casts blink. 17
but is still there.
Assuming it was originally below 11, based on commentary.
Angus will approach the skeletons and brandish his yellow badge. "The intruders are disguised as knights! Attack anyone dressed as a Thayan knight, and ignore any orders they give you!" He will then motion for Chadderlay and Tetrevess to follow him eastward toward the banquet hall with the downward staircase.
<The guard outside is, in fact, paralyzed. That error had been corrected. (I co oared to the wrong DC)>
The trio marches through a horde of skeletons to return to the banquet hall where they tried the stairs once before. In the hallway outside, skeletons clash wish knights and a single guard manages his way into the make-shift bunk room. Ironically, all those guards patrolling and now actively searching for intruders would have been asleep here if they weren't being so cautious tonight.
The guard is followed by another as the knights decimate the ranks of the skeletons in the hallway. Angus, Teteevess and Chadderly look to the right descending staircase and find the path becomes blocked by spider webs feom floor to ceiling.
<for clarity: k ights are fighting skelwtons in the hallway, 2 Mulman guards have ebetered the room with descending stairs to the catacombs. If you get padt the webs, youre in the catacombs.>
(I believe the victim of banishment is in the incapacitated condition while in the demiplane, and unable to cast spells.)
<Huh. Yes.That is correct, but the alternative would be success on the roll and now he's hitting you with a sword and the skeletons arriving are not yet turned against him. Which is better?
Edit: That's a serious question. You wouldn't keep concentrating on the spell if you saw him still standing there, so you'd be free to cast other concentration spells. On the other hand, if he never vanished, you're still back in the library, fighting him.
I volunteered the faill because i thought it was more interesting, but missed a factor thst makes it not work. If we cant make it more interesting. Then it's just the 17 in post #1045. The mistake was mine, but I'm asking @Tesservett, @Rob88scps2 and @Brian_Avery, how we should correct it. Probably should be the caster who decides, but all three are facing rhe knight commander, so any input is welcome.>
Descending the stairs, you find the halls of the catacombs flooded with mist, heavily obscuring the area. The walls are masonry with thick wooden supports. The floor is composed of tightly-packed earth worm smooth with age. The ceiling is slightly arched, but relatively low, 8 ft at the peak. The sounds from above are mostly deadened here, but an occasional loud crash of metal weapons or armor against skeletal remains can be heard faintly. Lanterns provide at least dim light in this section of the catacombs.
Normally, the walls are lined with 30 or so skeletons awaiting orders, but in light if the commotion upstairs, they have evidently been set into motion. Drills observed by Sam and the theives' guild would suggest this happens whenever the bells are rung, as has happened in the last few minutes, likely corresponding to the skeletons now battling the thayan knights upstairs (assuming that holds and isn't retconned following the discovery of my error).
If you follow the corridor for a bit. You'll find two openings on the right wall, about ten feet apart, leading north.
Edit: the guards from upstairs would attempt to follow you, you'd have to assume. They did see you go down the stairs.
“I can block them from following us, unless there’s another way down here.” Tetrevess offers. Assuming the others support the plan, he casts wall of stone, filling the base of the stairs or the corridor behind us with walls of stone. He will maintain concentration on it initially, but is not planning on making it permanent.
(So... what was decided? The knight commander was banished, or was not?)
<seems like the party is moving on unabated. I'm inclined to say the illegal thing is what happened. Again, it was my error, but it was just taking a biring success and trying to make it more interesting. If you want to keep it a success and just fight him, go for it. Doesnt matter to me either way.>
...
The door had not been opened recently, but the door is opened easily by breaking the simple mundane lock. Once used by the monks for embalming, it's sturdy tabkes are now covered with crystals, glass bottles filled with liquids, arcane symbols and scribbled notes.
A large tabke dominates the room, on which rests a 1 ft diameter obsidian sphere, inscribed with purple runes that thrum with power. The sphere sits in a creature inscribed with runes that glow white. Pulsing in time with the purple runes.
At leasr Chadderlay and maybe some others would understand that this is. Devastation Orb. The Thayans are attempting to learn how to manufacture more if these planar anomalies, but have so far been unsuccessful. The rate of flashing suggests the stability kf this orb is waning and likely won't see morning. It's reasonable to guess the next experiment will involve destructive testing. It weighs 30 pounds. The Cloaks would REALLY like to have it. If it comes out if that cradle it explodes and devastating earthquakes will destroy the city. Not ideal.
