Angus will take a moment to assess the situation, casting protection from evil and good on himself, and maneuvering in such a way that the others are encompassed in his aura.
This post has potentially manipulated dice roll results.
The creature vanishes and re-appears behind Angus
(LA) Teleportation Maw (Costs 2 Actions). The emissary teleports to an unoccupied space it can see within 30 feet of it and can make a Lashing Maw attack.
Lashing Maw. Melee Weapon Attack: 18 to hit, reach 15 ft., one target. Hit: 16 piercing damage plus 13 acid damage.
(I think the reappearing behind Angus negates DA, but if you disagree, here's another to-hit roll for DA. Whatever you think is appropriate, manage your HP accordingly) DA 19
<Only if you want me to draw a map. I decided she should level up, picked her a new 5th level spell. Seemed like she should have an enchantment one, so I narrowed it to the totally perfect hold monster or the obviously terrible synaptic static and let the dice decide. They picked SS. Since we never really established the size of the safe house, I'm just going with some nebulous it's over thereage. Honestly this fight is hard enough without a frenemy in the mix.>
This post has potentially manipulated dice roll results.
(Wait, was that a yes to the map? I really thought this one woukd fa ir PCs if we did Theater of thr Mind, but it's not hard for me to draw a room or a few in a house, I just want to be sure players woukd want it)
The creature attacks Chadderlay abd Dam with psychic orbs and targets Angus with its lashing maw
Multiattack. The emissary makes three attacks.
Lashing Maw x Angus. Melee Weapon Attack: 13 to hit, reach 15 ft., one target. Hit: 16 piercing damage plus 13 acid damage.
Psychic Orb x Chadderlay. Ranged Spell Attack: 31 to hit, range 120 ft., one creature. Hit: 18 psychic damage.
Psychic Orb x Samogri. Ranged Spell Attack: 29 to hit, range 120 ft., one creature. Hit: 18 psychic damage.
This post has potentially manipulated dice roll results.
Akame and Sam are up, then Morwena (don't let her slow you down though, if we get to it, Angus and Chadderlay can follow them, directly.
I have nonidea why the roll above is flagged. It was always 28 and I didn't even change anything. nothing. With a +12 against DC17, It's not likely to matter much, anyhow.
Bouns action ensaring strike will be cast on a hit creature needs to beat a DC 13 strength save or take 2d6 piercing at the of the creatures turn in your a large creature you have advantage
Bouns action ensaring strike will be cast on a hit creature needs to beat a DC 13 strength save or take 2d6 piercing at the of the creatures turn in your a large creature you have advantage
This post has potentially manipulated dice roll results.
Sam hits for 34 damage, from which the creature recoils.
Targeting the wizard who tried to banish him (back in round 1), the creature lashes out with a psychic assault.
(LA)
Psychic Lash (Costs 3 Actions). The emissary targets a creature it can see within 30 feet of it and psychically lashes at that creature’s mind. The target must succeed on a DC 21 Wisdom saving throw or take 36 psychic damage and be stunned until the start of its next turn.
...
Save x banish 27, unless stunned, so not cast.
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Well, that didn't work..
Chadderlay and Angus are up.
(Should I draw a map? I don't have one yet. Let me know)
Angus will take a moment to assess the situation, casting protection from evil and good on himself, and maneuvering in such a way that the others are encompassed in his aura.
Initiative:
Samogri 22 ✅️▶️
Morwena 21 ✅️▶️
Angus 20 ✅️⏸️
Chadderlay 17 ✅️⏸️
Creature 13 ✅️⏸️ (DA in attack rolls/Pr.xE&G)
Akame 5 ✅️⏸️
The creature vanishes and re-appears behind Angus
(LA) Teleportation Maw (Costs 2 Actions). The emissary teleports to an unoccupied space it can see within 30 feet of it and can make a Lashing Maw attack.
Lashing Maw. Melee Weapon Attack: 18 to hit, reach 15 ft., one target. Hit: 16 piercing damage plus 13 acid damage.
(I think the reappearing behind Angus negates DA, but if you disagree, here's another to-hit roll for DA. Whatever you think is appropriate, manage your HP accordingly) DA 19
Chadderlay is up.
BTW. a little late, I know but here's how it looked a minute ago.
(Synaptic Static is an AOE, should we be making saves too?)
<Only if you want me to draw a map. I decided she should level up, picked her a new 5th level spell. Seemed like she should have an enchantment one, so I narrowed it to the totally perfect hold monster or the obviously terrible synaptic static and let the dice decide. They picked SS. Since we never really established the size of the safe house, I'm just going with some nebulous it's over thereage. Honestly this fight is hard enough without a frenemy in the mix.>
Creature CHA save x banishment: 22
(Wait, was that a yes to the map? I really thought this one woukd fa ir PCs if we did Theater of thr Mind, but it's not hard for me to draw a room or a few in a house, I just want to be sure players woukd want it)
The creature attacks Chadderlay abd Dam with psychic orbs and targets Angus with its lashing maw
Multiattack. The emissary makes three attacks.
Lashing Maw x Angus. Melee Weapon Attack: 13 to hit, reach 15 ft., one target. Hit: 16 piercing damage plus 13 acid damage.
Psychic Orb x Chadderlay. Ranged Spell Attack: 31 to hit, range 120 ft., one creature. Hit: 18 psychic damage.
Psychic Orb x Samogri. Ranged Spell Attack: 29 to hit, range 120 ft., one creature. Hit: 18 psychic damage.
Akame is up.
CHA save again... 28
Akame and Sam are up, then Morwena (don't let her slow you down though, if we get to it, Angus and Chadderlay can follow them, directly.
I have nonidea why the roll above is flagged. It was always 28 and I didn't even change anything. nothing. With a +12 against DC17, It's not likely to matter much, anyhow.
In fact, here have another
16
Aww dang it. Now he has ro use an LR.
Akame is up.
(bless at 3rd level)
Akame moves as far away as he can and calls on Tymora to bless everyone present - except the monster of course.
I think Angus needs a Con save for protection from evil and good. 16 piercing damage, ½ < 10, so DC10. Sorry if it's already there and I missed it.
Sam is up. Morwena will cast phantasmal killer on her turn. DC15 Wis save or frightened and save at Ned of turn against 20 psychic damage
Wis save 15
Sam is up, followed by Angus and Chadderlay.
Bouns action ensaring strike will be cast on a hit creature needs to beat a DC 13 strength save or take 2d6 piercing at the of the creatures turn in your a large creature you have advantage
attacks
15
26
damage
13 +5 fire
9 +7 fire
stalkers flurry if any miss
24
I love gloom stalkers at high level
Sam hits for 34 damage, from which the creature recoils.
Targeting the wizard who tried to banish him (back in round 1), the creature lashes out with a psychic assault.
(LA)
Psychic Lash (Costs 3 Actions). The emissary targets a creature it can see within 30 feet of it and psychically lashes at that creature’s mind. The target must succeed on a DC 21 Wisdom saving throw or take 36 psychic damage and be stunned until the start of its next turn.
...
Save x banish 27, unless stunned, so not cast.