Tess notices the crest Lord Eld wears: a barry of five, argent and vert, per pale counterchanged. She recognizes this as the arms of Highfolk, a town on the Velverdyva river, south of the Vesve forest. It sits at the very edge of the Yatil Mountains.
Tess can't recall much about how fey crossings work. She does notice that there are some children running about the treehouse. Thinking she might ask one of them what they've seen, she approaches the tree, she sees a scrap of paper in tbe grass beneath the glade and picks it up. It's a crumpled sheet with a rip at the top. On it is pictured thr face of a boy and the words: "Deliver this rascal alive and unharmed. As payment, I offer you the power to bring the dead back to life.” and it is signed "Granny Nightshade".
Given that Tess just found her brother, whom she set about a quest to locate, onky ro watch him die before eger eyes, she certainly can't ignore these words.
As she contemplates this, a voice calls from the treehouse. "Hey, you!" a boisterous male dwarf growing his first whiskers calls down before scampering down a rope ladder suspended beneath a trapdoor in the floor if the treehouse.
"You stole our unicorn horn!" He shouts, indicating the item Tess carries. "Give it back or you'll be sorry." he warns.
<question: did anyone else sing with the little mushrooms besides Sparhawk?>
Trisk will walk over near the brothers while saying, "Let's all take it easy. No need to fight over things. I'm sure if we discuss this reasonably we can figure out who owns the unicorn horn."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Several 2024 rules will come into play for things I've been talking about for some time. Bastions and magic item crafting, in particular. However, I'm not looking to use these in Caverns of Tsojcanth or the follow-up Barrier Peaks at this time.
"I. Sure we can reasonably figure out whose jt is." exhoes a ginger-haired wood elf girl, sarcastically, from the window of the tree house.
A young female orc leaps fearlessly from the branches of the tree, brachiating from tbe ropes that hold the painted swing and landing on the soft grass. She stomps toward Tess and the others angrily and curtly explains: "We've been using that thing with our costume for ages." She growls. Pointing a finger at Tess she comtinues, "It went missing the other day and now you're here with it. So, either you came to give it back, or you want somethicontinues, for it. Is that it?"
Though frozen in stone for many years, the feywild has caused certain changes within Sparhawk. Deep down he feels it. Without knowing just how he knows it, he feels certain of two rules, with the weight of force behind them. The first is the Rule of Ownership. You must not steal from a friend, an enemy, or a stranger. To take something that doesn’t belong to you without the rightful owner’s permission is a crime and an unforgivable breach of etiquette.
The second, the Rule of Reciprocity. When a friend, an enemy, or a stranger offers you a gift, you are obliged to accept it and offer something of comparable value (be it a gift or a service) in return. Such reciprocation need not happen immediately.
Armed with this knowledge, he starts to consider the group's options.
As he does, a final figure appears from the treehouse a spindly, 11-year-old boy. "Only unicorns can reach the shore of Wayward Pool," he shares, "but the magic protecting the pool can’t tell the difference between a real unicorn and a make-believe one. To reach the lake we wear a unicorn costume, but at the moment, it isn't very convincing, since it's missing its horn."
To this the tree answers, revealing itself as an ent, "'Twas I, dropped the branch, whence fashioned was the faux allocorn that heretofore adorned the brow of our guise., and we should like it returned forthwith."
Cha'jil concentrated as the tree spoke, seemingly not surprised at all by talking trees, but seemed to eventually tease out the meaning, " Horn is wood, grown by tree. Belongs to tree."
She turned to look at the others, " Which way home?"
<let me know ow if I'm wrong sbout any of this and it matters in some way>
Trisk is still by the standing stones, having written the symbols within into the pages of his book.
Ethan is staring g at a school of black fish swimming in time frozen water beneath a hand holding a crown above the surface.
And Randy has plucked the last rose from the vine.
As the vine withers, three figures emerge feom their hiding place in the garden.
The humanoid spider creatures do not speak but tske what look to be menacing postures. They seem unhappy about the destruction of the rose vine and your presence, in general.
<Bump. Waiting on Ethan, Randy, Trisk ro do anything in the garden, which certainly could include leaving. Tetrevess and Picollo will probably show up at some point in the very near future. You can also totally ignore those ettercaps. They were always there. but I didn't think they were very interesting, so I just used them to try to get some engagement, but .. not very effective, yet. They're there, but they won't bother you if you don't bother them.>
Whenever you're ready you're rolling into two level 18-20 modules intended to be the conclusion to a whole series called Dreams of the Red Wizards: Teminal Ambitions. The latter titled "The Death of Szazz Tam." Since you're slightly under-leveled, I thought you might like to check out this castle that makes narrative sense, (to me, at least,) and has a chance to yeild some power-ups before moving on.
I just want to know if I srill have players. I think Tetrevess is still in, just draling with the hint from the book in the library.
Tess notices the crest Lord Eld wears: a barry of five, argent and vert, per pale counterchanged. She recognizes this as the arms of Highfolk, a town on the Velverdyva river, south of the Vesve forest. It sits at the very edge of the Yatil Mountains.
Tess can't recall much about how fey crossings work. She does notice that there are some children running about the treehouse. Thinking she might ask one of them what they've seen, she approaches the tree, she sees a scrap of paper in tbe grass beneath the glade and picks it up. It's a crumpled sheet with a rip at the top. On it is pictured thr face of a boy and the words: "Deliver this rascal alive and unharmed. As payment, I offer you the power to bring the dead back to life.” and it is signed "Granny Nightshade".