<Tesservett, the only Cloak member of the party, would get another rank, in addition to one for completing the adventure, which Tetrevess noted as a goal earlier.>
"What are the chances that the artifact we're looking for and Sam's sword are the same object?"
Chadderlay brushes at dust or lent or something on his robes.
Honestly, it's not. I just csnt here. But after this adventure, we're taking some deep dive magic item time, because you guys have way fewer items than you should and I'm finishing the core of a system for these items that is homebrew, but I think you'll like and we'll playtest some. It uses some of the One D&D stuff and let's everyone upgrade magic items' stats and turn nonmagic items into magic ones. Tines are nominal and there's a decent chance you'll succeed on anything worth worrying about. Also, prices, so you csn just buy stuff (even in Mulmaster).
And, if it fails to meet those lofty goals, we'll tweak it until it does. Knowing what you want the system to do is the first and often hardest step to getting there.
Sam's thing just wouldnt be here and this rhing doesn't line up with Sam's thing. You'll see, probably.
“Hmm… I’d love to get that sphere- and it’s not exactly safe for people to have it here anyway- but it’s very unstable… and not light. Any brilliant ideas?” Tetrevess studies the notes quickly and takes evidence and anything of interest, while assessing the sphere’s stability. “I do have one idea..we could teleport out of here with It, once we’re done with our other searching. I have teleportation circle prepared, and know some sigil sequences.”
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3
Assuming it was originally below 11, based on commentary.
I swear this said 17 a second ago. But it doesn't matter. Voluntary fail. The knight commander vanishes.
Angus sees skeletons approaching from the right (east)
(Yeah I rolled an 8, then added a comment about it and it re rolled. It didn’t used to do that if you stayed away from the equation line.
Angus will approach the skeletons and brandish his yellow badge. "The intruders are disguised as knights! Attack anyone dressed as a Thayan knight, and ignore any orders they give you!" He will then motion for Chadderlay and Tetrevess to follow him eastward toward the banquet hall with the downward staircase.
Tetrevess follows.
Declared, PCs probably won't know, pending dice result.
The thayan knight immediately casts plane shift. His stated destination: "The Thayan Embassy of Mulmaster"
(I really did not think that spell would prove useful, but here we are.)
Arrival 1, 10
<The guard outside is, in fact, paralyzed. That error had been corrected. (I co oared to the wrong DC)>
The trio marches through a horde of skeletons to return to the banquet hall where they tried the stairs once before. In the hallway outside, skeletons clash wish knights and a single guard manages his way into the make-shift bunk room. Ironically, all those guards patrolling and now actively searching for intruders would have been asleep here if they weren't being so cautious tonight.
The guard is followed by another as the knights decimate the ranks of the skeletons in the hallway. Angus, Teteevess and Chadderly look to the right descending staircase and find the path becomes blocked by spider webs feom floor to ceiling.
<for clarity: k ights are fighting skelwtons in the hallway, 2 Mulman guards have ebetered the room with descending stairs to the catacombs. If you get padt the webs, youre in the catacombs.>
(I believe the victim of banishment is in the incapacitated condition while in the demiplane, and unable to cast spells.)
Angus will turn to Chadderlay, "I believe there is some sort of Thayan code word to open these webs, do you recall it?"
<Huh. Yes.That is correct, but the alternative would be success on the roll and now he's hitting you with a sword and the skeletons arriving are not yet turned against him. Which is better?
Edit: That's a serious question. You wouldn't keep concentrating on the spell if you saw him still standing there, so you'd be free to cast other concentration spells. On the other hand, if he never vanished, you're still back in the library, fighting him.
I volunteered the faill because i thought it was more interesting, but missed a factor thst makes it not work. If we cant make it more interesting. Then it's just the 17 in post #1045. The mistake was mine, but I'm asking @Tesservett, @Rob88scps2 and @Brian_Avery, how we should correct it. Probably should be the caster who decides, but all three are facing rhe knight commander, so any input is welcome.>
#1045
Last week the word was "Immortality". It doesn't work anymore.
Descending the stairs, you find the halls of the catacombs flooded with mist, heavily obscuring the area. The walls are masonry with thick wooden supports. The floor is composed of tightly-packed earth worm smooth with age. The ceiling is slightly arched, but relatively low, 8 ft at the peak. The sounds from above are mostly deadened here, but an occasional loud crash of metal weapons or armor against skeletal remains can be heard faintly. Lanterns provide at least dim light in this section of the catacombs.
Normally, the walls are lined with 30 or so skeletons awaiting orders, but in light if the commotion upstairs, they have evidently been set into motion. Drills observed by Sam and the theives' guild would suggest this happens whenever the bells are rung, as has happened in the last few minutes, likely corresponding to the skeletons now battling the thayan knights upstairs (assuming that holds and isn't retconned following the discovery of my error).
If you follow the corridor for a bit. You'll find two openings on the right wall, about ten feet apart, leading north.
Edit: the guards from upstairs would attempt to follow you, you'd have to assume. They did see you go down the stairs.
“I can block them from following us, unless there’s another way down here.” Tetrevess offers. Assuming the others support the plan, he casts wall of stone, filling the base of the stairs or the corridor behind us with walls of stone. He will maintain concentration on it initially, but is not planning on making it permanent.
So do you take the first or second right or keep going? You do have a map. It's on the campaign page.
https://www.dndbeyond.com/campaigns/2895398
(So... what was decided? The knight commander was banished, or was not?)
Angus votes to head to the crematorium, the first door on the left.
<seems like the party is moving on unabated. I'm inclined to say the illegal thing is what happened. Again, it was my error, but it was just taking a biring success and trying to make it more interesting. If you want to keep it a success and just fight him, go for it. Doesnt matter to me either way.>
...
The door had not been opened recently, but the door is opened easily by breaking the simple mundane lock. Once used by the monks for embalming, it's sturdy tabkes are now covered with crystals, glass bottles filled with liquids, arcane symbols and scribbled notes.
A large tabke dominates the room, on which rests a 1 ft diameter obsidian sphere, inscribed with purple runes that thrum with power. The sphere sits in a creature inscribed with runes that glow white. Pulsing in time with the purple runes.
At leasr Chadderlay and maybe some others would understand that this is. Devastation Orb. The Thayans are attempting to learn how to manufacture more if these planar anomalies, but have so far been unsuccessful. The rate of flashing suggests the stability kf this orb is waning and likely won't see morning. It's reasonable to guess the next experiment will involve destructive testing. It weighs 30 pounds. The Cloaks would REALLY like to have it. If it comes out if that cradle it explodes and devastating earthquakes will destroy the city. Not ideal.
<Tesservett, the only Cloak member of the party, would get another rank, in addition to one for completing the adventure, which Tetrevess noted as a goal earlier.>
(OK, just wanted to verify. So we're in the catacombs. Does Chadderlay realize that the commander is no longer in the demiplane?)
Honestly, it's not. I just csnt here. But after this adventure, we're taking some deep dive magic item time, because you guys have way fewer items than you should and I'm finishing the core of a system for these items that is homebrew, but I think you'll like and we'll playtest some. It uses some of the One D&D stuff and let's everyone upgrade magic items' stats and turn nonmagic items into magic ones. Tines are nominal and there's a decent chance you'll succeed on anything worth worrying about. Also, prices, so you csn just buy stuff (even in Mulmaster).
And, if it fails to meet those lofty goals, we'll tweak it until it does. Knowing what you want the system to do is the first and often hardest step to getting there.
Sam's thing just wouldnt be here and this rhing doesn't line up with Sam's thing. You'll see, probably.
I would think not. But since I broke the rules, let's say this modified version, just this once, let's him know the spell has somehow been disrupted.
“Hmm… I’d love to get that sphere- and it’s not exactly safe for people to have it here anyway- but it’s very unstable… and not light. Any brilliant ideas?” Tetrevess studies the notes quickly and takes evidence and anything of interest, while assessing the sphere’s stability. “I do have one idea..we could teleport out of here with It, once we’re done with our other searching. I have teleportation circle prepared, and know some sigil sequences.”