Given that Tess just found her brother, whom she set about a quest to locate, onky ro watch him die before eger eyes, she certainly can't ignore these words.
As she contemplates this, a voice calls from the treehouse. "Hey, you!" a boisterous male dwarf growing his first whiskers calls down before scampering down a rope ladder suspended beneath a trapdoor in the floor if the treehouse.
"You stole our unicorn horn!" He shouts, indicating the item Tess carries. "Give it back or you'll be sorry." he warns.
<question: did anyone else sing with the little mushrooms besides Sparhawk?>
Trisk will walk over near the brothers while saying, "Let's all take it easy. No need to fight over things. I'm sure if we discuss this reasonably we can figure out who owns the unicorn horn."
Game note, re: 2024 rules
Several 2024 rules will come into play for things I've been talking about for some time. Bastions and magic item crafting, in particular. However, I'm not looking to use these in Caverns of Tsojcanth or the follow-up Barrier Peaks at this time.
"I. Sure we can reasonably figure out whose jt is." exhoes a ginger-haired wood elf girl, sarcastically, from the window of the tree house.
A young female orc leaps fearlessly from the branches of the tree, brachiating from tbe ropes that hold the painted swing and landing on the soft grass. She stomps toward Tess and the others angrily and curtly explains: "We've been using that thing with our costume for ages." She growls. Pointing a finger at Tess she comtinues, "It went missing the other day and now you're here with it. So, either you came to give it back, or you want somethicontinues, for it. Is that it?"
Sparhawk looks at the orc, “I am so sorry for any offense caused.” He says with genuine intent. “ we will make it right.” He looks at Tess.
Though frozen in stone for many years, the feywild has caused certain changes within Sparhawk. Deep down he feels it. Without knowing just how he knows it, he feels certain of two rules, with the weight of force behind them. The first is the Rule of Ownership. You must not steal from a friend, an enemy, or a stranger. To take something that doesn’t belong to you without the rightful owner’s permission is a crime and an unforgivable breach of etiquette.
The second, the Rule of Reciprocity. When a friend, an enemy, or a stranger offers you a gift, you are obliged to accept it and offer something of comparable value (be it a gift or a service) in return. Such reciprocation need not happen immediately.
Armed with this knowledge, he starts to consider the group's options.
As he does, a final figure appears from the treehouse a spindly, 11-year-old boy. "Only unicorns can reach the shore of Wayward Pool," he shares, "but the magic protecting the pool can’t tell the difference between a real unicorn and a make-believe one. To reach the lake we wear a unicorn costume, but at the moment, it isn't very convincing, since it's missing its horn."
Cha'jil looked at the horn then at the children......
" The horn belong to one that grew it...."
To this the tree answers, revealing itself as an ent, "'Twas I, dropped the branch, whence fashioned was the faux allocorn that heretofore adorned the brow of our guise., and we should like it returned forthwith."
Sparhawk looks at Tess, waiting for her explaination.
Cha'jil concentrated as the tree spoke, seemingly not surprised at all by talking trees, but seemed to eventually tease out the meaning, " Horn is wood, grown by tree. Belongs to tree."
She turned to look at the others, " Which way home?"
“Once Tess makes it right, this is the place we have been lokkkng for, but how to open the portal.?”
Somebody make a nature check.
Probably should be Cha!jil.
For the group that left tbe garden and is headed to the Caverns, we can jump back to this thread.
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/195176-legacy-of-iggwilv?page=29
The rest of the players, still in the garden, please continue to post in this thread.
Thanks.
(sorry slow post). “here’s a unicorn horn- can use this i suppose?”. Tess says, her head still a bit befuddled from the last turn of events.
she holds out the horn she still has in hand.
Nature- 7
(9 for Sparhawk)
<let me know ow if I'm wrong sbout any of this and it matters in some way>
Trisk is still by the standing stones, having written the symbols within into the pages of his book.
Ethan is staring g at a school of black fish swimming in time frozen water beneath a hand holding a crown above the surface.
And Randy has plucked the last rose from the vine.
As the vine withers, three figures emerge feom their hiding place in the garden.
The humanoid spider creatures do not speak but tske what look to be menacing postures. They seem unhappy about the destruction of the rose vine and your presence, in general.
<Bump. Waiting on Ethan, Randy, Trisk ro do anything in the garden, which certainly could include leaving. Tetrevess and Picollo will probably show up at some point in the very near future. You can also totally ignore those ettercaps. They were always there. but I didn't think they were very interesting, so I just used them to try to get some engagement, but .. not very effective, yet. They're there, but they won't bother you if you don't bother them.>
@PyromaniIsDeadThankGod
@Wildland_Shifters
@Brian_Avery
@Shimshon123
Is anyone still playing this?
Whenever you're ready you're rolling into two level 18-20 modules intended to be the conclusion to a whole series called Dreams of the Red Wizards: Teminal Ambitions. The latter titled "The Death of Szazz Tam." Since you're slightly under-leveled, I thought you might like to check out this castle that makes narrative sense, (to me, at least,) and has a chance to yeild some power-ups before moving on.
I just want to know if I srill have players. I think Tetrevess is still in, just draling with the hint from the book in the library.